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Posted (edited)

Hi Vyrtuoz. I recently bought a copy of Tacview 1.7.5 and have a question about it...Is it possible to record data from the Career Mode? so far I have tested the quick missions and it is possible to record data but for some reason its not possible to do it in career mode, the red record icon doesn't even appear.

 

By the way I'm using version 3.011b or the sim.

 

PD: It works great with X-Plane 11.32!

 

 

Edited by Sudkan
  • 2 weeks later...
Posted

I find it impossible to record long sorties, because the track files stucks @ 500 mb limit and stops recording, so does the ACMI file and you have to restart it.

 

Is it possible to record ACMI-file for TacView without ingame track?

Posted

It looks like a limitation of IL-2. It's a shame, because I bet that the acmi file is still quite small compared to the track file when this happens.

 

Like you guessed, the only solution for now it so stop/restart the data recording time to time to split it in several files.

Posted

Yes, the ACMI file for ~500 mb track is a little over 10 mb

 

Oh, well, БЖСЭ™

Posted

Merging works flawlessly in Tacview, just multi-open all the tracks (acmi's) with the same name (last 2 digits are incremental numbers of your current session) and they are merged in correct order.

 

But yes, the problem still is that you have to notice that track is no longer being recorded.

Posted

Hello Sudkan,

 

I finally had the time to test and the data recording is working fine for me with IL2 3.012 in single mission as well as in career mode.

 

I launched the default Russian carrier and when I press LEFT.CTRL+R, I can see a little red camera in the top right corner of my screen.

 

As soon as I end the flight, I can see a valid acmi file generated in C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\Tracks\

 

Maybe IL-2 crashed during your flight and was not able to generate a valid acmi file? Is there any track file generated for your flight too?

Posted (edited)

zn9b1AI.jpg

 

Tacview 1.7.6 is available

 

Download: http://tacview.net/download

 

  • Release Date: Thu, 21 Mar 2019
  • Operating System: Windows® 32-bit / 64-bit
  • File Size: 269.0 MB

 

This intermediate release brings a lot of fixes and improvements requested by both the community and professional users.

 

While I am focusing more and more on the development of Tacview 2.0, it is going to take some time before we can put our hands on a first beta version. Meanwhile the Tacview 1.8.0 is already on its way and will continue developing further the capabilities required for professional military debriefings, like a brand-new real-time shot log which will eventually replace the aged flight log.

 

Tacview 2.0 conception phase is still open, so feel free to share your ideas and suggestions here. Even if everything single whish may not be granted, be assured that I am always taking all your feedback in consideration.

 

Fly safe!
Vyrtuoz

 

Release notes

 

FEATURES & CHANGES

 

  • Improved support for VRS Tacpack/Superbug, vACMI & FSX@War (special thanks to Asid [D.O.W])
  • Integrated Aegean 2.4 for BMS
  • It is now possible to edit object properties by right clicking on it in the 3D view
  • Added preliminary support of DCS: F-14 Tomcat
  • Added preliminary support of DCS: MiG-19P Farmer
  • Added keyboard shortcuts to quickly change playback speed
  • Increased mouse wheel zoom resolution
  • Improved threat domes display
  • New option to always display the bullseye
  • Added an option to hide important objects list from the 3D view
  • Destroyed aircraft are now still displayed in the important objects list
  • Moved display cockpit instruments option to the settings menu
  • Turn rate is now displayed with one decimal in objects labels
  • Nautical mile distances are now displayed with two decimal places
  • Playback speed is now displayed when nonstandard and paused
  • Fonts and cockpit instruments are now clearer
  • Added SDK functions to control playback
  • Added SDK setting to hide the HUD and latitude, longitude grid
  • It is now possible to define an object parent in telemetry data

 

FIXES

 

  • Improved support of 4K and higher resolution screens
  • ISO time used for automatic synchronization was not properly read from media filenames
  • SDK menu callbacks were garbage collected too early leading to "random" crashes in C# addons
  • In some rare cases shells and bullets could be displayed as a box
  • Telemetry between selected objects was sometime displayed in the bottom/left corner of the 3D view
  • No error was displayed when attempting to read a zip file with no supported data in it (trk or xlsx files)
  • The 3D view is now always updated after activating an addon command via a menu
  • Addons menu entries will not be alphabetically sorted anymore

