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Developer Diary 271 - Discussion


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Posted
6 minutes ago, NIK14 said:

I'll probably get roasted here...but I am not really getting why vehicles get this amount of detail as it is an air combat simulation first and foremost...I would've put focus on other urgent matters of the game.

Just my two cents.

 

I'm glad the devs don't share your opinion.

  • Like 1
  • Upvote 7
Posted

Gooking  lood, gotta luv dem new vehicles. Vunce again, vell done mein vunderbar devs.

ShamrockOneFive
Posted (edited)
44 minutes ago, NIK14 said:

I'll probably get roasted here...but I am not really getting why vehicles get this amount of detail as it is an air combat simulation first and foremost...I would've put focus on other urgent matters of the game.

Just my two cents.

 

Immersion is one. Always pushing the detail levels in all possible areas is usually a good thing in the long run. Potential for a Tank Crew sequel on the western front at some point in the future seems like a good second reason to do it.

Edited by ShamrockOneFive
  • Upvote 2
Posted
1 hour ago, 616Sqn_Johnny-Red said:

Delighted to see the quality of ground assets in the works here. These ground units are really raising the bar, and for tankers and mission makers they are going to add some very welcome colour and detail.

 

That would be sublime. That little scout has fun written all over it.

 

I hope they add an allied armored car too. :coffee:

  • Like 1
Posted
5 hours ago, Denum said:

 

Oh I know. 

 

I just want MOAR!!!

 

...This is us, isn't it? I hadn't realised until now:

 

cardinal-dad-feeds-nestlngs.gif

 

  • Haha 7
Posted
55 minutes ago, Thad said:

 

I hope they add an allied armored car too. :coffee:

 

Yes please...

DvmJmY.jpg

  • Like 1
  • Upvote 1
Posted

I wouldn't mind seeing the Dodge ambulance being driveable at some point. As long as it came with a siren! Of those vehicles pictured, it's the sleekest looking one of the bunch. I'm always struck by the contrast between the slick aerodynamics of WWII era aircraft and the clunky primitive look of ground vehicles.

 

Nice update. As per usual.

  • Like 1
Jason_Williams
Posted
3 hours ago, NIK14 said:

I'll probably get roasted here...but I am not really getting why vehicles get this amount of detail as it is an air combat simulation first and foremost...I would've put focus on other urgent matters of the game.

Just my two cents.

 

Why? They weren't built by us so has zero effect on the planes.

 

Jason

  • Like 4
  • Haha 1
  • Upvote 13
Posted
3 hours ago, 216th_Jordan said:

 

Because of immersion. Think that the whole sim might look like that some time in the future would be a dream. I see a lot of nice videos featuring these vehicles.

 

Additionally I do remember ambulance request support as a possible feature for TC ?

I hope they can get used on the airfields so they feel more alive!

 

Not sure how much affect they have on the multiplayer server though 

 

 

=621=Samikatz
Posted

If you lot aren't seeing the details on the vehicles then your strafing runs are way less exciting than mine

  • Like 1
  • Haha 8
  • Upvote 2
Posted

When I am strafing, it is burnt wreckage by the time I get near ?

 

The immersions great. I love the attention to detail (for all parts of the game!) 

RNAS10_Oliver
Posted (edited)
2 hours ago, BlitzPig_EL said:

 

Yes please...

DvmJmY.jpg

 

There is something cool about armoured cars. I will take the Daimler please. :)

 

image.png.ba68ac734cff37d856c11c8af0685d1d.png

image.png

Edited by Oliver88
  • Like 2
  • Upvote 5
StaB/Tomio_VR***
Posted

Will there be new naval units ?

 

I'm wondering how the D-Day will look like at sea...

  • Thanks 1
  • Upvote 3
II/JG17_HerrMurf
Posted (edited)
48 minutes ago, StaB/Tomio_VR*** said:

Will there be new naval units ?

 

I'm wondering how the D-Day will look like at sea...

 

The map will be post invasion as far as I remember. No new naval units. An armada that big would probably be a slide show anyway.

Edited by II/JG17_HerrMurf
=SqSq=Civilprotection
Posted
28 minutes ago, II/JG17_HerrMurf said:

 

The map will be post invasion as far as I remember. No new naval units. An armada that big would probably be a slide show anyway.

