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Developer Diary, Part XX


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Posted

I personally don't like this whole offline online concept.

When you need to be online to get much more out of the game it feels more like leasing the game than actually buying it.

 

In this update it still stays mysterious to me even after reading and rereading it but I put my hope on this line: "You'll find continuation of the story about the gameplay in the next diaries."

So I will see...

Posted

What I don't get ist: why do we need an internet connection to genrate missions specifically for users? This can be done offline as well. (Or did I miss something?)

To keep them absolutely original for each player, to trace stats and so on - that's why it's singleplayer ONLINE gaming.

I feel almost like with Microsoft, which tells us that we need to stay always connected with the Xbox One because they do "amazing cloud gaming features" which of course only is DRM in disguise. Maybe I'm just spoiled by this horrible company, but the more vague these features are, the more most companies usualy lie to us.

Nah, as I said, we DO care about players that play offline for some reason. That's why the game still works when you're cut off from internet.

LOFT scheduled the official explanation of this online/offline issue for the next Friday diary post. Stay tuned and please don't invent your own explanations:)

FlatSpinMan
Posted

This online offline singleplayer thing is very new. You mentioned it'll be addressed next Friday but can you give us any pointers about what'll be different between singleplayer offline and online? Will offline be purely quick mission or single mission type play, with no capability to play a campaign? If you can't tell us now, then cool, I'll wait. It just sounds very interesting and potentially very important for many players with poor or limited net access (even though RoF as it currently is uses fairly minimal bandwith).

Posted (edited)

Oh wow! :megaphone: THE SOUND IS AWESOME :megaphone:  !

 

This game is actually growing up as fast as a baby dinosaur in a Spielberg movie... i'm impressed.

 

Anyway, thank you,  1CGS girls and guys, for another excellent video... :salute:

Edited by RegRag1977
150GCT_Veltro
Posted (edited)

This online offline singleplayer thing is very new. You mentioned it'll be addressed next Friday but can you give us any pointers about what'll be different between singleplayer offline and online? Will offline be purely quick mission or single mission type play, with no capability to play a campaign? If you can't tell us now, then cool, I'll wait. It just sounds very interesting and potentially very important for many players with poor or limited net access (even though RoF as it currently is uses fairly minimal bandwith).

 

You can login offline and play single player missions, but if you want play the DYNAMIC SINGLE PLAYER CARIEER you have to login to the master server (online).

 

Steam, login ecc. ecc. are all good things considering the piracy's problem, so please don't complain about this. We have played RoF (and we still play it) in the same way for years without any problems, if not some server crash.....somentimes.

IL2, as Oleg said, has been "slaughterd" by piracy.

Edited by Veltro
Posted

By the way, good job on the wing flash! This is going to be great!

FlatSpinMan
Posted

Isn't it fabulous, RegRag?

 

@Veltro - Don't worry. I can see you are raising issues in a very neutral way. I have RoF too, but I'm not sure - can't you play a campaign offline, too? I have no cost or performance problems with always online as I live in urban Japan so I have never worried about it but  I thought it was possible. I could easily be mistaken - please correct me if  I am.

Posted

You can login offline and play single player missions, but if you want play the DYNAMIC SINGLE PLAYER CARIEER you have to login to the master server (online).

Steam, login ecc. ecc. are all good things considering the piracy's problem, so please don't complain about this. We have played RoF (and we still play it) in the same way for years without any problems, if not some server crash.....somentimes.

IL2, as Oleg said, has been "slaughterd" by piracy.

This absolutely makes sence, thank you for your version, Veltro. It is a carieer but not a linear campaign, that's why it's not storred locally on one's PC. Also I can surely confirm that you're correct about piracy issue. Speaking of online and offline status differences - that will be explained by the devs in the next weekly diary.

150GCT_Veltro
Posted (edited)

Isn't it fabulous, RegRag?

 

@Veltro - Don't worry. I can see you are raising issues in a very neutral way. I have RoF too, but I'm not sure - can't you play a campaign offline, too? I have no cost or performance problems with always online as I live in urban Japan so I have never worried about it but  I thought it was possible. I could easily be mistaken - please correct me if  I am.

RoF SINGLE PLAYER OFFLINE

- Single player missions;

- Static single player career (more single missions make a campaign);

 

RoF SINGLE PLAYER ONLINE

- Dynamic single player ongoing career where all players stats are recorded in the master server.

