Jump to content

Vyrtuoz

Members
  • Content Count

    80
  • Joined

  • Last visited

Community Reputation

74 Excellent

About Vyrtuoz

  • Rank
    Member

Contact Methods

  • Website URL
    http://tacview.net

Profile Information

  • Gender
    Not Telling
  • Location
    Check your six!

Recent Profile Visitors

894 profile views
  1. Tacview 1.8.3 is now available on tacview.net and Steam! Download: https://tacview.net/download Release Date: Fri, 1 May 2020 Operating System: Windows® 32-bit / 64-bit File Size: 390.6 MB I am always looking for ways to improve Tacview’s frame rate to make it as smooth as possible, and to compensate for new features added over time, especially for lower-end systems. During my investigations, I have found a few bottlenecks, big and small. In this version I have already implemented a few optimizations which should improve the performance on lower end systems and make the UI and 3D a bit more responsive. In the following updates, I will work on a bigger optimization which should have considerable impact on missions with a lot of objects. Always an ongoing project, with the help of my partner BuzyBee, plenty of 3D objects and declarations have been added the to the database so your favorite planes and vehicles are properly displayed. This certainly makes debriefings more comfortable and intuitive! In addition to new options to customize your experience, there have been several tweaks to make the satellite view more comfortable and weapons impact clearer. Meanwhile, Tacview 2.0 is still growing up slowly, but surely. All the tools required for its multi-platform development are complete (some are even used to speed-up Tacview 1.x development). The next step (starting soon), will be the development of the core engine, which will include completely rewritten terrain, 3D engine (using Vulkan for portability and performances), as well as a greatly improved telemetry engine, feature-wise. I am as impatient as you are about it, it is a long-term project, slow but steady! Take care and fly safe! Vyrtuoz & BuzyBee FEATURES & CHANGES ADDED Static Object Injector addon to easily add static objects in Tacview world ADDED Track Injector addon to create flights from waypoints ADDED numerous objects and 3D models to the database ADDED IL-2 Arras elevation map ADDED support for DCS World submarines ADDED new keyboard shortcuts to inject bookmarks in DCS World ADDED longitudinal and lateral accelerations (g-force) ADDED support for routes and waypoints for GPX files ADDED support for DRX Joint Mission Planning System (JMPS) static objects ADDED support for WebP for custom terrain textures ADDED support for non spherical engagement ranges ADDED support for inactive SAM/AAA sites (radar on/off) ADDED support for simpler event-log sheets (timeout+callsign+event) ADDED an option to auto hide latitude/longitude coordinates whenever bullseye coordinates are present ADDED support for Shift + PgUp / PgDown to move quickly +/- 10 seconds in time ADDED support for more exotic characters in latitude & longitude coordinates ADDED /Fullscreen command line option to start Tacview in fullscreen mode IMPROVED impact effects are now more transparent so we can still see concerned objects IMPROVED direction vector length to be proportional to the corresponding object speed IMPROVED fast forward speeds to better match other debriefing tools (x3/x5/x10/x20) IMPROVED support for csv files such as granular data from Flightradar24 IMPROVED support of wrongly formatted date/time in GPX files IMPROVED anti-aircraft engagement range display in satellite/orthogonal view IMPROVED support of static objects from KML files IMPROVED handling of carriage return characters when importing telemetry files IMPROVED Database Builder to automatically refresh Tacview database after each save IMPROVED media windows now display only file names without path in their title FIXES FIXED charts auto-scale was not always correct FIXED the event-log importer to work regardless of the user regional settings in Windows FIXED rare crash when manually removing objects from the world FIXED crash in Database Builder add-on caused by duplicate entries FIXED could not add waypoints via the add/edit dialog box FIXED pilots not properly exported for DCS World Harrier & M2000
