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Developer Diary, Part XIX


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Posted

Thanks!

 

Even if this had been the final product, that was stunning! The atmosphere is great, the outside looks freezing cold, the plane nice and worn!

Glad to help.  I have watched the vid a number of times and just noticed that in the first few seconds you can see the pilot move his head from side to side...brilliant.  Here's the best part...it's going to get even better.

Posted

For as long as it lasts...

 

Naughty naughty.

 

Jason

Busted!

Posted

Still quite an impressive video. The plane jockeying around looked very realistic IMO.

Posted

I understand the frustration of the guys who haven't seen the video yet!

 

I also wouldn't know how to search with Google for a Leaked dev video of IL-2 Battle of Stalingrad!

 

It sucks, because I guess if I would find the right search key words, it would pop up right away as the first Google link, that would probably lead to some sort of forum thread with a link to the video in the first post or something.

 

Real bummer!

 

But even if I can't, at least I hope most of you figure it out! :rolleyes:;)

 

  • Upvote 1
150GCT_Veltro
Posted (edited)

Same standards for every aircraft in the schedule. Trust me, I've seen that gorgeous Fridrich :salute:

 

Thank to replay.

 

Guys, give us a BF-109 like the LaGG-3 in the video (so real !!!!) and we'll have what we are waiting for. The flight feeling from the video looks insane.

 

Great work, you're on the right way.

Edited by Veltro
71st_AH_Hooves
Posted

I have to say, I'm super excited and leak or not, its brilliant. People love leaks especially when tbey are as of high quality as this one. The team looks to be progressing quite well. The future look s bright for sure. My fears of the future of sims diminishes after each update. I can't wait for a theatre for us yanks though! But as good as this is looking I'm confident another theatre will be along in ayears time.

Caudron431
Posted

Thanks for the update!

 

This is frankly beginning to be VERY exciting :good:

senseispcc
Posted

I like and thank you for this update.

How is it about the big picture the FPS on medium to high performances pc's? The number of aircrafts in the game before this  one needs to  restrain the graphic details to run correctly? Are you  already at this stage? :)

Posted (edited)

Glad to help.  I have watched the vid a number of times and just noticed that in the first few seconds you can see the pilot move his head from side to side...brilliant.  Here's the best part...it's going to get even better.

 

 

If i didnt know better :)  i would almost think the pilots headmovements where directly connected to the players movements, in this case Track IR. Could it be? :o: Or does that already exists in CloD for example?

Edited by Baron
E69truppen
Posted (edited)

Serious very good that the movement of head was like in the ROF

;)

Edited by E69truppen
Posted

If i didnt know better :)  i would almost think the pilots headmovements where directly connected to the players movements, in this case Track IR. Could it be? :o: Or does that already exists in CloD for example?

 

 

That would be nice to see that TrackIR head movements influence the ingame pilot's head when seen from external view.

In IL-2 only AI pilots moved their heads to targets.

Don't know about CloD or ROF.

 

Lol!

EVerybody discusses the leaked video. :biggrin:

Mysticpuma
Posted (edited)

Leaked video is on the Banana Forums.

 

Regarding the camera work/camera angles, do you have someone who is actively working on these or are they just tagged on as a 'one-size fits all' option. There are many players of the game who enjoy re-watching spectacular battles (and creating machinima), so it would be really good to have options for multiple camera views during AND also a free camera view in replays? Lots of angles for the cameras though would be really, really appreciated so we can make some top-notch videos with your software.

 

An example of camera views that are really impressive were added to Wings of Prey after the Dev's realised there really were a lot of players keen to see their graphics engine at it's best.

 

Edited by Mysticpuma
JG4_Sputnik
Posted

And please make the airfieds look as awesome and photo real as in Wings of Prey :-o

CloD and Il2 airfields always feel so missplaced and generic with bad textures. Such an immersion killer!

  • Upvote 1
79_vRAF_Friendly_flyer
Posted

And please make the airfieds look as awesome and photo real as in Wings of Prey :-o

CloD and Il2 airfields always feel so missplaced and generic with bad textures. Such an immersion killer!