I can't speak to any new navel units, but I did pull this directly from the Normandy product description: "The fifth installment of the next-gen IL-2 Sturmovik product line is dedicated to late war aerial engagements between the U.S. Army Air Force, Royal Air Force and the Luftwaffe in the skies over the Normandy and Calais regions of France before and after the Allied invasion of Jun 6th, 1944."

  • Upvote 1
Posted
14 hours ago, Enigma89 said:

Radar looks good, hope it can be added to multiplayer

It's already in game. I don't talk about the object, but the détection feature which can be add to many object (spotter feature). And yes, it's avaliable in multiplayer. He's the mission builder who use or not that feature.

Posted (edited)
12 hours ago, LukeFF said:

 

Yes, my guess is the Germans will receive, at the least, Freya radar, since it was used all over the place in large numbers as an early-warning radar. Wurzburg, maybe not, since it was a gun-laying radar system.

 

 

There were two major versions of Radars with the code designation "Würzburg" - the smaller one you're talking about (FuSe/FuMg 62) and the much larger "Würzburg Riese" (FuSe/FuMG 65) which was usually used in conjunction with Freya systems as the latter didn't give altitude information but had a superior detection range (even more so with the later "Wassermann" types which were basically 4 / 8 Freya antennas combined).

 

Edit: And I second the suggestion to incorporate later "Dunkelgelb" schemes for ground vehicles that were still used (i.e. SdKfz 251, i.e. SdKfz 10 and pretty much all the unarmored vehicles).

Edited by csThor
  • Thanks 1
Posted
5 hours ago, II/JG17_HerrMurf said:

 

The map will be post invasion as far as I remember. No new naval units. An armada that big would probably be a slide show anyway.

 

Pre and post invasion planned. Ships as well.

 

 

  • Like 1
Posted

Disappointing...I was expecting a fully complete B17E & G! ?

BMA_FlyingShark
Posted
1 hour ago, No1_Charlie said:

I was expecting a fully complete B17E & G

Anything else?

 

Have a nice day?

 

:salute:

Posted
6 hours ago, Habu said:

It's already in game. I don't talk about the object, but the détection feature which can be add to many object (spotter feature). And yes, it's avaliable in multiplayer. He's the mission builder who use or not that feature.

My understanding is that the feature lags servers quite bad so my comment was more hoping for optimization around it. Sorry for not being clear.

Posted (edited)

The-Universal-or-Bren-Gun-Carrier.jpgHow about a flying Bren gun carrier that will satisfy both the pilots & TC crowds?

 

 

 

 

Edited by fergal69
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  • Haha 8
Posted
11 hours ago, StaB/Tomio_VR*** said:

Will there be new naval units ?

 

I'm wondering how the D-Day will look like at sea...

I would guess they gona skip that day for SP missions so why bather making big amounts of ships used for it, probably few new DD, Minelayer or cargo/tanker ship types is enought for before and after actions on channel 43-44 , and no reason for making bigger ships or D-day specific ones. 

Posted
2 minutes ago, CountZero said:

I would guess they gona skip that day for SP missions so why bather making big amounts of ships used for it, probably few new DD, Minelayer or cargo/tanker ship types is enought for before and after actions on channel 43-44 , and no reason for making bigger ships or D-day specific ones. 

 

I doubt they can actually model the day of the landings... at least with the current technology.

 

British Motor Gun Boats were important for air-sea rescue, coastal patrols and for protecting landing craft (e.g. at Dieppe). Having one destroyer for each side would also be attractive (so we don't end up using a Soviet destroyer for our missions). After that, it would be good to have an example of the larger supply ships that were targets for aircraft in the days after the landings... So four ships?

 

Do we need more if we skip D-Day itself (and have missions run only on day 2 and after)? Also, is there a way to justify getting a river boat for the Western Front? We already have river transport ships for Stalingrad... they are excellent targets (smaller ships generally are ...more strafable).

 

Posted

Just for proper scene setting after the landings an LST and a naval gray reskin of the current cargo ships already in the game would suffice.

 

 

Posted (edited)
26 minutes ago, fergal69 said:

How about a flying Bren gun carrier that will satisfy both the pilots & TC crowds?

 

I think they'd probably need infantry assets to make their use as mortar carriers valuable... although I could see them having a role as AI assets laying smoke-screens. Anyway, a Boys anti-tank rifle isn't that great at penetrating armour by this period :)

 

1 minute ago, BlitzPig_EL said:

Just for proper scene setting after the landings an LST and a naval gray reskin of the current cargo ships already in the game would suffice.

