Jansgi Posted October 1, 2019 Posted October 1, 2019 7 minutes ago, HagarTheHorrible said: P 38, The oval blisters/bulges on the inside of the engine nascels are behaving like mirrors when viewed from the cockpit. As they should. You can check your landing gear from them in case of a problem. 1
Rei-sen Posted October 1, 2019 Posted October 1, 2019 Brief Description: Glass is missing for the Bf-110 E2 gunsight Please see screenshot attached, you can only see the reticle
HagarTheHorrible Posted October 1, 2019 Posted October 1, 2019 2 hours ago, Jansgi said: As they should. You can check your landing gear from them in case of a problem. .....and I thought you were taking the piss ?. Cheers, nice to learn something new.
silvergun Posted October 1, 2019 Posted October 1, 2019 (edited) BF 109 K-4 tires in game and main menu, version 3.201. P-51D-15 with no gunsight sliding sun-filter in game, version 3.201. Edited October 1, 2019 by silvergun 1
Danziger Posted October 2, 2019 Posted October 2, 2019 There is a hole in the Bottom of the P51 that shines all the way through. There are also two scoops for vents on the sides of the radiator housing that do not have texture inside and are invisible from some angles.
HappyHaddock Posted October 2, 2019 Posted October 2, 2019 (edited) Graphical error with floating/partial bits of trees on the new Arras map I can't be sure of the cause or what triggers this as it is intermittent but these floating bits of trees can seem to jump around with changes of FOV EDIT: I've noticed with further use that this may relate to a problem with the dither and LOD function as the way the low res. trees are blended into the larger models as you approach them can also seem "odd" at times with random bits of trees popping into and out view as you cross the threshold from one LOD to the next. It is almost as if there is some sort of mismatch in shape/placement between the distant trees and the more detailed models that replace them at close range Edited October 3, 2019 by HappyHaddock
dthome2010 Posted October 2, 2019 Posted October 2, 2019 The City Düsseldorf in Bodenplatte Map is mirrored. West is east and north is south.
HappyHaddock Posted October 3, 2019 Posted October 3, 2019 This might be less of a bug and more of the WIP nature of the Arras map but the masks I'd expect to block the grass textures within the towns/cities are absent such that the roads and pavements of the underlying town map tiles have just as much plant growth applied over them as the fields in the countryside.
Oyster_KAI Posted October 3, 2019 Posted October 3, 2019 (edited) The VHF Radio lights on 3 new planes(P-51D-15/P-38J-25/Tempest Mk.V) Faint or no glory effect. Edited October 3, 2019 by Oyster_KAI 1
widget Posted October 4, 2019 Posted October 4, 2019 Brief description: Direct sunlight inside hangar Detailed description, conditions: I parked an aircraft inside a hangar on Deurne airfield (B-70). The hangar roof doesn't have skylights or any openings to allow the direct sunlight shown in the screenshot. Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software):
6FG_Big_Al Posted October 4, 2019 Posted October 4, 2019 Brief description: P-38 Engine Interior invisible Detailed description, conditions: I noticed after a P-38 broke apart (the part that was separated from the cockpit) that the mirror was no longer there and the inside of the engine was replaced by the sky. Depending on the angle you can see parts of the Gear. For clarification i made also a screenshot from the backside to show that it was intact. See corresponding picturesAdditional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): Win-10 Pro 64-bit, AMD Ryzen 5 1600X, NVIDIA GTX 1060 , 16GB RAM
mutly Posted October 5, 2019 Posted October 5, 2019 Hi there There is an issue with the labels being blocked out by clear a shadow or clear duplicate of the cockpit. I took screen shot but it dos not appear in the screen shots?? This was in the Spitfire & I'm using Track IR Has anyone else had this issue.
VBF-12_daduck Posted October 5, 2019 Posted October 5, 2019 Hi Mutly, with this new update when looking at external view of elevator trim tab operation, trim tab working in reverse. trim tab is going down to trim nose of aircraft up.If this was right than the elevator should move down to nose plane upward. So with this thinking, trim tab should work like elevator, elevator turns upward to nose aircraft up, so trim tab should also move upward also to nose plane up. 1
mutly Posted October 6, 2019 Posted October 6, 2019 11 hours ago, VBF-12_daduck said: Hi Mutly, with this new update when looking at external view of elevator trim tab operation, trim tab working in reverse. trim tab is going down to trim nose of aircraft up.If this was right than the elevator should move down to nose plane upward. So with this thinking, trim tab should work like elevator, elevator turns upward to nose aircraft up, so trim tab should also move upward also to nose plane up. Hi VBF-12_daduck I didn't post about the trim I posted about an issue with the aircraft labels being blocked by ghost shadows of my aircraft.
