1CGS LukeFF Posted March 10, 2024 1CGS Posted March 10, 2024 On 3/8/2024 at 9:24 AM, jokash said: On my sixth mission in Ju52 carrer,starting from bottom rank,first formation mission,drop cargo at night.3 airplanes (leader,ME,one wingman who was trailing behind).We come to the spot,drop cargo(the trailing wingman also),and now my leader is circling the area for 10th time.Is this a bug or problem with formation asembling?Why arent we heading back to base? EDIT:Finally after about 12 circles we head back...Love the campaign so far though Do you have the mission and or/track files? The developers need these in order to see how to repeat the issue on their end. 1
gydaveb Posted March 10, 2024 Posted March 10, 2024 (edited) On 2/26/2024 at 1:03 PM, LukeFF said: It's a known issue, thanks. ? Any idea when this might be fixed? It kind of kills allied careers when there is no enemy fighter opposition. I've tried careers in Bodenplatte with the P-47, P-51, and Spitfire XIV, and in Normandy with the P-47 and P-51, and in about 30 missions, I've seen maybe two fighters. Thanks! Edited March 10, 2024 by gydaveb
jokash Posted March 10, 2024 Posted March 10, 2024 9 hours ago, LukeFF said: Do you have the mission and or/track files? The developers need these in order to see how to repeat the issue on their end. I have MLG flight log file(you can see the circling around drop point in after mission event log)...but where do i upload it...forum doesn't allow MLG file type upload.
jokash Posted March 10, 2024 Posted March 10, 2024 (edited) ok so this is happening now on next mission also.Only now in flight of 3 Ju52,im the third in line and our leader went straight back to base,while no.2 and me are circling (since im folowing him,the leader went out of sight as soon as we took off).Obviously the transport missions in formation are buggy...EDIT:We seem to be going back to base after about 8 circles this time... Edited March 10, 2024 by jokash
Yogiflight Posted March 10, 2024 Posted March 10, 2024 In my Moscow career with the Bf 110 E2 I got an issue, which was reported months, if not years ago for other careers. Since the Russian counter offensive started, whenever I get assigned to the second mission, I am not in the pilot rooster after the first mission anymore. 2
Letka_13/Arrow_ Posted March 11, 2024 Posted March 11, 2024 On 3/10/2024 at 5:21 AM, gydaveb said: Any idea when this might be fixed? It kind of kills allied careers when there is no enemy fighter opposition. I've tried careers in Bodenplatte with the P-47, P-51, and Spitfire XIV, and in Normandy with the P-47 and P-51, and in about 30 missions, I've seen maybe two fighters. Thanks! Not true, I have flown 60 missions in Battle of Normandy campaign for 494th FS and I've already racked 6 kills and all of them were strictly in defensive scenarios. In my last three missions over Normandy in the beginning of June there was plenty of air opposition. I would even still say that too much. My settings are frontline forces - numerous, fighter/AA - parity, AI groups - low. I am also attaching a screen showing how my flight of 8xP-47s ended after meeting 8xFW-190A8 in my last mission:
1CGS LukeFF Posted March 11, 2024 1CGS Posted March 11, 2024 On 3/9/2024 at 8:21 PM, gydaveb said: Any idea when this might be fixed? It kind of kills allied careers when there is no enemy fighter opposition. I've tried careers in Bodenplatte with the P-47, P-51, and Spitfire XIV, and in Normandy with the P-47 and P-51, and in about 30 missions, I've seen maybe two fighters. Thanks! Hopefully in the next update. On 3/10/2024 at 6:31 AM, jokash said: I have MLG flight log file(you can see the circling around drop point in after mission event log)...but where do i upload it...forum doesn't allow MLG file type upload. Okay, next time you see this, go to /data/missions and find the _gen.mission file. Put in a zip file and then you can upload it here. Also, it's important to not run any other missions before zipping the file, because it's overwritten every time a new quick or career mission is generated.
