Blechpfeil Posted December 5, 2023 Posted December 5, 2023 I have the HP G1. It runs great in iL2 but unfortunately it doesn't work in DCS - the picture is upside down... but I would like to point out this topic - it works in both games
=OPFR=KaiZen Posted December 8, 2023 Posted December 8, 2023 Hello, will there be a support for open composite?
Patricks Posted December 8, 2023 Posted December 8, 2023 1 hour ago, =OPFR=KaiZen said: Hello, will there be a support for open composite? For OpenXR you use XRNS, it actually has more features than VRNS, like very smooth auto-rotation in both pitch and yaw..
354thFG_Drewm3i-VR Posted December 15, 2023 Posted December 15, 2023 Anyone have a preset for IL-2? The GUI is pretty confusing.
TAIPAN_ Posted December 16, 2023 Posted December 16, 2023 On 12/15/2023 at 5:08 PM, =DW=_drewm3i-VR said: Anyone have a preset for IL-2? The GUI is pretty confusing. This is my setting Bind the reset button to the same button you assigned for "Default VR View" in IL2 that recenters your head. Bind 2 buttons or a hat switch to move left and move right Bind Accum Reset to the same button you bind for Cockpit View (F1 view) Then every time I hit the left button it will move another 30 degrees. If I hit the cockpit view button it removes the movement. The Reset button is needed when to set the initial position, and to fix it if it gets off.
Patricks Posted December 16, 2023 Posted December 16, 2023 (edited) Why not use OpenXR and XRNS in IL-2, much better than VRNS, especially auto-rotation... back when I used VRNS I much preferred the simple Snap views to any other option. Edited December 16, 2023 by Patricks
354thFG_Drewm3i-VR Posted December 16, 2023 Posted December 16, 2023 15 hours ago, TAIPAN_ said: This is my setting Bind the reset button to the same button you assigned for "Default VR View" in IL2 that recenters your head. Bind 2 buttons or a hat switch to move left and move right Bind Accum Reset to the same button you bind for Cockpit View (F1 view) Then every time I hit the left button it will move another 30 degrees. If I hit the cockpit view button it removes the movement. The Reset button is needed when to set the initial position, and to fix it if it gets off. Thank you! Any way to use a snap view for behind? That's really all I need...
TAIPAN_ Posted December 17, 2023 Posted December 17, 2023 (edited) 9 hours ago, =DW=_drewm3i-VR said: Thank you! Any way to use a snap view for behind? That's really all I need... You could set it to like 150 or 180 degrees, but snapviews can be disorienting and even nauseating. Edited December 17, 2023 by TAIPAN_
Patricks Posted December 17, 2023 Posted December 17, 2023 10 hours ago, =DW=_drewm3i-VR said: Thank you! Any way to use a snap view for behind? That's really all I need... The thing with snap views is the degree setting is added to wherever your head is at the time you hit the key/hat switch. So if you are like me, my maximum "neck turn" seated (without turning in the seat) is about 80 degrees, so if I set snap at 90 and am already turned fully I will be looking back at 170, which is a good "6" view. IIRC (I use XRNS and it's auto-rotation) if you hold the key your view stays +90, so returning to forward view slowly gives you the sweep from 170 back to 80. Similarly, looking forward (0 degrees) and hitting the key will give an instant 90 degree view.. Hope that helps..
Blitzen Posted December 27, 2023 Posted December 27, 2023 Since the last hotfix I no longer can use OpenComposite-the game will not start. I get this pop-up.This also means Necksaver ( one of my favorite utilities ) no longer works.Does anyone else have this problem? Is there a workaround?
Blitzen Posted December 27, 2023 Posted December 27, 2023 14 hours ago, Blitzen said: Since the last hotfix I no longer can use OpenComposite-the game will not start. I get this pop-up.This also means Necksaver ( one of my favorite utilities ) no longer works.Does anyone else have this problem? Is there a workaround? Problem solved .Apparently it was not the update OR the hotfix , but a problem caused by adding VR Enhancer 6.7 through JSGME at about the same time.OpenComposite doesn't get along with this particular Mod. After disabling it all is back to normal...
