LF_Sire Posted March 24, 2021 Posted March 24, 2021 (edited) Hello there, I'm trying to edit some Wilde Sau missions but city fires are too much smoke and too few light: I have try with dummy_large_light mod but difference is negligible. Nothing to be with this: Any idea? If at least I could get rid of that smoke cap over the city... Thx Edited March 24, 2021 by LF_Sire
IckyATLAS Posted March 28, 2021 Posted March 28, 2021 In the older version of the game it was possible to have the City_Fire effect without smoke. You could stop the effect but only the smoke would have gone away and it would let just the fire. This created excellent fire effects during the night by cumulating a few of them together. But now that the effect has been improved you cannot kill the smoke and leave the fire, so we do not have an effect that would be fire alone with no smoke. But one should admit that fire with no smoke is not realistic either. The german cities when bombed heavily did spew a lot of smoke too. 1 1
jollyjack Posted April 2, 2021 Posted April 2, 2021 On 3/24/2021 at 10:45 AM, LF_Sire said: Hello there, I'm trying to edit some Wilde Sau missions but city fires are too much smoke and too few light: I have try with dummy_large_light mod but difference is negligible. Nothing to be with this: Any idea? If at least I could get rid of that smoke cap over the city... Thx Tried increasing wind on lower levels like upto 100 meters?
LF_Sire Posted April 3, 2021 Author Posted April 3, 2021 @jollyjack Following my smoke-and-wind research, smokes on big fires are a "movie" not drived by wind, but juts for icon orientation. So wind doesn't change appearence on that kind of fires. Anyway, I have found usefull to reduce fire densisy so allowing fires to show in between smokes. Less CPU, nicer look. Great. I have tried too, adding lights over the somke clouds with this mod: But doesn't work. This lights are good enough for land lighting but are not strong enough to iluminate a big 3D space. I'm finishing details for a simple but effective Wilde Sau (dogfihgt mode) mission. Beta testing is OK. I will share it soon. 1
jollyjack Posted April 3, 2021 Posted April 3, 2021 The IL2 country side must be pictured as ready for 'life on Mars" then. Now time for a collector UFO for the game, on a Battle of Mars map? FOO business WW2 With that weird wind behavior i wonder what the Aerostat balloons and eventual Zeppelins would do. Train smoke reacts on wind speed and direction
LF_Sire Posted April 3, 2021 Author Posted April 3, 2021 (edited) I'm sure it is a CPU saver feature just for big smokes. As they are... really big, visible and very numerous on battle lands. Probably all the rest is ok. Edited April 3, 2021 by LF_Sire
Beebop Posted June 16, 2021 Posted June 16, 2021 On 4/3/2021 at 3:47 AM, jollyjack said: Now time for a collector UFO for the game, on a Battle of Mars map? ? I'd buy it! "GAK! GAK!" 1
jollyjack Posted June 16, 2021 Posted June 16, 2021 On 3/28/2021 at 6:56 PM, IckyATLAS said: In the older version of the game it was possible to have the City_Fire effect without smoke. You could stop the effect but only the smoke would have gone away and it would let just the fire. This created excellent fire effects during the night by accumulating a few of them together. But now that the effect has been improved you cannot kill the smoke and leave the fire, so we do not have an effect that would be fire alone with no smoke. But one should admit that fire with no smoke is not realistic either. The german cities when bombed heavily did spew a lot of smoke too. The drawback is also that Off Winters could never no' mo' create a Battle of Iceland or - Hawaii as follow up on his wonderful Africa Mod ..
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