gydaveb Posted March 11, 2024 Posted March 11, 2024 Thanks for the response, @LukeFF @Letka_13/Arrow_, I don't doubt what you're seeing, but not really correct for you to say "not true." I've definitely flown a ton of missions in Allied careers at this point and seen only a couple enemy fighters. Glad you're getting better results. My settings are frontline forces low, fighter/ai - parity, and AI groups dense.
jokash Posted March 13, 2024 Posted March 13, 2024 In my Ju52 carrer,my fighters escorts always end up crashing midair (i had maybe 4 time escorts, and 3 of those times they crashed on way back).I had 8 fighters covering me always.2 times they lost 3 planes on way back due to mid air crash (maybe some pathing issue since 3 planes ram is kinda hard to do in air)Providing the gen.mission file escortscrashing.zip 1
Cleo9 Posted March 15, 2024 Posted March 15, 2024 On 3/10/2024 at 5:33 PM, Yogiflight said: In my Moscow career with the Bf 110 E2 I got an issue, which was reported months, if not years ago for other careers. Since the Russian counter offensive started, whenever I get assigned to the second mission, I am not in the pilot rooster after the first mission anymore. This is a bug that, you are right, has been present for years; I have experienced it all too often in various careers
jokash Posted March 17, 2024 Posted March 17, 2024 On 3/13/2024 at 6:19 PM, jokash said: In my Ju52 carrer,my fighters escorts always end up crashing midair (i had maybe 4 time escorts, and 3 of those times they crashed on way back).I had 8 fighters covering me always.2 times they lost 3 planes on way back due to mid air crash (maybe some pathing issue since 3 planes ram is kinda hard to do in air)Providing the gen.mission file escortscrashing.zip 492.51 kB · 1 download and again,3 down,idk if they can even finish escort without crashing into each other...providing mission file if it helps 3crashescort_gen.zip
Letka_13/Arrow_ Posted March 22, 2024 Posted March 22, 2024 On 3/11/2024 at 11:52 PM, gydaveb said: Thanks for the response, @LukeFF @Letka_13/Arrow_, I don't doubt what you're seeing, but not really correct for you to say "not true." I've definitely flown a ton of missions in Allied careers at this point and seen only a couple enemy fighters. Glad you're getting better results. My settings are frontline forces low, fighter/ai - parity, and AI groups dense. I am sorry but after some 30 more missions in my campaign, I would even say that in Normandy, the number of enemy fighters is even excessive. In July and August after normandy landings, every ground attack mission I had, was intercepted by substantial numbers of enemy aircraft. My settings are frontline forces dense, fighter/AI - enemy inferiority, AI groups - low density. Maybe the frontline forces controller is still messed up and controls how many aircraft are in the air. In my last airfield attack mission, our flight was intercepted on the way to the target, over the target and on our way back. I flew nearly one hour just to be shot down by a FW-190 chasing me all the way back to my airfield. There must be something off in the mission settings in my opinion. I think that with settings fighter/AI - enemy inferiority, AI groups - low, I would get a lot of ground action and only sparse Air action instead the mission results look like in the attached picture - 6 enemy aircraft down out of maybe 20 in the air - you can see three over Bayeux, One nar Caen and 2 down at target - and that is representative in every mission). My flight was completely wiped in normandy career by enemy fighters maybe 5 or 6 times, which is simply too far from any historical accounts. I would think that at least in ground attack missions the number of enemy aircraft should be much lower with low settings. If possible please have a look at it. Thank you.
Zephyrus52246 Posted March 22, 2024 Posted March 22, 2024 Career mode. Western Front. Jasta 14. Date 7.6.17. Balloon attack mission won't load as I get an error: Object Undefined LuafScripts\WorldObjects\Planes\SopPup.txt I don't think the Pup has been released yet. This freezes my machine at the Desktop with the error.
