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Vyrtuoz

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About Vyrtuoz

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    http://tacview.net

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  1. Tacview 1.8.0 is now available to everyone! Download: http://tacview.net/download Release Date: Fri, 6 Sep 2019 Operating System: Windows® 32-bit / 64-bit File Size: 293.0 MB This year, I worked closely with military partners to improve Tacview for real-life playback and debriefing. Most of these improvements are also relevant to flight simulators and are now available to everyone in this brand-new release. This includes better support for small and big screens, more UI modularity, the possibility to display local time (at last ;)), as well as a new tool to measure distance between the selected object and any other object or even a point on the ground. I have also been working hard to improve performance, notably the loading speed of custom textures. Thanks to the help of my partner BuzyBee, numerous airports and maps are now included in Tacview distribution, Tacview database has been greatly extended, and many 3D models have been integrated. This simplifies the installation process by reducing the need to download and manually install add-ons and asset packs for debriefings. Right now, I am focusing more on Tacview 2.0. So, if you feed a slow down in Tacview 1.x dev, this means that Tacview 2.0 is progressing faster :thumbup: I am currently working on the core engine which is starting to run on all platforms from cell phones to computers. This first step takes some time, but it is also important, because this will establish a clean base on top of which the rest will be built. The next step will be to port most of Tacview components to the new engine: internal tools, telemetry recorder, installer. Then I will start rewriting Tacview main application. Enjoy! Vyrtuoz Release notes FEATURES & CHANGES NOTICE: Windows XP is not supported anymore (definitive) IL2: All battlefield textures have been integrated in Tacview IL2: Added most IL2 WWI/WWII aircraft to Tacview database DCS: Added support for DCS World dedicated server (proper exporter installation) DCS: Added DCS: Normandy 1944 Map runways DCS: Added DCS: Persian Gulf Map runways DCS: Updated DCS: NEVADA NTTR Map runways BMS: Added support for Falcon BMS 4.34 database format BMS: Integrated Aegean 2.5 for BMS 4.33 BMS: Added all BMS Korea airports Added a brand-new shot log Added an option to automatically pause on shot log events On pause, the current shot log event is now displayed in the 3D view BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands Added CTRL+LEFT/RIGHT to jump to previous and next shot log event Added a brand new UI for the 3D view, more usable, and scalable It is now possible to display local time via a custom offset Added an option to remove objects from the 3D view context menu Added an option to add object on the ground from the 3D view context menu It is now possible to specify the altitude of a new object above ground level When an object is manually added to the world, it is now automatically selected Double clicking on dockable windows has been disabled to prevent any mistake Double clicking in the 3D view now selects the object under the mouse cursor instead of switching to fullscreen It is now possible to force an object to be alive from the objects list Objects dead/alive status is now restored on next dead/alive event regardless of the forced state You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates The playback control bar has been moved to a dockable window The active object list has been moved to a dockable window Added CTRL+N shortcut to deselect primary and secondary objects The time slider now displays target time during a drag operation Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry When opening a new file, only important objects are automatically selected instead of any other object When opening a new file, the camera will now be centered on the battlefield Optimized terrain custom textures loading time Added support for 8-bit PNG custom tiles textures SDK: Added LuaFileSystem 1.7.0 SDK: Added support for 32-bit in the C# SDK SDK: Added more options to manipulate the camera via the SDK API SDK: Added C++ API to import telemetry data files via the command line, menus and drag & drop FIXES The acmi 2.x file loader was not properly handling flight events Telemetry export tool was not exporting native coordinates (U, V, Heading) when available Ground objects were removed from the battefield when destroyed (Tacview 1.7.3 regression) Fixed crashes in C# Math.Vector API Tacview.Telemetry.Get*Transform pitch was inverted and yaw was not normalized Object properties edition now works as expected and supports all measurement units Terrain textures cache size was too big when running 32-bit Tacview on 64-bit systems It was not easy to dynamically add a SA-6 STR on the battlefield (wrong name in the database) Violet objects were improperly displayed in blue in the 3D view object list Mouse and keyboard focus is now set to the 3D view when switching to full screen Dockable windows could be hidden under Windows taskbar Cursor keys to control playback where not working in free camera mode Current license will now be the most powerful product key between user and system keys Invalid samples in GAE files are now more gracefully handled It is now possible to add an object on top of another one from the 3D view The Ka-50 3D model was twice the size it should have been