  2. Tacview 1.8.3 is now available on tacview.net and Steam! Download: https://tacview.net/download Release Date: Fri, 1 May 2020 Operating System: Windows® 32-bit / 64-bit File Size: 390.6 MB I am always looking for ways to improve Tacview’s frame rate to make it as smooth as possible, and to compensate for new features added over time, especially for lower-end systems. During my investigations, I have found a few bottlenecks, big and small. In this version I have already implemented a few optimizations which should improve the performance on lower end systems and make the UI and 3D a bit more responsive. In the following updates, I will work on a bigger optimization which should have considerable impact on missions with a lot of objects. Always an ongoing project, with the help of my partner BuzyBee, plenty of 3D objects and declarations have been added the to the database so your favorite planes and vehicles are properly displayed. This certainly makes debriefings more comfortable and intuitive! In addition to new options to customize your experience, there have been several tweaks to make the satellite view more comfortable and weapons impact clearer. Meanwhile, Tacview 2.0 is still growing up slowly, but surely. All the tools required for its multi-platform development are complete (some are even used to speed-up Tacview 1.x development). The next step (starting soon), will be the development of the core engine, which will include completely rewritten terrain, 3D engine (using Vulkan for portability and performances), as well as a greatly improved telemetry engine, feature-wise. I am as impatient as you are about it, it is a long-term project, slow but steady! Take care and fly safe! Vyrtuoz & BuzyBee FEATURES & CHANGES ADDED Static Object Injector addon to easily add static objects in Tacview world ADDED Track Injector addon to create flights from waypoints ADDED numerous objects and 3D models to the database ADDED IL-2 Arras elevation map ADDED support for DCS World submarines ADDED new keyboard shortcuts to inject bookmarks in DCS World ADDED longitudinal and lateral accelerations (g-force) ADDED support for routes and waypoints for GPX files ADDED support for DRX Joint Mission Planning System (JMPS) static objects ADDED support for WebP for custom terrain textures ADDED support for non spherical engagement ranges ADDED support for inactive SAM/AAA sites (radar on/off) ADDED support for simpler event-log sheets (timeout+callsign+event) ADDED an option to auto hide latitude/longitude coordinates whenever bullseye coordinates are present ADDED support for Shift + PgUp / PgDown to move quickly +/- 10 seconds in time ADDED support for more exotic characters in latitude & longitude coordinates ADDED /Fullscreen command line option to start Tacview in fullscreen mode IMPROVED impact effects are now more transparent so we can still see concerned objects IMPROVED direction vector length to be proportional to the corresponding object speed IMPROVED fast forward speeds to better match other debriefing tools (x3/x5/x10/x20) IMPROVED support for csv files such as granular data from Flightradar24 IMPROVED support of wrongly formatted date/time in GPX files IMPROVED anti-aircraft engagement range display in satellite/orthogonal view IMPROVED support of static objects from KML files IMPROVED handling of carriage return characters when importing telemetry files IMPROVED Database Builder to automatically refresh Tacview database after each save IMPROVED media windows now display only file names without path in their title FIXES FIXED charts auto-scale was not always correct FIXED the event-log importer to work regardless of the user regional settings in Windows FIXED rare crash when manually removing objects from the world FIXED crash in Database Builder add-on caused by duplicate entries FIXED could not add waypoints via the add/edit dialog box FIXED pilots not properly exported for DCS World Harrier & M2000
  3. Tacview 1.8.2 is now available on tacview.net and Steam! Download: http://tacview.net/download Release Date: Thu, 30 Jan 2020 Operating System: Windows® 32-bit / 64-bit File Size: 385.7 MB This update introduces new tools for professional debriefings, as well as numerous improvements, optimizations, and fixes for your favorite simulators. Thanks to the community and to our professional partners for all the invaluable feedback and suggestions throughout the last few months! Vyrtuoz FEATURES & CHANGES ADDED IL-2 pilot name auto-fix add-on by BuzyBee ADDED Polish translation by Michał Plichta (work in progress) ADDED Time-Jump tool to quickly go at a specific time ADDED support for DCS: JF-17 Thunder ADDED support for A-4E-C for DCS