1CGS LukeFF Posted March 22, 2024 1CGS Posted March 22, 2024 @Letka_13/Arrow_, thanks, I will pass the message along. ? 1
RedeyeStorm Posted March 23, 2024 Posted March 23, 2024 (edited) 14 hours ago, Letka_13/Arrow_ said: I am sorry but after some 30 more missions in my campaign, I would even say that in Normandy, the number of enemy fighters is even excessive. In July and August after normandy landings, every ground attack mission I had, was intercepted by substantial numbers of enemy aircraft. My settings are frontline forces dense, fighter/AI - enemy inferiority, AI groups - low density. Maybe the frontline forces controller is still messed up and controls how many aircraft are in the air. In my last airfield attack mission, our flight was intercepted on the way to the target, over the target and on our way back. I flew nearly one hour just to be shot down by a FW-190 chasing me all the way back to my airfield. There must be something off in the mission settings in my opinion. I think that with settings fighter/AI - enemy inferiority, AI groups - low, I would get a lot of ground action and only sparse Air action instead the mission results look like in the attached picture - 6 enemy aircraft down out of maybe 20 in the air - you can see three over Bayeux, One nar Caen and 2 down at target - and that is representative in every mission). My flight was completely wiped in normandy career by enemy fighters maybe 5 or 6 times, which is simply too far from any historical accounts. I would think that at least in ground attack missions the number of enemy aircraft should be much lower with low settings. If possible please have a look at it. Thank you. This is so weird. I am flying a P47 career on Normandy and I have none to a few enemy planes (flying at a distance doing their own thing). Density max, max AI flights and enemy superiority. My missions are empty. This is going to give somebody a headache. Did a Steam verify but no change. I am using mods so have to try with mods off but I can’t imagine that they would cause this (historical skins and Stonehouses AI gunnery and AAA mods). Edited March 23, 2024 by RedeyeStorm
Letka_13/Arrow_ Posted March 23, 2024 Posted March 23, 2024 3 minutes ago, RedeyeStorm said: his is so weird. I am flying a P47 career on Normandy and I have no to a few enemy planes (flying at a distance doing their own thing). Density max, max AI flights and enemy superiority. My missions are empty. This is going to give somebody a headache. Did a Steam verify but no change. I am using mods so have to try with mods off but I can’t imagine that they would cause this (historical skins and Stonehouses AI gunnery and AAA mods). Well, it was more sparse when we took off from England, but we moved to Normandy, all enemy flights are more concentrated and I meet enemy aircraft in every mission with low settings. Yesterday, another slaughterfest happened when our flight of 8xP-47 with rockets and bombs on an armed reconnaissance mission was bounced by 4xBf-109G6, five P-47 were downed, one damaged and I flew with three remaining 109s chasing me to my homebase on my tail, where AAA got them.
9./JG52Gruber Posted March 27, 2024 Posted March 27, 2024 I would like to report a few career mission bugs. These were experienced in BOS but I would assume the issue could impact other modules using the same template. 1) Transport Escort (Deliver Cargo) - In the version of this mission where the transports actually land at the airfield there is a massive delay between when the transports reach the airfield and the "Assigned Objective Completed" message appears and then the actual Primary Objective Completed message appears. Usually multiple transports land between those messages and with JU52 speed that can take an additional 10-15 minutes. See template: deliver-cargo-af-randevouz_p00-1153-v1 2) Friendly Airfield Defense - It is very unclear what the player is to accomplish on this mission type. Is the objective to destroy a certain attacking aircraft or protect objects on the airfield? I have run into situations where all attackers are shot down or fled and the airfield objects are undamaged yet Primary Objective Completed message never appears. Other times I have received Objective Completed message almost instantly when reaching the target area. See template: friendly_af_day_p00-1105-v1 3) Transport Escort (Para Cargo) - This mission template (para-cargo-af-randevouz_p00-1153-v1) has waypoints that exceed the range of a Bf 109. 4) Not a bug but a request to allow the player to configure the chances of receiving certain mission types in career.