 

The IL2 aerodromes always needed a bit of love in FMB to look good. Adding a repair shop, a few sheds, old planes and ditto lorries helped to liven the place up a bit.

  • Upvote 1
  • 1CGS
Posted

If i didnt know better :)  i would almost think the pilots headmovements where directly connected to the players movements, in this case Track IR. Could it be? :o: Or does that already exists in CloD for example?

 

It already exists in ROF. ;) CloD? Dunno, don't care. BoS is being made on the ROF engine, not CloD's.

Posted (edited)

The Lock On/DCS series sims that I enjoys so much have Track IR input to the figures in the cockpit. When flying formation or sitting side-by-side on the flight line or carrier deck, squadron-mates virtually look at each other via Track IR input. This was never in the IL2 series or Rise of Flight. I appreciated pilot gestures and waves in RoF, but having direct input to what your doing with your body to the pilot in your aircraft, then having fellow flight simmers see it and react to it in kind really increased the realism for me. With the DCS features AND the RoF features combined, looking at someone then including a hand signal would be too kewel.

Can we expect features like this in the new sims here?

 

Thanks,

 

V

Edited by BSS_Vidar
Posted

Guys, give us a BF-109 like the LaGG-3 in the video (so real !!!!) and we'll have what we are waiting for. The flight feeling from the video looks insane.

Order accepted! ;)

 

How is it about the big picture the FPS on medium to high performances pc's? The number of aircrafts in the game before this  one needs to  restrain the graphic details to run correctly? Are you  already at this stage? :)

At this moment I can only tell that technical requirements won't be much higher that those of RoF.

 

Regarding the camera work/camera angles, do you have someone who is actively working on these or are they just tagged on as a 'one-size fits all' option. There are many players of the game who enjoy re-watching spectacular battles (and creating machinima), so it would be really good to have options for multiple camera views during AND also a free camera view in replays? Lots of angles for the cameras though would be really, really appreciated so we can make some top-notch videos with your software.

Hi, Mysticpuma. Yes, I know what you're talking about. There're 5 camera angles at thi moment including cinematic and free cam. More angles may be added however it's not the priority at this stage of development. In a word the range of opportunities for filming got to be bigger than in RoF.

And please make the airfieds look as awesome and photo real as in Wings of Prey :-o

It's rather possible that we'll do even better. Anyway there will be not only buildings but moving vehicles as well.

  • Upvote 2
Posted

Zak, any chance of moving forwards AND bacwards in track files? ("rewind"). That would be the main, huge improvement for movie makers. Moving a scene backwards and forwards until you get the filming angles absolutely right.

  • Upvote 1
Posted

The Lock On/DCS series sims that I enjoys so much have Track IR input to the figures in the cockpit. When flying formation or sitting side-by-side on the flight line or carrier deck, squadron-mates virtually look at each other via Track IR input. This was never in the IL2 series or Rise of Flight. I appreciated pilot gestures and waves in RoF, but having direct input to what your doing with your body to the pilot in your aircraft, then having fellow flight simmers see it and react to it in kind really increased the realism for me. With the DCS features AND the RoF features combined, looking at someone then including a hand signal would be too kewel.

Can we expect features like this in the new sims here?

 

Thanks,

 

 

Acctually that is working in RoF. The pilot looks around folowing the input of the camera - you see it from the outside view (also if you are in another plane next to your friend that is looking around).

Also you see the flare pistol, where its pointing and where the pilot is looking at.

Same goes for the gunner. Just do some MP with a friend on TS, fly in formation and see what is going on.

71st_AH_Hooves
Posted

Order accepted! ;)

 

At this moment I can only tell that technical requirements won't be much higher that those of RoF.

 

Hi, Mysticpuma. Yes, I know what you're talking about. There're 5 camera angles at thi moment including cinematic and free cam. More angles may be added however it's not the priority at this stage of development. In a word the range of opportunities for filming got to be bigger than in RoF.

