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Posted

Are there any Dynamic missions.  I mean missions where random  ground/air op-for are spawned say by flying through a trigger zone and a random selection of op-for are spawned in different locations, so you go up for your usual CAP and depending on which trigger you trip and what random selection is made it could be a 20 plane furball off in the distance or AAA spring up all around you, or a tank battle appears raging beneath you or absolutely nothing happens 

 

just a thought  

Posted (edited)

Yes, we're doing something like this in a few of Combat Box's missions. When the mission loads, we randomly choose 6 out of 12 possible objectives for the players to complete. Here's a basic example of what you're looking for:

 

image.thumb.png.2c84d01af7e6c72cea0b773db7f5bed8.png

The player flies through the Checkzone, which sends a pulse to the 4 way randomizer group and the Deactivation MCU. The Deactivation MCU deactivates the Checkzone so that it will not fire another randomized group of vehicles. The 4 way randomizer, randomly chooses 1 of the 4 groups and sends a pulse to the Activation MCU that activates that particular group.

 

 

I'm using JimTM's 4 Way Randomizer, which can be found here: 

https://forum.il2sturmovik.com/topic/26303-il-2-sturmovik-mission-editor-and-multiplayer-server-manual/

 

NOTE: This doesn't work well with Block entities because Blocks can't be spawned or activated. They just 'exists' when a mission is loaded. We have gotten around this by using the Command: Damage MCU, and destroyed the Block entities when they're not in use and then repaired them when they have been chosen by the 4 way randomizer.

 

 

 

Edited by Sketch
Posted

Yes

 

I have a 9th AF A20 mission file that will be released with an update at some point.

 

Working on other projects as well.

This will basically be the build method for the Mosquito campaign.

Posted (edited)
20 hours ago, skunk160 said:

Are there any Dynamic missions.  I mean missions where random  ground/air op-for are spawned say by flying through a trigger zone and a random selection of op-for are spawned in different locations, so you go up for your usual CAP and depending on which trigger you trip and what random selection is made it could be a 20 plane furball off in the distance or AAA spring up all around you, or a tank battle appears raging beneath you or absolutely nothing happens

To a certain extent I did this in my Kerch-Eltigen campaign:

https://forum.il2sturmovik.com/topic/63640-kerch-eltigen-operation-bf-109-g-6-scripted-campaign/

 

What I did was to randomize the plane types encountered in enemy aircraft groups. There are usually two or three different variants for each aircraft group. What I only did in a few missions was to randomize the location where these groups get spawned.

Both friendly and enemy AI aircraft and some ground units not directly tied to the player's main mission also have a random chance to get spawned, either at mission start or when the player enters a certain area.

 

Of course much more randomization would have been possible, but if it's overdone it makes the mission structure very confusing and it's hard for the designer to find/fix problems.

Edited by Juri_JS
Posted

Thank you gentlemen, 'preciate the thoughtful answers i shall investigate more

 

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