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Developer Diary, Part 66


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Jason_Williams
Posted

I've already stated that Pat Wilson is not making a PWCG for BOS. I talk to him often. He is not interested in WWII, but he will share his code with someone qualified who wants to.

 

Jason

Posted (edited)

I was not asking about planes for BOS. Talks about continuation of the series were active those days so we thought we should narrow the search by asking about your preferences. NOT for BOS.

Sorry. I thought he was referring to this polls related to planes for BOS and stalingrad map, that could come after release:

 

http://forum.il2sturmovik.com/topic/729-poll-what-non-german-fighter-would-you-see-il-2-bos/

 

http://forum.il2sturmovik.com/topic/745-poll-what-soviet-lend-lease-fighter-are-you-looking-forward/

 

Both this polls were for planes for BOS and Stalingrad map, not future addons/maps.

Edited by Jaws2002
FuriousMeow
Posted (edited)

Please go play ROF on the Syndicate server or something similar. They are not pure dogfight servers. Teamwork and objectives are all part of it. 

 

And there is also BOSWAR in development based on our server and mission building system. http://forum.il2sturmovik.com/topic/6470-boswar-testing-tonight-2100-cet/

 

Jason

 

This I've said so many times. Syndicate is awesome, they know how to run an online scenario. Its an amazing environment, and the server operators/mission builders are amazing.

 

I'm hoping they will be doing the same for BoS, but if the won't - anyone who can fill their shoes will be amazing because Syndicate servers are the best and most active online battle scenario.

Edited by FuriousMeow
=VARP=Cygann
Posted (edited)

I've already stated that Pat Wilson is not making a PWCG for BOS. I talk to him often. He is not interested in WWII, but he will share his code with someone qualified who wants to.

 

Jason

 

I simply do not understand how is it not in your best interest to provide best posible CG for your game? Don't have to be on release, but still, why settle for 3rd party one when you get programmers with internal knowledge about the game and it's engine and best way to create CG with least issues. This is crucial for game longevity and keeping peoples interest to gain further funding.

 

If not that for whatever reason, at least make in game lobby, something similar to HyperLoby, but within game. So people can queue up for coops. Hosting and joining MP coops should be simple in this day and age, and coops definitely require lobby prior to mission load for chat and any any other preparations and to see who will join and what sides, etc...

Edited by EAF19_Cyclops
SYN_Vorlander
Posted (edited)

51% development and everybody is throwing their toys.

Edited by SYN_Vorlander
  • Upvote 1
  • 1CGS
Posted

Who cares about Single Player or dynamic campaign. So boring and tedious to play. Just focus on the aircraft and make the best possible multiplayer dogfighting experience please.

 

The Devs clearly have no time to please the loudest minority. I assume most of the community just wants a realistic dogfighting experience in their favourite aircraft and couldn't care less about the history...

 

Well at least that's me.

 

That's gotta be the biggest bunch of nonsense I've read here in a while.

  • Upvote 7
startrekmike
Posted

Well, from the sound of things, it seems that the mission editor is simply a matter of time, I was worried that there was a good chance we would never see one so it is good to have the clarification from Jason on that.

 

  The uncertainty was agonizing, I was seriously worried that plans for a public release were still kinda up in the air, thankfully I was wrong and it will very much happen.

 

  That is all I needed to hear at this point, I have no other significant concerns that you have not already addressed or are currently working on anyway (no doubt).

 

  Thanks for the posts Jason.

Posted

SIDWULF, on 31 May 2014 - 10:48, said:snapback.png

Who cares about Single Player or dynamic campaign. So boring and tedious to play. Just focus on the aircraft and make the best possible multiplayer dogfighting experience please.

 

The Devs clearly have no time to please the loudest minority. I assume most of the community just wants a realistic dogfighting experience in their favourite aircraft and couldn't care less about the history...

 

Well at least that's me.

What a load of garbage, and this is coming from someone with a long history of online play as well.

  • Upvote 1
Posted

Please reconsider your plans for the single player campaign.  I bought in early in the hopes that you'd listened to the SP fan base from ROF and would put more emphasis on an immersive single player experience.  it sounds like you're going in the opposite direction.  Work on providing a decent campaign please.

HeavyCavalrySgt
Posted

Who cares about Single Player or dynamic campaign. 

 

Right here!  I was looking for an emoticon that was raising its hand, but no joy.

 

So boring and tedious to play. 

 

 

Strange, that is how I feel about multi-player - no sense of continuity to it to hold my interest. I wasn't going to say that publicly though, because I don't intend to tell others how to enjoy the game.  That would be rude.

  • Upvote 3
J2_Trupobaw
Posted

Are the admins of this server running missions provided to them by 1C/777 or did they create the missions themselves with the Mission Editor?