  2. Tacview 1.8.0 is now available to everyone! Download: http://tacview.net/download Release Date: Fri, 6 Sep 2019 Operating System: Windows® 32-bit / 64-bit File Size: 293.0 MB This year, I worked closely with military partners to improve Tacview for real-life playback and debriefing. Most of these improvements are also relevant to flight simulators and are now available to everyone in this brand-new release. This includes better support for small and big screens, more UI modularity, the possibility to display local time (at last ;)), as well as a new tool to measure distance between the selected object and any other object or even a point on the ground. I have also been working hard to improve performance, notably the loading speed of custom textures. Thanks to the help of my partner BuzyBee, numerous airports and maps are now included in Tacview distribution, Tacview database has been greatly extended, and many 3D models have been integrated. This simplifies the installation process by reducing the need to download and manually install add-ons and asset packs for debriefings. Right now, I am focusing more on Tacview 2.0. So, if you feed a slow down in Tacview 1.x dev, this means that Tacview 2.0 is progressing faster :thumbup: I am currently working on the core engine which is starting to run on all platforms from cell phones to computers. This first step takes some time, but it is also important, because this will establish a clean base on top of which the rest will be built. The next step will be to port most of Tacview components to the new engine: internal tools, telemetry recorder, installer. Then I will start rewriting Tacview main application. Enjoy! Vyrtuoz Release notes FEATURES & CHANGES NOTICE: Windows XP is not supported anymore (definitive) IL2: All battlefield textures have been integrated in Tacview IL2: Added most IL2 WWI/WWII aircraft to Tacview database DCS: Added support for DCS World dedicated server (proper exporter installation) DCS: Added DCS: Normandy 1944 Map runways DCS: Added DCS: Persian Gulf Map runways DCS: Updated DCS: NEVADA NTTR Map runways BMS: Added support for Falcon BMS 4.34 database format BMS: Integrated Aegean 2.5 for BMS 4.33 BMS: Added all BMS Korea airports Added a brand-new shot log Added an option to automatically pause on shot log events On pause, the current shot log event is now displayed in the 3D view BEGIN/END buttons have been replaced by PREVIOUS/NEXT SHOT LOG EVENT commands Added CTRL+LEFT/RIGHT to jump to previous and next shot log event Added a brand new UI for the 3D view, more usable, and scalable It is now possible to display local time via a custom offset Added an option to remove objects from the 3D view context menu Added an option to add object on the ground from the 3D view context menu It is now possible to specify the altitude of a new object above ground level When an object is manually added to the world, it is now automatically selected Double clicking on dockable windows has been disabled to prevent any mistake Double clicking in the 3D view now selects the object under the mouse cursor instead of switching to fullscreen It is now possible to force an object to be alive from the objects list Objects dead/alive status is now restored on next dead/alive event regardless of the forced state You can now press SHIFT+CTRL to display mouse cursor world and bullseye coordinates The playback control bar has been moved to a dockable window The active object list has been moved to a dockable window Added CTRL+N shortcut to deselect primary and secondary objects The time slider now displays target time during a drag operation Drag & drop a file on Tacview with the CTRL key will merge it with the existing telemetry When opening a new file, only important objects are automatically selected instead of any other object When opening a new file, the camera will now be centered on the battlefield Optimized terrain custom textures loading time Added support for 8-bit PNG custom tiles textures SDK: Added LuaFileSystem 1.7.0 SDK: Added support for 32-bit in the C# SDK SDK: Added more options to manipulate the camera via the SDK API SDK: Added C++ API to import telemetry data files via the command line, menus and drag & drop FIXES The acmi 2.x file loader was not properly handling flight events Telemetry export tool was not exporting native coordinates (U, V, Heading) when available Ground objects were removed from the battefield when destroyed (Tacview 1.7.3 regression) Fixed crashes in C# Math.Vector API Tacview.Telemetry.Get*Transform pitch was inverted and yaw was not normalized Object properties edition now works as expected and supports all measurement units Terrain textures cache size was too big when running 32-bit Tacview on 64-bit systems It was not easy to dynamically add a SA-6 STR on the battlefield (wrong name in the database) Violet objects were improperly displayed in blue in the 3D view object list Mouse and keyboard focus is now set to the 3D view when switching to full screen Dockable windows could be hidden under Windows taskbar Cursor keys to control playback where not working in free camera mode Current license will now be the most powerful product key between user and system keys Invalid samples in GAE files are now more gracefully handled It is now possible to add an object on top of another one from the 3D view The Ka-50 3D model was twice the size it should have been
  3. Thank you for the feedback Plank! I am happy to see how you are enjoying Tacview. I thought about your question concerning the trails. I may add an option to keep the trails after death in Tacview 2.0. As for the explosions, they are injected by IL-2 in the telemetry data. We should be able to create a Lua addon for Tacview, you will be able to use to remove them or reduce their occurrence.