 

Tacview176.png

Edited by Vyrtuoz
  • Like 1
  • Upvote 2
Posted

zn9b1AI.jpg

 

Tacview 1.7.6 is available

 

Download: http://tacview.net/download

 

  • Release Date: Thu, 21 Mar 2019
  • Operating System: Windows® 32-bit / 64-bit
  • File Size: 269.0 MB

 

This intermediate release brings a lot of fixes and improvements requested by both the community and professional users.

 

While I am focusing more and more on the development of Tacview 2.0, it is going to take some time before we can put our hands on a first beta version. Meanwhile the Tacview 1.8.0 is already on its way and will continue developing further the capabilities required for professional military debriefings, like a brand-new real-time shot log which will eventually replace the aged flight log.

 

Tacview 2.0 conception phase is still open, so feel free to share your ideas and suggestions here. Even if everything single whish may not be granted, be assured that I am always taking all your feedback in consideration.

 

Fly safe!
Vyrtuoz

 

Release notes

 

FEATURES & CHANGES

 

  • Improved support for VRS Tacpack/Superbug, vACMI & FSX@War (special thanks to Asid [D.O.W])
  • Integrated Aegean 2.4 for BMS
  • It is now possible to edit object properties by right clicking on it in the 3D view
  • Added preliminary support of DCS: F-14 Tomcat
  • Added preliminary support of DCS: MiG-19P Farmer
  • Added keyboard shortcuts to quickly change playback speed
  • Increased mouse wheel zoom resolution
  • Improved threat domes display
  • New option to always display the bullseye
  • Added an option to hide important objects list from the 3D view
  • Destroyed aircraft are now still displayed in the important objects list
  • Moved display cockpit instruments option to the settings menu
  • Turn rate is now displayed with one decimal in objects labels
  • Nautical mile distances are now displayed with two decimal places
  • Playback speed is now displayed when nonstandard and paused
  • Fonts and cockpit instruments are now clearer
  • Added SDK functions to control playback
  • Added SDK setting to hide the HUD and latitude, longitude grid
  • It is now possible to define an object parent in telemetry data

 

FIXES

 

  • Improved support of 4K and higher resolution screens
  • ISO time used for automatic synchronization was not properly read from media filenames
  • SDK menu callbacks were garbage collected too early leading to "random" crashes in C# addons
  • In some rare cases shells and bullets could be displayed as a box
  • Telemetry between selected objects was sometime displayed in the bottom/left corner of the 3D view
  • No error was displayed when attempting to read a zip file with no supported data in it (trk or xlsx files)
  • The 3D view is now always updated after activating an addon command via a menu
  • Addons menu entries will not be alphabetically sorted anymore

 

Tacview176.png

  • Upvote 1
Posted

Hi Vyrtuoz, I think that I found a reason for the issue that I was experiencing:

 

1-If you install Tacview and you already started a career the recording isn't going to work (no little red camera, at least for me).

2-If you have Tacview already installed and start a career from zero, Tacview is going to work without any issue.

 

For now, i already installed Tacview 1.7.6, and started a new career, without any issues for now.

 

Thanks for your answer.

Posted

Thank you very much for the follow-up.

 

That said, this is strange because you do not need to have Tacview installed to record IL-2 flights… Maybe that was a bug in IL-2 which has been quickly fixed.

 

Anyway, I am glad that everything is working fine for you now.

  • 1 month later...
Posted
1 hour ago, Plank said:

Can we convert old .trk files to .acmi  ???

 

Nope. Completely different format.

Posted

Planky the trails can be lengthened but after playing the track it begins to look like a birds nest. ?

  • Haha 1
FlyingNutcase
Posted

I'm trying to use Tacview and have the settings correct as far as I know:

tacview.JPG.ebff80a56f6d7b46714c41b3bc21aeb6.JPG

 

and I try Left-Ctrl + R in game but no acmi files in the Tracks directory.