World ADDED support for MB-339A for DCS World ADDED latest DCS: Normandy 1944 Map and runways ADDED support for pilot’s head movements (XP11) ADDED Radar range & field of view is now supported and displayed in the 3D view when available ADDED Kurile Island 1.3a for BMS ADDED Database Builder add-on to easily create new objects database with Tacview Enterprise ADDED support for sorting/dpi in the event-log importer ADDED numerous objects and 3D models to the database ADDED x20 playback speed ADDED Ctrl/Page Up/Down to move quickly forward/backward in time ADDED to set real-time telemetry and remote-control ports to 0 will disable them in DCS World ADDED support for DMS coordinates in terrain custom textures declaration IMPROVED 3D models are now loaded in background for faster debriefing startup IMPROVED updated Earth magnetic field up to 2025 (IGRF-13) IMPROVED labels are now always visible, they do not interact anymore with the terrain IMPROVED camera behavior and auto-selection when starting a new debriefing IMPROVED object height is now always represented even for selected objects IMPROVED heavy shells trails are now thicker IMPROVED KML track files are now considered as FixedWing objects IMPROVED right-click to edit an unknown object from the 3D view IMPROVED registration and Squawk are now always displayed regardless of the distance from the observer IMPROVED registration and Squawk are now exported in csv and xml the flight logs IMPROVED error messages in the event-log importer IMPROVED only a few official add-ons are now enabled by default to not overload the UI IMPROVED it is now possible to store add-ons and the database in C:\Tacview\ IMPROVED Time-Shift tool direction has been inverted to make it more intuitive IMPROVED resilience to typos in latitude/longitude coordinates in various data OPTIMIZED xml documents loading time REMOVED DCS World client telemetry password option (was too confusing) FIXES FIXED Blue events for selected objects were not displayed anymore in the timeline FIXED "cubes" exported by IL-2 are now filtered-out and masked FIXED Time slider tooltip was always displaying zulu time instead of local as requested FIXED if DCS exporter profiling period was set to 0 it would spam the log FIXED Objects tagged as [Static] will not display trails anymore FIXED Launching the Steam edition of Tacview from the command line or Windows Explorer was displaying a warning FIXED 32-bit Tacview could re-start via Steam in some edge cases FIXED radar-lock lines from the event-long were not always removed FIXED It was not always possible to visualise an object time-shifted into the future FIXED Incomplete Dynon SkyView efis csv files are now gracefully handled FIXED UTF-8 file names are now supported by Lua lfs.dir() and lfs.attributes() functions FIXED SDK function Telemetry.Load() does not display error message anymore FIXED several errors in the C# SDK FIXED Automatic creation of ProgramData/Tacview folder as admin could preventing other users from accessing it FIXED Tacview would not sleep after having loaded an acmi file (regression from 1.8.0)
  4. Tacview 1.8.2 is now available on tacview.net and Steam! Download: http://tacview.net/download Release Date: Thu, 30 Jan 2020 Operating System: Windows® 32-bit / 64-bit File Size: 385.7 MB This update introduces new tools for professional debriefings, as well as numerous improvements, optimizations, and fixes for your favorite simulators. Thanks to the community and to our professional partners for all the invaluable feedback and suggestions throughout the last few months! Vyrtuoz FEATURES & CHANGES ADDED IL-2 pilot name auto-fix add-on by BuzyBee ADDED Polish translation by Michał Plichta (work in progress) ADDED Time-Jump tool to quickly go at a specific time ADDED support for DCS: JF-17 Thunder ADDED support for A-4E-C for DCS World ADDED support for MB-339A for DCS World ADDED latest DCS: Normandy 1944 Map and runways ADDED support for pilot’s head movements (XP11) ADDED Radar range & field of view is now supported and displayed in the 3D view when available ADDED Kurile Island 1.3a for BMS ADDED Database Builder add-on to easily create new objects database with Tacview Enterprise ADDED support for sorting/dpi in the event-log importer ADDED numerous objects and 3D models to the database ADDED x20 playback speed ADDED Ctrl/Page Up/Down to move quickly forward/backward in time ADDED to set real-time telemetry and remote-control ports to 0 will disable them in DCS World ADDED