RedeyeStorm Posted April 19, 2024 Posted April 19, 2024 Flying a P47-D22 out of High Halden. Noticed that the Wehrmacht has been reinforced by english traiters manning 40 mm bofors. _gen.zip 1
LF_Mark_Krieger Posted April 23, 2024 Posted April 23, 2024 On 5/17/2023 at 12:11 AM, LukeFF said: Can't really do anything about it, since we can only number German fighter planes from 1-9 and each unit has 42 lines of tactical codes that need to be filled. The unit is a staffel, but could be transformed as a gruppe. So it should use the white (1st staffel), red/black (2nd staffel), and yellow markings (3rd staffel), plus the stab markings (<<, <, <0 and <1). That would be at least 31 possibilities that would make repetition less often. Admitting that I'm not a programmer and perhaps I'm not understanding it completelly, could not be another system implemented? I remember some time ago (don't remember exactly when) when the flights of 8 planes had always 8 diferent numbers.
1CGS LukeFF Posted April 23, 2024 1CGS Posted April 23, 2024 9 hours ago, LF_Mark_Krieger said: The unit is a staffel, but could be transformed as a gruppe. So it should use the white (1st staffel), red/black (2nd staffel), and yellow markings (3rd staffel), plus the stab markings (<<, <, <0 and <1). That would be at least 31 possibilities that would make repetition less often. Admitting that I'm not a programmer and perhaps I'm not understanding it completelly, could not be another system implemented? I remember some time ago (don't remember exactly when) when the flights of 8 planes had always 8 diferent numbers. I wish, but it won't really work. You can have only one color combination per aircraft type for each defined unit.
1CGS LukeFF Posted April 24, 2024 1CGS Posted April 24, 2024 On 3/27/2024 at 4:39 PM, 9./JG52Gruber said: I would like to report a few career mission bugs. These were experienced in BOS but I would assume the issue could impact other modules using the same template. 1) Transport Escort (Deliver Cargo) - In the version of this mission where the transports actually land at the airfield there is a massive delay between when the transports reach the airfield and the "Assigned Objective Completed" message appears and then the actual Primary Objective Completed message appears. Usually multiple transports land between those messages and with JU52 speed that can take an additional 10-15 minutes. See template: deliver-cargo-af-randevouz_p00-1153-v1 2) Friendly Airfield Defense - It is very unclear what the player is to accomplish on this mission type. Is the objective to destroy a certain attacking aircraft or protect objects on the airfield? I have run into situations where all attackers are shot down or fled and the airfield objects are undamaged yet Primary Objective Completed message never appears. Other times I have received Objective Completed message almost instantly when reaching the target area. See template: friendly_af_day_p00-1105-v1 3) Transport Escort (Para Cargo) - This mission template (para-cargo-af-randevouz_p00-1153-v1) has waypoints that exceed the range of a Bf 109. 4) Not a bug but a request to allow the player to configure the chances of receiving certain mission types in career. Regarding each point: 1. When the first transport lands on the airfield, a random timer is started (from 60 to 180 seconds). After that, the mission will be completed. 2. At the beginning of the mission, the counters on killing the planes that bomb the airfield are turned off. When the leader approaches the attackers at 1000m (or the player at 1050m), the kill counters are activated. Then you have to shoot down at least one attacking aircraft (It doesn't matter who shoots it down, the player, an allied plane, or AAA). After that, a random timer starts (from 120 to 180 seconds). After the timer has finished, the mission is complete. The mission can be failed if 9 units are destroyed on the airfield (in case the player flies off in the other direction and does nothing). In regard to this part: "I have run into situations where all attackers are shot down or fled and the airfield objects are undamaged yet Primary Objective Completed message never appears." Do you have a mission and/or track file showing this behavior? 3. A mission file would be good here as well to see what might be the issue.
