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Posted
On 9/9/2022 at 10:34 AM, easterling77 said:

Brief descriptionB 26 Bombers mess up their formation - turninung around and twist altitude before the bomb run / flying back with bomb bays open


Detailed description, conditions: RAF 350th Sqn career - Bomber escort Mission pre-Landing period

 

On route to the Target the Bombers climb to about 15000 f but then  one by one, they turn around, descend and aproach the target out of the formation at much lower altitude (cloud level) - with the exception of two planes. Some of the Bombers didin't droop their bombs and fly back with bomb bays open.


Additional assets (videos, screenshots, logs):

 

mission.zip 1.37 MB · 1 download


Your PC:

EDIT: I know it doesn't belong in this topic but I feel the need to point it out...Thank you so much for increasing the operational hights above the old and kind of anoying ~ 2000m!!!  This gives much more options in combat.

 

Even in the above mentioned mission with confusing bombers - it just felt awesome to operate in hights above 15000f. So refreshing in the career mode. Please keep it up:clapping:

 

I have had this also, flying escort missions with B-26s, 501sqn out of Hawkinge. Flight leader of B-26s stays at assigned altitude (2000m/6600ft) while the rest of the formation climbs to 15000ft+. The leader calls for the bomb drop on time and hit his target, but by then the rest were past the target and then flew home with bomb bays open. Some dropped back pre-drop to follow the lead but only lead was on course and actually dropped on time. Spit escort tried to stay roughly between everybody.

 

Also second the higher altitudes, it was awesome to see an eight ship of B-26s ahead of me (initially anyway!) as we climbed above the clouds ?

  • Upvote 1
Dookie_Monster
Posted

Brief description: BoN P-38 campaigns create missions with no flyable planes and no waypoints.


Detailed description, conditions: I've attempted to start a few campaigns with a couple of different P-38 units during the 'Operation Overlord' phase of the Battle of Normandy campaign, and even though the unit HQ screen shows plenty of aircraft in the planned flight, as well as the area the mission will take place over, the actual mission doesn't have a flight plan, the plane customization screen's button is absent, and starting the mission has me viewing a camera floating over the Atlantic. I tried making a Mosquito campaign afterwards and that worked fine, so I'm assuming it's a problem with the P-38.


Additional assets (videos, screenshots, logs):


Your PC config data (OS, drivers, specific software):

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Posted
7 часов назад, Dookie_Monster сказал:

Brief description: BoN P-38 campaigns create missions with no flyable planes and no waypoints.


Detailed description, conditions: I've attempted to start a few campaigns with a couple of different P-38 units during the 'Operation Overlord' phase of the Battle of Normandy campaign, and even though the unit HQ screen shows plenty of aircraft in the planned flight, as well as the area the mission will take place over, the actual mission doesn't have a flight plan, the plane customization screen's button is absent, and starting the mission has me viewing a camera floating over the Atlantic. I tried making a Mosquito campaign afterwards and that worked fine, so I'm assuming it's a problem with the P-38.


Additional assets (videos, screenshots, logs):


Your PC config data (OS, drivers, specific software):

Thank you for the report! I saw simillar problems in the main Normandy discussion thread, I'll try to reproduce the problem.

 

UPD: Before we'll fix that you can use ground start instead of air start, in that case mission will be generated correctly.

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Posted

Brief description: Destroyed targets not counted.


Detailed description, conditions: Mosquito night raid on airfield, Normandy opening phase.  Only AA and searchlights are counted as destroyed, despite destroying several aircraft and other objects on the ground (Explosions witnessed)


Additional assets (videos, screenshots, logs):  Mission files


Your PC config data (OS, drivers, specific software):

Destroyed Targets not counted.zip

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Posted
11 hours ago, Noisemaker said:

Brief description: Destroyed targets not counted.


Detailed description, conditions: Mosquito night raid on airfield, Normandy opening phase.  Only AA and searchlights are counted as destroyed, despite destroying several aircraft and other objects on the ground (Explosions witnessed)


Additional assets (videos, screenshots, logs):  Mission files


Your PC config data (OS, drivers, specific software):

Destroyed Targets not counted.zip 750.69 kB · 0 downloads

Interesting; just completed a 418 squadron night raid against an airfield near Cherbourg : a Ju88 destroyed OTG was duly reflected in my post mission stats

Posted
 

Description:  Possible issue with Spitfire Bomber Escort missions Normandy map


Details:  I recently started a Normandie map campaign for the RAF 308 squadron, starting in May.1944.  The missions are set to start on the ground.  However, on loading, the aircraft on the runway are cleared for taxi.  Flight lead taxies off the runway and rejoins the taxiway, while the rest of the flight eventually takes off.  The AI aircraft then proceed to circle over point 4, just northwest of the field and they remain there for the duration of the mission.  So far this has occurred with bomber escort missions, all others are yet untested.

