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Posted

My headset is a HP Reverb G2 V2 using the auto rotation on smooth setting and it really is smooth, no jitters or jigglies, almost like using a TiR.  I would recommend giving it a try unless one is really attached to using the snap views. My settings in the attached screens.

 

xrns1.jpg.f4a952c534299979f7fdbc2b285265c2.jpg

 

xrns2.jpg.6a9828a1e3585a712a09059cdaaa3337.jpg

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Posted (edited)
21 hours ago, TP_Sparky said:

 

It didn't go well. The old VRNS worked fine, until it ceased to function. This new OpenVR and XRNS snaps view to the rear as expected, but (without autorotation on) when I look left or right it's 'jiggly', like one of those shaky-cam videos, and causes instant nausea.  I had to discontinue using it. It doesn't see a problem looking straight ahead, but with normal scans to left and right as one does, especially as you turn, the 'jiggly' effect makes XRNS unusable.  Again, the snap-view doesn't jiggle, and autorotation is off.  It jiggles when you look to either side.

 

I don't know why.

 

To be clear. You are saying you have Autorotation set to "Off" and Mode set to "Snap", and without touching whatever button\hat\key you have set for L\R U\D Snap view, your image is "jiggling" (bouncing\stuttering?) when you move your head? And then you shut XRNS down, go back into cockpit,  and everything is normal again? Makes no sense as in Snap Mode XRNS does nothing until you hit your L\R U\D Snap keybinding .. Please state what CPU\GPU\VR Headset you are using also...

 

From the author of XRNS on Discord today - "Hmm, with Autorotation OFF and no snap view active there should be no interference at all. He could try to deactivate XRNS from it's menue. This will delete XRNS completely from the equation as the API layer will not be loaded. If the jitter still remains it is unrelated to XRNS. In that case it might be his opencomposite install? In case the jitter DOES go away after decativation we have to look deeper into it."

 

 

20 hours ago, WWCraven said:

My headset is a HP Reverb G2 V2 using the auto rotation on smooth setting and it really is smooth, no jitters or jigglies, almost like using a TiR.  I would recommend giving it a try unless one is really attached to using the snap views. My settings in the attached screens.

 

xrns1.jpg.f4a952c534299979f7fdbc2b285265c2.jpg

 

xrns2.jpg.6a9828a1e3585a712a09059cdaaa3337.jpg

 

I agree 100%...

 

Edited by Patricks
  • 2 weeks later...
Posted

So am I seeing this right that this basically awesome tool still doesn't allow me to map the features "just" to my keyboard where I actually have some free spots available like the cursor keys, but forces me to change all my HOTAS mappings or am I just too stupid to map those?

Posted

I started IL2 and XRNS and entered the IL2 server for my online squadron and could see the aircraft but couldn't move ailerons, etc. No controls moved, nor would the a/c respond to keyboard engine start command. I restarted my computer but now IL2 refused to launch, giving this error message. No clue how I can solve this or even switch back to Steam VR. Just missed this week's squadron mission. 

error.PNG

Posted (edited)
13 hours ago, TP_Sparky said:

I started IL2 and XRNS and entered the IL2 server for my online squadron and could see the aircraft but couldn't move ailerons, etc. No controls moved, nor would the a/c respond to keyboard engine start command. I restarted my computer but now IL2 refused to launch, giving this error message. No clue how I can solve this or even switch back to Steam VR. Just missed this week's squadron mission. 

error.PNG

 

If you followed my instructions #5 states "In File Explorer, go to your "x:\IL-2 Sturmovik Great Battles\bin\game" folder. Find the file "openvr_api.dll". Rename that file "orig_openvr_api.dll".".

 

So to switch back to SteamVR you simply rename the current "openvr_api.dll" (OpenXR version) to "XR_openvr_api.dll" and then rename "orig_openvr_api.dll" (Steam VR version) to "openvr_api.dll". 

 

You aren't running\trying to run the old Opencomposite Switcher app are you? That could mees things up, and as far as controls OpenXR has 0 to do with that.. Sounds like you lost the bindings somehow.

 

Edited by Patricks
Posted (edited)
On 2/11/2024 at 9:26 PM, Eldur said:

So am I seeing this right that this basically awesome tool still doesn't allow me to map the features "just" to my keyboard where I actually have some free spots available like the cursor keys, but forces me to change all my HOTAS mappings or am I just too stupid to map those?

 

XRNS, correct? Just tried using the Arrow keys for snap, no issue. Are you clicking the magnifying glass (which looks for keystrokes) before trying to assign one?

Edited by Patricks
Posted
18 hours ago, Patricks said:

 

If you followed my instructions #5 states "In File Explorer, go to your "x:\IL-2 Sturmovik Great Battles\bin\game" folder. Find the file "openvr_api.dll". Rename that file "orig_openvr_api.dll".".