Kubert Posted April 27, 2024 Posted April 27, 2024 (edited) Brief description: Planes keep crashing into hill/trees when making left turn before landing on Anapa airfield from the south-east. Note: I tried 3 missions in row and seen this to happen to six planes. Three Stukas and three FW-190s. I am not sure if anyone else tried to land there or even if someone managed to land here successfully. 🤔 I played as Yak and these poor guys were our enemies in this scenarios. Edit: So when wind has direction West, they can't land. Tested it as german. Edited April 27, 2024 by Kubert 1 1
9./JG52Gruber Posted April 29, 2024 Posted April 29, 2024 Another escort transport mission that cannot be completed. This time the Ju 52's spawned on same runway as my flight. _gen.zip 1
1CGS LukeFF Posted May 3, 2024 1CGS Posted May 3, 2024 On 4/27/2024 at 2:33 AM, Kubert said: Brief description: Planes keep crashing into hill/trees when making left turn before landing on Anapa airfield from the south-east. Note: I tried 3 missions in row and seen this to happen to six planes. Three Stukas and three FW-190s. I am not sure if anyone else tried to land there or even if someone managed to land here successfully. 🤔 I played as Yak and these poor guys were our enemies in this scenarios. Edit: So when wind has direction West, they can't land. Tested it as german. Thanks, per one of our mission designers, "this is a known problem when bots approach to land in hills or mountains. The problem is related to the fact that the landing approach is built according to a scheme relative to the plane of the airfield with given altitudes, in which differences in elevation of the terrain around the airfield are not taken into account, which leads to periodic collisions with them." 1
Yogiflight Posted May 3, 2024 Posted May 3, 2024 2 hours ago, LukeFF said: per one of our mission designers, "this is a known problem when bots approach to land in hills or mountains. Yes, it is a known issue, as I and others have reported this months, if not years ago. The question is, will they fix it? It is quite frustrating, when your flightleaders constantly are killed, when turning to land. Together with the other issue, that AI dies, because they are not able to survive heavily damaged aircrafts, this makes very high loss rates, especially among the flightleaders.
1CGS LukeFF Posted May 3, 2024 1CGS Posted May 3, 2024 6 minutes ago, Yogiflight said: The question is, will they fix it? It is quite frustrating, when your flightleaders constantly are killed, when turning to land. Hopefully as time allows it can be fixed. But as with anything, nothing is guaranteed until it shows up in a change log.
Kubert Posted May 4, 2024 Posted May 4, 2024 Can't devs make them land on Anapa every time from the west? I know they always landing against the wind, but can't there be an exception for this one? If possible? Or can't be tweaked the map a little bit? By cutting trees, adjusting ground so it wouldn't be in the way? I know it's not easy to prevent them against crashing to the gound on the one side and don't make them avoid the ground when they are still too high on the other. I remember first IL-2 from 2001 when AI started avoiding ground too high, 100 meters maybe, or so...and lower altitudes than that could be exploited as save spot. But there must be some workaround to make Anapa fully useful. I think it's too important base to be left partially bugged.