Thoughts?

  • Upvote 1
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Posted
1 hour ago, vampir0104 said:

Thoughts?

 

Already reported on as being fixed in the next update.

  • Like 2
Posted (edited)

SP QMB second friendly flight does not spawn.

 

Only happens with Runway Start.  Doesn't matter which map, side, or aircraft selected.  Does not happen with Air Start.  Both enemy flights spawn, but only 1st friendly flight spawns.  This happens 99% of the time.  On the rare occasion that both flights spawn they will continue to do so until I change the scenario.  In the scenario I am selecting two flights of four scrambling to intercept two incoming flights of four.  Also, it seems the "enemy" direct their animosity almost exclusively towards me.  I frequently (mostly, actually) find that they are all chasing me while my flight mates are flying around unmolested.  This is also only with the above-described scenario in QMB.  No problems with the Advanced QMB.

 

Windows 11

Ryzen 5600X

EVGA RTX 3060 ti

Latest drivers

VKB controllers

TrackIR5

 

So, I think I've solved the problem.  I realized I had enabled User Mods.  Not using any mods that I know of so I disabled that to see what would happen.

Problem solved!  Both flights spawn now.  I tried many different combinations using various aircraft and maps and no issue.  The enemy still seems to ignore my flight mates and go for me.  Perhaps because I'm the first to get airborne?  I just head towards my friendlies and request help and that usually gets everyone involved.  I set the distance to 10K (max), yet the enemy is usually right on us as we scramble.

 

Update:  Decided to try a couple of mods so downloaded and installed them and enabled user mods.  Works fine.  So far second flight in QMB spawns as it should.  No explanation for why it wasn't working correctly for so long and is now.

Edited by Mysliwiec
Added info.
Posted (edited)

Brief description: BoN Career Mode - Spitfire Vb, No. 501 Sqn RAF out of Hawkinge, 21.04.1944, Ground start


Detailed description, conditions: Just ran a career mission in the SpitVb to escort a flight of Typhoon fighter-bombers. Out of Hawkinge, the bomb point was  off the map down to the SW of Saint-Malo. The entire Spitfire escort (except me) RTB'd with low fuel around Saint-Lo, I kept going to see what would happen. Got jumped by some A8's, and I chased one until I got the "leaving the combat area" message so turned back and made it ~1/2 way across the channel, no fuel, bailed.

 

Edit: I should add that when we approached the French coast 4 A8's approached and 2 of them went straight into the dirt..


Your PC config data (OS, drivers, specific software): Gigabyte Z390 Master, EVGA 1000w PS \ Intel i9-9900K @5.0Gz \ 64GB Corsair Vengeance DDR4 @ 3192mhz \ SBlasterX G6 \ 2TB NvMe M.2 Boot Drive \ Zotac GeForce RTX 3090 Trinity OC 24GB - Nvidia 516.94 drivers \ 3 Samsung LC32G53TQWUXEN 32" 7680x1440 at 144Hz Gsync \ Win11 Pro Ver. 22H2 - Build 22622.598  \ TIR 5 \ Warthog HOTAS  with VirPil stick base \ MFG V3 Pedals \ TM MFDs  on 2 8" Lilliputs \ Simgears ICP \ HP G2v2 VR

716314163_NormandyoutofboundsCareermission.zip

Edited by Patricks
Posted

Brief description: Some BoN AQMB generated missions spawn planes clipping with each other
Detailed description, conditions: At least one template starting from Deanland and Beaulieu for bomber interception causes the Axis fighter planes to spawn within each other.
Additional assets (videos, screenshots, logs):
 

image.png.d67a15ffa536292c81b8c669061be65f.pngimage.png.73adea20b9a0c2e0d3a5b3de6e47d4b7.png

 

Sample mission attached as well.

clipped spawn points.zip

Posted

Brief description: Quick mission: objects on populated aerodromes in Normandy (German side), are indestructable, i.e. no damage can be done to them and they are basicaly dead (nobody takes off, no siren, no damage is done when object is hit)

Posted (edited)

Brief description: QMB, Spitfire MK IX, Escort attackers (Specifically Mosquitos), there is no altitude given on some waypoints.


