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Posted

I have created a group with several check zone MCU's that need to be linked to the player plane. When I place the group in a mission, I have to object link every single check zone to the player plane.

 

Is there an intermediate MCU or object etc that I can link to all the check zones in my group to and add it to the group, such that I then only have to link that one item to the player plane when I add it to a mission?

 

Thanks

Posted (edited)

No, you need to object link to the player plane.

 

Do the following:

1. Set the group as the working group.

2. Select all of the check zone MCUs that you want to in the group.

     For example, press Cntl and click on each check zone.

3. Press Shift+O.

    Your cursor changes to Object.

4. Right click in a blank space and choose Reset Working Group.

5. Click on the player plane.

    Object links are created from all of the check zone MCUs to the player plane.

Edited by JimTM
  • Like 1
Posted

Ok thank you JimTM, will be a real pain as there are a lot of check zone mcu's and a lot of missions to add them to.

Posted (edited)

Been thinking about this some more but I'm away from my PC. Is it possible to do this quickly and in bulk, by editing the .mission file e.g.

 

To find player plane:

 

>search for AILevel = 0

Get the index number of that object, e.g. Index = 43 

 

>search for my added MCU's by using a unique name:

 

MCU_Timer

  {

    Index = 52;

    Name = "Find me";

    Desc = "";

    Targets = [];

    Objects = [];

...}

 

Change the line Objects to Objects = [43]

 

Is this a possible and safe way to edit the .mission files?

 

Many thanks,

 

M

 

 

Edited by marcost
Posted

Use the Search and its functionalities to find all checkzones, select them all, right-click on map area, properties, then object link?

Posted (edited)
1 hour ago, LLv34_Temuri said:

Use the Search and its functionalities to find all checkzones, select them all, right-click on map area, properties, then object link?

 

Thanks, yes I'm sure this works as you have said but I have many many missions to edit and therefore was exploring the possibility of doing it outside the ME. 

 

Regards

Edited by marcost
Posted

A small remark. When you copy and paste or cut and paste an entity that has many object, target or event links, the newly created entity is without any links, it is a blank slab. 

This is something I would have liked to have, to be able to have the copied or pasted entity to retain all the links of the original one.

I have some very heavily linked entities and to recreate all the links is a pain. However if you wanted to cancel all the links of the newly created entity  that is very quick and straightforward. 

This is why the default mode would have been with all links attached. What I say here is for the work done on the same map. When you copy or cut and paste from one mission to another then for sure links cannot be maintained.

  • Thanks 1
Posted

@IckyATLAS yes that is what I was hoping for, a kind of 'placeholder' mcu that would act as an intermediary for an MCU to object O-link. Groups of MCU's that have a lot of links (e.g. to the player plane) would then be much more portable between missions.

 

I tried editing the .mission file as I outlined above, but the links didn't get made. I'll try again, but I'm still interested if anyone knows if it's possible to text-edit missions in this manner.

 

Regards,

 

M

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