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Blurry 4k Skins in FC vol.II?


Luftschiff
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Luftschiff

As excited as I am for Volume 2 of Flying Circus, I remain a little sceptical to the improvements (or lack thereof) of the models imported over from RoF. With the release of the Nieuport 28, the first of the volume II aircraft, I was disappointed to turn around in my seat and be greeted by a texture that is stretched and blurry. 

 

image.thumb.png.1aba2805bd24f59b6f613e7ac499f123.png

 

With all the new releases for BoX arriving with purpose-made 4k textures I had assumed the old kites would get the same treatment. If these are indeed the 4k textures promised for FC.II I can only assume they are simply upscaled versions of the old textures? Something this close to the camera really ought to look much better, and that seam where the cockpit starts just looks odd.  For comparison, here it is next to the Nieuport 28 in RoF from 2010 (right).

 

image.thumb.png.5f4d62682b989601f00f92da124cc03f.png

 

The old RoF texture certainly looks more plastic than fabric, but it's clean and even in fidelity, and the cockpit transition looks great. 

In short, I find it much less distracting, even with modern eyes. 

 

I don't have a conclusion to draw here, because I know no improvements or fixes will be coming, and I don't like wanton complaining - but I'm curious to hear if this is a me problem. Did anyone else find it distracting, or am I alone in my malcontention with the quality of the FC.II textures so far? Perhaps my computer is broken and my install corrupted, but I'd appreciate civil thoughts on the matter. 

 

 

 

Edited by Luftschiff
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Ala13_UnopaUno_VR

Completely agree with your comment, The feeling you receive with the texture is close to that of wood. something rigid, dull ... you don't feel like you're looking at a canvas at all, maybe you have to change the templates, and eliminate some layers that dirty or create strange textures, also work the Alpha channel to increase the reflection and make it shine more or less...

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Luftschiff

Aaaand it's in the wrong forum section, please move it.

Just now, Ala13_UnopaUno_VR said:

Completely agree with your comment, The feeling you receive with the texture is close to that of wood. something rigid, dull ... you don't feel like you're looking at a canvas at all, maybe you have to change the templates, and eliminate some layers that dirty or create strange textures, also work the Alpha channel to increase the reflection and make it shine more or less...

 

I don't necessarily think it creates the wrong impression, it's just the fact that something that close to the camera really shouldn't be that blurry. That and the lack of a nice transition into the cockpit.

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blue_max

Yeah that's wayyyyy too blurry. And in general, in VR, blurry textures really stand out. It would be cool we get an 8k texture pack, especially for the larger planes. My GPU can handle the memory requirements for sure!

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RNAS10_Oliver

Those textures are from the external skin.

 

It’s not part of the cockpit textures. And good thing too otherwise you would see stock camo when your fuselage has been painted fully blue or pink for example.

 

Though they could and maybe should have devoted more of the external skins UV mapping to those parts closer to the pilot indeed. The UV mapping does leave a bit to be desired in other ways on these aircraft also from what I have noticed when skinning them.

 

The WW2 aircraft are no different just less noticeable as your not right next to those textures, lean out when on the ground with the canopy open and you can see same thing IIRC.

Edited by Oliver88
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Yes I am not impressed with the textures on the N28 at launch (at least not the one I selected for my only flight so far)....I'll give them the benefit of the doubt and trust that it'll get upgraded eventually.

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Luftschiff
2 hours ago, Oliver88 said:

Those textures are from the external skin.

 

It’s not part of the cockpit textures. And good thing too otherwise you would see stock camo when your fuselage has been painted fully blue or pink for example.

 

Though they could and maybe should have devoted more of the external skins UV mapping to those parts closer to the pilot indeed. The UV mapping does leave a bit to be desired in other ways on these aircraft also from what I have noticed when skinning them.

 

The WW2 aircraft are no different just less noticeable as your not right next to those textures, lean out when on the ground with the canopy open and you can see same thing IIRC.