 

Any thoughts? I'd love to get this going!

 

138282781_tacviewins.thumb.JPG.160f80b2131f972cb10c28e9f55e6fc1.JPG

FlyingNutcase
Posted (edited)

Agh, I really want to get TacView working. I noticed that there's a "Recording" folder option, so I've set the location for that but still no joy. 

image.png.bc85837471db3a0d8665bfd540e6e2f0.png

Edited by FlyingNutcase
Posted

Hi FlyingNutcase

 

I have just tested with IL-2 v3.012c and it has generated a proper *.acmi file in a sub folder of my IL-2 install. By default, I needed to press LCtrl+R to trigger data recording. At that point I can see the little red camera icon in the top right corner of the screen.

 

As Plank suggested, if you have redefined the default control used to trigger trk files recording, you will have to press your own key combination.

 

Side note: The “ACMI Files Recording Folder” does not have any effect on IL-2 series. IL-2 records all the acmi files in its own folder “\IL-2 Sturmovik Battle of Stalingrad\data\Tracks\”

  • Thanks 1
Posted

Thank you for the feedback Plank!

 

I am happy to see how you are enjoying Tacview.

 

I thought about your question concerning the trails. I may add an option to keep the trails after death in Tacview 2.0.

 

As for the explosions, they are injected by IL-2 in the telemetry data. We should be able to create a Lua addon for Tacview, you will be able to use to remove them or reduce their occurrence.

  • Like 1
FlyingNutcase
Posted

Thanks chaps, it's a "go". Lov' it. Really great work Vyrtuoz.

  • Thanks 1
Posted
On 5/28/2019 at 9:04 AM, Plank said:

 

Salute!

 

Hello, when do you think the next sale is due? Just wondering...  : - )

 

S! P.

 

Hi Plank,

 

There may be a sale this summer ... keep your eyes peeled! ?

 

  • Thanks 1
Posted
On 5/29/2019 at 11:23 PM, Plank said:

 

 

Great! You mean the norther summer right....     : - )

 

I will have to be patient! ( it's a virtue I am led to believe ...)

 

S! P.

On 5/28/2019 at 9:04 AM, Plank said:

 

 

LOL yes I mean northern summer! Like June-July-August. (There MAY be a sale, we are never sure). 

 

  • Thanks 1
  • 4 weeks later...
Posted (edited)

Our SUMMER SALE 2019 is on now: 50% off Tacview Standard and Advanced from June 25th to July 9th inclusive!

 

We've seen a lot of fantastic updates in IL-2 this year. Don't miss this chance to enhance your experience even further using Tacview's Standard and Advanced tools, such as real-time telemetry and online debriefing. 

 

To upgrade your existing Standard license to Advanced at an equivalent discount, send us an email at support@tacview.net with your current product key and we'll respond as soon as we can. 

 

Happy flying!

 

https://tacview.net/purchase/

 

Summer Sale 50% Off.png

Edited by BuzyBee
Posted (edited)

Our SUMMER SALE 2019 is on now: 50% off Tacview Standard and Advanced from June 25th to July 9th inclusive!

 

We've seen a lot of fantastic updates in IL-2 this year. Don't miss this chance to enhance your experience even further using Tacview's Standard and Advanced tools, such as real-time telemetry and

online debriefing. 

 

To upgrade your existing Standard license to Advanced at an equivalent discount, send us an email at support@tacview.net with your current product key and we'll respond as soon as we can. 

 

Happy flying!

 

https://tacview.net/purchase/

 

Summer Sale 50% Off.png

Edited by BuzyBee
  • Thanks 1
Posted (edited)

THANK YOU!  Love this program, and my trial license just expired.... now I can quit chewing over the difference between the Standard and Advanced version, and justify getting Advanced!

 

Edited by Stoopy
Posted

Just a reminder for anyone who is interested - tomorrow is the last day of the Summer Sale! 

Posted (edited)

Highly recommend it! It helped me get better - constant improvement. Assessing dogfights if very advantageous for the next engagement. Problem is you are never the only two on a a map.

