DD_Friar Posted March 26, 2021 Posted March 26, 2021 (edited) Salute I have played on the Finish servers and also Advance and Secure and seen this feature. As a mission builder I would like to be able to place an icon on the map showing a spawn point but that it is currently not available. How do you get to display the spawn point but with a "Not Available" type logo? I know how to not have the spawn point show at all and then when a player enters a check zone it gets enabled and appears, but how do I show its location BEFORE it gets enabled? Many thanks in advance DD_Friar Edited March 26, 2021 by DD_Friar
Leon_Portier Posted March 26, 2021 Posted March 26, 2021 (edited) Dunno about the logo, never saw it. But you could have 2 spawn points on the same location. One is the actual true spawnpoint, the other the fake unavailable spawnpoint. One of them is always active, the other hidden using trigger actvate and deactivate. The logic to toggle them would be as same as the Icon toggle I made, its attached. You just have to replace the Icons with the true and unavailable spawn point and make one spawn unavailable at the start. Icon_toggle.zip Edited March 26, 2021 by [N.O.G.F]Leon_Portier
LLv34_Temuri Posted March 26, 2021 Posted March 26, 2021 2 minutes ago, [N.O.G.F]Leon_Portier said: But you could have 2 spawn points on the same location. Don't do this. A spawnpoint has indexes for planes. If you place a planes with an index other than 0 on the field, those planes won't be available from mission start. Then, when you wan't to enable/open the airfield, you can change the index to the needed one with the Behavior MCU. Check how it's done in our server's temporary airfields. 1
Leon_Portier Posted March 26, 2021 Posted March 26, 2021 (edited) Oh wow, thats really convenient! Does it work with float param? And why wouldn't my solution work? It shoud... Edited March 26, 2021 by [N.O.G.F]Leon_Portier
JimTM Posted March 26, 2021 Posted March 26, 2021 Another method is documented in "Manage Airfield Availability" on pg. 131 of the editor manual, but I have not tested it in quite awhile. 1
DD_Friar Posted March 26, 2021 Author Posted March 26, 2021 (edited) @JimTM - Spot on as always Sir - I have used the Behaviour MCU and it has done exactly as I wanted. Many thanks. Goes back to the old adage - "Read The F*!@~ Manual" Edited March 26, 2021 by DD_Friar 1
LLv34_Temuri Posted March 27, 2021 Posted March 27, 2021 20 hours ago, JimTM said: Another method is documented in "Manage Airfield Availability" on pg. 131 of the editor manual, but I have not tested it in quite awhile. Yes, this example deals with the country of the airfield too.
JV44HeinzBar Posted August 10, 2021 Posted August 10, 2021 (edited) S!, Is there a way for spawn points, in multiplayer, not to display nearby enemy? Can this be done for TC or is it hard coded into all IL2 modules? If it is hard coded, is there a way to limit the range of this display, eg. 1km vs 10km? HB Edited August 10, 2021 by JV44HeinzBar
Sketch Posted August 10, 2021 Posted August 10, 2021 5 hours ago, JV44HeinzBar said: S!, Is there a way for spawn points, in multiplayer, not to display nearby enemy? Can this be done for TC or is it hard coded into all IL2 modules? If it is hard coded, is there a way to limit the range of this display, eg. 1km vs 10km? HB It's hard coded and can't be modified by the mission designer. It has been requested many times!! (Please devs, I beg of you... Give me an SDS line to set airfield respawners to false.) See some examples here:
JV44HeinzBar Posted August 10, 2021 Posted August 10, 2021 Wow!!! This has been going on for sometime now. I would have thought they'd develop this option by now. HB
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