ITAF_Civetta Posted January 13, 2024 Posted January 13, 2024 Hi all... I'm trying to set up NECKSAFER but when I'm in game and turn my head and I reach an activation treshold, I jump off the plane, sometimes above, sometimes below: sometimes I'm on the canopy, sometimes I'm near the gear eh eh Someone can help me?
Patricks Posted January 14, 2024 Posted January 14, 2024 14 hours ago, ITAF_Civetta said: Hi all... I'm trying to set up NECKSAFER but when I'm in game and turn my head and I reach an activation treshold, I jump off the plane, sometimes above, sometimes below: sometimes I'm on the canopy, sometimes I'm near the gear eh eh Someone can help me? Are you using a Varjo Aero? IF so, it is likely the API layer order..
ITAF_Civetta Posted January 14, 2024 Posted January 14, 2024 3 hours ago, Patricks said: Are you using a Varjo Aero? IF so, it is likely the API layer order.. I'm usign Oculus Rift S...
Patricks Posted January 14, 2024 Posted January 14, 2024 (edited) 8 minutes ago, ITAF_Civetta said: I'm usign Oculus Rift S... As you are getting no other input, can you tell me (or screenshot it) the API layer order when you click XRNS's OpenXR tab -> "Show Active OpenXR API Layers" window that pops up? It "sounds" like an "order of loading API" issue I had, but with an Aero. XRNS needs to be 1st in the list. Edited January 14, 2024 by Patricks 1
ITAF_Civetta Posted January 14, 2024 Posted January 14, 2024 (edited) 20 hours ago, Patricks said: As you are getting no other input, can you tell me (or screenshot it) the API layer order when you click XRNS's OpenXR tab -> "Show Active OpenXR API Layers" window that pops up? It "sounds" like an "order of loading API" issue I had, but with an Aero. XRNS needs to be 1st in the list. I found the problem: I had POScompensation active. I set that value to "NEVER" and I solved the problem. Edited January 15, 2024 by ITAF_Civetta 1
JG1_Greif Posted January 15, 2024 Posted January 15, 2024 23 hours ago, ITAF_Civetta said: I found the problem: I had POScompensation active. I set that value to "NEVER" and I solved the problem. I should activate the POScompensation at work, that would make my job so much easier ? 2
ITAF_Civetta Posted January 15, 2024 Posted January 15, 2024 Today I downloaded and installed OPENCOMPOSITE to bypass SteamVR and now I have a stable 60FPS. But now, when I try to launch NECHSAFER, I have an error on my PC.
Patricks Posted January 16, 2024 Posted January 16, 2024 (edited) 16 hours ago, ITAF_Civetta said: Today I downloaded and installed OPENCOMPOSITE to bypass SteamVR and now I have a stable 60FPS. But now, when I try to launch NECHSAFER, I have an error on my PC. Are you running XRNecksafer? Edited January 16, 2024 by Patricks 1
ITAF_Civetta Posted January 16, 2024 Posted January 16, 2024 (edited) 9 hours ago, Patricks said: Are you running XRNecksafer? No actually... Yesterday, at midnight, I solved the problem finding an old post on this forum. I installed XRNecksafer and everything went well... Thanks for your reply. Edited January 16, 2024 by ITAF_Civetta 1
TP_Sparky Posted January 24, 2024 Posted January 24, 2024 VRNecksafer was a godsend to me because of my neck problems. Then, it stopped working. I use SteamVR with a Varjo Aero VR headset, have a fast, great computer with a Nvidia 4090 GPU and lots of memory. I've reloaded the most recent version of VRNecksafer several times, I get into the game and hit the configured reset button, and then press the button to look 180 degrees to the rear. There's a little visual jiggle (so it's doing something) but the view remains forward. What can I do to make it function as before where it was wonderful? On 1/14/2024 at 4:23 AM, Patricks said: Are you using a Varjo Aero? IF so, it is likely the API layer order. I am using a Varjo Aero with SteamVR but I have no idea what an API layer order is or how to fix that problem. I'm pretty good with a hammer and saw if that helps.