VBF-12_daduck Posted October 6, 2019 Posted October 6, 2019 my mistake thought this was for all issues
Redglyph Posted October 6, 2019 Posted October 6, 2019 (edited) It seems the thread with the call for help will be ignored, so I'm copying those two issues here: Brief description: typos in map names (Rheinland Summer 1944)Detailed description, conditions: On 5/4/2019 at 12:49 PM, Redglyph said: No map yet, but several typos: - Niverlles (unreadable, maybe another letter), B-75, is actually "Nivelles" - Floidchapelle, SW of A-78/Florennes) is actually "Froidchapelle" - Auwaille (South of A-93/Liège, East of Spa) is actually "Aywaille" - Chievres (A-84) is actually "Chièvres" - Bierset-Liege (A-93) is actually "Bierset-Liège" or more commonly "Bierset" (it's possible some of them were fixed in the mean time) Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): IL-2 version 3.201 ---------------------------------------------------------------------------------------- Brief description: missing airfield Detailed description, conditions: Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): IL-2 version 3.201 PS: editor made a mess of my two posts, hopefully it's still understandable Edited October 6, 2019 by Redglyph
LeLv30_Redwing- Posted October 6, 2019 Posted October 6, 2019 Soldiers running out of damaged US GMC trucks are German. Somewhere in heaven (or hell) Otto Skorzeny approves this feature. 1
RedeyeStorm Posted October 7, 2019 Posted October 7, 2019 (edited) Description: killed pilot/crew dissapears. I noticed while flying a career on BOM that pilots and crew slump and then dissapear when killed. I have noticed this with the mig3, top gunner he-111-h6 and my own gunner in a bf110E. Edited October 7, 2019 by [Pb]RedeyeStorm
1CGS LukeFF Posted October 7, 2019 1CGS Posted October 7, 2019 1 hour ago, [Pb]RedeyeStorm said: Description: killed pilot/crew dissapears. I noticed while flying a career on BOM that pilots and crew slump and then dissapear when killed. I have noticed this with the mig3, top gunner he-111-h6 and my own gunner in a bf110E. That's by design.
RedeyeStorm Posted October 8, 2019 Posted October 8, 2019 LukeFF, that you have an empty cockpit with no one behind the controls is not by design, not at 1500 meters at least. Slumping yes the vanishing act not.
1CGS LukeFF Posted October 8, 2019 1CGS Posted October 8, 2019 1 hour ago, [Pb]RedeyeStorm said: Slumping yes the vanishing act not. Sorry but no, this has been discussed in beta testing, and it was confirmed there that it was coded this way for performance reasons.
stevenfelleman98 Posted October 11, 2019 Posted October 11, 2019 (edited) Brief description: graphic leg in start menu and while playing a game in a tank Detailed description, conditions: when i start the game up on my laptop and come in to the menu my curser stuttering when i move it over the screen. and whene i play in tank and look down my scoop and i fire my gun my screen get al like this( look at the picture below). can some one help me to fix it. Edited October 11, 2019 by stevenfelleman98
FTC_Woop Posted October 12, 2019 Posted October 12, 2019 (edited) The Rheinland map is missing the Waterloo memorial Lion's Mound south of Brussels I think, completed in 1826. Edited October 12, 2019 by ACG_Woop
8ELT_Grzesiek Posted October 12, 2019 Posted October 12, 2019 On 10/4/2019 at 11:57 PM, FAW-Tromplamort said: Little Bug with the P51 canopy... Well, now we know why you can hear the sound of the wind so loudly when you head to the side of the cabin;) 1
PFR_Bearkiller72 Posted October 13, 2019 Posted October 13, 2019 Hello, just a small, but annoying thing. I tried to set up a deathmatch mission with tanks in the city of Mainz on the Rhineland map. But upon reaching one of the bridges over the Rhine (the center one), my Tiger started lifting up in the air (pic 1 & 2). At the point of getting to the bridge structure itself it dropped onto the bridge at road level. After crossing the bridge structure, the tank was stopped by an invisible barrier, which reflected shots fired at it (pic 3) My conclusion is, that the hitboxes/collision models of the bridgeheads are too high, denying the crossing of the bridge.
Mannaia Posted October 16, 2019 Posted October 16, 2019 Good morning, Has anyone else noticed an annoying wind effect, as if there was an open cockpit, moving the head towards the left or right??
Yankee_One Posted October 16, 2019 Posted October 16, 2019 (edited) #1 Brief description: Genk city (near Ash airfield) warehouse and ramps are floating in the air Detailed description, conditions: The warehouses and ramps are in the air. They are not sticked to the ground Additional assets: screenshots x2 #2 Brief description: P-51D Hydraulic pressure release / intended or not? No bug or bug? Detailed description, conditions: After stopping the engine in the P-51D Mustang the hydraulic pressure is not released. This means that the inner gear wheel doors and the flaps are not falling down. The pressure should be released for safety. This safety mechanism forbids activating the landing gear while on ground. By releasing the hydraulic pressure flaps and inner wheel doors are falling down. (There is no pressure in the hydraulic system when starting the aircraft. You can clearly see flaps and inner gear doors are down.) Edited October 16, 2019 by Yankee_One
RedKestrel Posted October 16, 2019 Posted October 16, 2019 6 hours ago, ITA_SUPMannaia said: Good morning, Has anyone else noticed an annoying wind effect, as if there was an open cockpit, moving the head towards the left or right?? It is something that I previously had experience all the time before the patch, where if you moved your head so that it was near the canopy you would hear wind rushing a little bit - kind of like when you put your ear against a window of a moving car. It was not as noticeable before for me. Now the wind noise has changed in pitch and volume with the change to the sound engine and is more noticeable.