Pretty sure they are making missions themselves - often including new objects / vehicles they make for RoF that later are added to vanilla game, 

Jason_Williams
Posted

Are the admins of this server running missions provided to them by 1C/777 or did they create the missions themselves with the Mission Editor?

 

They build there own of course. Their admins are some of our development partners. Also, Syndicate is already a part of the BOS community.

 

Jason 

SYN_Jedders
Posted

This I've said so many times. Syndicate is awesome, they know how to run an online scenario. Its an amazing environment, and the server operators/mission builders are amazing.

 

I'm hoping they will be doing the same for BoS, but if the won't - anyone who can fill their shoes will be amazing because Syndicate servers are the best and most active online battle scenario.

We have the dedi server set and ready to go. Vander is working on some very interesting missions based around some of our most recent rof scenarios where areas advance and retreat based on ground and air objectives throughout the mission. It's a very interesting concept in rof and will transfer immediately into BoS. We also have a very talented mission maker, Haashashin, who has a very keen interest in WW2 who will be making some excellent missions for the server aswell.

 

These two guys fully understand the limitations of the rof ME and will create fluid, optimised and interesting missions with multiple objectives and goals for the mp community. Vander also has worked with others to create SP campaigns for rof and given that he works selflessly to create content for the community will, I'm sure be bringing the same to BoS SP fliers quickly.

 

Thanks for the kind words btw :)

  • Upvote 2
Posted

Looking forward to fly on your server,Syndicate boys.Good luck and god speed with your work :salute:

  • Upvote 1
Posted

We have never had great widescreen support so this bug doesn't surprise me. We are still not a final product, Early Access was to give users a taste of what we are doing and such bugs as this are to be expected. Hopefully we can fix this issue at some point. So the clear answer is, we have no answer as this bug is not our top priority. You can play the game, just not with multiple monitors. I know this answer won't make you happy, but this is the reality.

 

Jason

 

Just wanted to clarify one thing; actually RoF does and BoS used to have good if not great widescreen support. RoF still looks absolutely epic on a huge screen and until now the only real problem BoS had was the forced post effects that somehow make the wide resolutions look really bad. Basically the only thing keeping BoS from having great multi-monitor support is this new issue and the post effects thing, so it's not really that far off.

 

The only real gripe I have is with the locked graphics settings. Relatively modern graphics cards usually handle full HD -resolutions nicely, but ultra-wide is a different matter altogether. You often need quite a bit of tweaking to make the games look nice as well as run good and that's really hard to achieve with BoS now without customizable settings. People with ultrawide setups are probably quite rare, but anyone with a 4K screen is going to have the same issues, except probably a bit worse - and although those aren't quite common yet they will be soon, with simmers in the front line since greater resolutions on bigger screens is something they've been waiting for for a while now.

FS_Fenice_1965
Posted

Even if there will be some (privileged...imho..) servers able to give a good multiplayer experience, without FMB the game will miss the population of many IL2 communities built around the most successful servers and squads of IL2.

I think that it is underestimated the fact that multiplayer is a social network. The game is the instrument for friends belonging to the same community to stay together....if their communities will not be able to switch from IL2 because instruments are not given to do that, they will not switch to BOS, even if BOS may be largely a better game.

Not to talk of the fact that those servers and squadrons know perfectly and better than anyone else how to satisfy their members, with a specific gamestile.

It is also not sure that the game (bos) will have a lot of opportunities and time to catch those communities. Squadrons and private servers have made a lot of work trying to limit the fading of players during the IL2 sunset, but they need the ship to bring their passengers towards the new simulation before they miss those passengers.

senseispcc
Posted

For me only "COOP" can help this multiplayer game.

This by building a QMB or a FMB! :salute: 

[JG2]R7_Blackadder
Posted

I was not asking about planes for BOS. Talks about continuation of the series were active those days so we thought we should narrow the search by asking about your preferences. NOT for BOS.

 

As I see it now you are producing a combat flight sim that will be released without a proper ME, we are at 50% and the FMB is still a mirage. Then we have what looks like a 1980 SP campaign idea where you fly all the planes available in succession switching squadrons with no reason, and finally a dozen aircraft, all flyable but only the most basic ones. Can't build anything properly you guys talk about without some secondary-role aircraft at least.

 

All this while you have taken additional money in advance, still lamenting limited resources and calling it IL-2. Summed up straight more or less ? I need to understand because you let transpire many different things but without precise info.

 

If there is going to be a rage about something then be clear about what you are going to do about the SP campaign, what can we hope for additional planes what you aim to propose for the FMB and what can we expect from MP.

  • Upvote 2
Posted (edited)

Strange, that is how I feel about multi-player - no sense of continuity to it to hold my interest.

+1

 

I hope 777/1C can find enough online dogfight players to support the release of the IL-2 FMB for BoS at some point in the future. It will be a largely different customer base from IL-2 players I would think.