 

Indeed, of course it's the external texture - the cockpit texture is fine. If you mean to say that only the cockpit is in high resolution, perhaps it is so - in which case I'd argue that we should hope to get 4k textures for the externals too. After all, the store page does not specify that only the cockpit textures would be in 4k, and the recent WW2 releases have also had 4k external textures. Keep in mind until very recently the cockpit textures could not be modified at all. 

That technicality aside, yes - You're absolutely right in that the UV mapping is definitely the biggest culprit here. A 4k, 2k or even 1024 texture should do plenty fine if the UV map was laid out with more care. 

2 hours ago, blue_max said:

Yeah that's wayyyyy too blurry. And in general, in VR, blurry textures really stand out. It would be cool we get an 8k texture pack, especially for the larger planes. My GPU can handle the memory requirements for sure!

 

For the bombers, perhaps - but an 8k texture really shouldn't be necessary. I think this is simply a poor texture, and maybe not the best UV mapping. 

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US93_Larner
6 hours ago, Luftschiff said:

As excited as I am for Volume 2 of Flying Circus, I remain a little sceptical to the improvements (or lack thereof) of the models imported over from RoF. With the release of the Nieuport 28, the first of the volume II aircraft, I was disappointed to turn around in my seat and be greeted by a texture that is stretched and blurry. 


Yeah, in all honesty I wasn't overly impressed with the N28 skins. Not only the blurriness but also they look like they've really overcooked the weathering IMO - she looks more like a barn find to me. Some of the FC1 planes seemed a tad 'over-weathered' to me as well (not to mention decals on some of the official skins not lining up properly in places) 

I can appreciate the effort that went into them, as well as the 'craft', but I think that there could be a little bit more care and attention to detail put in. 

Edited by US93_Larner
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Luftschiff

It was in the wrong section, got moved to even wronger section..

 

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Yep. Like all the ROF/FC ports, it's a slapdash, half arsed job. Yugra media clearly do not have the skills or the passion required to deliver what one would expect from a 21st C flight sim.  You could argue no time/no money but it's clearly taken time (and therefore money) to make these planes look this bad. What a waste.

 

I would remind everyone of the claims on the box.

 

"Detailed and precise exterior models of aircraft with 4K skins."

 

Yeah, right.

 

As a skin maker, I wouldn't touch these templates with a bargepole. The developers should be ashamed of themselves.

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When seeing pictures of the N28 I was suspecting that the quality was very low in VR, and after reading here it seems indeed Its absolutely not the quality what you are expecting to see in an 2021 game. 

Thanks for warning. 

 

@1C there are so much good content makers for FS2020, who can make an decent 3d map, content, planes, etc. why not ask them and drop Uglymedia. 

 

edited just before this post will be closed by the big chief. 😇

 

 

Edited by Dutch2
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76SQN-Brazo

I’ve been disappointed by the plane textures, camel wings for example but cockpits are generally very good. I’d prefer though the dire by even ps2 standards ground scenery when up close, was addressed. The grass is comical.

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J5_Adam
On 4/27/2021 at 10:04 AM, US93_Larner said:


Yeah, in all honesty I wasn't overly impressed with the N28 skins. Not only the blurriness but also they look like they've really overcooked the weathering IMO - she looks more like a barn find to me. Some of the FC1 planes seemed a tad 'over-weathered' to me as well (not to mention decals on some of the official skins not lining up properly in places) 

I can appreciate the effort that went into them, as well as the 'craft', but I think that there could be a little bit more care and attention to detail put in. 

Yup. Barn find. No wonder it flies funny with all that dirt on it.

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Jaws2002
On 4/27/2021 at 1:04 PM, US93_Larner said:

Yeah, in all honesty I wasn't overly impressed with the N28 skins. Not only the blurriness but also they look like they've really overcooked the weathering IMO - she looks more like a barn find to me. Some of the FC1 planes seemed a tad 'over-weathered' to me as well (not to mention decals on some of the official skins not lining up properly in places) 

  Absolutely agree with this. Weathering on some skins is taken to extremes, even in situations that don't really call for that much weathering. 