 

So to switch back to SteamVR you simply rename the current "openvr_api.dll" (OpenXR version) to "XR_openvr_api.dll" and then rename "orig_openvr_api.dll" (Steam VR version) to "openvr_api.dll". 

 

You aren't running\trying to run the old Opencomposite Switcher app are you? That could mees things up, and as far as controls OpenXR has 0 to do with that.. Sounds like you lost the bindings somehow.

 

 

Thanks. Wilco. I was hoping you might understand the error message and say, "Just do this, then this, and your OpenVR will be right as rain."  I'll switch back to SteamVR.

Posted
On 2/11/2024 at 9:26 PM, Eldur said:

So am I seeing this right that this basically awesome tool still doesn't allow me to map the features "just" to my keyboard where I actually have some free spots available like the cursor keys, but forces me to change all my HOTAS mappings or am I just too stupid to map those?

XRNeckSafer does allow the use of keyboard keys. The legacy VRNeckSafer does not.

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Posted (edited)
9 hours ago, TP_Sparky said:

 

Thanks. Wilco. I was hoping you might understand the error message and say, "Just do this, then this, and your OpenVR will be right as rain."  I'll switch back to SteamVR.

 

All I discern from that is there is an OpenXR error of some type, i'm no expert. I seem to remember getting that "type" of error when I tried using what I thought was an updated (newer build date)  "openvr_api.dll" I found somewhere. It was not compatible. Once I overwrote it with the correct file all was well. Not really sure why you are having issues as it really is just a matter of replacing one file with another..

Edited by Patricks
Posted (edited)
15 hours ago, Patricks said:

 

All I discern from that is there is an OpenXR error of some type, i'm no expert. I seem to remember getting that "type" of error when I tried using what I thought was an updated (newer build date)  "openvr_api.dll" I found somewhere. It was not compatible. Once I overwrote it with the correct file all was well. Not really sure why you are having issues as it really is just a matter of replacing one file with another..

 

It worked great right after I got it set up. On our squadron (really a wing) ops day, no go.  My computer "showed a distinct lack of moral fiber."  I couldn't get the controls to move in the a/c. Then restarted but now IL2 wouldn't launch. I'll try the switch back to steamVR where VRNS didn't work.

Edited by TP_Sparky
Posted (edited)
15 hours ago, TP_Sparky said:

 

It worked great right after I got it set up. On our squadron (really a wing) ops day, no go.  My computer "showed a distinct lack of moral fiber."  I couldn't get the controls to move in the a/c. Then restarted but now IL2 wouldn't launch. I'll try the switch back to steamVR where VRNS didn't work.

 

Ok, you have a Varjo Aero and 4090, and (I would have to assume as you don't say) a 13th generation Intel CPU and Win11. Video driver version? Did you upgrade GPU (or any other) drivers recently?  What occurred when "IL2 wouldn't launch"? Error message or just a spinning blue circle and then nada? Try a 2nd reboot and then did IL-2 start? As it takes about 15 minutes (tops) to set up IL-2 keybindings and you seem to have lost all of them, (save them next time after you get  all set up by saving the "x:\IL-2 Sturmovik Great Battles\data\input" folder somewhere). What I would do if IL-2 refuses to start is an uninstall of IL-2, then be sure all drivers are updated properly (I use DDU uninstall to remove all traces of video drivers and NVCleanstall to install new GPU drivers (551.52 as of today) Clean (no GeForce Experience, No PhysX, No sound drivers (unless you use them), No telemetry (a "Clean" install). Then install IL-2, set up my bindings, and test it with SteamVR. At that point I would SAVE my Input folder, then do the OpenXR API dll swap. Test it. If all runs well then try XRNS...      

Edited by Patricks
Posted

I’m curious, and had quite a bit of trouble reinstalling Open Composite & NeckSaver after both disappeared .The worst was a CTD with the pop up that said:”Cannot mismatch first and second eye readers.” I never figured out what this meant?

Anyway after a “virgin” install of Great Battles on my D :drive I have a working non Steam game up and working ( with great FPS and NeckSaver-thank god!) but during this week long process I wondered whether NeckSaver might be made to work with Steam game play or even better why cannot simply be default in SteamVR, it would be a no brained and make life so much simplify..?

Posted
19 hours ago, Blitzen said:

I’m curious, and had quite a bit of trouble reinstalling Open Composite & NeckSaver after both disappeared .The worst was a CTD with the pop up that said:”Cannot mismatch first and second eye readers.” I never figured out what this meant?

Anyway after a “virgin” install of Great Battles on my D :drive I have a working non Steam game up and working ( with great FPS and NeckSaver-thank god!) but during this week long process I wondered whether NeckSaver might be made to work with Steam game play or even better why cannot simply be default in SteamVR, it would be a no brained and make life so much simplify..?

