SvAF/F16_Goblin Posted July 6, 2021 Posted July 6, 2021 This is interesting, anyone with appropriate hardware tried it yet?https://github.com/fholger/openvr_fsr
E69_Chipi Posted July 9, 2021 Posted July 9, 2021 I did. The first release was not working with Il-2, but the devs released yesterday a testing version that would ok with il-2. I have tested both with DCS and Il-2 and I get a performance boost off around 20% with the default 0.75 scaling setting. And I can't really tell the difference in the visuals with the mod enabled. Works with Nvidia 2000 and 3000 series. Very simple to install (just copying two files) and to rollback to original config if needed. Highly recommended to give it a try.
zelfit Posted July 9, 2021 Posted July 9, 2021 I tried 0.75 and all the text in cockpit looks much worse
E69_Chipi Posted July 10, 2021 Posted July 10, 2021 8 hours ago, zelfit said: I tried 0.75 and all the text in cockpit looks much worse Well, I guess it depends to on the VR headset you are using and the Steam resolution. I am using reverb G2 with the "recommended by default" 150% of Steam SS resolution and with the .75 everything looks ok to me.
zelfit Posted July 10, 2021 Posted July 10, 2021 I use Quest2 on 1.0 resolution (4128x2096) with 100% in Steam. As i understand the higher resolution, the less noticeable quality loss you'll get.
FTC_ChilliBalls Posted July 15, 2021 Posted July 15, 2021 (edited) You can apparently also use it to increase fidelity for only a minimal performance loss. Quote If you set a value higher than 1 for renderScale, then the game will render at the native resolution, i.e. the one configured in SteamVR. But FSR will then take this render and upscale it to a resolution multiplied by the value of renderScale in each dimension. For example, if the resolution in SteamVR is 2242x2492 and you have configured a value of 1.3 for renderScale, then the game will render at 2242x2492, but the image will be upscaled by FSR to 2915x3240. Have you guys tried this out? Also @Jason_Williams, since such a custom VR solution has materialised pretty quickly, have you guys considered implement this into IL2 natively? Edited July 15, 2021 by So_ein_Feuerball 1
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now