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IckyATLAS
Posted (edited)

In the past the trains entering one of the two tunnels in the kuban map would hit a wall about 100 meters inside the tunnel and would explode and be destroyed.

I checked just in case and there is a lot of progress. They do not hit the wall and are not destroyed. However to reach the other side they just take a nice trip atop the tunnels in the mountain through the forests until they arrive at the opposite entry.  So your train can reach the other side but I would prefer that it goes through.

Check the tracks here attached

New Train Tunnels.2021-05-03_01-03-41_00.trk.zip

New Train Tunnels.2021-05-03_01-03-41_01.trk.zip

New Train Tunnels.2021-05-03_01-03-41_02.trk.zip

 

Devs please you made the first step, for the next update can you just make the second one. Thanks ? 

 

Edited by IckyATLAS
  • IckyATLAS changed the title to The new Tunnels in Kuban - unfinished work
AEthelraedUnraed
Posted

Well, creating holes in terrain is actually pretty hard to do, especially so if it needs to be efficient (i.e. no framerate hit) *and* change the behaviour of AI (they need to move underneath the terrain instead of on it. So for something that only occurs a couple of times on the Kuban map, and perhaps once or twice on Rheinland, I don't think the Devs will ever implement this feature.

  • 3 weeks later...
Posted

You could deactivate the train once it's in the tunnel, then have a clone waiting at the other end.

Posted
20 hours ago, Cynic_Al said:

You could deactivate the train once it's in the tunnel, then have a clone waiting at the other end.

This is what I do at the moment. Unfortunately it has two major negative drawbacks.

 

1) The train enters the tunnel at high speed and disappears. But when it appears on the other side it is static, then slowly accelerates and take speed. It should appear running at the same speed as entered.

 

2) If the train prior to entering the tunnel has lost carriages either because they were destroyed or whatever else, then the train that is on the other side is complete as brand new. This is also very awkward, simply because you cannot clone a damaged train, at least for what I know so far.

 

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