Patricks Posted January 24, 2024 Posted January 24, 2024 (edited) 1 hour ago, TP_Sparky said: VRNecksafer was a godsend to me because of my neck problems. Then, it stopped working. I use SteamVR with a Varjo Aero VR headset, have a fast, great computer with a Nvidia 4090 GPU and lots of memory. I've reloaded the most recent version of VRNecksafer several times, I get into the game and hit the configured reset button, and then press the button to look 180 degrees to the rear. There's a little visual jiggle (so it's doing something) but the view remains forward. What can I do to make it function as before where it was wonderful? I am using a Varjo Aero with SteamVR but I have no idea what an API layer order is or how to fix that problem. I'm pretty good with a hammer and saw if that helps. If you are using the Aero you would be better off using OpenXR (no SteamVR layer), and XRNS (Open XR Necksafer)is superior in most areas to VRNS. In IL-2 normally all you have to do is replace one file (save the original) to get it to run in OpenXR. Once that is accomplished you may run XRNS and get the benefit of its advanced features like smooth (magnified up to 300%) auto-yaw AND pitch. Happy to walk you through it\explain it all if you like.. Edited January 24, 2024 by Patricks
TP_Sparky Posted January 24, 2024 Posted January 24, 2024 3 hours ago, Patricks said: If you are using the Aero you would be better off using OpenXR (no SteamVR layer), and XRNS (Open XR Necksafer)is superior in most areas to VRNS. In IL-2 normally all you have to do is replace one file (save the original) to get it to run in OpenXR. Once that is accomplished you may run XRNS and get the benefit of its advanced features like smooth (magnified up to 300%) auto-yaw AND pitch. Happy to walk you through it\explain it all if you like.. I know it's an inconvenience, but if you can walk me through installing and using both OpenXR and XRNS, I would be very grateful and I'll buy you the next IL2 Battle of- module (or Combat Pilot). I know little to nothing about computers, but I had to quit our twice a week practice outings on public servers by my online squadron, Tangmere Pilots, because my VR Necksafer quit working. I'd turn my head to check my six and then end up that night in a world of hurt and not sleep. Thanks, Steve
Voxman Posted January 24, 2024 Posted January 24, 2024 44 minutes ago, TP_Sparky said: I know it's an inconvenience, but if you can walk me through installing and using both OpenXR and XRNS, I would be very grateful and I'll buy you the next IL2 Battle of- module (or Combat Pilot). I know little to nothing about computers, but I had to quit our twice a week practice outings on public servers by my online squadron, Tangmere Pilots, because my VR Necksafer quit working. I'd turn my head to check my six and then end up that night in a world of hurt and not sleep. Thanks, Steve Follow the steps at the beginning of this thread:https://forum.il2sturmovik.com/topic/79847-step-by-step-instructions-for-openxr-and-necksafer-for-wmr-sets/ Then read my comments at the end of the thread as I'm a Varjo VR user, and found this tool necessary in getting the right order of active API layers in the XRNS. Also, the dll that's found in the program needs to be put in the IL2 program file...I believe it's mentioned in the first post. Hopefully that helps. 1
Patricks Posted January 25, 2024 Posted January 25, 2024 (edited) On 1/24/2024 at 11:01 PM, TP_Sparky said: I know it's an inconvenience, but if you can walk me through installing and using both OpenXR and XRNS, I would be very grateful and I'll buy you the next IL2 Battle of- module (or Combat Pilot). I know little to nothing about computers, but I had to quit our twice a week practice outings on public servers by my online squadron, Tangmere Pilots, because my VR Necksafer quit working. I'd turn my head to check my six and then end up that night in a world of hurt and not sleep. Thanks, Steve Steve, thanks for the offer but I want nothing in return. For you and posterity, here are the steps to acquire and "install" OpenXR for IL-2, acquire and set up XRNS, and acquire and set up the API GUI app (if its necessary). Ok, i'm going to have to assume you can download, unzip, create folder(s) under you main "Downloads" folder, copy\paste and rename files.. 