6FG_Trondomer Posted January 31, 2021 Posted January 31, 2021 I'll start off by saying I'm new to Tank Crew so I might be missing something here but I'm very confused because there seems to be no way to separate certain inputs for tanks and planes, i.e. a lot of the keybinds for tanks and planes are "linked" together and can't be separated. For example, "Hatch open/close" in the category "Tank controls" is effectively the same keybind as "Canopy open/close" in the "Plane controls" category. When I bind a key in Tank controls for the Hatch it gets bound automaticaly to Plane controls for the Canopy. When I delete the new keybind in Plane controls it also gets deleted in Tank controls. Another example is "Gunsight range adjustment". It's a keybind I usually kept on the keyboard because I only adjust it once before takeoff but with Tank Crew I decided I want my range adjustment on the HOTAS where my RPM controls would be if I were in a plane. So now whenever I hop back in a plane my RPM key also adjusts my range at the same time. These are just the two keybinds I found to be in conflict between Tank Crew and the Great Battles series but I'm sure there's many more because the controls don't appear to be separated for different types of vehicles. Am I missing something here or is there no way to separate the inputs other than having two different keybind files and changing them each time before you load the game? 1 3
LachenKrieg Posted January 31, 2021 Posted January 31, 2021 You can't separate them in the way your inquiry is suggesting/hoping. But you can save different input profiles so that you have different keybindings for tanks and planes. The only problem with this is that if you are playing on-line in a multi-player match and you start out in a plane, but want to later spawn into a tank, you would have to log-out and restart your game to use your tank input settings. Spawning from a plane to a tank in the same game will give you whatever key-bindings you started out with. You might want to have a look here for a better description on how to do it: But I am just curious, why doesn't the Tank Crew badge show up in your signature? I notice that a lot of people who contribute here have Tank Crew, but don't have the badge in their signature. This should be fixed because it makes Tank Crew look under supported. 1
6FG_Trondomer Posted January 31, 2021 Author Posted January 31, 2021 13 minutes ago, LachenKrieg said: But you can save different input profiles so that you have different keybindings for tanks and planes. The only problem with this is that if you are playing on-line in a multi-player match and you start out in a plane, but want to later spawn into a tank, you would have to log-out and restart your game to use your tank input settings. I thought of the same thing with different input files but that's not really a solution to the problem, is it? It's more like an annoying workaround the user has to go through because devs didn't implement this one thing properly. I mostly play on Finnish Virtual Pilots server at times when it's full. I would probably just lose my spot on the server having to restart the game and then couldn't log back in if I wanted to switch from planes to a tank (if only the game had a queueing system for joining a server in the year 2021...) 22 minutes ago, LachenKrieg said: But I am just curious, why doesn't the Tank Crew badge show up in your signature? No idea. I just bought it in the last sale, maybe it didn't update yet. On the other hand, had I known about this issue I likely would not have bought TC. Imagine playing a Battlefield game where inputs for infantry/tanks/helis/planes/etc. are in conflict with each other. 1
Serdalf Posted January 31, 2021 Posted January 31, 2021 Quote But I am just curious, why doesn't the Tank Crew badge show up in your signature? Same for me, I bought TC Voila for over a month and still nothing in my signature? 1
40plus Posted January 31, 2021 Posted January 31, 2021 (edited) If you bought it on Steam you will not get a badge in the forum. Badges are given when you buy directly from the developers store front only. Edited January 31, 2021 by 40plus 1
6FG_Trondomer Posted January 31, 2021 Author Posted January 31, 2021 12 minutes ago, 40plus said: If you bought it on Steam you will not get a badge in the forum. Badges are given when you buy directly from the developers store front only. Nice theory, but I bought everything directly from the IL2 store. 1
No_Face Posted January 31, 2021 Posted January 31, 2021 Normally, badges have several colors depending on when you buy the game (pre-order or not). For Tank Crew, there is only one color, green. I guess those who pre-ordered the game have a green badge, the others don't have any badges at all, even though they bought it from the developer site.
40plus Posted January 31, 2021 Posted January 31, 2021 27 minutes ago, No_Face said: Normally, badges have several colors depending on when you buy the game (pre-order or not). For Tank Crew, there is only one color, green. I guess those who pre-ordered the game have a green badge, the others don't have any badges at all, even though they bought it from the developer site. That makes sense. I hadn't thought of the fact that tank crew didn't use the standard gold for preorder. I guess we only get the tank crew badge of we preordered.
