15[Span.]/JG51Costa Posted June 14, 2013 Posted June 14, 2013 Great Update. Tx Devs. And perhaps we even will see perfect railway objects Thats a very good disguised update Nice to hear about it.
Feathered_IV Posted June 14, 2013 Posted June 14, 2013 Unfortunately Ju-88 will not be included in the game. We really sorry about that. Hopefully the Ju-52 will be in? Can't imagine Stalingrad without it.
DD_bongodriver Posted June 15, 2013 Posted June 15, 2013 (edited) ...And I find it hard to hear much over the sound of your whining, but anyway.... You must have me confused with someone who gives a crap what you think........ I suggest you take it to PM's if you want to have a personal dig, that way nobody will have to hear you whine about it...........including me. Edited June 15, 2013 by bongodriver
Peshka Posted June 15, 2013 Posted June 15, 2013 I think the video is 109 and not Cessna lol! I like the game play update. It all sounds and looks very nice. Thank you
DD_fruitbat Posted June 15, 2013 Posted June 15, 2013 Hopefully the Ju-52 will be in? Can't imagine Stalingrad without it. +1 Be a very weird stalingrad without it. 1
Avimimusold Posted June 15, 2013 Posted June 15, 2013 RoF SINGLE PLAYER OFFLINE - Single player missions; - Static single player career (more single missions make a campaign); RoF SINGLE PLAYER ONLINE - Dynamic single player ongoing career where all players stats are recorded in the master server. Don't worry, go straight to this way because is the only way to procede for a business company today. Money are like blood and you can't lose it....or you will die. It's very simple and nobody could have never complain about this. You preserve your life, and this is also in our interest for the future. RoF SINGLE PLAYER OFFLINE - Single player quick missions - Single player single missions - 3rd party dynamic campaign RoF SINGLE PLAYER ONLINE - Dynamic single player ongoing career where all players stats are recorded in the master server. - Linnear/static single player campaign (progress is tracked by server) - Multiplayer dogfight servers Guys, If you are accustomed to how ROF works with online and offline gameplay then you already have a good idea of how it will work. It will be similar, but not exactly the same. There is also of course the possibility of 3rd Party tools that can give you an offline Campaign experience that you may want. Mission structure for custom missions isn't really going to change much, so folks like Pat Wilson and Andreas Osswald can probably port over their work to Stalingrad fairly easily. I don't want to speak for them right now, but my discussions with them have always been positive about supporting BOS. I foresee plenty of online and offline options for users as time goes on. As many of you know, I wholeheartedly support efforts by talented 3rd Parties to make cool and interesting tools and apps for our products and support those efforts wherever possible. And please remember, we only have 14 months to produce this, even with our head-start due to having our engine, we still had to make substantial changes and additions to support WWII combat. We've always said that we can't add everything the community wants and the kitchen sink in that time. Jason Thanks for the clarification Jason. With all of the steam exclusive, electronic-arts, online-to-play and free-to-play multiplayer titles it is easy for people to panic. Especially when the work you guys are doing is so beautiful.
71st_AH_Hooves Posted June 15, 2013 Posted June 15, 2013 Man I am REALLY impressed I turned up the sound on my sound system in the living room and listened to that flyby, it was AWESOME, I love the throaty growl after it passes over. Id love so Coop scenarios out of the box, but then again, an organized MP session with a mission similar to whats on the RoF new wings server, or even something in the way of what some have created in CloD kinda count as Coop's. You're are just facing actual players instead of AI when the combat starts. Keep up the great work, I cant wait for next weeks DD!!!
EAF_Paf Posted June 15, 2013 Posted June 15, 2013 (edited) Those sound good! To me the BOS Alpha sound has much more facets. I especially like the change of sound when the plane is flying away from the camera. Edited June 15, 2013 by paf
Blooddawn1942 Posted June 15, 2013 Posted June 15, 2013 Awesome presentation of what is an Doppler Effect. Can?
Uufflakke Posted June 15, 2013 Posted June 15, 2013 And perhaps we even will see perfect railway objects Which means you are working at the moment as a 3rd party modeller for BoS? Like you did for IL-2 and COD? Or is it a subtle way to let the dev team know you apply for that job?