It's rather possible that we'll do even better. Anyway there will be not only buildings but moving vehicles as well.

 

 

Id love the Airfiled tp look as it did in that video in last weeks update, the field plowed and the snow piled high on the sides of the airfield, That would add such an amazing "war in winter" feel!

Blooddawn1942
Posted

Looks more than impressive! Can?

Posted

I don't think camera view is the same thing. LOMAC and DCS sims have pilot movement directly from Track IR input. Whatever you do sitting in your chair, your pilot mimics - just head movement though.

 

V

Posted

That is what happens in RoF - whatever you do with the view inside the cocpit is mimiced to the outside viewer.

Best is you check it out for yourself.

How many times did we look at each other on the airflied before take off - seeing where people are looking at and shooting at each others with flare guns when they were looking away.

 

IMO - many people with questions about such basic things should really check out how RoF does it and its a safe bet that BoS will do it at least the same way or much better.

Jason_Williams
Posted

Yes, many of the little touches we see mentioned from time to time already exist in ROF. Some flight time in ROF will give you a good idea of the starting point for BOS technology. 

 

Some of the more popular ones are, working windsocks, moving clouds and cloud shadows, progressive damage, cinematic camera, wake turbulence, atmosphere thickness, air temperature effects and animated pilots etc.

 

We've already improved many little things and some big things in BOS that hopefully we can port to a future edition of ROF in the future. 

 

All this goodness is bring brought to WWII.

 

 

Jason

  • Upvote 1
150GCT_Veltro
Posted (edited)

 

We've already improved many little things and some big things in BOS that hopefully we can port to a future edition of ROF in the future

 

 

+ 1, it would be great and we all hope for this. Rise of flight is far to be a dead product....it's not at all.

Edited by Veltro
Posted

Seems that a lot of people in here don't realise that they can download and play Rise of Flight for free. Doing that would be your best "Friday update" I can assure you!

Posted

Some flight time in ROF will give you a good idea of the starting point for BOS technology. 

 

We've already improved many little things and some big things in BOS that hopefully we can port to a future edition of ROF in the future. 

 

 

 

I hope that clouds and landscape have improved for BoS.

In ROF the green fields look washed out, a bit milky so to say. And clouds at far distance reminds me too much of Disney.

 

Got to say that I don't have the game ( my Windows XP can't handle it), I've only seen it in all the ROF videos.

Maybe I will give ROF a try next year when I have my new system. So when Bos gets released I can play the sim maxed out.

 

 

One thing I like very much in ROF are the waterdrops on glasses. :cool: 

 

 

 

Included in BoS and I will fly the I-16 all the time! :pilot:

FlatSpinMan
Posted

Yes, many of the little touches we see mentioned from time to time already exist in ROF. Some flight time in ROF will give you a good idea of the starting point for BOS technology. 

 

Some of the more popular ones are, working windsocks, moving clouds and cloud shadows, progressive damage, cinematic camera, wake turbulence, atmosphere thickness, air temperature effects and animated pilots etc.

 

We've already improved many little things and some big things in BOS that hopefully we can port to a future edition of ROF in the future. 

 

All this goodness is bring brought to WWII.

 

 

 

 

That's an awesome vid, Jason. It shows off some of the really cool things in RoF. Vids like this - with beautiful graphics, lots of cool action, and some music, are what got me into Il2. I first played the demo and thought it was okay but a bit dry. Then I saw some of the stuff that players got up or movie makers thought up and I was hooked happily for years and years.

There needs to be more movies - serious ones, music vid ones, funny ones.

 

Uufflakke (a plague on your avatar name spelling!!!)

Your system must be old. My crappy old XP thing could still run it minimally - you'd be amazed at what kind of system can run it - at least to the extent you can fly around against a plane or two - and still have it look great. I actually won a prize in an RoF screenshot thread using it!

Anyway, those raindrops! Those raindrops! My god! Those raindrops!

They increased my immersion in the poor weather missions by a factor of approximately 10 bajillion percent, at a conservative estimate. Lena your head right, the drops stream away to the rear. It never ceases to amaze me.