support for DMS coordinates in terrain custom textures declaration IMPROVED 3D models are now loaded in background for faster debriefing startup IMPROVED updated Earth magnetic field up to 2025 (IGRF-13) IMPROVED labels are now always visible, they do not interact anymore with the terrain IMPROVED camera behavior and auto-selection when starting a new debriefing IMPROVED object height is now always represented even for selected objects IMPROVED heavy shells trails are now thicker IMPROVED KML track files are now considered as FixedWing objects IMPROVED right-click to edit an unknown object from the 3D view IMPROVED registration and Squawk are now always displayed regardless of the distance from the observer IMPROVED registration and Squawk are now exported in csv and xml the flight logs IMPROVED error messages in the event-log importer IMPROVED only a few official add-ons are now enabled by default to not overload the UI IMPROVED it is now possible to store add-ons and the database in C:\Tacview\ IMPROVED Time-Shift tool direction has been inverted to make it more intuitive IMPROVED resilience to typos in latitude/longitude coordinates in various data OPTIMIZED xml documents loading time REMOVED DCS World client telemetry password option (was too confusing) FIXES FIXED Blue events for selected objects were not displayed anymore in the timeline FIXED "cubes" exported by IL-2 are now filtered-out and masked FIXED Time slider tooltip was always displaying zulu time instead of local as requested FIXED if DCS exporter profiling period was set to 0 it would spam the log FIXED Objects tagged as [Static] will not display trails anymore FIXED Launching the Steam edition of Tacview from the command line or Windows Explorer was displaying a warning FIXED 32-bit Tacview could re-start via Steam in some edge cases FIXED radar-lock lines from the event-long were not always removed FIXED It was not always possible to visualise an object time-shifted into the future FIXED Incomplete Dynon SkyView efis csv files are now gracefully handled FIXED UTF-8 file names are now supported by Lua lfs.dir() and lfs.attributes() functions FIXED SDK function Telemetry.Load() does not display error message anymore FIXED several errors in the C# SDK FIXED Automatic creation of ProgramData/Tacview folder as admin could preventing other users from accessing it FIXED Tacview would not sleep after having loaded an acmi file (regression from 1.8.0)
  5. Tacview 1.8.1 is now also available on Steam At last, you can now enjoy your favorite debriefing tool in all the comfort of Steam! Download: https://tacview.net/download You already own Tacview Standard or Tacview Advanced? No problem! Simply install the free edition of Tacview from Steam and activate it using your current product key to unlock all the features you are used too. Looking for a beta version? The beta branch is coming soon to Steam with Tacview 1.8.2 beta 1. Any user who bought Tacview Standard or Tacview Advanced (standalone or Steam) will be able to run the beta version of Tacview directly from Steam. Want to upgrade from Standard to Advanced? If you buy Tacview Standard on Steam, you can upgrade to Tacview Advanced at a reduced price by buying the special Steam bundle “Tacview Advanced (upgrade)”. If you already bought the standalone edition of Tacview Standard, please send us an email so you can upgrade to the standalone Advanced edition at a reduced price. Will the Steam edition of Tacview work with non-Steam edition of my favorite simulator? Yes, the standalone and Steam edition of Tacview are identical. They offer the exact same features and both work with the standalone and Steam edition of your favorite simulator. What’s new in this version? Aside the added support for Steam, this version brings numerous improvements and fixes based on your feedback. FEATURES & CHANGES The satellite view is now orthographic to remove any optical illusion during tactical debriefings ADDED support for SRTM30 plus ADDED IL-2 Prokhorovka and Rheinland elevation maps ADDED support for DCS: F-16C Viper ADDED support for DCS: Fw 190 A-8 ADDED many more aircraft 3D models ADDED support for BRA in the new event-log ADDED HQ-7 SAM to database ADDED USS Midway (CV-41) 3D model to database ADDED CTRL+LEFT/RIGHT CLICK in the active object list to select an object ADDED support for more csv files Info between selected objects is now accessible via a visible drop-down menu Double-click does not re-dock floating windows anymore Add-ons main menu is now sorted The measuring tool now trace a line between object & target instead of BE & target FIXES Restored the "Go to end" playback button feature Labels were always displayed even when behind objects or terrain (since 1.6.1) Fixed laser beams were not displayed anymore Shots from the event log where not always displayed during a pause during the online debriefing Event-log importer now properly handles global messages without callsign Auto-scale was not working properly on fully transparent 3D models The measuring tool was not visible from top-down view