Edited by Bucksnort
334th_L0C0
Posted

...And then later, after release the plan is to release the ME either as it is now or maybe with improvements.

Jason

Well please let us know (in big bold letters) when we can come back to this game. I haven't flow since hearing this second cluster-f&$ of bad news (the first cluster being skins). Not another penny or minute of time will be spent on this game by myself, and if I could take it back for a refund, it would have been already.

 

Thanks for nothing but an empty flight sim with no soul.

  • Upvote 2
Posted

I've just put in the latest update, and took a couple of aircraft for a flight through the clouds. Wonderful experience, like the new bomb craters too. :)

UVPalexej21
Posted

Hello guys,

I really love this game ! You are doing great job. I spent a lot of time in MP and the only problem for me is that I can not decide whether to fly BF109, Ju-87, PE-2 or Yak-1. They are all beautiful.

 

I appreciate your regular weekly updates and the way you keep our community informed.

 

Good job ! 

Posted

These two guys fully understand the limitations of the rof ME and will create fluid, optimised and interesting missions with multiple objectives and goals for the mp community. Vander also has worked with others to create SP campaigns for rof and given that he works selflessly to create content for the community will, I'm sure be bringing the same to BoS SP fliers quickly.

 

 

 

That sounds great, really looking forward to what some can bring us in the SP department.

Very glad to hear some are already focusing on that aspect.

Posted

 

These two guys fully understand the limitations of the rof ME and will create fluid, optimised and interesting missions with multiple objectives and goals for the mp community. Vander also has worked with others to create SP campaigns for rof and given that he works selflessly to create content for the community will, I'm sure be bringing the same to BoS SP fliers quickly.

 

 

+1 on this as well!

LLv44_Mprhead
Posted

We have the dedi server set and ready to go. Vander is working on some very interesting missions based around some of our most recent rof scenarios where areas advance and retreat based on ground and air objectives throughout the mission. It's a very interesting concept in rof and will transfer immediately into BoS. We also have a very talented mission maker, Haashashin, who has a very keen interest in WW2 who will be making some excellent missions for the server aswell.

 

These two guys fully understand the limitations of the rof ME and will create fluid, optimised and interesting missions with multiple objectives and goals for the mp community. Vander also has worked with others to create SP campaigns for rof and given that he works selflessly to create content for the community will, I'm sure be bringing the same to BoS SP fliers quickly.

 

Thanks for the kind words btw :)

 

Sounds great. Looking forward to this :salute:

Posted

Have to say I'm a bit disturbed reading about the SP experience.

 

Will wait for more info about this but right now it really doesn't sound very impressive.

 

And using the term "groundhog day" to describe the experience in a campaign in a combat flightsim is probably one of the dumbest ideas I've seen in a very long time.

1./JG42Nephris
Posted (edited)

The more updates I read the more interests I loose, which is really ashame, as I hoped for sth like a sequel of Il2 1946.

But I guess, me and probably a bunch of other guys here, just made a completely wrong mind of Bos and what will come out of it.

 

The lack of a FMB (still dare to doubt, a proper fmb will follow as I read same stuff years ago in RoF forums). although it exists, has far consequences for squadron life, virtual air schools, online wars, and Singleplayer mode, as the announced one sounds to be a loveless flat ( will maybe and hopefully wrong at this).

 

 

At the end, I just play it or not, others have to earn their money with it or maybe not.

I am loosing the view on where BoS wants to point compared to other products.

Ashame I sound that negative :(

Edited by 1./JG42Nephris
II/JG17_HerrMurf
Posted

You should probably re-read the OP. FMB will be available after the early release period. It is a developer tool and as such is very complicated. As a result the Dev's have decided to concentrate on finishing the game and not supporting the FMB for now. It is not being released until or somewhat after the commercial release.

 

Everyone stop freaking out already.

  • Upvote 2
Posted

Unfortunately, I am forced to read english from Moscow sometimes that is a bit rough and even I can get confused as to the plans that have been decided. Sometimes, my comments seem to contradict what Zak and Loft write. It is not my sole decision to release the ME or not. I am one part of the management team and can only suggest what to do on topics such as this. In this case, it has been decided to give the ME to a few trusted users who can work on some content for the community. And then later, after release the plan is to release the ME either as it is now or maybe with some improvements. When that happens we don't know and what possible improvements may occur we also don't know.

 

Jason

 

 

You should probably re-read the OP. FMB will be available after the early release period. It is a developer tool and as such is very complicated. As a result the Dev's have decided to concentrate on finishing the game and not supporting the FMB for now. It is not being released until or somewhat after the commercial release.

 

Everyone stop freaking out already.