1. Create a New Folder named "IL-2" under "Downloads" 2. Create a New Folder named "XRNS" under IL-2 in "Downloads 3. Create a New Folder named "API GUI App" under IL-2 in "Downloads 4. Download the OpenXR version of "openvr_api.dll" here (32 or 64 bit depending on your system) - under Per-game installation - https://gitlab.com/znixian/OpenOVR/-/tree/openxr/ and save it to your new IL-2 folder in Downloads 5. In File Explorer, go to your "x:\IL-2 Sturmovik Great Battles\bin\game" folder. Find the file "openvr_api.dll". Rename that file "orig_openvr_api.dll". 6. Copy "openvr_api.dll" from "Downloads\IL-2" to the "x:\IL-2 Sturmovik Great Battles\bin\game" folder. Thats it for setting up IL-2 to run OpenXR automatically, just be sure OpenXR (and OpenVR) is set to on in Varjo Base. If for some reason you want to revert back to SteamVR, simply delete the (OpenXR capable) "openvr_api.dll" and rename the "orig_openvr_api.dll" (SteamVR) file back to "openvr_api.dll".. 7. Download XRNS Beta5a from here - https://gitlab.com/NobiWan/xrnecksafer (scroll down until you see the "Download link: XRNecksaferBeta5a.msi", download that to your (created earlier) "Downloads\IL-2\XRNS" folder. Run the .msi installer, it will default install to ""C:\Program Files\XRNeckSafer\XRNeckSaferApp.exe". I can't remember if it automatically puts an icon on the desktop, if not create a shortcut to the desktop from where it is installed using the "Send to: Desktop (create shortcut)" option you will see if you right click on the .exe file, then select "Show more options" from the menu that appears. 8. Run XRNS. Setup is pretty intuitive and similar to VRNS but you now have both Yaw and Pitch options, and Autorotation works 100x better (IMO). Set your Center Button to what you have set in IL-2. If you want to use Manual Rotation and Snap views set your L\R bindings and play with settings that work. For Autorotation select "Smooth" and you simply tell it where to start the amplification of movement and how much to amplify it by. I would suggest starting "Start at" to 10 for L\R and U\D, amplify by 200% (300% is max). Play with it until it's what you like. 9. OK, IF you are having weird views when Autorotate kicks in, it may be the order of the API's loading. You can check this right from the XRNS app. Click the "OpenXR" tab next to "Options" near the top of the XRNS window. Then click "Show active OpenXR API Layers". If XRNeckSafer (XR_APILAYER_NOVENDOR_XRNeckSafer) is not on top of the list (which mine wasn't), you will need use the API Layers GUI program to change the order. Only follow the next steps IF you need to change API order, otherwise you are done (unless you are running multiple APIs like OXRTK or something else, which I doubt in your case, and those also must be in a certain order).. 1. Go to https://github.com/fredemmott/OpenXR-API-Layers-GUI, scroll down to "1. Download the latest version", download it to the "Downloads\API GUI App" folder you created in step 3. 2. Unzip all files right into the source folder, so you will have a new "Downloads\IL-2\API GUI App\"OpenXR-API-Layers-GUI-v2024.1.5.99" folder. It will contain four .exe files, which one works will depend on your version of Windows. For me (Win11 Pro 64bit) "OpenXR-API-Layers-Win64-HKLM.exe" worked. If no API's show up, try a different exe. 3. Hopefully in your case (Varjo Aero user) you only have the XRNeckSafer API and the Varjo_Foveated API. XRNeckSafer MUST be the 1st API on the list. The app is simple, select the API, then click the Move Up (or Move Down depending on the case) button. Exit and check it again in the "Show active OpenXR API Layers" window. Done! Edited March 5, 2024 by Patricks Fixed typos.. 1 2 1
TP_Sparky Posted January 25, 2024 Posted January 25, 2024 (edited) 12 hours ago, Patricks said: ...here are the steps to acquire and "install" OpenXR for IL-2, acquire and set up XRNS, and acquire and set up the API GUI app (if its necessary). .... Done! I'm very much in your debt. My online squadron, Tangmere Pilots, begins an eight-week Spitfire Mk. IX 1943 campaign Sunday, and I really worried I'd mess up my computer trying to install XRNS. Thanks to you and others on this thread, I followed your instructions and it worked perfectly. I had to download the XRNeckSafer-beta5a.msi file twice because the first time I ran it, Windows gave me a "The instillation package could not be opened." Second download worked like a charm. I didn't know if I should mess with an OpenVR toolkit (or how to do it) so I just set up the XRNS basic L/R/center buttons and after a year and a half of VRNecksafer not working, today the XRNS puts me back in the cockpit! Sierra Hotel. I can't thank you enough, and when Combat Pilot or new IL2 module releases for preorder, message me and I'll be glad to return the favor. Edited January 25, 2024 by TP_Sparky 2 1
