Freycinet Posted June 10, 2013 Posted June 10, 2013 Yup, this is on the list. We hope to include that into release version. The replay options featured in RoF are of surely guaranteed. Wauw, this is huge! Winding and rewinding back and forth to get a clip just right is THE basic functionality that has been sorely missed for moviemakers until now. If you manage to get it in it will be absolutely revolutionary for filmmakers. You will see some totally mindblowing movies after that, I assure you.
DD_bongodriver Posted June 10, 2013 Posted June 10, 2013 I thought BoBII had a rewind function for recorded tracks?
BSS_Vidar Posted June 10, 2013 Posted June 10, 2013 I'm not sure you guys are understanding my meaning. I've been flying RoF for 15 months, and I flew IL2 for more than 10 years before moving on to RoF. Never have I seen anyone's pilots respond from Track IR input like DCS and Lock On does. I'm fully aware of the moving pilots and the command gestures via the keyboard. I don't wanna jack around with camera views via the keyboard. I want my virtual pilot's head to move when I move mine - just like in DCS A-10C, P-51D, and Lock On: Modern Air Combat. If there's a setting in RoF that I've been missing to allow that, that would be some nice info to have, and for me to pass along to my squadron-mates. V
FlatSpinMan Posted June 11, 2013 Posted June 11, 2013 Vidar - I don't have TrackIR alas, but using the joystick POV hat to look around definitely moves the pilot's head. Try it out. Move your head with TrackIR, pause, jump to external and see. If you are in external mode THEN look around with the POV hat it moves the external view, not the pilot's head. Doesn't RoF have rewind already?
No601_Swallow Posted June 11, 2013 Posted June 11, 2013 (edited) I'm not sure you guys are understanding my meaning. I've been flying RoF for 15 months, and I flew IL2 for more than 10 years before moving on to RoF. Never have I seen anyone's pilots respond from Track IR input like DCS and Lock On does. I'm fully aware of the moving pilots and the command gestures via the keyboard. I don't wanna jack around with camera views via the keyboard. I want my virtual pilot's head to move when I move mine - just like in DCS A-10C, P-51D, and Lock On: Modern Air Combat. If there's a setting in RoF that I've been missing to allow that, that would be some nice info to have, and for me to pass along to my squadron-mates. V Certainly my version of IL2'46 (4.11.1m - HSFX) has this (at least in mp). Jolly cool it is too! I've always thought RoF has it too (although I haven't play RoF for what is now too long). Edited June 11, 2013 by No601_Swallow
LLv34_Flanker Posted June 11, 2013 Posted June 11, 2013 S! Just saw the update and looks good. Also saw the video. Liked it very much. It showed a glimpse of things to come and so far so good. Keep up the good work
hiro Posted June 12, 2013 Posted June 12, 2013 Thanks for the update. the pics looked black in the tiny previews until I clicked on them. In regarding the additional planes question, I thought the devs answered that in an earlier dev diary that mentioned it would be a combination more similar to IL-2 original. Business model will have some similar aspects with RoF, but it will not be identical. (Jason) Business model will be a hybrid between RoF and the old IL-2 [1946]. (LOFT) Free-to-play client (as with RoF) will not be available. (Jason) Some sort of free demo is planned. (Jason) New content added over time after initial launch (paid). (Jason) New theaters and planes are planned for the future if everything goes to plan. (Jason, LOFT) 11) The question about economic side of the project. What exactly are we waiting for, purchase a single aircraft like in the ROF or normal paid add-ons like in the good old "IL-2"? We are planning a hybrid system. This will create a line of products that can satisfy different groups of players with different financial capabilities and preferences. Those players who are committed flight simulation hobbyists can purchase additional content in the online store. In the future, if such a model is successful; we will be releasing regular additions that feature other famous air battles of World War II that contain the planes that took part in them. But everyone wants specifics about pricing . . . in regarding the video its great, I don't know why the devs don't want to show it. I won't post links since the mods have cleared them, but one can search using this sim's name, prealpha / alpha, unofficial . . . also if its google doc's you're close. If the quality of the game is close to surpassing that video, if its a real video of the early bird version of this game . . . compared to ROF, that means this game will hit CLOD level will be reached by the second or third one (game release). Although the banana forum ninjas would like to differ, its all about quality improvements. In the 70's Ford and Chevy never thought Toyota or Honda could even stand in their shadow, but today they've been eclipsed and now a major competitor. I like the level of difficulty in different aspects of the game. I'll also go ahead and add to the no cockpit option if only because IL-2 original and 1946 had it. Appreciate the addition of a method for getting useful information to the devs and processing it for use by the devs. I also like the scoring changes based on situation Some in the banana forums think this game doesn't have any rights to hold the IL-2 torch, but from what we're hearing / reading now and seeing what's going on, I would place my bets here.