Posted (edited)

Uufflakke (a plague on your avatar name spelling!!!)

Your system must be old. My crappy old XP thing could still run it minimally - you'd be amazed at what kind of system can run it - at least to the extent you can fly around against a plane or two - and still have it look great. I actually won a prize in an RoF screenshot thread using it!

Anyway, those raindrops! Those raindrops! My god! Those raindrops!

They increased my immersion in the poor weather missions by a factor of approximately 10 bajillion percent, at a conservative estimate. Lena your head right, the drops stream away to the rear. It never ceases to amaze me.

 

Lol! I've heard that so many times about my nickname: SAS1946, UbiZoo and now here too. :P

I think we are last of the Mohicans with our XP's. But I don't want to run a game like ROF at minimum specs.

Even a modded IL-2 I could not run maxed out, just above average with max. 30 fps. I haven't played it in ages though. Since I've seen the graphics in War Thunder and World of Planes the graphics of IL-2 didn't satisfy me anymore. Whatever mod added to the game you always have to deal with the game limitations.

 

About the raindrops, I was pleasantly surprised to see they moved sideways when the pilot turned his head to the left.

In the above clip it is very visible at 5m04s.

On the other hand I don't know if BoS will show waterdrops on goggles. 'Cause it is a wintermap. Snowflakes that melt perhaps?

 

 

EDIT:

Look at this ROF video.

Raindrops roll down on goggles but as soon plane gains speed for take off drops go sideways. :cool:

 

Edited by Uufflakke
FlatSpinMan
Posted

Oh, I upgraded a while ago. I *could* play IL2 on my old one but it really wasn't suitable.

Much nicer on my new system. I hope it runs IL2.

DD_fruitbat
Posted (edited)

I don't think camera view is the same thing. LOMAC and DCS sims have pilot movement directly from Track IR input. Whatever you do sitting in your chair, your pilot mimics - just head movement though.

 

V

 

Il2 1946 has had this since 4.11 as well. Leads to much headbanging when landed in co-ops lined up after landing.

Edited by fruitbat
Mysticpuma
Posted

Order accepted! ;)

 

At this moment I can only tell that technical requirements won't be much higher that those of RoF.

 

Hi, Mysticpuma. Yes, I know what you're talking about. There're 5 camera angles at thi moment including cinematic and free cam. More angles may be added however it's not the priority at this stage of development. In a word the range of opportunities for filming got to be bigger than in RoF.

It's rather possible that we'll do even better. Anyway there will be not only buildings but moving vehicles as well.

 

 

Yes, many of the little touches we see mentioned from time to time already exist in ROF. Some flight time in ROF will give you a good idea of the starting point for BOS technology. 

 

Some of the more popular ones are, working windsocks, moving clouds and cloud shadows, progressive damage, cinematic camera, wake turbulence, atmosphere thickness, air temperature effects and animated pilots etc.

 

We've already improved many little things and some big things in BOS that hopefully we can port to a future edition of ROF in the future. 

 

All this goodness is bring brought to WWII.

 

 

Jason

 

 

Thanks for the reply Jason and Zak.

 

It's always puzzled me why so few developers include good film making angles/cameras/ideas with their software. There has long been an avid film-making contingent of aviation simmers (I of-course being just one of many) and the footage we create is viewed by many potential players/flyers and buyers of the software.

 

By giving us the tools to create attractive and interesting videos it not only makes the software really useful and a 'must buy' for movie-makers, but also gives free advertising, as potential customers visit the videos to see just what can be seen and done in the potential purchase they are considering.

 

I'm grateful that at-least there are some ideas being considered for camera angles but I'd like your team to consider (even if only in replays) a 'no-cockpit' version so that authentic Gun-Camera footage can be created. I emphasise "even if only in replays" that a switch be made to allow the removal of the cockpit view, that way at least the purists can be sure they are only playing online against players who have the cockpit enabled, but once out of the game, they can choose camera angles to their heart's content.