 

Suggest you pop on the XRNS Discord ( https://discord.gg/QJdrw8JW )and ask, there is a VRNS-SteamVR section there. To my knowledge @J2_NobiWan is no longer developing\supporting VRNS, but i certainly could be wrong! 

Posted
6 hours ago, Patricks said:

 

Suggest you pop on the XRNS Discord ( https://discord.gg/QJdrw8JW )and ask, there is a VRNS-SteamVR section there. To my knowledge @J2_NobiWan is no longer developing\supporting VRNS, but i certainly could be wrong! 

Couldn't log into Discord- I have no idea why...?

Posted
22 minutes ago, Blitzen said:

Couldn't log into Discord- I have no idea why...?

 

No idea, Invite updates constantly, now its https://discord.gg/ShEtvf4b

 

Posted

Nah, was sent invite but won't connect to discord

  • 1 month later...
Posted

This is one of my favorite options , but every once in a while when tied to OpenComposite it "loses" it's settings and doesn't work.That has happened and i have forgotten it's settings I had ( except I remember it was in "auto rotation mode". Here's the setting I have now trying to get the most rotation for checking my six.It doesn't wotk .Obviously I've done something wrong. Can you give  me an idea of what settings I should have?This time I'll write them down.

Thanks- hate to be such a bother!

neck.jpg

Posted
29 minutes ago, Blitzen said:

This is one of my favorite options , but every once in a while when tied to OpenComposite it "loses" it's settings and doesn't work.That has happened and i have forgotten it's settings I had ( except I remember it was in "auto rotation mode". Here's the setting I have now trying to get the most rotation for checking my six.It doesn't wotk .Obviously I've done something wrong. Can you give  me an idea of what settings I should have?This time I'll write them down.

Thanks- hate to be such a bother!

neck.jpg

 

Suggest you get the latest version (beta5a)...

Posted

I just tried version 209 and now it won't install:

?????????????????????????????????????????????

neck2.jpg

Posted (edited)
4 hours ago, firdimigdi said:

You need XRNecksafer (https://gitlab.com/NobiWan/xrnecksafer) when using OpenComposite.

This new one looks great and installs too,BUTI cannot seem to be able to make the simplest thing :to recognize the center Key stroke I use in game.I don't need all those other actions when I use  VR.All I need is the key I use in game and perhaps average settings to get the use of NeckSaver restored...HELP!

neck3.jpg

Edited by Blitzen
Posted
9 hours ago, Blitzen said:

This new one looks great and installs too,BUTI cannot seem to be able to make the simplest thing :to recognize the center Key stroke I use in game.I don't need all those other actions when I use  VR.All I need is the key I use in game and perhaps average settings to get the use of NeckSaver restored...HELP!

 

 

Did you hit the magnifying glass (denotes it's "looking" for input) before trying to assign a keybinding?

Posted (edited)
6 hours ago, Patricks said:

 

Did you hit the magnifying glass (denotes it's "looking" for input) before trying to assign a keybinding?

I think so , but I’ll give another go and see if this gets me out of this twilight zone….

Ok I did as you suggested and hit "Save", but I still get this:

Do I need to affirm my choice again in game, or perhaps change my key setting for "Default VR" to another joystick button choice?

neck4.jpg

Edited by Blitzen
Posted (edited)

VR Center in IL-2 must match Center In XLNS, so in IL-2 it must be set to "Sidewinder FF2 JStick Button 4" .. why do you have "Inverted" checked?

Edited by Patricks
Posted (edited)
58 minutes ago, Patricks said:

VR Center in IL-2 must match Center In XLNS, so in IL-2 it must be set to "Sidewinder FF2 JStick Button 4" .. why do you have "Inverted" checked?

(I made a mistake before the snapping the screenshot...)

Have tried again, making sure the button assigned was Default VR View in game but I cannot get NeckSaver to recognize it even if I change it to another joystick button...

Edited by Blitzen
Posted
23 hours ago, Patricks said:

VR Center in IL-2 must match Center In XLNS, so in IL-2 it must be set to "Sidewinder FF2 JStick Button 4" .. why do you have "Inverted" checked?

Patricks, My choice in game for VR Center is still not recognized when playing GB with new Open Composite utility. XLNS automatically installed in C:/programfiles86( not sure why-could this location have something to do with it? All I recalled want to do is toggle the NeckSave on through out game play and set movement parameters for looking back and forth like the now old v.208 did,before it too no longer recognized the VR Center key stroke.Seems simple enough?

Posted (edited)
On 3/31/2024 at 4:54 PM, Blitzen said:

Patricks, My choice in game for VR Center is still not recognized when playing GB with new Open Composite utility. XLNS automatically installed in C:/programfiles86( not sure why-could this location have something to do with it? All I recalled want to do is toggle the NeckSave on through out game play and set movement parameters for looking back and forth like the now old v.208 did,before it too no longer recognized the VR Center key stroke.Seems simple enough?