Feathered_IV Posted June 12, 2013 Posted June 12, 2013 Hi vidar, The RoF heads do move with track ir, but the range of movement is not very large. More a glance than a full head turn. If you switch to external and move your own head with tir running, you'll just see your pilot's last head position in the direction it was when you last we're in the cockpit. Hope that clarifies.
Bearcat Posted June 13, 2013 Posted June 13, 2013 It's always puzzled me why so few developers include good film making angles/cameras/ideas with their software. There has long been an avid film-making contingent of aviation simmers (I of-course being just one of many) and the footage we create is viewed by many potential players/flyers and buyers of the software. By giving us the tools to create attractive and interesting videos it not only makes the software really useful and a 'must buy' for movie-makers, but also gives free advertising, as potential customers visit the videos to see just what can be seen and done in the potential purchase they are considering. I'm grateful that at-least there are some ideas being considered for camera angles but I'd like your team to consider (even if only in replays) a 'no-cockpit' version so that authentic Gun-Camera footage can be created. I emphasise "even if only in replays" that a switch be made to allow the removal of the cockpit view, that way at least the purists can be sure they are only playing online against players who have the cockpit enabled, but once out of the game, they can choose camera angles to their heart's content. Cheers, MP Correct me if I am wrong Neil .. but wasn't IL2 one of the first sims to incorporate the ability to record tracks..? Hi vidar, The RoF heads do move with track ir, but the range of movement is not very large. More a glance than a full head turn. If you switch to external and move your own head with tir running, you'll just see your pilot's last head position in the direction it was when you last we're in the cockpit. Hope that clarifies. That's the way it is in IL 2 now.. Some in the banana forums think this game doesn't have any rights to hold the IL-2 torch, but from what we're hearing / reading now and seeing what's going on, I would place my bets here. Absolutely..
gavagai Posted June 13, 2013 Posted June 13, 2013 Bearcat, you could record tracks with Red Baron back in 1990. 1
SYN_Ricky Posted June 13, 2013 Posted June 13, 2013 Bearcat, you could record tracks with Red Baron back in 1990. And already in BoB:Their finest Hour by Lucas in '89
Bearcat Posted June 13, 2013 Posted June 13, 2013 OK.. I wasn't sure.. that's why I asked for clarification but those were the only ones? RB, BoB & IL2... back in the day.. ? I think it is a great feature.. and I was blown away by it.. The feature is kind of nerfed in 46 now... If you record a track at the end of a mission it is out of synch.. you have to do an NTRK while still in the mission .. but for BoS a rewind feature would be great.
Freycinet Posted June 13, 2013 Posted June 13, 2013 Just to clarify: the ability to record tracks is NOT the same as to be able to rewind (play backwards from any point in the track, back and forth, back and forth, as much as you want). All sims have tracks of a sort, but the Il-2-series never had a rewind possibility. Rewinding is essential for moviemaking. 1
Zak Posted June 13, 2013 Posted June 13, 2013 Just to clarify: the ability to record tracks is NOT the same as to be able to rewind (play backwards from any point in the track, back and forth, back and forth, as much as you want). All sims have tracks of a sort, but the Il-2-series never had a rewind possibility. Rewinding is essential for moviemaking. In this case it's makes sence to build expectations based on RoF as well. Our game engine and overall approach regarding GUI are different from those in old IL-2.
