Sybreed Posted April 15, 2021 Posted April 15, 2021 So, this has to be a bug. No amount of right rudder prevents me from spinning to the left. I even tried braking right and I still spin to the left. Even the AI in career mode can't take the damn plane off the ground. Everyone is spinning around on the runway. It's quite majestic in a certain way. And silly... This has to be bugged xD Can someone else give it a go?
SCG_Tzigy Posted April 15, 2021 Posted April 15, 2021 gotta lock the tail wheely thingy by ramming your stick in your crotch 1
Sybreed Posted April 15, 2021 Author Posted April 15, 2021 (edited) 13 minutes ago, SCG_Tzigy said: gotta lock the tail wheely thingy by ramming your stick in your crotch Yes, because I knew someone would just come and say that, I filmed myself showing that I locked the wheels and applied full rudder. Besides, not locking the wheels would make me spin to the right instead of the left so your point doesn't work at all. Here's the proof: IL-2 - Failure to take off (bug?) - YouTube It also shows that even the AI can't take it off. Edited April 15, 2021 by Sybreed
=FEW=fernando11 Posted April 15, 2021 Posted April 15, 2021 Where you still pulling all the way back on the stick when you throttled up? I honestly can't thell by the video. Also, maybe the mission has an unusualy high wind coming from the side? It's the only explanation that I can think of, for the AI to make such a loop...
Sybreed Posted April 15, 2021 Author Posted April 15, 2021 (edited) 12 minutes ago, =FEW=fernando11 said: Where you still pulling all the way back on the stick when you throttled up? I honestly can't thell by the video. Also, maybe the mission has an unusualy high wind coming from the side? It's the only explanation that I can think of, for the AI to make such a loop... yes. Besides, now the HD version is up, you would see that the tail wheel locking is never removed. Again, having the wheel unlocked would make me spin right. edit: So I just tried again in quick mission, and it seems that there was heavy wind indeed because I could take it off without much issues. Even full right rudder would make me go right instead of left, which was a relief. Still, is it normal to have wind conditions that makes it impossible to take off the plane? Edited April 15, 2021 by Sybreed
BraveSirRobin Posted April 15, 2021 Posted April 15, 2021 18 minutes ago, Sybreed said: Still, is it normal to have wind conditions that makes it impossible to take off the plane? That is probably a bug in the mission design. If you set the wind really high in the quick mission it automatically sets your altitude to 250m if it was previously set to "runway". So the quick mission won't even let you recreate that problem. 1
I./JG52_Woutwocampe Posted April 15, 2021 Posted April 15, 2021 Wind has very strange effect on takeoff sometimes. I had a Dora career a while ago and I remember for a couple of missions in a row I could barely take off myself and most AI planes would end up making donuts. It was even worse when carrying loadouts. Something kind of similar happened in my 262 career. Sometimes, no one was able to take off with bombs. The plane simply fail to reach take off speed. Everyone, me and my AI wingmen would end up in a tree eventually.
Sybreed Posted April 15, 2021 Author Posted April 15, 2021 8 minutes ago, I./JG52_Woutwocampe said: Wind has very strange effect on takeoff sometimes. I had a Dora career a while ago and I remember for a couple of missions in a row I could barely take off myself and most AI planes would end up making donuts. It was even worse when carrying loadouts. Something kind of similar happened in my 262 career. Sometimes, no one was able to take off with bombs. The plane simply fail to reach take off speed. Everyone, me and my AI wingmen would end up in a tree eventually. Interesting, is it a BoBP only thing?
DFLion Posted April 15, 2021 Posted April 15, 2021 How are you Sybreed, Flying all the Focke-Wulfs in the game require a fair bit of practice. You must apply your flaps to position 1 and when you line up, close your cockpit canopy and pull the stick right back to lock the tailwheel, then apply the throttle firmly up the throttle gate (not too abruptly to the end of the throttle gate) and you will quickly gain speed, applying the rudder when necessary to keep straight. The aircraft will start lifting its tail and as this happens you move the stick gently forward, watching for your takeoff airspeed. On takeoff you increase the throttle, raise your undercarriage, and close the flaps. Keep increasing your airspeed until you have the feeling of 'full control' of aircraft, then throttle back. This takeoff procedure will also apply to bomb loads - you must realize that the aircraft is now heavier with the bombs and will require a little more throttle down the runway. Flying the Me262 also requires a fair bit of practice. Two important issues on takeoff with Me262 - 1. Don't slam your throttles too quickly to the end of the throttle gate or you will have an engine fire. 2. After gaining takeoff airspeed, lift your nose up without scraping the tail on the runway - this makes the jet more aerodynamic and assists your takeoff. Finally with a bomb load the, the aircraft is definitely heavier and requires a longer runway takeoff length. A good runway to practice on is the long runway on the 'Rhine - Hopsten' airfield on the 'Bodenplatte' map. Wind has certainly been programmed into the game and will effect your takeoff - try to always takeoff into the wind if you can. Hope this helps you. DFLion 1
I./JG52_Woutwocampe Posted April 15, 2021 Posted April 15, 2021 7 hours ago, Sybreed said: Interesting, is it a BoBP only thing? Never experienced such a thing in any other campaign. BoBP does have the strongest winds I've seen in this game. Up to 28m/s around alt 2km.