 

 

While I would agree there has been some knee-jerk reaction to this DD, there is at least some cause to give some concern to those that are passionate about the ability to create custom mission scenarios, whether it be for multiplayer or SP, or both. Don't think I would say all of these concerns are folks freaking out.

 

What they have said really, is after release ( and probably meaning after they see how sales initially are), they will either take a look at modifying the ROF editor as it is  for BOS and release it as the FMB, or tweak it somewhat and release it.

I believe they are pinning some hopes on a third party to step up and develop more of a GUI editor for the existing editor, to be used for BOS.

 

Thankfully, based at least on a couple responses in here, sounds like there is at least one group experienced with the ROF editor that is at least taking a look at tweaking and  converting missions for BOS.

 

The ultimate for everybody would be, if there were a more user friendly GUI developed for BOS as the FMB. And that undoubtedly is dependent upon the popularity and success of the sim.

I wish I had the spare time and not travel for my work, where I could spend some time trying to learn the ROF editor, but I just do not. Hopeful though for some of the others that are good at that sort of thing to step up and provide some good mission/campaign content.

Panzerlang
Posted

Sounds to me like the only hope this game has right now is the war the Syn guys are working on. Other than that we've got either air-quake dogfight servers, an arcade SP campaign or utterly boring QMBs.

 

I guess that'll be enough for the 200,000 casual 'mid-core' simmers who are going to throw themselves at the retailers to buy their copy of this perfectly pitched game though. "Look! No buttons! Gimme!" :dry:

SYN_Haashashin
Posted

Mind you, but it is 69.GIAP the one working in the BoSwar, not SYN.

1./JG42Nephris
Posted
You should probably re-read the OP. FMB will be available after the early release period.

 

I am pretty sure I understood what was stated since a few weeks and then again last friday about the fmb.

There is a working fmb, lets call it the RoF FMB for now, which 95% of us are supposed to be to dumb for using it, which is just impertinent, again. You maybe want to reread my post, i already mentioned that we ve been told same stuff before in RoF " you will get a proper fmb in the future for RoF". Great if they would substiute the RoF-FMB with a proper fmb sometime. Why not giving us that time the default fmb to work with.What means available after relase? A month or three or maybe a year or two, or most probably it depends on the sales, which then means there is a 50:50 chance we wont ever get one added ;)

  • Upvote 1
Panzerlang
Posted

Mind you, but it is 69.GIAP the one working in the BoSwar, not SYN.

 

Oops, my bad! :blush:

SYN_Haashashin
Posted

Im pretty sure of seen Jason and Zak answer the FMB question a lot of times, why the beating of a dead horse? seriously.


Oops, my bad! :blush:

 

By the way, that doesnt mean I see our server as a simple air-quake dogfight server, nothing against those, but we have complete diffent ways of seeing how the SYN server is/will be.

Posted

I think the latest pages of posts are a bit unfair.

 

As posted earlier I remember how ROF has evolved and  that makes me confident that we will end up with one of the greatest WW2 sims ever developed.

But this requires the backing of the community and in the end that we show some patience.

 

I really hope that we will see a usefull FMB at some point after release also if it will "only" be the present one used by the developement team - freee for all.

 

For the release version I hope that main focus will be to make the game stable and the featured aircraft having believable FM.

 

The description of the campaign model also sounds Ok for mem since I´m sure that the community will come up with something more detailed later on anyway and until tht happens I´m sure that the official campaign will be fun.

 

It is not fair to expect the same amount of expansions for this title as we saw for the old IL-2 titles, the amount of work that goes into up to date 3D models, texturing, damage modelling etc, as well as the scenery is simply too daunting to realistically see that happen again.

 

I have been a flightsimmer ever since I "played" Aces over Europe for almost 20 years ago and has seen how this genre has evolved has evolved.

I think I have owned every PC game title with an aircraft or helicoter on it´s cover and I feel that IL-2 BOS looking very promising.

So instead of asling for a feature fest of feature creep, as the ever growing demand an implementation of additional features are known, I rather go for a more steady and slower comming addition of features, while then have a stable install that makes it fun and not a frustrating experience.

By keep backing up 1C games and 777 Studios I´m sure that we will see this title develope in the right direction.

 

 

FinnJ

  • Upvote 3
Posted

Mind you, but it is 69.GIAP the one working in the BoSwar, not SYN.

Already?

 

How do they do that without dedicated server and mission editor?

Original_Uwe
Posted

Do we off liners have anything going for us with this game? It dissent sound like it but I'm hoping I missed something.

Posted (edited)

Who WOULDN'T like airquake with realism? I wish the servers just spawned everyone in the air a few miles apart and there was always a furball right in front of you....taking off and flying for half an hour just to get to the action is testing my patience.

 

~long time WW2 flight simmer with good equipment.

Edited by SIDWULF
Posted

Realistic airquake...realism as in realistic flight controls, flight model, ballistics ect ect...

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