1CGS LukeFF Posted May 6, 2024 1CGS Posted May 6, 2024 On 5/4/2024 at 12:25 AM, Kubert said: Can't devs make them land on Anapa every time from the west? Yes, we're going to try this and see if it fixes the problem. 1
Anonymousgamer Posted May 29, 2024 Posted May 29, 2024 (edited) The auto pilot usually doesn't land the plane in the “Lightning strikes” “sea dragon” and “actung spitfire” campaigns. The player and the rest of the squadrons planes just circles the empty runways endlessly. Edited May 30, 2024 by Anonymousgamer
1CGS LukeFF Posted May 30, 2024 1CGS Posted May 30, 2024 18 hours ago, Anonymousgamer said: The auto pilot usually doesn't land the plane in the “Lightning strikes” “sea dragon” and “actung spitfire” campaigns. The player and the rest of the squadrons planes just circles the empty runways endlessly. These are campaign-specific issues, so please keep the reports about them in their respective topics, thanks. 🙂
Kurtis282 Posted June 13, 2024 Posted June 13, 2024 Brief Description: British career mode, user is unable to achieve the second bar of the DFM despite trying numerous SQN and kills per mission, unsure if a bug or not. Detailed description: After viewing several of these forums on the medals and requirements for each nation, I found that no matter the squadron utilised, or time period selected specifically within the battle of Normandy pack, the British career wouldn't award the second bar to the Distinguished Flying Medal as highlighted in the lists present on this forum, I'm unsure wether this is a common issue or bug. In attempt to achieve this rewards I've only killed 1 enemy at a time, engaged in kills less than what is required for the VC however following the first bar award, the next reward is a promotion to Pilot officer and Immediate DFC. Hope this helps. No Screenshots No Additional assets Windows 11, 64-bit operating system, current version of IL2
1CGS LukeFF Posted June 14, 2024 1CGS Posted June 14, 2024 17 hours ago, Kurtis282 said: Brief Description: British career mode, user is unable to achieve the second bar of the DFM despite trying numerous SQN and kills per mission, unsure if a bug or not. Detailed description: After viewing several of these forums on the medals and requirements for each nation, I found that no matter the squadron utilised, or time period selected specifically within the battle of Normandy pack, the British career wouldn't award the second bar to the Distinguished Flying Medal as highlighted in the lists present on this forum, I'm unsure wether this is a common issue or bug. In attempt to achieve this rewards I've only killed 1 enemy at a time, engaged in kills less than what is required for the VC however following the first bar award, the next reward is a promotion to Pilot officer and Immediate DFC. Hope this helps. No Screenshots No Additional assets Windows 11, 64-bit operating system, current version of IL2 The Second Bar to the DFM is going to be extremely difficult (but not impossible) to be awarded, given we have only one enlisted rank and the requirements that are needed to earn it. And, historically, it was a very hard medal to earn as only one pilot was ever awarded it - Donald Kingaby.
Aleksander55 Posted June 21, 2024 Posted June 21, 2024 I got the supersonic locomotive in this AQM mission. Winter Stalingrad, FW190 A3 in train hunt. It starts accelerating at around 11:10. Jumps of the rail, reverses and leaves me in the dust until it crashes into a house. It's also very resistant. I don't have the best aim in the world but I think I managed to connect a good bunch of german 20mm on it. Don't they explode with gunfire anymore like in the original IL-2? https://drive.google.com/drive/folders/1BDMOXNm-jYzPSvEQA2f-D5xBazFQjUxo?usp=sharing planeAqm.2024-06-19_08-54-52_00Loco.rar 1
Yogiflight Posted June 27, 2024 Posted June 27, 2024 I started a Kuban career with the FW 190 A5. Unfortunately since the changing of the takeoff and landing direction so that the AI doesn't crash into the hills southeast of the airfield anymore, we often, if not usually, takeoff and land in the wrong direction, relatively to the wind direction. I added two examples. We takeoff to the east, although the wind is blowing from 225°, so southwest, on the ground In the second example we takeoff to the west, altough the wind is blowing from 50°, so northeast. Additionally there is a bug, that in some missions the AI stops on the landing strip after landing, stops the engine and turns off the navigation lights and disappears, instead of taxiing to the parking area. This bug was already existing before the landing direction was changed. The landing lights of the 190 are already turned off in the middle of the landing strip. Kuban career FW 190 A5.zip