 

The Nieuport 28, for example, got just four months of combat and the Americans had enough ground crews and not so many planes to care for.

This planes look like they spent half a century in a barn with leaky roof.

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Dutch2
12 hours ago, Jaws2002 said:

  Absolutely agree with this. Weathering on some skins is taken to extremes, even in situations that don't really call for that much weathering. 

 

The Nieuport 28, for example, got just four months of combat and the Americans had enough ground crews and not so many planes to care for.

This planes look like they spent half a century in a barn with leaky roof.

 

Think that example of the N28 is more counting to the lack of craftsmanship from Uglymedia and not  in general for the BoX WW2 planes. 

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  • 3 weeks later...

 

On 4/28/2021 at 5:17 AM, Gooseh said:

Yep. Like all the ROF/FC ports, it's a slapdash, half arsed job. Yugra media clearly do not have the skills or the passion required to deliver what one would expect from a 21st C flight sim. What a waste. (...)

As a skin maker, I wouldn't touch these templates with a bargepole. The developers should be ashamed of themselves.

I am somewhat reluctant to such harsh criticism. But on the other hand: it's absolutely true and justified. Where is the passion we so much love in the IL-2 series?
I was disapointed at the first opening of my preordered FC 1. WWI planes were made of wood and fabric ─ and what I saw looked firm and solid and ─ worst of all ─ like wrapped up in shrink plastic. They lacked EVERY immersive haptic feeling of «I'd like to touch it». I hoped for more realism in FC 2 and preordered it, too. But if the Nieuport is an augury of what's to come, then it really feels like money wasted...😪

 

On 4/27/2021 at 12:24 PM, Ala13_UnopaUno_VR said:

Completely agree with your comment, The feeling you receive with the texture is close to that of wood. something rigid, dull ... you don't feel like you're looking at a canvas at all

I agree 100%! Even FS2020 does MUCH BETTER, though it's certainly not born a WWI sim. Look at the 3rd party Blériot XI! Its coat IS canvas. It has texture, the fins shine through, and yes, the wings even BEND! I go for a VR walk-around and want to touch it. A dream come true! Compare it to what Yugra media delivers us and you'll agree with Gooseh: «What a waste.» You may keep Yugra for landscape and towns, but not for the aircraft!
bleriot_langenbruck_auswahl_31.thumb.jpg.b574127398f10f5cb57131c4b7316b66.jpg

bleriot_langenbruck_auswahl_32.thumb.jpg.2a262f4a7dbc60a5054154af206abdc8.jpg

bleriot_langenbruck_auswahl_38.thumb.jpg.43cc02c920499974e0bfe81792aed37b.jpg
 

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  • 1 month later...
SR603-Flowbee

I was curious reading this post and although not having this part of the game I took a look to see if I could fix it.

 

The fabric texture was easy to sort out - here is a before and after look zoomed in on the template. It looks better once the Alpha is also brought into play ie. in game on the actual plane. The particular texture being discussed however is not at all easy to fix as only a small part of the template is given to the fuselage and then stretched over the 3D model. Unlike the wings and tail plane surfaces. That part therefore is not 4K as it is being over stretched. I thought I might be able to create an 8K texture and 'squeeze' it into the space provided enabling it to be stretched further to give a better resolution as I have done that before but the detail in canvas is just too small to pull that off. So a wasted afternoon all told but here is the skin I was working on if you want to take a look. I could only see what it looked like externally as I don't have FC.2

 

canvas.jpg.82617ceeb9c5c642300e5d3c5c7f96b6.jpg

 

1948087982_canvas2.thumb.jpg.15da1f3c37495dd91e58a47c1d1615b8.jpg

 

https://mega.nz/file/d9sWSKaS#W5a-_KDwXX9EITG0ONPtbB0sBCV_-0nb-vh2w_mTNEM

Edited by SR603-Flowbee
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