  6. Tacview 1.8.1 is now also available on Steam At last, you can now enjoy your favorite debriefing tool in all the comfort of Steam! Download: https://tacview.net/download You already own Tacview Standard or Tacview Advanced? No problem! Simply install the free edition of Tacview from Steam and activate it using your current product key to unlock all the features you are used too. Looking for a beta version? The beta branch is coming soon to Steam with Tacview 1.8.2 beta 1. Any user who bought Tacview Standard or Tacview Advanced (standalone or Steam) will be able to run the beta version of Tacview directly from Steam. Want to upgrade from Standard to Advanced? If you buy Tacview Standard on Steam, you can upgrade to Tacview Advanced at a reduced price by buying the special Steam bundle “Tacview Advanced (upgrade)”. If you already bought the standalone edition of Tacview Standard, please send us an email so you can upgrade to the standalone Advanced edition at a reduced price. Will the Steam edition of Tacview work with non-Steam edition of my favorite simulator? Yes, the standalone and Steam edition of Tacview are identical. They offer the exact same features and both work with the standalone and Steam edition of your favorite simulator. What’s new in this version? Aside the added support for Steam, this version brings numerous improvements and fixes based on your feedback. FEATURES & CHANGES The satellite view is now orthographic to remove any optical illusion during tactical debriefings ADDED support for SRTM30 plus ADDED IL-2 Prokhorovka and Rheinland elevation maps ADDED support for DCS: F-16C Viper ADDED support for DCS: Fw 190 A-8 ADDED many more aircraft 3D models ADDED support for BRA in the new event-log ADDED HQ-7 SAM to database ADDED USS Midway (CV-41) 3D model to database ADDED CTRL+LEFT/RIGHT CLICK in the active object list to select an object ADDED support for more csv files Info between selected objects is now accessible via a visible drop-down menu Double-click does not re-dock floating windows anymore Add-ons main menu is now sorted The measuring tool now trace a line between object & target instead of BE & target FIXES Restored the "Go to end" playback button feature Labels were always displayed even when behind objects or terrain (since 1.6.1) Fixed laser beams were not displayed anymore Shots from the event log where not always displayed during a pause during the online debriefing Event-log importer now properly handles global messages without callsign Auto-scale was not working properly on fully transparent 3D models The measuring tool was not visible from top-down view
  7. I am not sure about the sampling rate of IL-2. If you open an ACMI file generated by IL-2 in a text editor and check the frame numbers (prefixed by #) you should be able to ascertain its sample rate (assuming it is the same for all of its objects). You are correct, Tacview calculate the speed like in your formula. I believe that IL-2 only export latitude-longitude coordinates in its acmi files. Because its world is flat and not spherical, it means the speed calculated in such way will be inaccurate depending on the distortion of IL-2 maps compared to the real world assumed by Tacview. We could get better results if IL-2 would export “native” x,y,z coordinates, but I do not think it is doing that yet. The AOA is roughly the angle between the aircraft orientation and the current velocity vector (on the longitudinal axis). Tacview calculate telemetry with its own dt, which is independent from the sampling rate/export rate, and dependent on the variable measured. I believe the speed is calculated on over 1 sec. Because, the shorter the period, the more jitter you will get, which will give unusable results. AOA is calculated over a period of 1 second too. Can you elaborate more about your suggestion, I am not sure to understand were this should take place? Do you have an example?