 

Most of the time I get killed it's because I am a lone wolf and there is always someone stalking you. Without a wingman on TAW you are as good as dead.

Edited by JG7_X-Man
  • 1 month later...
Posted

@Vyrtuoz...enjoy using TacView, how does the process work on your end to get new airplanes included? For example the new airplanes for Bodenplatte or Flying Corps? 

Posted
On 8/12/2019 at 3:03 PM, busdriver said:

@Vyrtuoz...enjoy using TacView, how does the process work on your end to get new airplanes included? For example the new airplanes for Bodenplatte or Flying Corps? 

 

Hey busdriver, just let us know exactly what aircraft is missing and we'll try to get it included in Tacview's database in a future update. 

  • Thanks 1
  • 3 weeks later...
CockOfJustice
Posted (edited)

There seems to be some issue at my side.

When I launch tacview first and then il-2 then I get the following error:

Another Instance of "Il-2 Shtuirmovik BoS Editor" or "Il-2 Shturmovik BoS Game" application is already running


and when I launch il-2 first and then tacview then follow error occurs:

To ensure fair play and to prevent cheating, please close IL-2 Sturmovik before using Tacview

I searched for such an error in the forum but no dice.

Any ideas if it is vital to append any config files?
 

Edited by TheProfessor
Posted
2 hours ago, TheProfessor said:

There seems to be some issue at my side.

When I launch tacview first and then il-2 then I get the following error:


Another Instance of "Il-2 Shtuirmovik BoS Editor" or "Il-2 Shturmovik BoS Game" application is already running


and when I launch il-2 first and then tacview then follow error occurs:


To ensure fair play and to prevent cheating, please close IL-2 Sturmovik before using Tacview

I searched for such an error in the forum but no dice.

Any ideas if it is vital to append any config files?
 

 

Doesn't look like a bug to me. More a deliberate decision to not allow TacView to run at the same time as the game.

CockOfJustice
Posted
17 hours ago, AndyJWest said:

 

Doesn't look like a bug to me. More a deliberate decision to not allow TacView to run at the same time as the game.

Aye, this seems a hush hush update and there's nothing about it online.

Posted
6 hours ago, TheProfessor said:

Aye, this seems a hush hush update and there's nothing about it online.

 

I don't think it is new.

Posted

Hi Professor,

 

Indeed IL-2 will not allow Tacview (or any other related application) to run at the same time.

 

My understanding is that this is to avoid technical problems in general and "cheating" in particular when it comes to Tacview.

 

It is my understanding that this has always been the case.

  • Like 1
Posted

Hi Vyrtuoz

 

I'm currently using 64-bit Starter version 1.7.6.

 

With the upcoming G effects for IL-2 and to get the best possible debriefing details, which is the best version of TacView for me to upgrade too?

 

I'm a bit unsure at the moment of the accuracy of the data, that IL-2 sends to TacView, and this is why I'm considering an upgrade.

 

And, when is the next "Sale" on ;)

 

Cheers

 

Black-Witch

Posted

Hi Black-Witch,

 

Hope you don't mind if I respond on Vyrtuoz's behalf

 

The G effects of IL-2 are inaccurate because IL-2 does not export the necessary data needed to make accurate calculations. So upgrading will not improve the data from IL-2 displayed in your debriefings.

 

However Tacview Standard will allow you to attend online debriefings and Tacview Advanced will allow you to host or take control of online debriefings.  Tacview Advanced also provides Strategic View so you can see the whole battlefield at once. 

 

We just had a sale so it might be a while until the next one ?

Posted

Thanks BuzyBee,

 

Does TacView standard give telemetry data? I thought I read this thread that IL-2 wasn't sending telemetry data and calculated speed "from" coordinates.

 

Might wait for sale, might treat myself ;)

 

Black-Witch

 

Posted

Are those new maps areas locked somehow? I've tried to add Prokhrovka and smaller maps into Tacview according to instructions in  \ProgramData\Tacview\Data\Terrain\Custom\CustomTextureList.xml but they don't show up? All I can do is to replace the existing jpg file with new one. Or do I edit the wrong file?

