Beebop Posted January 16, 2021 Posted January 16, 2021 (edited) As you may remember, most of my ME questions concerned MP/DF missions. Well I am now diving into Single Player missions. Stupid Question 1. So on my first mission the player does a single plane recon. However during testing I realized that the waypoints past the recon target were further away than needed so I cut directly to the return path. When I landed I got a "Mission Failed" message. I did not put any success/failure message logic in. So I got to thinking, was it because I did not fly over all the waypoints? Stupid Question 2. Do I need waypoints if the mission is just one player with no friendly AI? I also made a followup mission where the player leads a flight of planes. Stupid Question 3. I assume that waypoints would be needed for my AI wingmen along with takeoff and landing logic for them? Stupid Question 4. I made the rest of the flight 'On Runway' like the Player plane. Of course I linked the those planes in the flight individually to the Player plane. But when the mission started I was in my plane with the engines running ready to go but the rest of the flight were acting like I had made them 'On parking' with engines not running. That necessitated my having to circle the field once before they began taking off. Did I do something wrong or is this 'normal' behavior? Otherwise I'm finding that SP mission building is very similar to MP/DF but a slightly different logic set is used for certain things. This is where the Manual has been very helpful so thanks JimTM. (here's hoping for an update to keep up with the Dev's undocumented changes). TIA Edited January 16, 2021 by Beebop
Habu Posted January 16, 2021 Posted January 16, 2021 Question 1 : You should have some condition wich validate your recon and/or your landing. Question 2 : If you are alone, without AI link to you, you don't need any waypoints. Question 3 : Yes you must have waypoint, takeoff and landing order for AI. Question 4 : Check the condition of your AI, in the advanced properties, thay must be with the setting parking, instead of runway. That settings is not dependent from the leader and has to be set for each plane.
Jaegermeister Posted January 16, 2021 Posted January 16, 2021 (edited) You do not have to fly over waypoints unless you set them as a mission success goal. Edit; You will not get a land Icon when you return to base though unless you follow all the waypoints. You can get around that with a Player checkzone around the base that activates the Land MCU You will have to have a Command Take Off MCU set to the flight leader to get then in the air, and a Command Land MCU to get them back on the airfield. Those aren't actually waypoints, but they work the same. Trigger them with a timer or a previous waypoint. You only need to link these to the flight leader, not each plane. @Beebop Edit; You get a Mission Failed message if you don't have anything set up as a success parameter. No success = Fail Edited January 16, 2021 by Jaegermeister 1
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