Detailed description, conditions: When flying a Spitfire MK IX starting from Deanland and Hawkinge airfields and choosing the escort attackers missions with objectives near Boulonge and Le Treport and when the attackers are Mosquitos some of the waypoints do not have an altitude assigned. As the Mosquitos are on the way to waypoint 1 there is an objective complete message and the Mosquitos then break off from the flight plan and head to waypoint 3.


Additional assets (videos, screenshots, logs): Screenshot attached of waypoint examples missing altitude. Flight is turning off course and heading directly to waypoint 3. Note "Mission Target Completed" message over objective waypoint.

 

20220924220102_1.jpg

 

Edit: It is not just with Mosquitos. I ran a mission escorting P-47's which did the same and headed to waypoint 3 instead of the objective.

20220924223448_1.jpg

 

Edited by Hook_Echo
Added info
Posted

Brief description: Radio (F2) deactivated as I overflew home airfield during dogfight. BOM, Pilot Career, I-16, 27th out of Staritsa.


Detailed description, conditions:

 

Intercept Bombers mission. As it was pretty close distance I decided to ground start and tell my AI to wait above the airfield. Combat ensues and I eventually decide to drag some fighters over the airfield. At around the 4 minutes mark on the track as I flew over the runway I noticed my radio (F2) was gone. This is also one example of unresponsive AI wingmen that failed to react even to the bomber formation receiving flak right over the airfield. The reason I noticed the radio is because I keep spamming the 2 attack commands (attack and patrol) in the hope that they'll turn on.  I already opened a thread about this so this is secondary.
 

Additional assets (videos, screenshots, logs):

 

'RadioDeactivated_ZombieWingmen.rar' has both the track and the folder with the same name on it. (Contains the mission files, right?)

 

https://drive.google.com/drive/folders/1Hl2Jb-oeABie4fA3_935stDsPkg3Qq5S
 

2022_9_26__3_31_33.thumb.jpg.ec49e707cb5649f95e0d3b9e27e31808.jpg

 

Your PC config data (OS, drivers, specific software): Steam Version, Win764, Core I5 4690, 8gb, GTX 1660 6gb.

Posted (edited)

 

I have posted this in the general discussion, perhaps it´s the wrong place, so i post it here again:

 

 

Brief description: Considering the missions in the stock campaign, the flights do always have a much to low altitude.

 

Detailed description, conditions: Free hunt missions for example are mostly at 2000m altitude that´s much to low, it has to be at a hight of 4000m - 6000m.  Fighter bomber missions or cap missions are mostly done at an altitude of 1500m which is also to low, i think 3000m are more realistic. Hope the developers will have a look at this with the next updates/releases.

 

Edited by Boelcke
Posted

Brief description: Career Mission escorting attackers to a target off the map
Detailed description, conditions:

I flew the mission and circled once I got the edge of map warning. The ai continued on and I watched them in the distance (until I got bored and entertained myself with a pair of FW190's over the bay) . One of my flight return with damage from the off the map area.


Additional assets (videos, screenshots, logs):

Image attached showing flight details and target  off bottom left2022_9_28__21_41_52.thumb.jpg.cc9b87d61a2b33e2b4603c377afdd93c.jpg
 

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Posted

Brief description: Another target is off the map mission.


Detailed description, conditions: Escort attackers mission flying a 609 Sqn Typhoon out of Thorney Island.


Additional assets (videos, screenshots, logs):
 

image.thumb.png.e2dd65254332571b4f629cc41817dc5b.png

 

Your PC config data (OS, drivers, specific software):

N/A

 

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-DED-Rapidus
Posted
On 10/3/2022 at 12:07 PM, ROTER_BART said:

Another target is off the map mission.

@ROTER_BART, @KevPBur, please give me the file \data\Missions\_gen.missions

And \data\_mgen_*date*_.log

Posted
1 hour ago, -DED-Rapidus said:

@ROTER_BART, @KevPBur, please give me the file \data\Missions\_gen.missions

And \data\_mgen_*date*_.log

 

I can't see any _mgen log files.

The _gen files look like they are only the last mission I flew which is several on from the one that was to a point off the map based on the mission date in the file and the last modified date on the file.

I'll know for next time, Sorry.

Posted
11 hours ago, -DED-Rapidus said:

@ROTER_BART, @KevPBur, please give me the file \data\Missions\_gen.missions

And \data\_mgen_*date*_.log

 

9 hours ago, KevPBur said:

 

I can't see any _mgen log files.

The _gen files look like they are only the last mission I flew which is several on from the one that was to a point off the map based on the mission date in the file and the last modified date on the file.

I'll know for next time, Sorry.

 

Same, and I also don't see a \data\_mgen_*date*_.log file.

If it happens again I'll send you the _gen.Mission file before it is overwritten.

