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Anyone's airfield is devoid of AAs?


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Posted

Thank you again for this fantastic software!

I had 11.10 installed about a month ago and the airfields had no AAs. I know Pat had it fixed back in 11.10.1. I just installed 11.11.1 and started a new German battle of Moscow campaign and the airfield still had no AAs even I had it set to high in config. When I install 11.11.1 I just moved my User folder, delete everything, unzip 11.11.1 back at the root directory, moved back my User folder. Didn't change anything else. Am I missing something?

Chief_Mouser
Posted

No. We've had no enemy AAA at their airfields (in co-ops) for a long time now. I thought that Pat had fixed it but it's not working.

WheelwrightPL
Posted

If you want ground fire you need to play a standard Career mode (the one that comes with the game) with "Ground Density" set to "Medium" or higher.

And this will result in ground fire from some, but not all airfields.

Posted
5 hours ago, WheelwrightPL said:

If you want ground fire you need to play a standard Career mode (the one that comes with the game) with "Ground Density" set to "Medium" or higher.

And this will result in ground fire from some, but not all airfields.

Ya, I know I can do that. But I just enjoy PWCG so much better ?

PatrickAWlson
Posted (edited)

Verify that Simple Config -> Structure Density is set to medium.

 

Structure density determines which structures, airfields included, are added to the mission.  Only airfields added to the mission get stuff

 

Structure density of low only decorates airfields in the mission box

Structure density of medium expands the box to include all of the player airfields (coop could have more than 1) 

Structure density of high puts stuff all over the map.  Not recommended, but if you never want to see an empty space it's there.

 

I made a mistake.  I should have defaulted structure density to medium but it seems to be low (it was set to low on my setup as well).  I should also always include the player's airfield even on structure density low.  At any rate I recreated the problem with structure density low and verified that it works with structure density medium.

 

Let me know how this solution works for you.

 

Also remember that AA batteries spawn when an enemy is near.  To verify the AA batteries are there you will have to either drag an enemy back to your field or open the mission in the ME.

Edited by PatrickAWlson
Posted (edited)
5 hours ago, PatrickAWlson said:

Verify that Simple Config -> Structure Density is set to medium.

 

Structure density determines which structures, airfields included, are added to the mission.  Only airfields added to the mission get stuff

 

Structure density of low only decorates airfields in the mission box

Structure density of medium expands the box to include all of the player airfields (coop could have more than 1) 

Structure density of high puts stuff all over the map.  Not recommended, but if you never want to see an empty space it's there.

 

I made a mistake.  I should have defaulted structure density to medium but it seems to be low (it was set to low on my setup as well).  I should also always include the player's airfield even on structure density low.  At any rate I recreated the problem with structure density low and verified that it works with structure density medium.

 

Let me know how this solution works for you.

 

Also remember that AA batteries spawn when an enemy is near.  To verify the AA batteries are there you will have to either drag an enemy back to your field or open the mission in the ME.

Hi Pat,

 

I tried setting the structure density to high and tried both AA med & high setting to no avail.

 

This mission has AA @ Med & Structure @ High. The 4 ground units in town are 2 MGs and I think 2 AAs. The markers at the airfield is the runway marker and the tower. Absolutely no AA around the airfield.

No AA 3.jpg

No AA 4.jpg

PWCG no AA (Med).zip

 

This mission I set both AA and Structure @ high. And the result is even worse. No ground units insight at all.

No AA 6.jpg

PWCG no AA (high).zip

 

Tried it on a newly created German campaign. AA @ high and Structure @ med. Again, no AA in sight

No AA Ger 1.jpg

No AA Ger 2.jpg

PWCG no AA new German.zip

The rest of my settings were unchanged between missions

 

Air - Med

Ground - Med

CPU allowance - High

Edited by vincentmoy
PatrickAWlson
Posted

@vincentmoy Can you press "Report Error" and post the zip?  I am hoping that I can reproduce the error with your campaign.  

Posted
2 hours ago, PatrickAWlson said:

@vincentmoy Can you press "Report Error" and post the zip?  I am hoping that I can reproduce the error with your campaign.  

Here you go Pat. Hopes it helps

VVS Stas 11.11.1.zip

  • Thanks 1
Posted
10 hours ago, PatrickAWlson said:

@vincentmoy Can you press "Report Error" and post the zip?  I am hoping that I can reproduce the error with your campaign.  

@PatrickAWlson I don't know if this one will be more helpful or not. I created a new German campaign and generated a mission using 11.9.1 (mission on 1941-10-01) and there were a few AA I could see. I then copied the User folder to 11.11.1 and then generated a scramble mission using 11.11.1 (mission on 1941-10-03) and there were not a single ground unit at all in sight. There were at least a flight of Pe-2s and a flight of IL2s around the airfield I took off from.

 

Hope it wasn't too redundant. Thank you again.

PWCG 11.9.1.zip PWCG 11.11.1.zip

PatrickAWlson
Posted

@vincentmoy Thanks for posting the campaigns.  They helped in recreating the issue. Working on a fix now.  

  • Thanks 2
  • Upvote 1
Posted
6 hours ago, PatrickAWlson said:

@vincentmoy Thanks for posting the campaigns.  They helped in recreating the issue. Working on a fix now.  

Thanks Pat! Really enjoying the current state of PWCG. Still the only way I play. 

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