  4. Hi FlyingNutcase I have just tested with IL-2 v3.012c and it has generated a proper *.acmi file in a sub folder of my IL-2 install. By default, I needed to press LCtrl+R to trigger data recording. At that point I can see the little red camera icon in the top right corner of the screen. As Plank suggested, if you have redefined the default control used to trigger trk files recording, you will have to press your own key combination. Side note: The “ACMI Files Recording Folder” does not have any effect on IL-2 series. IL-2 records all the acmi files in its own folder “\IL-2 Sturmovik Battle of Stalingrad\data\Tracks\”
  5. Hi everyone, TL;DR: Due to data limitations, the AOA readings in Tacview, when using IL-2, may indeed be inaccurate. I would like to point out several facts about the AOA displayed in Tacview: IL-2 does not directly export any AOA (cockpit reading or real AOA) The data recorded by IL-2 contains only latitude, longitude and altitude. They come from IL-2 “flat world” coordinates. Which means they are distorted in Tacview spherical world; inevitably leading to discrepancies when values like speed, AOA and so on are calculated by Tacview. In addition, as previous outlined by some of you, there is an incidence angle error to consider. In the current state of IL-2 data export capability, Tacview is very efficient to analyze tactics and piloting. However, if you want to check the accuracy of IL-2, it should be done in-game only to ensure there is no possible conversion error in the equation.
  6. Thank you very much for the follow-up. That said, this is strange because you do not need to have Tacview installed to record IL-2 flights… Maybe that was a bug in IL-2 which has been quickly fixed. Anyway, I am glad that everything is working fine for you now.
  7. Tacview 1.7.6 is available Download: http://tacview.net/download Release Date: Thu, 21 Mar 2019 Operating System: Windows® 32-bit / 64-bit File Size: 269.0 MB This intermediate release brings a lot of fixes and improvements requested by both the community and professional users. While I am focusing more and more on the development of Tacview 2.0, it is going to take some time before we can put our hands on a first beta version. Meanwhile the Tacview 1.8.0 is already on its way and will continue developing further the capabilities required for professional military debriefings, like a brand-new real-time shot log which will eventually replace the aged flight log. Tacview 2.0 conception phase is still open, so feel free to share your ideas and suggestions here. Even if everything single whish may not be granted, be assured that I am always taking all your feedback in consideration. Fly safe! Vyrtuoz Release notes FEATURES & CHANGES Improved support for VRS Tacpack/Superbug, vACMI & FSX@War (special thanks to Asid [D.O.W]) Integrated Aegean 2.4 for BMS It is now possible to edit object properties by right clicking on it in the 3D view Added preliminary support of DCS: F-14 Tomcat Added preliminary support of DCS: MiG-19P Farmer Added keyboard shortcuts to quickly change playback speed Increased mouse wheel zoom resolution Improved threat domes display New option to always display the bullseye Added an option to hide important objects list from the 3D view Destroyed aircraft are now still displayed in the important objects list Moved display cockpit instruments option to the settings menu Turn rate is now displayed with one decimal in objects labels Nautical mile distances are now displayed with two decimal places Playback speed is now displayed when nonstandard and paused Fonts and cockpit instruments are now clearer Added SDK functions to control playback Added SDK setting to hide the HUD and latitude, longitude grid It is now possible to define an object parent in telemetry data FIXES Improved support of 4K and higher resolution screens ISO time used for automatic synchronization was not properly read from media filenames SDK menu callbacks were garbage collected too early leading to "random" crashes in C# addons In some rare cases shells and bullets could be displayed as a box Telemetry between selected objects was sometime displayed in the bottom/left corner of the 3D view No error was displayed when attempting to read a zip file with no supported data in it (trk or xlsx files) The 3D view is now always updated after activating an addon command via a menu Addons menu entries will not be alphabetically sorted anymore