 

 

Posted

Brief description: In BoN career I'm not getting assigned any missions

 

Detailed description: In BoN I started a career in no19 squadron staring at the very start of the campaign. Getting regular missions but week before D Day I stopped getting assigned to the first mission of the day but was being marked up the 2nd but once 1st completed it removed my name from the second mission. This has been going on for day after day. I switched to 222 squadron but getting the same problem day after day. I only get to fly a mission if my name is up for the first mission of the day which more often than not I don't, so only 2 missions in the last 7 days of game time.

  • 2 weeks later...
Posted

Brief description : No rocket for Typhoons 609 sqdn career, 27.12.1944

 

Detailed : before 5.002, during attack vehicle column, 609 sqdn Typhoons were equipped with rockets.

Since 5.0002, they are cannon only (2 missions : 26 and 27th dec 1944, Rheine map, obviously)

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Posted
1 hour ago, jeanba said:

Brief description : No rocket for Typhoons 609 sqdn career, 27.12.1944

 

Detailed : before 5.002, during attack vehicle column, 609 sqdn Typhoons were equipped with rockets.

Since 5.0002, they are cannon only (2 missions : 26 and 27th dec 1944, Rheine map, obviously)

 

That's by design, since there are both rocket-armed and bomb-armed Typhoon squadrons that are assigned to vehicle column attack missions.

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Posted
50 minutes ago, jeanba said:

Is this historically realistic ?

 

Yes, sometimes they just strafed, other times they used bombs or rockets. The critical issue here of course is that I can't have one load out for rocket armed squadrons and then another for bomb-armed squadrons. So, this was the best solution.

JG4_Moltke1871
Posted

Hi there, I hope this is the right place for my problem:

 I started a Gotha G.V. Career on PWCG. The AI Squad Pilots aren’t able to take of with any crosswinds, even just 2m/s brings the whole squad to crash. Also a gently wrong angle is already too much. I set AlI skill to maximum but it doesn’t helped. I hope the devs will check this before the FC career’s comes out.

Posted

Hi there 

 

Some simple issue .... all allied planes in quick mission get similar RAF code example Tempest have JJ-W and other tempest have right JJ code but our buddies from USAF have ... JJ too ? take a look at picture below ... is this normal ? As I good remember silver P-51 wasn`t in 274 RAF squadron especially with white stars :)

Cheers !!!! :drink2:

 

image.thumb.jpeg.7e76531d78ed1ea78520d89f2109b258.jpeg

  • 1CGS
Posted
1 hour ago, LW_Pilot777 said:

Hi there 

 

Some simple issue .... all allied planes in quick mission get similar RAF code example Tempest have JJ-W and other tempest have right JJ code but our buddies from USAF have ... JJ too ? take a look at picture below ... is this normal ? As I good remember silver P-51 wasn`t in 274 RAF squadron especially with white stars :)

Cheers !!!! :drink2:

 

image.thumb.jpeg.7e76531d78ed1ea78520d89f2109b258.jpeg

 

There are some changes planned to update the QM/AQM codes. 

  • Thanks 1
Posted

Brief description: Career Mission escorting attackers to a target off the map
Detailed description, conditions:

Mission on 24/04/44 to escprt Attackers.

The map suggested it was to the same location as I reported earlier, just off the lower left corner of the map. I didn't fly the mission this time just exited on the runway.

I hope the mission file below is correct that I've copied before starting the next mission.


Additional assets (videos, screenshots, logs):

_gen.mission.zip

  • Thanks 1
Posted

Brief description:  P51-B fuel level in Career flights.

Detailed description, conditions: The ai appear to be starting with 76% fuel (wing tanks full I think) for flights across the chanel. They are then completely uncompetetive when meeting enemy fighter over France weighed down with excess fuel. AI in the  Mustang do put up a good account of the plane when fuel level is comparable to the 109 or 190.

I have been able to reduce the fuel level in my plane to 35-40% and still have enough fuel to for 20 minutes of fighting at combat power and have enough spare for a few laps of the Isle of Wight. 76% would appear to be enough fuel to get all the way to Berlin and back. Is that the historical fuel level usede in Mustangs or could this be reduced to allow the ai to be competetive.

To recreate start any career mission in the P51B (from Ford if the airfield makes any difference)

  • 1CGS
Posted
23 minutes ago, KevPBur said:

Brief description:  P51-B fuel level in Career flights.

Detailed description, conditions: The ai appear to be starting with 76% fuel (wing tanks full I think) for flights across the chanel. They are then completely uncompetetive when meeting enemy fighter over France weighed down with excess fuel. AI in the  Mustang do put up a good account of the plane when fuel level is comparable to the 109 or 190.