  8. IL-2 exports the callsigns in the object name instead of in the pilot name. I am going to see if we can write a little addon for Tacview which to move it to the pilot name automatically for you. We are adding new models on regular basis, but it takes (a lot of) time to make them clean and fast for display in Tacview. Is there any *specific* model you are particularly missing?
  9. This is a brilliant idea Hanu! The coordinates of Rheinland texture map has been adjusted in the Tacview 1.8.1 final build, which will be released this week. I will try to make all IL-2 maps transparent like yours too, because it looks so nice
  10. Tacview 1.8.0 is now available to everyone! Download: http://tacview.net/download Release Date: Fri, 6 Sep 2019 Operating System: Windows® 32-bit / 64-bit File Size: 293.0 MB This year, I worked closely with military partners to improve Tacview for real-life playback and debriefing. Most of these improvements are also relevant to flight simulators and are now available to everyone in this brand-new release. This includes better support for small and big screens, more UI modularity, the possibility to display local time (at last ;)), as well as a new tool to measure distance between the selected object and any other object or even a point on the ground. I have also been working hard to improve performance, notably the loading speed of custom textures. Thanks to the help of my partner BuzyBee, numerous airports and maps are now included in Tacview distribution, Tacview database has been greatly extended, and many 3D models have been integrated. This simplifies the installation process by reducing the need to download and manually install add-ons and asset packs for debriefings. Right now, I am focusing more on Tacview 2.0. So, if you feed a slow down in Tacview 1.x dev, this means that Tacview 2.0 is progressing faster :thumbup: I am currently working on the core engine which is starting to run on all platforms from cell phones to computers. This first step takes some time, but it is also important, because this will establish a clean base on top of which the rest will be built. The next step will be to port most of Tacview components to the new engine: internal tools, telemetry recorder, installer. Then I will start rewriting Tacview main application. Enjoy! Vyrtuoz Release notes FEATURES & CHANGES NOTICE: Windows XP is not supported anymore (definitive) IL2: All battlefield textures have been integrated in Tacview IL2: Added most IL2 WWI/WWII aircraft to Tacview database DCS: Added support for DCS World dedicated server (proper exporter installation) DCS: Added DCS: Normandy 1944 Map runways DCS: Added DCS: Persian Gulf Map runways DCS: Updated DCS: NEVADA NTTR Map runways BMS: Added support for Falcon BMS 4.34 database format BMS: Integrated Aegean 2.5 for BMS 4.33 BMS: Added all BMS Korea airports Added a brand-new shot log Added an option to automatically pause on shot log events On pause, the current shot log event is now displayed in the 3D view BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands Added CTRL+LEFT/RIGHT to jump to previous and next shot log event Added a brand new UI for the 3D view, more usable, and scalable It is now possible to display local time via a custom offset Added an option to remove objects from the 3D view context menu Added an option to add object on the ground from the 3D view context menu It is now possible to specify the altitude of a new object above ground level When an object is manually added to the world, it is now automatically selected Double clicking on dockable windows has been disabled to prevent any mistake Double clicking in the 3D view now selects the object under the mouse cursor instead of switching to fullscreen It is now possible to force an object to be alive from the objects list Objects dead/alive status is now restored on next dead/alive event regardless of the forced state You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates The playback control bar has been moved to a dockable window The active object list has been moved to a dockable window Added CTRL+N shortcut to deselect primary and secondary objects The time slider now displays target time during a drag operation Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry When opening a new file, only important objects are automatically selected instead of any other object When opening a new file, the camera will now be centered on the battlefield Optimized terrain custom textures loading time Added