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Posted

I was reading about the "head shake" option...

 

1) What setting do you use (if it makes any difference)?

 

2) Some say that turning it on or off in multiplayer is actually overridden by a server option. In Flugpark "server info" this does not show up. Anyone can confirm if it's on or off or if indeed there is such a server option? ( @J5_Baeumer )

 

 

Posted

This video clearly shows how overmodeled multiplayer head shake is in-game even on the minimum setting.

  • Haha 6
1PL-Husar-1Esk
Posted (edited)

Just artificial head shake as one would have from engine vibration. Do not spoil aim. I use it because otherwise I have impression that I seat in concrete plane model.

Edited by 1PL-Husar-1Esk
  • Upvote 1
Posted

For all VR users head shaking is not working in VR. 

 

1PL-Husar-1Esk
Posted
10 hours ago, Dutch2 said:

For all VR users head shaking is not working in VR. 

 

I hate that in VR , feels so artificial inside plane. 

Posted

 

18 hours ago, US213_Talbot said:

On here

 

Yeah I have it on too, but don't know if it means anything in multiplayer.

No.23_Gaylion
Posted

Only difference I see is the the cockpit vibrates a little. Add a bit more realism, or realistic effect.

JGr2/J5_Baeumer
Posted (edited)
On 1/10/2021 at 2:18 PM, J2_Bidu said:

Some say that turning it on or off in multiplayer is actually overridden by a server option. 

 

Who and where?  I don't see it in our server settings or the default provided by 1C.  Perhaps it is just a client (player) side setting.

Edited by J5_Baeumer
Posted
14 minutes ago, J5_Baeumer said:

 

Who and where?  I don't see it in our server settings or the default provided by 1C.  Perhaps it is just a client (player) side setting.

 

Here: 

 

Posted

That's a thread in the CloD forum, not BoX, different game engine. Pretty sure that doesn't apply to us.

  • Thanks 1
Posted

So I'll assume the individual option is what prevails even in multiplayer experience...

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