chiliwili69 880 Posted November 14, 2020 Share Posted November 14, 2020 I have been playing with the v5 benchmark mission (temporary) kindly created by SYN_Vander to know that. I have put all in-game settings to low using a 1080p monitor, and I have been touching the AA settings in a number of runs of the mission. These are the results: noAA Frames: 5934 - Time: 49000ms - Avg: 121.102 - Min: 101 - Max: 161 Frames: 5957 - Time: 49000ms - Avg: 121.571 - Min: 101 - Max: 163 FXAAx4 Frames: 6050 - Time: 49000ms - Avg: 123.469 - Min: 104 - Max: 160 Frames: 5969 - Time: 49000ms - Avg: 121.816 - Min: 101 - Max: 163 MSAAx4 Frames: 5910 - Time: 49000ms - Avg: 120.612 - Min: 100 - Max: 162 Frames: 5853 - Time: 49000ms - Avg: 119.449 - Min: 100 - Max: 159 MSAAx8 Frames: 5943 - Time: 49000ms - Avg: 121.286 - Min: 98 - Max: 159 Frames: 5863 - Time: 49000ms - Avg: 119.653 - Min: 99 - Max: 159 During all these runs the GPU load was well below 100% (each setting had different load), so we could say that it is not GPU constrained. So the fps limit was determine purely by the CPU/RAM performance. As we can see, there is not measurable diferences in all these runs. So we can conclude that AA alone doesn´t load more the CPU. The impact it is seen in the GPU. I have logged MSI Afterburner %GPU load during these runs and I have composed an image that sumarize the load: So the GPU cost of each option for a not constrained 1080Ti in a 1080p monitor is about: +3% for 4xFXAA +12-18% for 4xMSAA +22-26% for 8xMSAA This is the beauty of having a benchmark! 3 1 Link to post Share on other sites
chiliwili69 880 Posted November 14, 2020 Author Share Posted November 14, 2020 Since many people run IL-2 in higher resolutions (4K monitor or VR) I also wanted to know what is the cost at those resolutions. To test that I maxed out all in-game settings except clouds to Low using a 4K monitor. And also down-clock my CPU from 4.8GHz to 4.0Hz. I did this to run the benchmark at a low fps rate (to try having the CPU as the only limiting factor during the test, so GPU is always below 100% and gains can be measured). The runs in 4K are: noAA Frames: 3345 - Time: 49000ms - Avg: 68.265 - Min: 58 - Max: 91 FXAAx4 Frames: 3194 - Time: 49000ms - Avg: 65.184 - Min: 55 - Max: 88 MSAAx4 Frames: 3193 - Time: 49000ms - Avg: 65.163 - Min: 56 - Max: 88 MSAAx8 Frames: 2967 - Time: 49000ms - Avg: 60.551 - Min: 50 - Max: 77 The last run is not only CPU limited since GPU reached 100%. But here the CPU cost of using AA is really marginal. (less than 3 fps). The GPU% load for 4K are: So the GPU impact in 4K with a 1080Ti are: FXAA: negligible MSAAx4: +25-30% MSAAx8: +40-45% 4 1 Link to post Share on other sites
41Sqn_Skipper 200 Posted November 14, 2020 Share Posted November 14, 2020 Great information, thanks for the effort! Link to post Share on other sites
Gambit21 5619 Posted November 15, 2020 Share Posted November 15, 2020 Nice work chili. Link to post Share on other sites
dburne 2590 Posted November 15, 2020 Share Posted November 15, 2020 Did a lot of PWCG Campaign flying today as I was adjusting graphics for my new Reverb G2. I ended up dialing out the MSAA ( Previously had that at x4), flew that for a bit, then added x4 FXAA. If there was a hit on my performance from that I could not notice it. Link to post Share on other sites
Bernard_IV 105 Posted November 15, 2020 Share Posted November 15, 2020 FXAA blurs out distant contacts for me making them harder to see. This is the last time I messed with it 4 months ago or so. Link to post Share on other sites
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