 

What about destroyers and motor gun boats? I would think that they'd be important as anti-aircraft platforms defending those ships? Thoughts?

Edited by Avimimus
Posted (edited)

Some armed vessels will be needed, no doubt.  A USN or RN destroyer would be great.  One can only dream about USS Texas providing long range fire support with her 14 inch naval rifles.

 

Big Bada Boom!

 

USS_Texas-11.jpg

 

USS Texas on June 25th. as viewed from USS Arkansas while both were engaged in a gunnery duel with the German "Battery Hamburg" during the attacks on Cherbourg.

Edited by BlitzPig_EL
II/JG17_HerrMurf
Posted
5 hours ago, PA-Sniv said:

 

Pre and post invasion planned. Ships as well.

 

 

 

You are right. I rescind my previous, however, I'd be very cautious about what types and how many ships to expect on a given map. A destroyer would have the same amount of AI scripts as a B-17 and that is what keeps us from having those in the foreseable future.

Posted

Yet we have a Russian DD in the game already, so it is possible to do.

  • Upvote 1
Posted
14 hours ago, Jason_Williams said:

 

Why? They weren't built by us so has zero effect on the planes.

 

Jason

Whatever the impact or not they are very important to me. I hope even that the static vehicles will get an uplift across the board. There were many purely aerial battles, but you never win the war just by air. So the ground support role is a very important element of an air war simulation. All the BOX scenarios we have, have been air and ground battles, always, and there has always been a deadly interaction between the two. This is why the level of quality must be if possible the same across the board. And by the way you can't stay in air for long, you have to land. And then all the details of the ground part of the map with all its objects become paramount. And if the quality of the buildings, vehicles etc. is low then the immersion factor will be very limited.

If we push the initial comment to the maximum, we even do not to much effort on the plane exterior after all. We fly in the cockpit, the most important element  that we see as a pilot. That one only should be perfect. The enemy planes are often specks or a little larger, and seen from a few hundred meters, why then bother with too many graphic details. It is a battle of cockpits and that's all. Everything counts from the water drop on the windshield, to the mud stuck on a truck's wheel ?

  • Upvote 5
Posted

The game is more and more complete and this is a very good thing, thanks! :salute:

  • Upvote 2
Posted
1 hour ago, Enigma89 said:

My understanding is that the feature lags servers quite bad so my comment was more hoping for optimization around it. Sorry for not being clear.

We don't have any lag with that feature on my server, with the multiplayers misions where i use it (spoting plane, and/or radar object). 

 

Posted

In early 2020 ships recieved an more advanced physical model were ships can lay on the beach/shore, this could indicate something like the LST, LCT could likely be planned.

The devs might also create ships that are usefull for future battles, for example the Gleaves class Destroyer was used in the several operations in the mediterranean (Like Husky) and the pacific (Like Okinawa).

Posted
16 hours ago, Jason_Williams said:

 

Why? They weren't built by us so has zero effect on the planes.

 

Jason

 

Fair enough...

May I ask if you can please update us on your plans for the highly questionable performance of the .50 cals? 

  • Haha 2
Posted

Surely, No one complain about the beauty of this game. Those gem's shown add a lot to the rest. Beautiful ambulances , hope I see the red cross before I blast them away

  • Upvote 1
II/JG17_HerrMurf
Posted
4 hours ago, BlitzPig_EL said:

Yet we have a Russian DD in the game already, so it is possible to do.

 

You're missing the point. The D Day armada had 5000 ships of almost every model in theater. You'll be lucky to get twenty DD's or larger on a map in the current iteration of the game engine. Oh My Dog has been able to squeeze eight or so "large" ships on a map with a higher than average amount of ground objects so far. I know they have done a lot of experimenting to get the density of objects high. Going bigger and or trying to have forty ships on a map is, currently, unlikely. I don't see anything approaching a representation of H hour in the near future. It's a tactical simulator and a damn fine one. The scale of D Day pushes the tactical aspect to the limit and approaches strategic in nature.

=621=Samikatz
Posted

Really you only need the ships immediately in the mission AO to be "alive", the rest can be animated blocks with aggressive LODing and it'd look fine enough for our purposes

II/JG17_HerrMurf
Posted

I should probably state that I'm not complaining in any way either. Nor do I think the DEV's won't do amazing work and be able to find ways to bump up the object numbers before Normady releases.

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