89- Posted June 13, 2013 Posted June 13, 2013 Rewind is sorto of possible in ROF. While there is no specific button for it you can click on progress bar and the replay will quickly load and start playing from that very spot. Very useful I agree and saves a ton of time compared to old IL2!
71st_AH_Hooves Posted June 13, 2013 Posted June 13, 2013 Rewind is sorto of possible in ROF. While there is no specific button for it you can click on progress bar and the replay will quickly load and start playing from that very spot. Very useful I agree and saves a ton of time compared to old IL2! yeah thats what I thought I remembered. Tracks really are a great way to get free advertisement, I especially like how RoF is having a community video competition for the steam release. It seems the free advertisement fact is not lost on 1C/777. ~S~
Dutch Posted June 14, 2013 Posted June 14, 2013 (edited) yeah thats what I thought I remembered. Tracks really are a great way to get free advertisement, I especially like how RoF is having a community video competition for the steam release. It seems the free advertisement fact is not lost on 1C/777. ~S~ Nice restrained post there Hooves mate. Nice one! Isn't the new studio called simply '1C Game Studio' or have I missed something? Edited June 14, 2013 by Dutch
Jason_Williams Posted June 14, 2013 Posted June 14, 2013 1C/777 = 1CGS You can call it either. Doesn't matter. Jason
JG13_opcode Posted June 14, 2013 Posted June 14, 2013 Rewinding is essential for moviemaking. Not to mention working on your gunnery. It'll be so nice to be able to rewind back and forth between pulling the trigger and watching your shells (hopefully) hit the enemy plane, then go back and memorize the sight picture, then go forward to get a better idea of where the rounds went, then go back into the cockpit to .... Gunnery is by far the weakest part of my game; I'm excited for this feature.
airmalik Posted June 14, 2013 Posted June 14, 2013 Hmm Friday already! Hope there's another leaked video today
71st_AH_Hooves Posted June 14, 2013 Posted June 14, 2013 Nice restrained post there Hooves mate. Nice one! Isn't the new studio called simply '1C Game Studio' or have I missed something? restrained post? If you are referring to the Banana forums, I don't have to let loose on a plethora of digital rejects here. As far as calling it 1C/777 I honestly thought thats what it was called, Ill now start calling it 1CGS ~S~
71st_AH_Hooves Posted June 14, 2013 Posted June 14, 2013 Hmm Friday already! Hope there's another leaked video today Yeah! cant wait, I like the Friday updates better here than I did at the nerbana forums. For one they are much more consistent. Plus they are much more down to earth in their progress reports and design goals. I think it really resonates positively with the community here.
Feathered_IV Posted June 14, 2013 Posted June 14, 2013 It does. It's nice to have Friday updates without spending the rest of the week wondering what the @$";:?
Bearcat Posted June 14, 2013 Posted June 14, 2013 restrained post? If you are referring to the Banana forums, I don't have to let loose on a plethora of digital rejects here. As far as calling it 1C/777 I honestly thought thats what it was called, Ill now start calling it 1CGS ~S~ Yeah! cant wait, I like the Friday updates better here than I did at the nerbana forums. For one they are much more consistent. Plus they are much more down to earth in their progress reports and design goals. I think it really resonates positively with the community here. This is the kind of stuff that stirs up the pot Hooves and is uncalled for... Not here please. Check it ok? TY...
BSS_Vidar Posted June 16, 2013 Posted June 16, 2013 Flew RoF for the first time in 3 weeks tonight and actually saw that head movement IS via Track IR in the sim. My bad... S! \/
FlatSpinMan Posted June 16, 2013 Posted June 16, 2013 No apologies needed. It's not easy to spot unless you jump to externals a lot (like I do).
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