support for 8-bit PNG custom tiles textures SDK: Added LuaFileSystem 1.7.0 SDK: Added support for 32-bit in the C# SDK SDK: Added more options to manipulate the camera via the SDK API SDK: Added C++ API to import telemetry data files via the command line, menus and drag & drop FIXES The acmi 2.x file loader was not properly handling flight events Telemetry export tool was not exporting native coordinates (U, V, Heading) when available Ground objects were removed from the battefield when destroyed (Tacview 1.7.3 regression) Fixed crashes in C# Math.Vector API Tacview.Telemetry.Get*Transform pitch was inverted and yaw was not normalized Object properties edition now works as expected and supports all measurement units Terrain textures cache size was too big when running 32-bit Tacview on 64-bit systems It was not easy to dynamically add a SA-6 STR on the battlefield (wrong name in the database) Violet objects were improperly displayed in blue in the 3D view object list Mouse and keyboard focus is now set to the 3D view when switching to full screen Dockable windows could be hidden under Windows taskbar Cursor keys to control playback where not working in free camera mode Current license will now be the most powerful product key between user and system keys Invalid samples in GAE files are now more gracefully handled It is now possible to add an object on top of another one from the 3D view The Ka-50 3D model was twice the size it should have been
  11. Tacview 1.8.0 is now available to everyone! Download: http://tacview.net/download Release Date: Fri, 6 Sep 2019 Operating System: Windows® 32-bit / 64-bit File Size: 293.0 MB This year, I worked closely with military partners to improve Tacview for real-life playback and debriefing. Most of these improvements are also relevant to flight simulators and are now available to everyone in this brand-new release. This includes better support for small and big screens, more UI modularity, the possibility to display local time (at last ;)), as well as a new tool to measure distance between the selected object and any other object or even a point on the ground. I have also been working hard to improve performance, notably the loading speed of custom textures. Thanks to the help of my partner BuzyBee, numerous airports and maps are now included in Tacview distribution, Tacview database has been greatly extended, and many 3D models have been integrated. This simplifies the installation process by reducing the need to download and manually install add-ons and asset packs for debriefings. Right now, I am focusing more on Tacview 2.0. So, if you feed a slow down in Tacview 1.x dev, this means that Tacview 2.0 is progressing faster :thumbup: I am currently working on the core engine which is starting to run on all platforms from cell phones to computers. This first step takes some time, but it is also important, because this will establish a clean base on top of which the rest will be built. The next step will be to port most of Tacview components to the new engine: internal tools, telemetry recorder, installer. Then I will start rewriting Tacview main application. Enjoy! Vyrtuoz Release notes FEATURES & CHANGES NOTICE: Windows XP is not supported anymore (definitive) IL2: All battlefield textures have been integrated in Tacview IL2: Added most IL2 WWI/WWII aircraft to Tacview database DCS: Added support for DCS World dedicated server (proper exporter installation) DCS: Added DCS: Normandy 1944 Map runways DCS: Added DCS: Persian Gulf Map runways DCS: Updated DCS: NEVADA NTTR Map runways BMS: Added support for Falcon BMS 4.34 database format BMS: Integrated Aegean 2.5 for BMS 4.33 BMS: Added all BMS Korea airports Added a brand-new shot log Added an option to automatically pause on shot log events On pause, the current shot log event is now displayed in the 3D view BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands Added CTRL+LEFT/RIGHT to jump to previous and next shot log event Added a brand new UI for the 3D view, more usable, and scalable It is now possible to display local time via a custom offset Added an option to remove objects from the 3D view context menu Added an option to add object on the ground from the 3D view context menu It is now possible to specify the altitude of a new object above ground level When an object is manually added to the world, it is now automatically selected Double clicking on dockable windows has been disabled to prevent any mistake Double clicking in the 3D view now