LachenKrieg Posted January 31, 2021 Posted January 31, 2021 4 hours ago, 6FG_Trondomer said: I thought of the same thing with different input files but that's not really a solution to the problem, is it? It's more like an annoying workaround the user has to go through because devs didn't implement this one thing properly. I mostly play on Finnish Virtual Pilots server at times when it's full. I would probably just lose my spot on the server having to restart the game and then couldn't log back in if I wanted to switch from planes to a tank (if only the game had a queueing system for joining a server in the year 2021...) No idea. I just bought it in the last sale, maybe it didn't update yet. On the other hand, had I known about this issue I likely would not have bought TC. Imagine playing a Battlefield game where inputs for infantry/tanks/helis/planes/etc. are in conflict with each other. Well said, and I agree, it is more of a workaround then it is a solution. That is why I pointed out the problem I see, and the one you are clearly having to face. But it is just one of the things not properly implemented in Tank Crew. The setting reset/gun lock/turret control issues are even bigger if you consider we have to face them before a player tries to switch between planes and tanks. 35 minutes ago, No_Face said: Normally, badges have several colors depending on when you buy the game (pre-order or not). For Tank Crew, there is only one color, green. I guess those who pre-ordered the game have a green badge, the others don't have any badges at all, even though they bought it from the developer site. If this is true, then it makes next to no sense because it is like saying we recognize your support for the flight sim part of IL2, but we don't recognize your support of Tank Crew? Make a light colored badge for Tank Crew if that is what is needed, but the Dev's should fix this.
BlitzPig_EL Posted March 11, 2021 Posted March 11, 2021 (edited) I guess I don't understand the consternation over the key binds. Since you cannot fly and drive a tank at the same time I don't see the problem here. I do a lot of flying and drive tanks frequently, and have never had any issues with the key binds. Non issue IMHO. Edited March 11, 2021 by BlitzPig_EL
RIVALDO Posted March 11, 2021 Posted March 11, 2021 21 minutes ago, =13NVO=Eeafanas said: I believe that the control of tanks and aircraft should be separated. I'm tired of moving around by clicking on the arrows. It is very uncomfortable. When trying to set the movement to the WASD keys, I started to face multiple problems. What do you have assigned to WASD in plane controls?
LachenKrieg Posted March 11, 2021 Posted March 11, 2021 48 minutes ago, BlitzPig_EL said: I guess I don't understand the consternation over the key binds. Since you cannot fly and drive a tank at the same time I don't see the problem here. I do a lot of flying and drive tanks frequently, and have never had any issues with the key binds. Non issue IMHO. You can't fly and drive at the same time, but what you can potentially do is start in a plane, and then respawn into a tank in the same match. I think that is where the problem surfaces more. 1
DD_Crash Posted March 11, 2021 Posted March 11, 2021 Maybe he is using keyboard and mouse. I still cant understand the problem
BlitzPig_EL Posted March 11, 2021 Posted March 11, 2021 Yeah, Crash, I don't get it either. I have several missions where you can fly or run a tank, and it's not a problem to switch back and forth between the two types. I use my CH Throttle for both, and have it set up for tanks such that 50% is idle in tanks, push it forward to go forward, and pull it back to reverse, and the further you go in either direction increased the speed. I have my rudder pedals set to steer the tanks, and obviously, to operate the rudder on aircraft. Other functions are done similarly. No problem.
RIVALDO Posted March 11, 2021 Posted March 11, 2021 I have overlapping keys assigned for planes and tanks. No issues so far. 1
BP_Lizard Posted March 11, 2021 Posted March 11, 2021 Me neither. I play TC as extensively as I fly and have zero issue. What controller do you use? I understand that an all-in-one stick, like an MSFFB2, has limited number of buttons, but a HOTAS has enough to go around. You could also use utilities like Joy2Key to assign modifier keys (shift/control/alt) to expand the number of functions on each key. Also, I don’t quite understand why the hatch and canopy being controlled by the same button a problem. Don’t they serve the same purpose? That’s how I have it on mine and find it convenient. But to each his own, eh? 1
JG1_Wittmann Posted March 11, 2021 Posted March 11, 2021 I can see the point he's making in the initial post. I have a throttle, joy and pedals, in addition I have a ch throttle quadrant that gives u 6 more axis levers and 6 2 way buttons. I went the route BP_Lizard mentioned and use Joy2Key. 1 profile for flying, 1 for tanks, problem solved that way I don't have to bind things to the joystiks etc, unless I want to. I use key, multiple key binds and then put those keybinds into my throttle mainly. 1
BP_Lizard Posted March 11, 2021 Posted March 11, 2021 Here’s another Joy2Key trick; Create a profile for flying and another for tanking in Joy2Key, then just leave the window open. Launch IL-2 and set it to windowed instead of fullscreen. You can alt tab to bring up Joy2Key and switch between profiles without exiting the game.