Caudron431 Posted June 15, 2013 Posted June 15, 2013 Hopefully the Ju-52 will be in? Can't imagine Stalingrad without it. We definitely need the Ju-52. Adding a logistical dimension (real logistical missions for cargo pilots) is really important for the simulation of this battle and of course for future ones. What is more i imagine it would probably attract a lot of "civilian sim" pilots to the game. To sum up, my 2 cents is that we need Ju-52 but we also need proper fonctionalities for all cargo planes (loadout, points for pilots, etc.) to make it interesting to fly those. Something like this would be so great! Isn't it fabulous, RegRag? oh yes it is 1
StG2_Manfred Posted June 15, 2013 Posted June 15, 2013 It's quite useless to debate pro or contra multiplayer mode at this stage. They seem to have a strict development plan and they follow it - wich is very good and in some point the main difference to olden days with MG. Lean back and wait what they'll offer. Well, probably you're right, Landsmann. But we are speaking about single player offline/online as well, and your arguments apply to it in the same way They introduce the single player game modes and I'm just asking about multiplayer...
DD_fruitbat Posted June 15, 2013 Posted June 15, 2013 Id love so Coop scenarios out of the box, but then again, an organized MP session with a mission similar to whats on the RoF new wings server, or even something in the way of what some have created in CloD kinda count as Coop's. You're are just facing actual players instead of AI when the combat starts. So not a co-op then at all. A well organised dogfight instead.
Freycinet Posted June 15, 2013 Posted June 15, 2013 I hope the Ju-52 will be in, but it certainly won't be a flyable.
DD_Arthur Posted June 15, 2013 Posted June 15, 2013 So not a co-op then at all. A well organised dogfight instead. And this is the worry. I have no doubts as to the overall quality of this sim upon release. We know how good the sounds will be. The 3D modelling of 'planes and 'pits will be first class as will FM's, engine management, DM, etc. These are the nuts and bolts of a sim that the 777 team and the Digital Nature engine excel at. However, CoD has no practical, workable co op mode and although RoF has a quite straight forward one it lacks a few important elements which limits it's use. Lack of a lobby system the most obvious. Could we please try and rectify this now so upon release we'll have all the bases covered; Dogfight, Co-op, single player online? A lot of people I know would be very happy. Of course, if the user base are to make the most of this sim then the insanely complex RoF based FMB is going to need a complete reworking. 2
DD_fruitbat Posted June 15, 2013 Posted June 15, 2013 And this is the worry. I have no doubts as to the overall quality of this sim upon release. We know how good the sounds will be. The 3D modelling of 'planes and 'pits will be first class as will FM's, engine management, DM, etc. These are the nuts and bolts of a sim that the 777 team and the Digital Nature engine excel at. However, CoD has no practical, workable co op mode and although RoF has a quite straight forward one it lacks a few important elements which limits it's use. Lack of a lobby system the most obvious. Could we please try and rectify this now so upon release we'll have all the bases covered; Dogfight, Co-op, single player online? A lot of people I know would be very happy. Of course, if the user base are to make the most of this sim then the insanely complex RoF based FMB is going to need a complete reworking. Agree 100000000000000000000000000000000000000000000000000000000000000%
=BKHZ=Furbs Posted June 15, 2013 Posted June 15, 2013 Agreed, the missing il2 style co-op was a major mistake for CLOD, i really hope BOS doesn't make the same mistake.
71st_AH_Hooves Posted June 15, 2013 Posted June 15, 2013 (edited) So not a co-op then at all. A well organised dogfight instead. Yeah I guess, I still think of them as coops as I'm literally doing the same exact thing. This really only applies in a flight sim though and not your traditional shooter or mil sim like arma3 I hope the Ju-52 will be in, but it certainly won't be a flyable.I would agree a non fly able ju52 would be a solution. But I promise there is someone out there that wants to run the gauntlet in an unarmed transport. I believe a few we're fitted with a top turret to help them survive. I hope 1cgs gets it in, I know a lot of important people want it included at release. Edited June 15, 2013 by Hooves
=69.GIAP=TARAS Posted June 15, 2013 Posted June 15, 2013 Just one question: What took you guys so long to get into WW2!? Everything shown so far was almost perfect. The sound and lod in this update is the best I ever heard and seen in any sim. Usually i find something to nitpick but not here. BoS will be the first thing in my life that I will preorder. GREAT work team! 1
csThor Posted June 15, 2013 Posted June 15, 2013 Unfortunately Ju-88 will not be included in the game. We really sorry about that. Ouch! That pretty much eliminates any meaningful bomber ops by the Luftwaffe because the He-111 were assigned cargo transport duties in the timeframe BoS plays in. 1
Foobar Posted June 15, 2013 Posted June 15, 2013 Which means you are working at the moment as a 3rd party modeller for BoS? Like you did for IL-2 and COD? Or is it a subtle way to let the dev team know you apply for that job? Well my historic accurate set of objects just waiting to be overtaken. Well, probably you're right, Landsmann. But we are speaking about single player offline/online as well, and your arguments apply to it in the same way They introduce the single player game modes and I'm just asking about multiplayer... Even for me only online/mp mode is of interest.