I have been able to reduce the fuel level in my plane to 35-40% and still have enough fuel to for 20 minutes of fighting at combat power and have enough spare for a few laps of the Isle of Wight. 76% would appear to be enough fuel to get all the way to Berlin and back. Is that the historical fuel level usede in Mustangs or could this be reduced to allow the ai to be competetive.

To recreate start any career mission in the P51B (from Ford if the airfield makes any difference)

 

It's basically a fuel load with the wing tanks full and the fuselage tank mostly empty, yes. I can have a look and see if it can be reduced further. 

Posted
17 hours ago, LukeFF said:

 

It's basically a fuel load with the wing tanks full and the fuselage tank mostly empty, yes. I can have a look and see if it can be reduced further. 

 

Thank you Luke

  • 2 weeks later...
Posted

Brief description: Career Bug

Detailed description, conditions:412th Fighter Squadron. Flying the P47 in the Battle of Normandy, Preparing For the Invasion

 

While on the runway flight leads request to taxi and rams number 8 and then the mission starts. Killing both pilots. This time I was 8. I believe I reported this bug in early September, and there have been a few updates since then. Just wondering does every allied squadron do it or is just the 412th? Also when I start from the air sometimes the AI ram into each other. 

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Posted
47 minutes ago, AJSNIPES said:

Brief description: Career Bug

Detailed description, conditions:412th Fighter Squadron. Flying the P47 in the Battle of Normandy, Preparing For the Invasion

 

While on the runway flight leads request to taxi and rams number 8 and then the mission starts. Killing both pilots. This time I was 8. I believe I reported this bug in early September, and there have been a few updates since then. Just wondering does every allied squadron do it or is just the 412th? Also when I start from the air sometimes the AI ram into each other. 

 

You need to attach the _gen.mission file from /data/missions here. That'll allow the developers to see what the issue is with the mission (it's not a squadron issue).

Posted

Brief description:
positioning of enemies and strange sapwn in relation to the selected mission


Detailed description, conditions:
on the Moscow map, by selecting the "tank action" mission near "Klin", the spawn and certain enemies appear near "volokolamsk", instead of "Klin", and generates bugs (the train appears in a field, vehicle in buildings...) and the artillery target is more than 70km from the spawn


Additional assets (videos, screenshots, logs):

2022_11_6__12_1_46.thumb.jpg.57f8be1e3b407c14e427df012fa6ad0c.jpg


Your PC config data (OS, drivers, specific software):

driver OK, no mods

Posted
On 11/8/2022 at 1:27 PM, LukeFF said:

 

You need to attach the _gen.mission file from /data/missions here. That'll allow the developers to see what the issue is with the mission (it's not a squadron issue).

How do i find the _gen.mission file? 

Billsponge1972
Posted

I believe it's in your missions folder at the very bottom.

  • 1CGS
Posted
2 hours ago, AJSNIPES said:

How do i find the _gen.mission file? 

 

/data/missions ?

Posted (edited)

Brief description:

Targets spawned in wrong location in Moscow career mission


Detailed description, conditions:

Received an Attack Artillery mission in a Moscow career. Both friendly and enemy artillery spawned in the lower left of the map. The actual mission map in game was drawn correctly.


Additional assets (videos, screenshots, logs):
image.thumb.png.6ffcb9d03bdb871b31911d0cbfcf9f1c.png

Moscow career target spawn off map.zip

Edited by firdimigdi
  • Thanks 1
Posted

 

On 10/10/2022 at 8:22 PM, Monksilver said:

Brief description: In BoN career I'm not getting assigned any missions

 

Detailed description: In BoN I started a career in no19 squadron staring at the very start of the campaign. Getting regular missions but week before D Day I stopped getting assigned to the first mission of the day but was being marked up the 2nd but once 1st completed it removed my name from the second mission. This has been going on for day after day. I switched to 222 squadron but getting the same problem day after day. I only get to fly a mission if my name is up for the first mission of the day which more often than not I don't, so only 2 missions in the last 7 days of game time.

 

I've been doing another career in BoN, flying Typhoons with RAF squadron 197. All going fine until 19.05.44 and then the same problem started again. Slated to do 2 missions, do the first but then my name is removed from the second mission of the day, next day not slated for any missions, day after that slated for afternoon mission but not the morning, after running the morning mission my name disappears from the 2nd mission. The first career discussed in my earlier post developed the same problem around the same date.

 

Unfortunately, this is seriously damaging my enjoyment of BoN as my careers are ruined before I even get to D-Day.

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