Rustedgun Posted March 18, 2021 Posted March 18, 2021 I certainly get what The OP is saying. There is only one profile for all the planes in BOX (not individual profiles for each plane) and a number of the planes have unique bindings... then you add in tanks and the HOTAS fills up pretty quickly. You are constantly "looking" for places to put bindings or doubling up on bindings. I can see that those not playing in VR probably use the keyboard for some or many things but in VR that is not an option. Yes, there are "outside the sim solutions" but why? I greatly enjoy Tank Crew and the many wonderful things the developers are accomplishing in the air and on the ground so this is relatively minor in the scheme of things - but still it would be nice to have separate profiles at some point in time.
LLv34_Temuri Posted March 18, 2021 Posted March 18, 2021 I use joystick for steering an airplane and moving the turret in a tank. Throttle lever is for throttle in both plane and tank. Pedals are for rudder in plane and turning in tank. No problems having overlapping bindings as I can't drive a tank and fly at the same time. 1
DD_Crash Posted March 18, 2021 Posted March 18, 2021 If the command is not used in whatever you are in then you can bind your tank control to that. When I move the joystick right or left it doesnt make the tank roll. You could use bomb release, timing, or drop single/both/4/all as the tank doesnt carry bombs
1PL-Husar-1Esk Posted March 18, 2021 Posted March 18, 2021 Hatch open/close in tank key controls should not be sam as Canopy open/close in Plane controls key. When you set in one place it is copied to another. 1
DD_Crash Posted March 19, 2021 Posted March 19, 2021 Why shouldnt open canopy be the same as open hatch? 1
Stout Posted October 1, 2021 Posted October 1, 2021 I stumbled on this problem too now when I finally should make the definitive configuration for Tank Crew. I have a VKB Gladiator (modified in 2-4 layers) and a separate Box with 9 buttons and a hat switch, so no problem with buttons or switches. And I use a track IR for all head movements. BUT when flying I have the joystick main hat switch assigned to different Zoom positions. Now, when I configured the the gunsight range and horizontal adjustment to the hat switch both range and zoom are happening at the same time which makes it quite impossible to use the gunsight options. so I might also have to use different data files which is a fallback. So independent settings for planes and tanks in the key mapping is very welcome here.
Robli Posted October 1, 2021 Posted October 1, 2021 On 3/19/2021 at 7:22 PM, DD_Crash said: Why shouldnt open canopy be the same as open hatch? Old question, but as there was no answer, I can give an example. Let's imagine that while playing Tank Crew you find that it would be convenient to have a HOTAS button up button to open hatch. By mapping that button it is also mapped to open canopy of a plane. So, if you used to have that button mapped as Gear Up button for planes, it would mean that when flying a plane and you push your Gear Up button it would also open your canopy. So, you have to do less convenient key mapping for either planes or tanks, because you have to avoid that kind of situations. If key mapping for planes and tanks were not linked like that, you could set up convenient key mapping for both planes and tanks. 1
javelina Posted October 1, 2021 Posted October 1, 2021 I ended up creating (2) separate input directories, one for tanks, and the other for planes. I manage via JSGME and insert the appropriate one, depending on what I wish play. Tanks for tanks, and planes for planes. been working out fine. (This was suggested in another thread I believe, and I do not take credit for the idea). 1
Thad Posted October 1, 2021 Posted October 1, 2021 (edited) 4 hours ago, javelina said: I ended up creating (2) separate input directories, one for tanks, and the other for planes. I manage via JSGME and insert the appropriate one, depending on what I wish play. Tanks for tanks, and planes for planes. been working out fine. (This was suggested in another thread I believe, and I do not take credit for the idea). Salutations, Yes this works well. I may have been the one that originally posted the method. (Pats self on back). I even had a different input file for single engine aircraft and multi engine aircraft. This may sound a bit clunky but it presents a solution to the problem. Edited October 1, 2021 by Thad 1
javelina Posted October 2, 2021 Posted October 2, 2021 7 minutes ago, Thad said: Salutations, Yes this works well. I even had a different input file for single engine aircraft and multi engine aircraft. This may sound a bit clunky but it presents a solution to the problem. Indeed Thad, I can see myself going that route as well. Having an input for each of my birds as well. The only thing you're needing to do, is plan your mod selection before firing up BoX.
Thad Posted October 2, 2021 Posted October 2, 2021 Yes, but a downside is that we must exit the game to make the change. ☹️ It would be best to make the input changes within the game. Oh well, we do what we can. ? 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now