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PatrickAWlson
Posted

I got a complaint that the game doesn't know what the city fire city fire graphic is and pops up an error during the mission saying as much.  I went into the ME and it looks like the effects have significantly changed.  Anybody know when this happened?

 

it also looks like the fire loop is a self contained entity now.  Convenient.

 

What bugs me is that the error was just reported.  I have not seen an update recently nor have I seen the reported error in my missions.  Very confused.

Jaegermeister
Posted (edited)
5 hours ago, PatrickAWlson said:

Anybody know when this happened?

it also looks like the fire loop is a self contained entity now.  Convenient.

 

You just answered your own question. They made the CityFire, CityFire_small and Landfire (from memory, not sure) effects sustained so they don't expire every 15 or 16 seconds (also from memory). They discovered that it was a memory drain and now it just takes activating them and leaving it alone. It was explained in one of the last dev diaries or maybe in the 4.505 release notes.

 

 

 

Edited by Jaegermeister
PatrickAWlson
Posted
2 hours ago, Jaegermeister said:

 

You just answered your own question. They made the CityFire, CityFire_small and Landfire (from memory, not sure) effects sustained so they don't expire every 15 or 16 seconds (also from memory). They discovered that it was a memory drain and now it just takes activating them and leaving it alone. It was explained in one of the last dev diaries or maybe in the 4.505 release notes.

 

 

 

 

Thanks.  Missed that

Jaegermeister
Posted (edited)
4 minutes ago, PatrickAWlson said:

 

Thanks.  Missed that

 

I looked back to try and find the statement, and oddly enough I can't find it. I read back through the last 4 or 5 Dev Diaries and release notes and it isn't in there. Maybe it was mentioned in some other random post, I really can't remember. When I saw it mentioned, I tried it, it worked, and I never thought much more about it. The old effects should still be the same though so I'm not sure what is causing your error message.

Edited by Jaegermeister
Posted
37 minutes ago, Jaegermeister said:

 

I looked back to try and find the statement, and oddly enough I can't find it. I read back through the last 4 or 5 Dev Diaries and release notes and it isn't in there. Maybe it was mentioned in some other random post, I really can't remember. When I saw it mentioned, I tried it, it worked, and I never thought much more about it. The old effects should still be the same though so I'm not sure what is causing your error message.

 

I believe item 62 in this game update may be the relevant entry, but that's only because they used the phrase "greatly simplifying their use by mission designers".

PatrickAWlson
Posted

Instructions on usage?

 

I have four MCUs involved for activation

Mission begin

TL to Timer

TL to Activate

OL to effect

 

No smoke or fire.

 

Tiny mission attached

Fire.zip

Posted
1 hour ago, PatrickAWlson said:

Instructions on usage?

 

I have four MCUs involved for activation

Mission begin

TL to Timer

TL to Activate

OL to effect

 

No smoke or fire.

 

Tiny mission attached

Fire.zip 4.83 kB · 1 download

 

You need the effect command to start the smoke and fire effects. In the editor manual, see Make a Chimney Smoke on pg. 52 and Make Areas Smoke Due to Damage on pg. 130. Re. the second reference, presumably, you do not need the effect sustainer anymore (the outputs of the effect sustainer included effect commands).

Posted (edited)

This still  works too a continuous smoke or fire. Like Jim said, you don't need the sustainer any more.

 

image.png.99f3de1dd480590fa2b6bc5d082ca49c.png

Edited by JG7_X-Man
  • Thanks 1
Posted

I tried it, looks great works fine, but now how to keep it running for a period, and then gradually die out with more smoke instead of fire.

PD devs, we need maybe a fire truck, a nice addon for airfields?

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