1CGS LukeFF Posted June 27, 2024 1CGS Posted June 27, 2024 6 hours ago, Yogiflight said: I started a Kuban career with the FW 190 A5. Unfortunately since the changing of the takeoff and landing direction so that the AI doesn't crash into the hills southeast of the airfield anymore, we often, if not usually, takeoff and land in the wrong direction, relatively to the wind direction. I added two examples. We takeoff to the east, although the wind is blowing from 225°, so southwest, on the ground In the second example we takeoff to the west, altough the wind is blowing from 50°, so northeast. Additionally there is a bug, that in some missions the AI stops on the landing strip after landing, stops the engine and turns off the navigation lights and disappears, instead of taxiing to the parking area. This bug was already existing before the landing direction was changed. The landing lights of the 190 are already turned off in the middle of the landing strip. Kuban career FW 190 A5.zip 612.72 kB · 1 download Thanks, I will let the team know. 1
1CGS LukeFF Posted June 28, 2024 1CGS Posted June 28, 2024 On 6/27/2024 at 2:53 AM, Yogiflight said: Additionally there is a bug, that in some missions the AI stops on the landing strip after landing, stops the engine and turns off the navigation lights and disappears, instead of taxiing to the parking area. This bug was already existing before the landing direction was changed. Per one of our mission designers: "Each plane has a taxiWindLimit. For Fw.190A5 taxiWindLimit=5.5. Its wind speed (m/s) above which the plane cannot taxi on the ground and, upon landing, turns off and despawns on the runway. In this mission the wind at the ground is 8m/s, that's why planes turn off their engines on the runway." 2
Charon Posted July 1, 2024 Posted July 1, 2024 Brief description: Ground Support missions not available for Ju 87 Detailed description, conditions: Could you please enable the Ground Support AQMB missions for the Ju 87 on the Stalingrad and Kuban maps? These missions already exist for the Fw 190, Hs 129, and Bf 110. They're the perfect mission type for using the gunpods, which makes me think their omission is a simple oversight. Additional assets (videos, screenshots, logs): N/a Your PC config data (OS, drivers, specific software): N/a 1
1CGS LukeFF Posted July 1, 2024 1CGS Posted July 1, 2024 7 hours ago, Charon said: Brief description: Ground Support missions not available for Ju 87 Detailed description, conditions: Could you please enable the Ground Support AQMB missions for the Ju 87 on the Stalingrad and Kuban maps? These missions already exist for the Fw 190, Hs 129, and Bf 110. They're the perfect mission type for using the gunpods, which makes me think their omission is a simple oversight. Additional assets (videos, screenshots, logs): N/a Your PC config data (OS, drivers, specific software): N/a I'll ask it about it, thanks. 1
LF_BULLET21 Posted August 9, 2024 Posted August 9, 2024 (edited) Brief description: Some control devices don’t work correctly only in: quick misións, carrier mode misions and single player. They work correctly in multiplayer servers. Detailed description, conditions: RPMs and mainfold pressure levers move together in the game when I move mainfold pressure device set only. RPM device set , neither radiators devices set work when I move them, so their respective levers dont move in the game. Joystick and rudder pedals work always correctly. It only happens in quick mission, single mission and carrier mode missions. When I play in multiplayer servers all control devices work correctly. It started to happen right after changing to a new computer, never before. I have uninstalled and installed again the game and issue still happens. Your PC config data (OS, drivers, specific software): Intel I9 13900, windows 11 , Nvidia 4090. Hotas warthog, virpil VPC 2 and VPC 3 control panels. Thusrtmater TPR rudder pedals. Edited August 9, 2024 by LF_BULLET21
1CGS LukeFF Posted August 9, 2024 1CGS Posted August 9, 2024 5 hours ago, LF_BULLET21 said: Brief description: Some control devices don’t work correctly only in: quick misións, carrier mode misions and single player. They work correctly in multiplayer servers. Detailed description, conditions: RPMs and mainfold pressure levers move together in the game when I move mainfold pressure device set only. RPM device set , neither radiators devices set work when I move them, so their respective levers dont move in the game. Joystick and rudder pedals work always correctly. It only happens in quick mission, single mission and carrier mode missions. When I play in multiplayer servers all control devices work correctly. It started to happen right after changing to a new computer, never before. I have uninstalled and installed again the game and issue still happens. Your PC config data (OS, drivers, specific software): Intel I9 13900, windows 11 , Nvidia 4090. Hotas warthog, virpil VPC 2 and VPC 3 control panels. Thusrtmater TPR rudder pedals. Check your difficulty settings. 1
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