 

My second request for cameras (again even if only in replay mode) is a 'Padlock' option BUt this is available even in 'no-cockpit mode'.

 

Generally at the moment, the only way to track an aircraft 'smoothly' is with a Track IR' device, but this isn't perfect and not really smooth like the camera was on a rig. So, by allowing the player (only in replay if everyone insists) to have the 'no-cockpit view' and then being able to hit padlock, the player will have an unobstructed view of the padlocked aircraft as it is tracked by the camera whether this is used to show an aircraft closing in or whether it is to create a 'flypast' view as the player uses his aircraft as a flying camera platform.

 

These two options would give Machinima film-makers a great amount of flexibility (hopefully we can also put static cameras down near targets or in the air too?), but I really think that allowing film-makers to create 'stunning' footage with just a few more tools in the bag, would be a great addition to your sim and one I am really looking forward to creating some movies with ;

 

An example of the Gun Camera view that I hope could be considered (as I said even if only in replay mode) I created here (best viewed in 1080P) : 

 

 

 

and as an example of a Padlock view, there was a mod created a while back in IL2:1946 which made your aircraft invisible (offline only). Although it's not the same as what I am asking for (No cockpit view with padlock), it gives an idea of how the camera is able to track smoothly and beautifully by using the padlock aircraft key, but not having your aircraft obscuring the view:

 

 

 

 

Jason and Zak, I appreciate your feedback and I hope you will consider this suggestion as it is something I know will get the Machinima and Movie-making guys excited and also mean lots of great publicity videos for you to showcase your software with ;)

 

Cheers, MP

Posted (edited)

One thing I like very much in ROF are the waterdrops on glasses. :cool:

 

Yes, me too!

I hope they can adapt this system to waterdrops on the cockpit, and port this back to RoF too! Currently, the windscreen seems immune to drops of oil/water, while it also doesn't reduce the amount of drops the player catches on his glasses. (are you hearing me Jason? ;) )

Edited by p00d73
SYN_Lt_Dan
Posted

Keep up the good work its looking good so far im sold 

Posted

Zak, any chance of moving forwards AND bacwards in track files? ("rewind"). That would be the main, huge improvement for movie makers. Moving a scene backwards and forwards until you get the filming angles absolutely right.

Yup, this is on the list. We hope to include that into release version. The replay options featured in RoF are of surely guaranteed.

 

It's always puzzled me why so few developers include good film making angles/cameras/ideas with their software. There has long been an avid film-making contingent of aviation simmers (I of-course being just one of many) and the footage we create is viewed by many potential players/flyers and buyers of the software.

 

By giving us the tools to create attractive and interesting videos it not only makes the software really useful and a 'must buy' for movie-makers, but also gives free advertising, as potential customers visit the videos to see just what can be seen and done in the potential purchase they are considering.

Thanks, MP. Since we are indeed interested in attractive fan videos, the film-making features you're offering are taken into consideration. Later we'll reveal the angles that are implemented already. New options will be discussed later during development.

 

Yes, me too!

I hope they can adapt this system to waterdrops on the cockpit, and port this back to RoF too! Currently, the windscreen seems immune to drops of oil/water, while it also doesn't reduce the amount of drops the player catches on his glasses. (are you hearing me Jason? ;) )

Since RoF has it, IL-2 will most possibly inherit it. But for starters we're gonna offer snowflakes, not raindrops :happy:

  • Upvote 2
Posted

Order accepted! ;)

 

At this moment I can only tell that technical requirements won't be much higher that those of RoF.

 

 

Thank you!

I notice that the comunication policie if great and thank you all again.

 

senseispcc :biggrin:

Posted

great communication from the developers here!!!

great video and beautiful photos!!

keep it coming!

Posted

On the raindrops:  I remember a vid posted shortly after they were first included:  someone had flipped his plane on landing on a rainy day and the drops started running up the goggles!  Very cool.

Posted (edited)

Just I found this at Simhq 

 

 

Naughty naughty

 

Jason

Edited by JasonWilliams

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