Patricks Posted January 26, 2024 Posted January 26, 2024 (edited) 11 hours ago, TP_Sparky said: Thanks to you and others on this thread, I followed your instructions and it worked perfectly. I had to download the XRNeckSafer-beta5a.msi file twice because the first time I ran it, Windows gave me a "The instillation package could not be opened." Second download worked like a charm. I didn't know if I should mess with an OpenVR toolkit (or how to do it) so I just set up the XRNS basic L/R/center buttons and after a year and a half of VRNecksafer not working, today the XRNS puts me back in the cockpit! Sierra Hotel. I'm just happy I can be of some help to you and possibly others going forward. If I understand you correctly, you are using the snap views assigned to keys\hats? You should really try the autorotation, much more natural (to me) when set correctly and it will free up the view keys for other uses! Enjoy! I would say don't bother with OXRTK (Open XR Toolkit), at least for now. If you fly DCS you should have Varjo Foveated Rendering installed, but for IL-2 only don't need that either as IL-2 does not utilize it. Edited January 26, 2024 by Patricks
TP_Sparky Posted January 26, 2024 Posted January 26, 2024 (edited) 7 hours ago, Patricks said: ...you are using the snap views assigned to keys\hats? You should really try the autorotation, much more natural (to me) when set correctly and it will free up the view keys for other uses! Enjoy! Thanks. What is "autorotation"? How does it work? Does it use your head movement like TrackIR? And how do you set up autorotation? Thanks, and apologies for my ignorance. S. Edited January 26, 2024 by TP_Sparky
Patricks Posted January 26, 2024 Posted January 26, 2024 (edited) 18 hours ago, TP_Sparky said: Thanks. What is "autorotation"? How does it work? Does it use your head movement like TrackIR? And how do you set up autorotation? Thanks, and apologies for my ignorance. S. It is similar to TIR, yes. Autorotation takes your head movement, both L\R (Yaw) and U\D (pitch), starting at your defined # of degrees off the center point ("Start at" setting), and then amplifies\multiplies the movement from that point by your designated percentage in the "Amplify by" section. I.e., in my examples below as soon as I turn my head 10 degrees off the center (looking forward and level) the view amplification setting kicks in. Again, in this example the L\R (Yaw) view movements will be 3x (300%) what you actually move. Try with with the settings I show (but play with settings later and tune for you as these are maximum amplification examples!)- Center your view (every time you enter the cockpit using XRNS), then Rotate your head Left. At 10 degrees of rotation XRNS autorotate takes over and multiplies every degree of movement x 300% (3x). To get to a "6" view of ~170 degrees you would only need to turn your neck a total of ~53 more degrees (so in essence your head is turned a total of ~65 degrees yet you are looking ~170). The Up\Down works exactly the same. The example is the maximum autorotate allowed and unless you have severe neck issues isn't necessary. You really want the Amplification set so you are looking at your 6:00 with the maximum you can turn your head comfortably, same with Up. Down is usually not an issue, can be set much lower.. Two things. Main one - XRNS will NOT work until you Center in Game, and two, Autorotation can be disorientating so sloooow head movements are key.. Good luck! Edited January 27, 2024 by Patricks
TP_Sparky Posted January 26, 2024 Posted January 26, 2024 26 minutes ago, Patricks said: ...Autorotation takes your head movement, ...then amplifies\multiplies the movement from that point... Excellent. I especially appreciate you including the pictures of the control setting. I'll try it this afternoon. It'll be infinitely better and more instinctive than using 'snap' buttons, and frees up those buttons. 1
Patricks Posted January 27, 2024 Posted January 27, 2024 16 hours ago, TP_Sparky said: Excellent. I especially appreciate you including the pictures of the control setting. I'll try it this afternoon. It'll be infinitely better and more instinctive than using 'snap' buttons, and frees up those buttons. Like to hear how you like autorotate, some have trouble adapting to it. Great thing about XRNS is you always have the snap views to fall back on!