 

This absolutely makes sence, thank you for your version, Veltro. It is a carieer but not a linear campaign, that's why it's not storred locally on one's PC. Also I can surely confirm that you're correct about piracy issue. Speaking of online and offline status differences - that will be explained by the devs in the next weekly diary.

 

Don't worry, go straight to this way because is the only way to procede for a business company today. Money are like blood and you can't lose it....or you will die. It's very simple and nobody could have never complain about this. You preserve your life, and this is also in our interest for the future.

Edited by Veltro
Jason_Williams
Posted

Guys,

 

If you are accustomed to how ROF works with online and offline gameplay then you already have a good idea of how it will work. It will be similar, but not exactly the same. There is also of course the possibility of 3rd Party tools that can give you an offline Campaign experience that you may want. Mission structure for custom missions isn't really going to change much, so folks like Pat Wilson and Andreas Osswald can probably port over their work to Stalingrad fairly easily. I don't want to speak for them right now, but my discussions with them have always been positive about supporting BOS. I foresee plenty of online and offline options for users as time goes on. As many of you know, I wholeheartedly support efforts by talented 3rd Parties to make cool and interesting tools and apps for our products and support those efforts wherever possible. 

 

And please remember, we only have 14 months to produce this, even with our head-start due to having our engine, we still had to make substantial changes and additions to support WWII combat. We've always said that we can't add everything the community wants and the kitchen sink in that time. 

 

Jason

DD_fruitbat
Posted

Nice update, like the 109 sounds.

Posted

Too late for Ju-88?

I hope not...my favourite bomber of ww2,

JG4_Sputnik
Posted (edited)

To keep them absolutely original for each player, to trace stats and so on - that's why it's singleplayer ONLINE gaming.

Nah, as I said, we DO care about players that play offline for some reason. That's why the game still works when you're cut off from internet.

LOFT scheduled the official explanation of this online/offline issue for the next Friday diary post. Stay tuned and please don't invent your own explanations:)

 

Thanks for your explanation :) (Even though I still don?

Edited by Sputnik
StG2_Manfred
Posted

Could you please tell us about the pure multiplayer! Most important, how many can fly at the same time?

 

Thx!

Posted

Too late for Ju-88?

Unfortunately Ju-88 will not be included in the game. We really sorry about that. 

Posted (edited)

:(

 

Too bad, but understandable. The He 111 was much more numerous there.

Edited by JtD
Posted

Unfortunately Ju-88 will not be included in the game. We really sorry about that. 

But maybe later as an add-on, along with do17z, right? :)

FlatSpinMan
Posted

Almost real time feedback from the Dev team - this is so good.

I'd love to see the Ju88 in the mix, too, but if time is tight, a well done He111 with all that beautiful nose glazing and the Heinkel teardrop wings will do very nicely.

  • Upvote 1
Posted

But maybe later as an add-on, along with do17z, right? :)

Maybe you're right. ;)  

Posted

Ju 88 and Bf 110 will follow later for sure as long as the product will be purchased by many. And perhaps we even will see perfect railway objects ;)

  • Upvote 1
79_vRAF_Friendly_flyer
Posted

I think it sounds pretty darned good myself.. It doesn't sound like the clip you posted exactly .. but it certainly sounds like no Cessna I ever heard.. You couldn't poop this party if you tried real hard.. This was a great update and bear in mind.. this is not the final version. Q1 14 is looking brighter by the month..

 

I'll second that opinion. I haven't seen a "live" 109 in my life, but the engine sound like the engines you can hear at a warbird show, not the sound you'd hear from a civilian plane. I am lucky and live where single engine propeller planes regularly pass over without too much other sound pollution. I can always pick out a machine from the WWII era, even a trainer. In my view, the team has the basic sound down, the rest is probably just a matter of some fine tuning. The sounds are miles ahead of IL2 1946 or BoB.

Posted

Don?

Posted

 

Put headphones on and turn the sound up and it's pretty close to the EADS/Messerschmidt Foundation's G10 that I saw last year.