I./JG52_Woutwocampe Posted April 15, 2021 Posted April 15, 2021 Why was this topic moved to the tips section? As I said, this also affects the AI. To the person who moved this topic to this section: Whats your advice to prevent the AI from making donuts with the Dora during takeoffs in case of strong winds? Is there any tutorial to help the AI taking off with the Me262 with the 2x sc250 payload in case of strong winds ? Thank you
Sybreed Posted April 15, 2021 Author Posted April 15, 2021 If anything, it should be in a bug report section of the forum. Can we @ a mod ? I don't know any.
Hartigan Posted April 15, 2021 Posted April 15, 2021 (edited) 17 hours ago, Sybreed said: Yes, because I knew someone would just come and say that, I filmed myself showing that I locked the wheels and applied full rudder. Besides, not locking the wheels would make me spin to the right instead of the left so your point doesn't work at all. Here's the proof: IL-2 - Failure to take off (bug?) - YouTube It also shows that even the AI can't take it off. Technochat says "Locking tail wheel" that means tail wheel is not locket yet. You will need right brake first to swing tail a bit to the left. That will lock it completely. Edited April 15, 2021 by Hartigan
I./JG52_Woutwocampe Posted April 15, 2021 Posted April 15, 2021 3 hours ago, Sybreed said: If anything, it should be in a bug report section of the forum. Can we @ a mod ? I don't know any. Agreed @Jason_Williams I do think its a more of a bug than something wrong done by the player since it also affects AI.
Sybreed Posted April 15, 2021 Author Posted April 15, 2021 35 minutes ago, Hartigan said: Technochat says "Locking tail wheel" that means tail wheel is not locket yet. You will need right brake first to swing tail a bit to the left. That will lock it completely. Wow, had no idea. Is that mentioned anywhere that you need to do that? Besides, I was able to take off from a quick mission without any trouble so I doubt that is the reason.
Hartigan Posted April 15, 2021 Posted April 15, 2021 (edited) The tail wheel moves freely and does not lock until it is straight. If it is even slightly turned like in the video you need a counter movement so tail wheel crosses the center line and locks. but it is true that Dora AI pilots often collide/spin during takeoff. Thats a bug i would say? Edited April 15, 2021 by Hartigan 1
Sybreed Posted April 15, 2021 Author Posted April 15, 2021 3 hours ago, Hartigan said: The tail wheel moves freely and does not lock until it is straight. If it is even slightly turned like in the video you need a counter movement so tail wheel crosses the center line and locks. but it is true that Dora AI pilots often collide/spin during takeoff. Thats a bug i would say? so it's possible the wheel was already making me go left, and because I didn't make it go straight, it's impossible to take off unless I give a lot of right rudder before moving?
Sybreed Posted April 16, 2021 Author Posted April 16, 2021 so, I was able to take off in my career mission. But, the AI still struggles. 2 planes always spin on every attempt and it often results in 1 or more collision.
I./JG52_Woutwocampe Posted April 16, 2021 Posted April 16, 2021 19 hours ago, Sybreed said: so, I was able to take off in my career mission. But, the AI still struggles. 2 planes always spin on every attempt and it often results in 1 or more collision. Exactly what happened to me a while ago. Do they carry loadouts? Strong wind conditions? I remember the AI had an easier time taking off without bombs. Not very practical when you must attack armored columns though.
Sybreed Posted April 16, 2021 Author Posted April 16, 2021 45 minutes ago, I./JG52_Woutwocampe said: Exactly what happened to me a while ago. Do they carry loadouts? Strong wind conditions? I remember the AI had an easier time taking off without bombs. Not very practical when you must attack armored columns though. No bombs, maybe strong wing? Playing on expert so I don't know for sure.
I./JG52_Woutwocampe Posted April 16, 2021 Posted April 16, 2021 Im gonna request a transfer soon in my BoBP career and join a fw190A8 squadron. I reckon the AI might struggle with the A too since the tail wheel functions the same damn annoying way. We'll see how that goes
Hartigan Posted April 17, 2021 Posted April 17, 2021 I’m not home so I can’t try but what happens if you choose a different FW 190 version and start a new career mission on the runway? Does the tail wheel lock immediately? Locking the tail wheel message means that the wheel is not yet straight and if this is the case with the D9 version it may be the reason why the AI spins. The AI may not be able to lock it if the mission starts on the runway
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