Hartigan Posted October 17, 2019 Posted October 17, 2019 Brief description: Pilot in cockpit pop up in front of my view (VR atleast) Plane JU-88 A-4.Detailed description, conditions: When i lean my head down to the left to check engine levers and trim settings, 3d pilot pop up and prevent my view. This happens only with JU-88. Noticed this issue after 3.201. Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): GTX1080Ti , 436.48 drivers. 3.201 with latest hotfix. HP Reverb VR set with native resolution.
THERION Posted October 17, 2019 Posted October 17, 2019 (edited) 5 minutes ago, Hartigan said: Brief description: Pilot in cockpit pop up in front of my view (VR atleast) Plane JU-88 A-4.Detailed description, conditions: When i lean my head down to the left to check engine levers and trim settings, 3d pilot pop up and prevent my view. This happens only with JU-88. Noticed this issue after 3.201. Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): GTX1080Ti , 436.48 drivers. 3.201 with latest hotfix. HP Reverb VR set with native resolution. Are you sure this is not a mod you've installed? Modes are not supported by the dev team, they are only tolerated in some way. Edited October 17, 2019 by -=-THERION
Yogiflight Posted October 17, 2019 Posted October 17, 2019 32 minutes ago, -=-THERION said: Are you sure this is not a mod you've installed? Modes are not supported by the dev team, they are only tolerated in some way. This is the original pilot. In the mod the pilot would not have the left hand at the yoke, as it is one pilot put in all the cockpits.
Hartigan Posted October 18, 2019 Posted October 18, 2019 Mods are disabled. Is it possible pilot position might not be correct in JU88? Like every plane ,I need to adjust seat position manually and save new position with F10 after fresh game install. After that it's good to go ,but is it possible JU88 seat position has somekind of bug and game thinks I'm not sitting where it looks like? Hard to explain
[DBS]Tx_Tip Posted October 18, 2019 Posted October 18, 2019 Confirmed. Brief description: Destroyed Blocks rendering undamaged at long distance with Distant Buildings checked. Detailed description, conditions: Blocks which have been destroyed either using ME Block Properties and/or by users themselves in earlier sorties rendering undamaged at long distance then show destruction irregardless of altitude beginning at approximately 8km. Too short a distance for level bombing in order to adjust. Using both new BoPB and the older Oil Container Blocks as testing. Additional assets (videos, screenshots, logs): All picture name distances are approximate. Craters added to shown blocks which were damaged or completely destroyed with the ME Properties prior to the testing flights. Pictures begin at 20+ Km down to the starting to change picture at 5-8 Km. Bombing Altitude is 17500 ft. Your PC config data (OS, drivers, specific software): Intel i5-3570k at 3.40 GHz Nvidia GForce GTX 1050ti w/latest Drivers 1
=GW=Dragon_emissary Posted October 24, 2019 Posted October 24, 2019 Brief description:The front windshield of Fw190 A8/F8 is too dark so the front view is unvisible when I setted graphics to low. Detailed description, conditions:This bug only occurs when I set graphics to low. Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software):OS:windows7
LizLemon Posted October 27, 2019 Posted October 27, 2019 Brief description: All maps are at the same latitude and longitude (ie stalingrad) and thus the sun/moon/star position and sunrise/sunset time is incorrect on most mapsDetailed description, conditions: Setting Novo, Arras and Kuban to the same date and time shows the same sun/moon location despite the different lat/long of the locationsAdditional assets (videos, screenshots, logs): Example image Formerly changing the mapNE/mapSe,ect in height.hini would correctly change the maps lat and longitude. 1
GOA_Walter_Nowotny Posted October 27, 2019 Posted October 27, 2019 Hi devs: related post above, but not in long distance, short distance too. Brief description: Different views, different rendering for a destroyed object. In ME, when applying "add event" - "on killed" the command works and takes it as destroyed, but it is shown intact in cabin / camera view from the air. Detailed description, conditions: Added a camera view from the air and show object destroyed not destroyed. Same thing from cockpit when flying around. Added ground camera view and show object destroyed, destroyed Additional assets (videos, screenshots, logs): Added below Your PC config data (OS, drivers, specific software): Win 10pro (Build 16299), EVGA 1070ti with latest drivers, I5 7600K, RAM 32GB Thanks
Tony_Kito Posted October 27, 2019 Posted October 27, 2019 Brief Description: Gunsight lamp on the Ju-88 displays incorrect texture Detailed Description: Ju-88A-4's gunsight lamp texture shows instead the skin/livery texture being used by the player. Skin used in the picture is the "Adler" one.
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