Foobar Posted June 15, 2013 Posted June 15, 2013 (edited) I would agree a non fly able ju52 would be a solution. But I promise there is someone out there that wants to run the gauntlet in an unarmed transport. I certainly would. As I've mentioned before in suggestions thread I really would like to see a kind of air field management system in wich the transport planes would have to re-supply the fields. Only well supplied fields would have enough capacity to host planes, rearm and refuel them. Air bases without beeing supplied either by air, land or even sea/rivers will dry out and will be overtaken by enemy after a certain time. That's what I am waiting for. Not only furball in the skies but real tactics on a 24/7 server. Edited June 15, 2013 by Foobar
Dutch Posted June 15, 2013 Posted June 15, 2013 It's my opinion, and I'm not looking to start a fight here, that a good number of you chaps are looking at this as simply the next combat flight sim to come on the market. I think maybe we have to look at the bigger picture. The principally Russian developers, publishers and funders have been given the job of commemorating the Battle of Stalingrad in a Combat Flight Simulator, and if Russian youth has as much knowledge of the Battle of Stalingrad as English youth has of the Battle of Britain, or the Second World War come to that, they'll do it in such a way that may not appeal so much to us hardened flight simmers as to the general populace as a whole. Their short development time and tight deadlines will mean that a lot of what people might expect in a Combat Flight Sim may be left out initially, such as co-ops and Ju-88s. I know that one of my enduring criticisms (and disappointments) with Cliffs of Dover was the amount of attention paid to flyable Luftwaffe and Regia Aeronautica aircraft, against three flyable RAF combat 'planes. I even suggested at one point that they should've named Cliffs of Dover 'Kanalkampf'. Somehow I don't imagine the developers will make the same mistake this time, as the Battle took place on 'home ground' as it were. Not that it'll affect me, as I'll be happy as a pig in muck in my Sturmovik/LaGG/I-16.
79_vRAF_Friendly_flyer Posted June 15, 2013 Posted June 15, 2013 Ouch! That pretty much eliminates any meaningful bomber ops by the Luftwaffe because the He-111 were assigned cargo transport duties in the timeframe BoS plays in. From some interviews with German WWII airmen, the old He 111 actually did both, and even alternated between doing resupply (particularly drops) and bombing missions. I don't think we'll lack any historical references for making both bombing and resupply missions. Having a Ju88 would be nice though, but I'll settle for similar missions in a Pe-2...
JtD Posted June 15, 2013 Posted June 15, 2013 Weren't I & III/KG 51 the only Ju 88 units to operate around Stalingrad November 42 - January 43?
StG2_Manfred Posted June 15, 2013 Posted June 15, 2013 I don't want to argue It's my opinion, and I'm not looking to start a fight here, that a good number of you chaps are looking at this as simply the next combat flight sim to come on the market. I think maybe we have to look at the bigger picture. I don't want to start a fight as well And what you wrote makes sense to me and I'm also looking forward for the single player, but I'm curious about the multiplayer. At the moment there is only the old IL-2 with it's battered graphics (but phantastic possibilities) and CloD with it's own problems, which are able to host big squadrons (and it's necessary opponents). So I'm just hoping BoS can step into this footprints, at least at a long term...
JG13_opcode Posted June 15, 2013 Posted June 15, 2013 (edited) Weren't I & III/KG 51 the only Ju 88 units to operate around Stalingrad November 42 - January 43? Well, Stab./KG 1 were flying Ju 88's out of Morozovsk during the winter of 1942/43. I don't know how many aircraft that would be, but for the fighter geschwadern it would only be a single schwarm of 4 aircraft. Edited June 15, 2013 by JG13Doggles
707shap_Srbin Posted June 15, 2013 Posted June 15, 2013 Ouch! That pretty much eliminates any meaningful bomber ops by the Luftwaffe because the He-111 were assigned cargo transport duties in the timeframe BoS plays in. During Wintergewitter, He111 flew mainly ground support at Kotelnikovo area, supporting Goth's tanks drive to Stalingrad.
Rjel Posted June 15, 2013 Posted June 15, 2013 I hope 1cgs gets it in, I know a lot of important people want it included at release. Who would those "important people" be exactly? Beyond the development team I can't imagine too many would be considered important to this process by anyone but themselves.