 

I have the advanced version of Tacview.

Posted (edited)

tacview-signature-512x256x24.png

 

Tacview 1.8.0 is now available to everyone!

 

Download: http://tacview.net/download

 

  • Release Date: Fri, 6 Sep 2019
  • Operating System: Windows® 32-bit / 64-bit
  • File Size: 293.0 MB

 

This year, I worked closely with military partners to improve Tacview for real-life playback and debriefing. Most of these improvements are also relevant to flight simulators and are now available to everyone in this brand-new release.

 

This includes better support for small and big screens, more UI modularity, the possibility to display local time (at last ;)), as well as a new tool to measure distance between the selected object and any other object or even a point on the ground.

 

I have also been working hard to improve performance, notably the loading speed of custom textures.

 

Thanks to the help of my partner BuzyBee, numerous airports and maps are now included in Tacview distribution, Tacview database has been greatly extended, and many 3D models have been integrated. This simplifies the installation process by reducing the need to download and manually install add-ons and asset packs for debriefings.

 

Right now, I am focusing more on Tacview 2.0. So, if you feed a slow down in Tacview 1.x dev, this means that Tacview 2.0 is progressing faster :thumbup: I am currently working on the core engine which is starting to run on all platforms from cell phones to computers. This first step takes some time, but it is also important, because this will establish a clean base on top of which the rest will be built. The next step will be to port most of Tacview components to the new engine: internal tools, telemetry recorder, installer. Then I will start rewriting Tacview main application.

 

Enjoy!
Vyrtuoz

 

Release notes

 

FEATURES & CHANGES

 

  • NOTICE: Windows XP is not supported anymore (definitive)
  • IL2: All battlefield textures have been integrated in Tacview
  • IL2: Added most IL2 WWI/WWII aircraft to Tacview database
  • DCS: Added support for DCS World dedicated server (proper exporter installation)
  • DCS: Added DCS: Normandy 1944 Map runways
  • DCS: Added DCS: Persian Gulf Map runways
  • DCS: Updated DCS: NEVADA NTTR Map runways
  • BMS: Added support for Falcon BMS 4.34 database format
  • BMS: Integrated Aegean 2.5 for BMS 4.33
  • BMS: Added all BMS Korea airports
  • Added a brand-new shot log
  • Added an option to automatically pause on shot log events
  • On pause, the current shot log event is now displayed in the 3D view
  • BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands
  • Added CTRL+LEFT/RIGHT to jump to previous and next shot log event
  • Added a brand new UI for the 3D view, more usable, and scalable
  • It is now possible to display local time via a custom offset
  • Added an option to remove objects from the 3D view context menu
  • Added an option to add object on the ground from the 3D view context menu
  • It is now possible to specify the altitude of a new object above ground level
  • When an object is manually added to the world, it is now automatically selected
  • Double clicking on dockable windows has been disabled to prevent any mistake
  • Double clicking in the 3D view now selects the object under the mouse cursor instead of switching to fullscreen
  • It is now possible to force an object to be alive from the objects list
  • Objects dead/alive status is now restored on next dead/alive event regardless of the forced state
  • You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates
  • The playback control bar has been moved to a dockable window
  • The active object list has been moved to a dockable window
  • Added CTRL+N shortcut to deselect primary and secondary objects
  • The time slider now displays target time during a drag operation
  • Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry
  • When opening a new file, only important objects are automatically selected instead of any other object
  • When opening a new file, the camera will now be centered on the battlefield
  • Optimized terrain custom textures loading time
  • Added support for 8-bit PNG custom tiles textures
  • SDK: Added LuaFileSystem 1.7.0
  • SDK: Added support for 32-bit in the C# SDK
  • SDK: Added more options to manipulate the camera via the SDK API
  • SDK: Added C++ API to import telemetry data files via the command line, menus and drag & drop

 

FIXES

 