TP_Sparky Posted January 27, 2024 Posted January 27, 2024 5 hours ago, Patricks said: ...autorotate, some have trouble adapting to it. I tried the autorotate, and just as during my brief use of TrackIR years ago, it was very uncomfortable. Rather than dialing back the rate of rotation, etc., I'm going to use the snap L/R buttons. I'll never know why my VRNecksafer with SteamVR quit working, but your guide has my OpenVR and XRNS working perfectly. It makes a world of difference for me. I thank you for your consideration and clear guidance. Steve 1
WWSitttingDuck Posted January 27, 2024 Posted January 27, 2024 Sorry if this is already asked, but does XRNS support Rift S? My game simply will not load with the supplied openvr_api.dll. The red progress bar gets about 20%, and no further.
Patricks Posted January 28, 2024 Posted January 28, 2024 (edited) 17 hours ago, TP_Sparky said: I tried the autorotate, and just as during my brief use of TrackIR years ago, it was very uncomfortable. Rather than dialing back the rate of rotation, etc., I'm going to use the snap L/R buttons. I'll never know why my VRNecksafer with SteamVR quit working, but your guide has my OpenVR and XRNS working perfectly. It makes a world of difference for me. I thank you for your consideration and clear guidance. Steve Steve, along with setting auto to 100% to reduce it, you can also try the "Stepwise" option, which is said to be a bit less vomit-inducing.. ? 9 hours ago, WWSitttingDuck said: Sorry if this is already asked, but does XRNS support Rift S? My game simply will not load with the supplied openvr_api.dll. The red progress bar gets about 20%, and no further. I really have 0 experience with a Rift but by "supplied" do you mean the one I linked above? I have also had issues when I tried newer iterations of openvr_api.dll, have been using this one since I had my G2 v2 without issue. Edited January 28, 2024 by Patricks
WWSitttingDuck Posted January 28, 2024 Posted January 28, 2024 correct. I tried the one you posted: https://gitlab.com/znixian/OpenOVR/-/tree/openxr/ if it makes any difference, I am using the system wide opencomposite. not sure if this makes any difference or not, but also have this setting enabled in my Oculus settings
Patricks Posted January 28, 2024 Posted January 28, 2024 (edited) 2 hours ago, WWSitttingDuck said: correct. I tried the one you posted: https://gitlab.com/znixian/OpenOVR/-/tree/openxr/ if it makes any difference, I am using the system wide opencomposite. not sure if this makes any difference or not, but also have this setting enabled in my Oculus settings With this file in place in the correct IL-2 folder, at least for my G2 and Aero, you don't do or run anything else. Are you using the OpenComposite switcher app? If so, don't.. Wish I could help more, hopefully someone with a Rift will chime in.. Edited January 28, 2024 by Patricks
...srqbones Posted January 29, 2024 Posted January 29, 2024 (edited) Well, while I have not converted my IL-2 set up to open XR and I'm still running in Steam VR, last night I went back into VRNeckSafer and reenabled the auto-rotation, which I previously had off because it was annoying me with the shifts that occurred with even what appeared to be mild head movements. What I ended up doing was modifying the values so that I didn't get any autorotation until I was basically looking down my wing line – most of the time, I am looking in the forward 180° which the HP Reverb G2 headset does reasonably well without too much head turning. Now, with these numbers that I chose, when I turn behind me to see behind me, the shifting motion that occurs naturally with me turning my head almost covers up for the motion and jumps that VRNeckSafer makes, and it's not too far off from what my brain thinks that I am doing, so it does not appear to be giving me any motion sickness. Overall, it's quite fluid to my brain