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Anyone Else Dislike the Loadout Restrictions in Career Mode?


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percydanvers
Posted

I get that there's an aspect of historical accuracy that is good to maintain, but for those of us who mostly fly single-player, not getting to use the 30mm with the G6 or the fighter configuration of the 190 A5 in the Kuban is kind of a bummer because it means you basically never get to use these features. It'd be one thing if these things weren't in the sim, but to know they're there but locked gets frustrating. I wish there were some kind of setting like "historical equipment sets" or something that could be toggled on and off for when you want to play with maximal historical accuracy.

I know there is the Easy Mission Generator - which I absolutely love - but sometimes you just want to do things in the context of the career mode. 

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Posted

I love it, because i have a soft spot for such details. But i do understand that some would find it obstructive. Might be nice to have it as an option in the future. Just a toggle for historical load-outs or not.

 

Grt M 

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percydanvers
Posted
26 minutes ago, I./ZG1_Dutchvdm said:

I love it, because i have a soft spot for such details. But i do understand that some would find it obstructive. Might be nice to have it as an option in the future. Just a toggle for historical load-outs or not.

 

Grt M 

 

Yeah I definitely wouldn't want it gone altogether, because it really is interesting to think "okay so I guess they didn't have the armored glass canopy at this date" and so on, but there's just some times you just want to do things more casually. 

 

justin_z3r0
Posted
24 minutes ago, percydanvers said:

I get that there's an aspect of historical accuracy that is good to maintain, but for those of us who mostly fly single-player, not getting to use the 30mm with the G6 or the fighter configuration of the 190 A5 in the Kuban is kind of a bummer because it means you basically never get to use these features. It'd be one thing if these things weren't in the sim, but to know they're there but locked gets frustrating. I wish there were some kind of setting like "historical equipment sets" or something that could be toggled on and off for when you want to play with maximal historical accuracy.

I know there is the Easy Mission Generator - which I absolutely love - but sometimes you just want to do things in the context of the career mode. 

I recommend giving PWCG a try. There are no such restrictions. And it’s just overall a great way to play. Great variety. Atmosphere. Variable weather. Night missions (if your into that). Much more control as you can decide to “scrub” a mission if you don’t like the one you were given. @PatrickAWlsonhas made a fantastic application!
 

oh. And it works offline if for instance your internet fails you (because a contractor damaged your cable… which happened to me last week). Built in career is disabled without an internet connection. 

 

 

 

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Posted
33 minutes ago, justin_z3r0 said:

I recommend giving PWCG a try. There are no such restrictions. And it’s just overall a great way to play. Great variety. Atmosphere. Variable weather. Night missions (if your into that). Much more control as you can decide to “scrub” a mission if you don’t like the one you were given. @PatrickAWlsonhas made a fantastic application!
 

oh. And it works offline if for instance your internet fails you (because a contractor damaged your cable… which happened to me last week). Built in career is disabled without an internet connection. 

 

 

 

 

Yep I highly recommend this great tool for IL-2 to any serious single player to have in addition to the stock Career Mode.

Lot of great SP fun to be had. PWCG also now supports co-op as well.

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Posted

NO, I do not dislike it.

Historical accuracy is a feature for me and being beholden to it helps me resist my compunction to just select the uber-weapon for the Lulz and blam blam blam away.

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percydanvers
Posted
53 minutes ago, justin_z3r0 said:

I recommend giving PWCG a try. There are no such restrictions. And it’s just overall a great way to play. Great variety. Atmosphere. Variable weather. Night missions (if your into that). Much more control as you can decide to “scrub” a mission if you don’t like the one you were given. @PatrickAWlsonhas made a fantastic application!
 

oh. And it works offline if for instance your internet fails you (because a contractor damaged your cable… which happened to me last week). Built in career is disabled without an internet connection. 

 

 

 


I really want to try PWCG, since it seems to be a really powerful, really cool tool, but I have to admit I'm a bit nervous about the Java requirement. That brings back memories of the bad old days of getting viruses all the time.

PatrickAWlson
Posted
42 minutes ago, percydanvers said:


I really want to try PWCG, since it seems to be a really powerful, really cool tool, but I have to admit I'm a bit nervous about the Java requirement. That brings back memories of the bad old days of getting viruses all the time.

 

PWCG contains absolutely zero network code.  It never phones home or anywhere else.  I generate the executable and package the downloads myself from my machine, so it should be pretty difficult for a third party to slip malware in there.  There is always one and only one exe file in a PWCG download.

 

As for Java itself, if you download from a proper site it is not an issue.  The most common use of Java for virus injection is through browser plugins.  Don't install browser plugins or at least be careful.  That would apply to Java based plugins as well as others.

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percydanvers
Posted
19 minutes ago, PatrickAWlson said:

 

PWCG contains absolutely zero network code.  It never phones home or anywhere else.  I generate the executable and package the downloads myself from my machine, so it should be pretty difficult for a third party to slip malware in there.  There is always one and only one exe file in a PWCG download.

 

As for Java itself, if you download from a proper site it is not an issue.  The most common use of Java for virus injection is through browser plugins.  Don't install browser plugins or at least be careful.  That would apply to Java based plugins as well as others.