  • The acmi 2.x file loader was not properly handling flight events
  • Telemetry export tool was not exporting native coordinates (U, V, Heading) when available
  • Ground objects were removed from the battefield when destroyed (Tacview 1.7.3 regression)
  • Fixed crashes in C# Math.Vector API
  • Tacview.Telemetry.Get*Transform pitch was inverted and yaw was not normalized
  • Object properties edition now works as expected and supports all measurement units
  • Terrain textures cache size was too big when running 32-bit Tacview on 64-bit systems
  • It was not easy to dynamically add a SA-6 STR on the battlefield (wrong name in the database)
  • Violet objects were improperly displayed in blue in the 3D view object list
  • Mouse and keyboard focus is now set to the 3D view when switching to full screen
  • Dockable windows could be hidden under Windows taskbar
  • Cursor keys to control playback where not working in free camera mode
  • Current license will now be the most powerful product key between user and system keys
  • Invalid samples in GAE files are now more gracefully handled
  • It is now possible to add an object on top of another one from the 3D view
  • The Ka-50 3D model was twice the size it should have been

 

Tacview180-il2.jpg

Edited by Vyrtuoz
  • Like 1
Posted

tacview-signature-512x256x24.png

 

Tacview 1.8.0 is now available to everyone!

 

Download: http://tacview.net/download

 

  • Release Date: Fri, 6 Sep 2019
  • Operating System: Windows® 32-bit / 64-bit
  • File Size: 293.0 MB

 

This year, I worked closely with military partners to improve Tacview for real-life playback and debriefing. Most of these improvements are also relevant to flight simulators and are now available to everyone in this brand-new release.

 

This includes better support for small and big screens, more UI modularity, the possibility to display local time (at last ;)), as well as a new tool to measure distance between the selected object and any other object or even a point on the ground.

 

I have also been working hard to improve performance, notably the loading speed of custom textures.

 

Thanks to the help of my partner BuzyBee, numerous airports and maps are now included in Tacview distribution, Tacview database has been greatly extended, and many 3D models have been integrated. This simplifies the installation process by reducing the need to download and manually install add-ons and asset packs for debriefings.

 

Right now, I am focusing more on Tacview 2.0. So, if you feed a slow down in Tacview 1.x dev, this means that Tacview 2.0 is progressing faster :thumbup: I am currently working on the core engine which is starting to run on all platforms from cell phones to computers. This first step takes some time, but it is also important, because this will establish a clean base on top of which the rest will be built. The next step will be to port most of Tacview components to the new engine: internal tools, telemetry recorder, installer. Then I will start rewriting Tacview main application.

 

Enjoy!
Vyrtuoz

 

Release notes

 

FEATURES & CHANGES

 

  • NOTICE: Windows XP is not supported anymore (definitive)
  • IL2: All battlefield textures have been integrated in Tacview
  • IL2: Added most IL2 WWI/WWII aircraft to Tacview database
  • DCS: Added support for DCS World dedicated server (proper exporter installation)
  • DCS: Added DCS: Normandy 1944 Map runways
  • DCS: Added DCS: Persian Gulf Map runways
  • DCS: Updated DCS: NEVADA NTTR Map runways
  • BMS: Added support for Falcon BMS 4.34 database format
  • BMS: Integrated Aegean 2.5 for BMS 4.33
  • BMS: Added all BMS Korea airports
  • Added a brand-new shot log
  • Added an option to automatically pause on shot log events
  • On pause, the current shot log event is now displayed in the 3D view
  • BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands
  • Added CTRL+LEFT/RIGHT to jump to previous and next shot log event
  • Added a brand new UI for the 3D view, more usable, and scalable
  • It is now possible to display local time via a custom offset
  • Added an option to remove objects from the 3D view context menu
  • Added an option to add object on the ground from the 3D view context menu
  • It is now possible to specify the altitude of a new object above ground level
  • When an object is manually added to the world, it is now automatically selected
  • Double clicking on dockable windows has been disabled to prevent any mistake
  • Double clicking in the 3D view now selects the object under the mouse cursor instead of switching to fullscreen
  • It is now possible to force an object to be alive from the objects list
  • Objects dead/alive status is now restored on next dead/alive event regardless of the forced state
  • You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates
  • The playback control bar has been moved to a dockable window
  • The active object list has been moved to a dockable window
  • Added CTRL+N shortcut to deselect primary and secondary objects
  • The time slider now displays target time during a drag operation
  • Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry
  • When opening a new file, only important objects are automatically selected instead of any other object
  • When opening a new file, the camera will now be centered on the battlefield
  • Optimized terrain custom textures loading time
  • Added support for 8-bit PNG custom tiles textures
  • SDK: Added LuaFileSystem 1.7.0
  • SDK: Added support for 32-bit in the C# SDK
  • SDK: Added more options to manipulate the camera via the SDK API
  • SDK: Added C++ API to import telemetry data files via the command line, menus and drag & drop