when I look behind me to check my six either to the left or to the right: https://photos.app.goo.gl/VAoNKBKJsh2YABdS9 Here is a table of the values that I am currently using. The L/R is just enough in the P-51B to keep me still in the cockpit, while looking backwards down the fuselage line. I have not yet tried it in an even smaller plane like the Me-109, but I may revise the shifts downwards if it ends up sticking my head outside the canopy! I have not tried changing the de-rotation angles yet, and have not tried shifting forward yet, though both of these probably need some adjustments to make it even better: Act de rot L/R fwd 60 59 0 0 0 70 69 0 0 0 80 79 10 6 0 90 89 30 7 0 100 91 45 8 0 110 101 60 9 0 120 111 90 10 0 130 121 110 12 0 Until I get a headset with wider view than my current HP reverb G2, this type of a set up works pretty well for "checking my six" as well as looking at things that I just flew past. David Edited January 29, 2024 by ...srqbones
Patricks Posted January 29, 2024 Posted January 29, 2024 56 minutes ago, ...srqbones said: Well, while I have not converted my IL-2 set up to open XR and I'm still running in Steam VR, last night I went back into VRNeckSafer and reenabled the auto-rotation, which I previously had off because it was annoying me with the shifts that occurred with even what appeared to be mild head movements. What I ended up doing was modifying the values so that I didn't get any autorotation until I was basically looking down my wing line – most of the time, I am looking in the forward 180° which the HP Reverb G2 headset does reasonably well without too much head turning. Now, with these numbers that I chose, when I turn behind me to see behind me, the shifting motion that occurs naturally with me turning my head almost covers up for the motion and jumps that VRNeckSafer makes, and it's not too far off from what my brain thinks that I am doing, so it does not appear to be giving me any motion sickness. Overall, it's quite fluid to my brain when I look behind me to check my six either to the left or to the right: https://photos.app.goo.gl/VAoNKBKJsh2YABdS9 Here is a table of the values that I am currently using. The L/R is just enough in the P-51B to keep me still in the cockpit, while looking backwards down the fuselage line. I have not yet tried it in an even smaller plane like the Me-109, but I may revise the shifts downwards if it ends up sticking my head outside the canopy! I have not tried changing the de-rotation angles yet, and have not tried shifting forward yet, though both of these probably need some adjustments to make it even better: Act de rot L/R fwd 60 59 0 0 0 70 69 0 0 0 80 79 10 6 0 90 89 30 7 0 100 91 45 8 0 110 101 60 9 0 120 111 90 10 0 130 121 110 12 0 Until I get a headset with wider view than my current HP reverb G2, this type of a set up works pretty well for "checking my six" as well as looking at things that I just flew past. David Thanks, i'll plug those numbers in to see how it compares in XRNS..
TP_Sparky Posted January 30, 2024 Posted January 30, 2024 On 1/27/2024 at 4:47 AM, Patricks said: Like to hear how you like autorotate, some have trouble adapting to it. Great thing about XRNS is you always have the snap views to fall back on! It didn't go well. The old VRNS worked fine, until it ceased to function. This new OpenVR and XRNS snaps view to the rear as expected, but (without autorotation on) when I look left or right it's 'jiggly', like one of those shaky-cam videos, and causes instant nausea. I had to discontinue using it. It doesn't see a problem looking straight ahead, but with normal scans to left and right as one does, especially as you turn, the 'jiggly' effect makes XRNS unusable. Again, the snap-view doesn't jiggle, and autorotation is off. It jiggles when you look to either side. I don't know why.
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