  8. Tacview 1.7.6 is available Download: http://tacview.net/download Release Date: Thu, 21 Mar 2019 Operating System: Windows® 32-bit / 64-bit File Size: 269.0 MB This intermediate release brings a lot of fixes and improvements requested by both the community and professional users. While I am focusing more and more on the development of Tacview 2.0, it is going to take some time before we can put our hands on a first beta version. Meanwhile the Tacview 1.8.0 is already on its way and will continue developing further the capabilities required for professional military debriefings, like a brand-new real-time shot log which will eventually replace the aged flight log. Tacview 2.0 conception phase is still open, so feel free to share your ideas and suggestions here. Even if everything single whish may not be granted, be assured that I am always taking all your feedback in consideration. Fly safe! Vyrtuoz Release notes FEATURES & CHANGES Improved support for VRS Tacpack/Superbug, vACMI & FSX@War (special thanks to Asid [D.O.W]) Integrated Aegean 2.4 for BMS It is now possible to edit object properties by right clicking on it in the 3D view Added preliminary support of DCS: F-14 Tomcat Added preliminary support of DCS: MiG-19P Farmer Added keyboard shortcuts to quickly change playback speed Increased mouse wheel zoom resolution Improved threat domes display New option to always display the bullseye Added an option to hide important objects list from the 3D view Destroyed aircraft are now still displayed in the important objects list Moved display cockpit instruments option to the settings menu Turn rate is now displayed with one decimal in objects labels Nautical mile distances are now displayed with two decimal places Playback speed is now displayed when nonstandard and paused Fonts and cockpit instruments are now clearer Added SDK functions to control playback Added SDK setting to hide the HUD and latitude, longitude grid It is now possible to define an object parent in telemetry data FIXES Improved support of 4K and higher resolution screens ISO time used for automatic synchronization was not properly read from media filenames SDK menu callbacks were garbage collected too early leading to "random" crashes in C# addons In some rare cases shells and bullets could be displayed as a box Telemetry between selected objects was sometime displayed in the bottom/left corner of the 3D view No error was displayed when attempting to read a zip file with no supported data in it (trk or xlsx files) The 3D view is now always updated after activating an addon command via a menu Addons menu entries will not be alphabetically sorted anymore
  9. Hello Sudkan, I finally had the time to test and the data recording is working fine for me with IL2 3.012 in single mission as well as in career mode. I launched the default Russian carrier and when I press LEFT.CTRL+R, I can see a little red camera in the top right corner of my screen. As soon as I end the flight, I can see a valid acmi file generated in C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\Tracks\ Maybe IL-2 crashed during your flight and was not able to generate a valid acmi file? Is there any track file generated for your flight too?
  10. It looks like a limitation of IL-2. It's a shame, because I bet that the acmi file is still quite small compared to the track file when this happens. Like you guessed, the only solution for now it so stop/restart the data recording time to time to split it in several files.
  11. The free version will not expire, you can use it indefinitely. It is just that some of more advanced features (like the online-debriefing), will simply be disabled after 21-days.
  12. There is currently no summary of shots and hits. I have planned to do so in a later update, certainly for Tacview 2.0. For now, the closest data available are the shot/hit visible in the event log window.
  13. No, in general, it is not necessary to uninstall a previous version of Tacview when installing a new one. That said, I believe there was a version number bug in the installer of one of Tacview 1.7.x versions (a mix between beta and non-beta folders). If you notice a strange behavior, then you may want to uninstall any previously installed edition and then reinstall the latest version (your settings will be preserved).
  14. My apologies for the issue. In fact, I just had the same problem as you! I believe this is a bug on the store. I think it has been fixed because I can now see the sale. Can you retry and tell me if this is working for you now?
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