Thank you! That does make me feel better about it. I've certainly never heard of anyone having a problem from using PWCG. 

Posted

I like it, it reflect the reality of war, supplies and periods of production or use on the terrain of operation. :salute:

Angry_Kitten
Posted

its not a bad thing, its sort of historically minded that way.  

 

Wont be able to turn yourself into a gun boat using say, them sexy mk 108 yeet cannons when they want you to have no add on guns

PatrickAWlson
Posted

Being honest and giving the developers their due, this is something that the 1C career mode does better than PWCG.  I limit plane introductions, but the truth is that I do not know enough about modifications to do the same with them.

Posted (edited)
On 6/21/2021 at 6:30 PM, justin_z3r0 said:

I recommend giving PWCG a try. There are no such restrictions. And it’s just overall a great way to play. Great variety. Atmosphere. Variable weather. Night missions (if your into that). Much more control as you can decide to “scrub” a mission if you don’t like the one you were given. @PatrickAWlsonhas made a fantastic application!
 

oh. And it works offline if for instance your internet fails you (because a contractor damaged your cable… which happened to me last week). Built in career is disabled without an internet connection. 

 

 

 

I always wonder how you guys know how to use it?
I clicked on the link above, went to the "video" post and clicked on the "How to create a mission" - but the most important thing that I never see in any documentation is how to start the created mission. Am I blind and just missing these instructions? How other people here that enjoy this tool were able to figure it out? Is it some obvious thing that I am missing how to start the mission?
This is not the first time I ask this question and usually I am getting ignored and I get it - because for you guys its like asking "How to start the game" but seriously, we all were newbs sometime - so how you guys learnt how to use this?

Sorry if I am sounding frustrated but there has to be some documentation that explains plain and simple how to start a mission. 

Edited by Zeev
Posted (edited)
7 hours ago, Zeev said:

Is it some obvious thing that I am missing how to start the mission?
This is not the first time I ask this question and usually I am getting ignored and I get it - because for you guys its like asking "How to start the game" but seriously, we all were newbs sometime - so how you guys learnt how to use this?

Sorry if I am sounding frustrated but there has to be some documentation that explains plain and simple how to start a mission. 

 

Hi Zeev - I certainly understand, once you have used a piece of software for years what is intuition for you certainly isn't necessarily obvious to someone using it for the first time.  PWCG was certainly that way for me when I first started using it too and the fact that @PatrickAWlson updates and improves it so frequently has probably also made some older posts/resources out of date.  It sounds like you have already found the videos and wikimanual links on the PWCG forums.  So, with that said, here is the short answer to your question:  PWCG itself won't start the mission for you.  It simply creates the mission in your IL2 GAME folder (see screenshot below):

 

Step by Step, here is how I do it, having both the IL2 Program and the PWCG Program running simultaneously:

1.  Use PWCG to create the mission - following the screens to final "Accept Mission" Button.  (See the resources listed in PWCG forum thread for more info here).

2.  Alt-Tab back to IL2.

3. Go to the IL2 Missions Screen.

4.  You will have "PWCG" Submenu in the IL2 Missions Screen.

5.  Select the mission PWCG created in that PWCG submenu.

6.  Fly that mission like any other IL2 mission. 

7.  Complete that mission, just like any other IL2 mission.

8.  Alt-tab back to PWCG to record the results from the Mission==> Combat Report Screen (See resources linked in PWCG threads for more info).

 

Bottom line - Here is where you find your actual PWCG mission within IL2 itself :

 

image.thumb.png.0570bc85905c98ed5613a300a7b5a333.png

Edited by Varibraun
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Posted
3 hours ago, Varibraun said:

 

Hi Zeev - I certainly understand, once you have used a piece of software for years what is intuition for you certainly isn't necessarily obvious to someone using it for the first time.  PWCG was certainly that way for me when I first started using it too and the fact that @PatrickAWlson updates and improves it so frequently has probably also made some older posts/resources out of date.  It sounds like you have already found the videos and wikimanual links on the PWCG forums.  So, with that said, here is the short answer to your question:  PWCG itself won't start the mission for you.  It simply creates the mission in your IL2 GAME folder (see screenshot below):

 

Step by Step, here is how I do it, having both the IL2 Program and the PWCG Program running simultaneously:

1.  Use PWCG to create the mission - following the screens to final "Accept Mission" Button.  (See the resources listed in PWCG forum thread for more info here).

2.  Alt-Tab back to IL2.

3. Go to the IL2 Missions Screen.

4.  You will have "PWCG" Submenu in the IL2 Missions Screen.

5.  Select the mission PWCG created in that PWCG submenu.

6.  Fly that mission like any other IL2 mission. 

7.  Complete that mission, just like any other IL2 mission.

8.  Alt-tab back to PWCG to record the results from the Mission==> Combat Report Screen (See resources linked in PWCG threads for more info).

 

Bottom line - Here is where you find your actual PWCG mission within IL2 itself :

 

image.thumb.png.0570bc85905c98ed5613a300a7b5a333.png

Thanks a lot!
I have so much single player missions in there I probably did not notice this folder ?

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