selects the object under the mouse cursor instead of switching to fullscreen It is now possible to force an object to be alive from the objects list Objects dead/alive status is now restored on next dead/alive event regardless of the forced state You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates The playback control bar has been moved to a dockable window The active object list has been moved to a dockable window Added CTRL+N shortcut to deselect primary and secondary objects The time slider now displays target time during a drag operation Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry When opening a new file, only important objects are automatically selected instead of any other object When opening a new file, the camera will now be centered on the battlefield Optimized terrain custom textures loading time Added support for 8-bit PNG custom tiles textures SDK: Added LuaFileSystem 1.7.0 SDK: Added support for 32-bit in the C# SDK SDK: Added more options to manipulate the camera via the SDK API SDK: Added C++ API to import telemetry data files via the command line, menus and drag & drop FIXES The acmi 2.x file loader was not properly handling flight events Telemetry export tool was not exporting native coordinates (U, V, Heading) when available Ground objects were removed from the battefield when destroyed (Tacview 1.7.3 regression) Fixed crashes in C# Math.Vector API Tacview.Telemetry.Get*Transform pitch was inverted and yaw was not normalized Object properties edition now works as expected and supports all measurement units Terrain textures cache size was too big when running 32-bit Tacview on 64-bit systems It was not easy to dynamically add a SA-6 STR on the battlefield (wrong name in the database) Violet objects were improperly displayed in blue in the 3D view object list Mouse and keyboard focus is now set to the 3D view when switching to full screen Dockable windows could be hidden under Windows taskbar Cursor keys to control playback where not working in free camera mode Current license will now be the most powerful product key between user and system keys Invalid samples in GAE files are now more gracefully handled It is now possible to add an object on top of another one from the 3D view The Ka-50 3D model was twice the size it should have been
  12. Thank you for the feedback Plank! I am happy to see how you are enjoying Tacview. I thought about your question concerning the trails. I may add an option to keep the trails after death in Tacview 2.0. As for the explosions, they are injected by IL-2 in the telemetry data. We should be able to create a Lua addon for Tacview, you will be able to use to remove them or reduce their occurrence.
  13. Hi FlyingNutcase I have just tested with IL-2 v3.012c and it has generated a proper *.acmi file in a sub folder of my IL-2 install. By default, I needed to press LCtrl+R to trigger data recording. At that point I can see the little red camera icon in the top right corner of the screen. As Plank suggested, if you have redefined the default control used to trigger trk files recording, you will have to press your own key combination. Side note: The “ACMI Files Recording Folder” does not have any effect on IL-2 series. IL-2 records all the acmi files in its own folder “\IL-2 Sturmovik Battle of Stalingrad\data\Tracks\”
  14. Hi everyone, TL;DR: Due to data limitations, the AOA readings in Tacview, when using IL-2, may indeed be inaccurate. I would like to point out several facts about the AOA displayed in Tacview: IL-2 does not directly export any AOA (cockpit reading or real AOA) The data recorded by IL-2 contains only latitude, longitude and altitude. They come from IL-2 “flat world” coordinates. Which means they are distorted in Tacview spherical world; inevitably leading to discrepancies when values like speed, AOA and so on are calculated by Tacview. In addition, as previous outlined by some of you, there is an incidence angle error to consider. In the current state of IL-2 data export capability, Tacview is very efficient to analyze tactics and piloting. However, if you want to check the accuracy of IL-2, it should be done in-game only to ensure there is no possible conversion error in the equation.
  15. Thank you very much for the follow-up. That said, this is strange because you do not need to have Tacview installed to record IL-2 flights… Maybe that was a bug in IL-2 which has been quickly fixed. Anyway, I am glad that everything is working fine for you now.
×
×
  • Create New...