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John_The_Bodge
Posted

Any plans to implement this? I've just started using it after implementation in the No Man's Sky space game and it has made a big difference to performance, allowing me to increase my overall graphics settings and therefore make the game look even better.

 

I do have good performance in IL-2 GB with both Index and Quest 2, but I would love to be able to up those sliders for an even better visual experience!

SYN_Vander
Posted

Better implement AMD FidelityFX as it will cover more video cards, including Nvidia :) 

  • Like 2
  • Upvote 1
SCG_Fenris_Wolf
Posted (edited)
3 hours ago, SYN_Vander said:

Better implement AMD FidelityFX as it will cover more video cards, including Nvidia :) 

Damn... German media asked again and a) it won't be compatible to Nvidia cards by default at all b) FFX' super res is upsampling and not using AI c) the quality degradation is hard and can't even keep up with DLSS 2.0 d) we're looking at VR here and only DLSS 2.1 is for it e) IL-2 runs on DX11 not DX12 f) Nvidia's Dev support is one that actually answers 

 

The only logical or working choice, with regards to that most VR players use Nvidia's anyway, would be to train IL-2 on DLSS2.1, which is a no-brainer... https://developer.nvidia.com/nvidia-dlss-access-program

Edited by SCG_Fenris_Wolf
Posted

@SCG_Fenris_Wolf We'd also need to establish NIIRS like requirements for training it to IL-2. None of the other games it has been trained on depend on the ability to spot and identity a 10m target at 2-5km.

  • 3 weeks later...
BH_Adabadoo_VR
Posted
On 6/9/2021 at 8:46 AM, SCG_Fenris_Wolf said:

Damn... German media asked again and a) it won't be compatible to Nvidia cards by default at all b) FFX' super res is upsampling and not using AI c) the quality degradation is hard and can't even keep up with DLSS 2.0 d) we're looking at VR here and only DLSS 2.1 is for it e) IL-2 runs on DX11 not DX12 f) Nvidia's Dev support is one that actually answers 

 

The only logical or working choice, with regards to that most VR players use Nvidia's anyway, would be to train IL-2 on DLSS2.1, which is a no-brainer... https://developer.nvidia.com/nvidia-dlss-access-program

I'd love to see this but I do wonder how the AI will treat little tiny dots of airplanes?  Can it be trained to upscale everything else and not mess with the tiny airplanes in the distance?  I worry it will mess them up.

 

But VR needs this tech so bad.

  • Upvote 1
Posted

The AMD alternative to DLSS is out, which I would vastly prefer since my card does not support DLSS. And it seems that the AMD version is open source and relatively easy to implement. So fingers crossed!

  • Like 1
Posted (edited)
3 hours ago, blue_max said:

The AMD alternative to DLSS is out, which I would vastly prefer since my card does not support DLSS. And it seems that the AMD version is open source and relatively easy to implement. So fingers crossed!

 

DLSS is far harder to implement and has ghosting.  Is also very limited to RTX 2000 and 3000 series GPUs.  So if the Devs want to implement any either of these technologies then FSR would be the best option.  By all accounts it took one dev a few hours to implement FSR in their game.  No need for extensive training that includes sending Nvidia hundreds of thousands of images for their "deep learning" servers to "learn from".

 

Contrary to what you will read from the Nvidia elitists, FSR is not just a simple upscaling technique and gives much better results than simple upscaling and DLSS 1.0. (I have an RTX 3080 by the way).  At higher resolutions it is actually not far away from what DLSS 2.0 achieves and also has no ghosting.  So FSR looks great for higher resolution gamers and I have tested it and it works perfeclty on my 3080 at 4K.  At 1080p it looks very poor though and I would say AMD need to improve FSR at lower res.

 

But having said that, at 1080p Il-2 BoX plays very well on older GPUs already.  So the only people who need FSR or DLSS in this game are those who play at 1440p or 4K on older GPUs and DLSS would be utterly useless for these people.  Or use VR at very high resolutions such as VP2, Pimax 8KX, G1 and G2 etc and of course we can't assume that all of these people have RTX GPUs.

 

So DLSS would only help the Nvidia Elite's with 3080s and 3090s in their super expensive hi res VR headsets.  Ironically I fall into this category but also see how asking the devs to focus on MY NEEDS is very self entitled.

 

In summary you are corect, FSR is much easier to implement and will be beneficial to a significantly higher user base.

Edited by ICDP
  • Like 1
  • Upvote 1
SCG_Fenris_Wolf
Posted

That's very interesting, a far cry from what they had released before, it seems. We'll follow this career with great interest. ;)

Posted

I'm really curious to see what FSR can do for VR...

  • 3 weeks later...
FTC_ChilliBalls
Posted (edited)
On 6/28/2021 at 12:10 PM, ICDP said:

In summary you are corect, FSR is much easier to implement and will be beneficial to a significantly higher user base.

So, concerning this:

Seems easy enough to implement.

Edited by So_ein_Feuerball
Posted
9 hours ago, So_ein_Feuerball said:

So, concerning this:

Seems easy enough to implement.

 

Yes this does work but as I pointed out in the thread it also affect the UI elements.  Though it really does do a good job and is worth using in VR.  THe benefits of the devs adding this would be native res UI elements and pissible more tuned for IQ and performance.

FTC_ChilliBalls
Posted
2 hours ago, ICDP said:

 

Yes this does work but as I pointed out in the thread it also affect the UI elements.  Though it really does do a good job and is worth using in VR.  THe benefits of the devs adding this would be native res UI elements and pissible more tuned for IQ and performance.

IMO the greatest benefit would be ease of use ?

E69_Qpassa_VR
Posted (edited)

The main issue is the directx version supported by the current engine, but we can dream, right? It's been a major performance boost in No Man's sky, RDR2, War Thunder... as already said in the thread, I'd rather opt for something more generic and away from NVIDIA (Even having a 3080)

Edited by E69_Qpassa_VR
Posted

Not only do I wish for DLSS for improved VR performance but mostly for the cheap but very quality Anti Aliasing it provides.

 

In almost all games I play that support DLSS the jaggies are far superior in DLSS than any of the AA solutions and jaggies causing terrain to shimmer is very bad in both monitor and VR in IL2. The only way I was able to really get the image to an acceptable level was to run the game with DSR x4 but that's very costly and also not a solution that works in VR.

 

Pls devs, keep upgrading the engine to take advantage of the latest hardware!  If I win the lottery I will hire some game engine devs to help you migrate the game to DX12 Ultimate :D

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