Freycinet Posted June 15, 2013 Posted June 15, 2013 RoF came out with four flyable fighters and has been expanded immensely since then. BoS will come out with more planes, but with such short development time (dictated by economics) we will definitely not have a full complement of flyables for Stalingrad. We'll get a good selection for some types of missions, but not the total package. I think all should settle for that and look forward to the expansions we'll get over time, if the sim turns out to be a success and economically viable. And as for airfield supplies management: forget about it. This is a combat flight sim, not a strategic/tactical war sim. You don't have anything like that in RoF and you won't have it in BoS. Thanks god! I want to be flying planes, not shuffling cargo crates...
Bearcat Posted June 15, 2013 Posted June 15, 2013 ...And I find it hard to hear much over the sound of your whining, but anyway.... - I've been up and close with several 109's at airshows (working as press photographer with access behind the boundaries). Seen several fly-bys at only some tens of meters distance. To my ears what we hear in this video comes pretty close indeed. I love the sound of the supercharger and the close pass is nice and visceral as I remember it. Nothing beats WWII V-12 engines (inverted or not). I hope people are not criticising the sound after listening to it through average PC speakers. - I'm listening with Sennheiser headphones, and - even though youtubeification kills most sound - it still sounds sweet indeed. Certainly not like a Cessna pass (maybe somebody was listening via smartphone speakers?) Here's a picture I took at La Fert???
JtD Posted June 15, 2013 Posted June 15, 2013 Well, Stab./KG 1 were flying Ju 88's out of Morozovsk during the winter of 1942/43. I don't know how many aircraft that would be, but for the fighter geschwadern it would only be a single schwarm of 4 aircraft.KG 1 were relocated pretty much with the start of the Soviet counter offensive in November - but speaking of Stab., Stab. KG 51 was present at Stalingrad, not just I and III. Adds one more Ju 88, for a total of 64 unless I'm missing something. Stab size usually was more than one, up to four also in KG.
Foobar Posted June 15, 2013 Posted June 15, 2013 And as for airfield supplies management: forget about it. This is a combat flight sim, not a strategic/tactical war sim. You don't have anything like that in RoF and you won't have it in BoS. Thanks god! I want to be flying planes, not shuffling cargo crates... I didn't say that I expect that in RoF or BoS. But it really would be some new feature.
JG13_opcode Posted June 15, 2013 Posted June 15, 2013 KG 1 were relocated pretty much with the start of the Soviet counter offensive in November - but speaking of Stab., Stab. KG 51 was present at Stalingrad, not just I and III. Adds one more Ju 88, for a total of 64 unless I'm missing something. Stab size usually was more than one, up to four also in KG. Yep that sounds right. They were active in-theatre until the winter counteroffensive. II. and III. Gruppe of KG 3 were operating Ju 88A's about 400 km away, in Rostov-on-Don until December and near Luhansk until January of 1943. That probably counts. http://ww2.dk/air/kampf/kg3.htm
J4SCrisZeri Posted June 15, 2013 Posted June 15, 2013 I personally think it makes more sense if they drip-feed us at least till the end of 2013. Showing too much more than half a year before release won't make much sense. The novelty will wear off and be replaced with crazy conspiracy theorists yammering on about colour palettes and the shape of fields and hedges ad nauseam. Then let's have a build-up a few months before release... your' right, but I am a screenshots&rumors addict, just can't resist...
philiped Posted June 15, 2013 Posted June 15, 2013 I personally think it makes more sense if they drip-feed us at least till the end of 2013. Showing too much more than half a year before release won't make much sense. The novelty will wear off and be replaced with crazy conspiracy theorists yammering on about colour palettes and the shape of fields and hedges ad nauseam. Then let's have a build-up a few months before release... I respect your opinion, but detest your conceited sense of self- authority. You sound like the child in class who would remind the teacher to set them homework. Whilst drip-feeding has merits, the points your bring up are easily refutable. Discussions about field-colours, hedge rows etc are clearly constructive. In the same way errors were highlighted in the 109 cockpit, similar errors can be highlighted in other areas of the sim. The dev team are not stupid, and your post hints at a perception that they are not aware of how to deal with the community. This team has a lot of community experience, and they know that anything they post will get scrutinised and potentially criticised. When such criticism is constructive it will help the game expand and develop for the better. The sim's novelty will most certainly not wear off. In such a niche market, the audience of sim-enthusiasts will relatively remain fixed. Dev updates bring more members in and actually expand the target market. 1
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