 

Hood

StG2_Manfred
Posted

Isn't anybody else interested about the pure multiplayer? I'm just wondering cause imo this is one of the main reasons IL-2 could be that succesful. When I think of bomber streams about 20 -30 human players, escorted by 15 109's and Fockes and intercepted from Spitfires at the English coast, each plane flown by a human ,that is what do the immersion for me! So, I would really appreciate comments about multiplayer!

 

Thx!

Posted

Put headphones on and turn the sound up and it's pretty close to the EADS/Messerschmidt Foundation's G10 that I saw last year.

 

Hood

F-4 and G-10 engine sound is very different, realy

=BKHZ=Furbs
Posted

I loved the sound, but as a few people said watching in fullscreen, its the very nice LOD's at long range that impressed me alot.

 

No more problems IDing aircraft at range, plus it looks great.

Posted (edited)

I found it difficult to hear anything here over the sound of gushing

 

...And I find it hard to hear much over the sound of your whining, but anyway.... - I've been up and close with several 109's at airshows (working as press photographer with access behind the boundaries). Seen several fly-bys at only some tens of meters distance. To my ears what we hear in this video comes pretty close indeed. I love the sound of the supercharger and the close pass is nice and visceral as I remember it. Nothing beats WWII V-12 engines (inverted or not).

 

I hope people are not criticising the sound after listening to it through average PC speakers. - I'm listening with Sennheiser headphones, and - even though youtubeification kills most sound - it still sounds sweet indeed. Certainly not like a Cessna pass (maybe somebody was listening via smartphone speakers?)

 

Here's a picture I took at La Fert???

post-298-0-13384600-1371241450_thumb.jpg

Edited by Freycinet
79_vRAF_Friendly_flyer
Posted

Don?

Posted

Hope the in-cockpit sounds will be as good (or better!) because that's what I'll be listening to most of the time anyway!  :P

79_vRAF_Friendly_flyer
Posted

I guess the in-cockpit sound is going to be a source of endless debate, s very, very few of us have any experience of sitting behind a running warbird engine at top RPM.

Posted

Isn't anybody else interested about the pure multiplayer? I'm just wondering cause imo this is one of the main reasons IL-2 could be that succesful. When I think of bomber streams about 20 -30 human players, escorted by 15 109's and Fockes and intercepted from Spitfires at the English coast, each plane flown by a human ,that is what do the immersion for me! So, I would really appreciate comments about multiplayer!

 

Thx!

 

It's quite useless to debate pro or contra multiplayer mode at this stage. They seem to have a strict development plan and they follow it - wich is very good and in some point the main difference to olden days with MG. Lean back and wait what they'll offer.

Posted

I've been up and close with several 109's at airshows (working as press photographer with access behind the boundaries). Seen several fly-bys at only some tens of meters distance. To my ears what we hear in this video comes pretty close indeed. I love the sound of the supercharger and the close pass is nice and visceral as I remember it. Nothing beats WWII V-12 engines (inverted or not).

 

Looking the real 109G2 videos...+1 (minimum)

Posted

F-4 and G-10 engine sound is very different, realy

 

 

It's an F4?  Lovely.

 

I imagine it would be different in some ways - G10 with bigger engine and boost etc.  The video still sounded similar.

 

For me the best Bf109 audio is the Black 6 soundtrack.

 

Hood

Posted

It's an F4?  Lovely.

 

 

yep :music:

J4SCrisZeri
Posted

I've been waiting and reading all the diaries with huge interet. Sturmovik is pure legend to me, amd this new title makes no exception, I can't wait

 

Now that you guys are so close to the first goal, I think it's time for more media: screens, movies, please show us something more to drool on! :o:

 

Question: does BoS have the same cameras system as RoF? or is it more similar to Sturmovik? I love cams, both in-game and during replays

 

thank you

Posted

Thank you for that update! 14.jun is my birthday so it was a good present! :)

  • Upvote 1
Posted

I've been waiting and reading all the diaries with huge interet. Sturmovik is pure legend to me, amd this new title makes no exception, I can't wait

 

Now that you guys are so close to the first goal, I think it's time for more media: screens, movies, please show us something more to drool on! :o:

 

 

I personally think it makes more sense if they drip-feed us at least till the end of 2013. Showing too much more than half a year before release won't make much sense. The novelty will wear off and be replaced with crazy conspiracy theorists yammering on about colour palettes and the shape of fields and hedges ad nauseam. Then let's have a build-up a few months before release...

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