kroepke10 Posted May 6, 2021 Posted May 6, 2021 With the STEditor I want to install in a scripted campaign from Aerostats a german aetype. But when I start the game I see only smoke on the ground where the ballon should be seen in the air. What do I have to install either in the STEditor that this works?
AEthelraedUnraed Posted May 6, 2021 Posted May 6, 2021 You should have posted in the Mission making and Mission Editor forum But given how heavily the Moderators are Moderating the forums lately, I suspect it'll be moved there really soon... As for your problem, I suspect the balloon altitude may still have its default value of 0. This results in a collision with the ground, destroying the balloon (and hence resulting in the smoke you see). You need to manually set the altitude you want the balloon to float at. This is the y position, in metres. 1
PatrickAWlson Posted May 6, 2021 Posted May 6, 2021 The correct altitude is something like 1500 meters. You can also emulate a winch by giving the balloon a waypoint of 100 meters directly below it's starting position and a trigger to start the downward movement when an enemy aircraft is near. Finally, surround it with plenty of AAA . I set AAA AI level to average (I almost always use novice for AAA) to emulate the fact that they are locked in and waiting as opposed to reacting. Try following a balloon on its way down in a WWI crate being shot at by pretty accurate AAA and you will get an idea real fast as to why balloon busting was so dangerous. Last but not least - you can put a flight above the balloon with a cover assignment. 2
AEthelraedUnraed Posted May 6, 2021 Posted May 6, 2021 Thanks @PatrickAWlson! Didn't know about the winch trick yet. Also, the way you explain it, AAA on average makes perfect sense. I'm making a mission with a balloon in it, so I'll put it into practice right away
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