 

FIXES

 

  • The acmi 2.x file loader was not properly handling flight events
  • Telemetry export tool was not exporting native coordinates (U, V, Heading) when available
  • Ground objects were removed from the battefield when destroyed (Tacview 1.7.3 regression)
  • Fixed crashes in C# Math.Vector API
  • Tacview.Telemetry.Get*Transform pitch was inverted and yaw was not normalized
  • Object properties edition now works as expected and supports all measurement units
  • Terrain textures cache size was too big when running 32-bit Tacview on 64-bit systems
  • It was not easy to dynamically add a SA-6 STR on the battlefield (wrong name in the database)
  • Violet objects were improperly displayed in blue in the 3D view object list
  • Mouse and keyboard focus is now set to the 3D view when switching to full screen
  • Dockable windows could be hidden under Windows taskbar
  • Cursor keys to control playback where not working in free camera mode
  • Current license will now be the most powerful product key between user and system keys
  • Invalid samples in GAE files are now more gracefully handled
  • It is now possible to add an object on top of another one from the 3D view
  • The Ka-50 3D model was twice the size it should have been

 

Tacview180-il2.jpg

No.332.Animal_NO
Posted
On 9/5/2019 at 4:27 PM, BuzyBee said:

The G effects of IL-2 are inaccurate because IL-2 does not export the necessary data needed to make accurate calculations. So upgrading will not improve the data from IL-2 displayed in your debriefings.

 

I've not used the software, nor do I know what telemetry IL-2 exports, but surely IL-2 exports the aircraft's position and orientation in 3 dimensions over time? That should be sufficient to calculate any forces acting upon the aircraft to the resolution and accuracy allowed by the time interval. Wouldn't it?

 

(Of course, if the time interval becomes rather large, this will affect the accuracy of calculations)

Posted
On 9/5/2019 at 12:12 PM, Black-Witch said:

Thanks BuzyBee,

 

Does TacView standard give telemetry data? I thought I read this thread that IL-2 wasn't sending telemetry data and calculated speed "from" coordinates.

 

Might wait for sale, might treat myself ;)

 

Black-Witch

 

 

Indeed IL-2 exports only latitude and longitude coordinates, and Tacview uses this data to calculate telemetry data. So the telemetry data displayed in Tacview, for an IL-2 flight, is estimated. This applies to all editions of Tacview. 

On 9/5/2019 at 12:51 PM, Hanu said:

Are those new maps areas locked somehow? I've tried to add Prokhrovka and smaller maps into Tacview according to instructions in  \ProgramData\Tacview\Data\Terrain\Custom\CustomTextureList.xml but they don't show up? All I can do is to replace the existing jpg file with new one. Or do I edit the wrong file?

 

I have the advanced version of Tacview.

 

Hi Hanu,

 

Please make sure you are editing \ProgramData\Tacview\Data\Terrain\Textures\CustomTextureList.xml

 

If it's still not working please share you file with me and I'll take a look.

57 minutes ago, Animal_Mother said:

 

I've not used the software, nor do I know what telemetry IL-2 exports, but surely IL-2 exports the aircraft's position and orientation in 3 dimensions over time? That should be sufficient to calculate any forces acting upon the aircraft to the resolution and accuracy allowed by the time interval. Wouldn't it?

 

(Of course, if the time interval becomes rather large, this will affect the accuracy of calculations)

 

True but the problem is that the latitude and longitudes exported by IL-2 are distorted due to map projection ?

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