 

My XRNS app automatically installed in "C:\Program Files\XRNeckSafer\". I start XRNS before running IL-2. Not sure what the "new Open Composite utility" is, I advise simply renaming the original "X:\IL-2 Sturmovik Great Battles\bin\game\openvr_api.dll" (which is for SteamVR) to something like openvr_api-STEAM.dll and downloiad\paste in the OpenXR version of "openvr_api.dll"*. Thats all you need to do (as far as IL-2 is concerned) to run IL-2 GB in OpenXR mode. To check your "VRCenter button" in XRNS simply hit it with XRNS running, the "Set Center" Button" will turn Black. In game if IL-2 won't ACCEPT your JStick press as VR Center you need to find a button\key it does accept and re-do XRNS to match it.

 

*On Page 26 of this subject I try to walk through the setup of IL-2 in OpenXR, to get the  OpenXR version of "openvr_api.dll -

 

4. Download the OpenXR version of "openvr_api.dll" here (32 or 64 bit depending on your system) - Scroll down to Per-game installation - https://gitlab.com/znixian/OpenOVR/-/tree/openxr/ 

Edited by Patricks
  • 2 weeks later...
Posted (edited)

My  error : I never checked the Open VR box to make sure I checked off the "Show Open VR..." box, so now I have my  Key stroke settingmatching the utility for VR Center. Now all I have to do is get the "Autorotation settings" so I have the neck limits of an owl for those WW! dogfights!

download.png

Edited by Blitzen
solved
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Posted

Done! Please accept my thanks and my apologies for taking up so much time when there was a simple solution available…

6569BCEA-BC34-4B97-ABA5-1A51BBCE439C.gif

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  • 1 month later...
Posted

xrns and in-game centering are the same. But every time I get warnings like (for example, yaw is 3 degrees, pitch is 5 degrees). There is definitely no clear 6 view like in the old version. It requires steamvr. Automatic panning is great, but flickering and head freeze do not allow it. I'm making mistakes somewhere.

Posted

I've been going crazy for 2 days, sometimes it's working, sometimes it's not working, I think SteamVR is the only solution. Can something be this complicated?

  • 1 month later...
Panzerlang
Posted

I tried XRNS last night, having got OpenXR working decently, and it wouldn't even see my joystick inputs. Back to SteamVR I guess. I *think* dynamic foveated works in that too.

Posted
5 hours ago, Panzerlang said:

I tried XRNS last night, having got OpenXR working decently, and it wouldn't even see my joystick inputs. Back to SteamVR I guess. I *think* dynamic foveated works in that too.

 

I don't believe IL-2 supports Foveated Rendering regardless of how you run it. 

Panzerlang
Posted
2 hours ago, Patricks said:

 

I don't believe IL-2 supports Foveated Rendering regardless of how you run it. 


I've been playing DCS. Shh! 🤭

Posted
23 hours ago, Panzerlang said:


I've been playing DCS. Shh! 🤭

 

I won't tell anyone... As for assigning KB/JStick inputs in XRNS, a lot of people have an issue as you need to hit the magnifying glass (the equivalent to the "Scan" button in VRNS) for each input before XRNS will "see" them. Not sure if thats your issue but it has been for some coming from VRNS.. 

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Posted
13 hours ago, Patricks said:

 

I won't tell anyone... As for assigning KB/JStick inputs in XRNS, a lot of people have an issue as you need to hit the magnifying glass (the equivalent to the "Scan" button in VRNS) for each input before XRNS will "see" them. Not sure if thats your issue but it has been for some coming from VRNS.. 


Yes, I was hitting the mag-glass symbol. It did end up working (no idea what the issue was) but then the view backwards was outside the plane (I'm aware there are offset sliders to play with). Now that I finally have the OpenXR setup sussed I might revisit XRNS.

Posted
12 hours ago, Panzerlang said:


Yes, I was hitting the mag-glass symbol. It did end up working (no idea what the issue was) but then the view backwards was outside the plane (I'm aware there are offset sliders to play with). Now that I finally have the OpenXR setup sussed I might revisit XRNS.

 

I would, it is far superior to VRNS, especially using auto-rotation..

  • 2 weeks later...
Posted

I have a question, my Neck safer app stopped working in DCS after changing over to the crystal light, don't know why it stopped working, pilot head moves but view doesn't, it still works in IL-2 though. The version I have is XRNeckSaferbeta 2b, should I be updating to the V2024.07.18 version, and do I need to uninstall the old version first or does it just update everything? Thx

TCW_Brzi_Joe
Posted

I think beta should be uninstalled and new installed. Similar happened to me before.

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