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[MOD] Rheinland Scenery Pack: Hürtgen Forest


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Posted

Looks really cool, but I dont know how to use the editor ,so is there any missions or campains using this mod? Coud it be implemented in the easy mission generator? :)

AEthelraedUnraed
Posted
5 hours ago, Sandmarken said:

so is there any missions or campains using this mod?

There's one test mission included :) I'm also working on a 10-mission scripted campaign that features a *greatly* improved version.

 

5 hours ago, Sandmarken said:

Coud it be implemented in the easy mission generator? :)

I don't see why not. But that's something for @SYN_Vander to decide/implement.

Posted
6 minutes ago, AEthelraedUnraed said:

There's one test mission included :) I'm also working on a 10-mission scripted campaign that features a *greatly* improved version.

 

I don't see why not. But that's something for @SYN_Vander to decide/implement.

I can add the templates with static objects to my EMG templates. In fact I already did this for Hamaha’s scenery for the battle of the Schelde.

Without the mod it will not look that good, since the surface textures and roads will be missing, but I would like to have one version of my scenery templates or things will get complicated.

Another approach would be let EMG add the modded files, but then it’s not clear to the user that extra files are being installed. Perhaps keep them in a special folder under missions? I guess this only works for single player.

Posted

Well, i really appreciate both of your efforts, and Hamaha15's of course. I just began to get familiar with this tool and started messing with Rheinland's Missing and Misplaced  locations for a different area than Schelde, Bastogne or Rhine valley. Indeed fingers crossed ..... Surface Edit Forever .... back in 4.701b ?????

 

Posted
On 11/8/2020 at 4:50 PM, AEthelraedUnraed said:

the objects don't show in quick missions or campaign (yet)

 

Hi all, following this thread with great interest. Would it be possible at all for the scenery pack to be loaded as part of a Dynamic Campaign? Either the default campaign generator or PWCG? 

 

I am not sure of the structure of these or how or where they get their information from to build individual missions. It would be great if they could, as unless you play a mission or campaign especially made for the map then to a large extent you have to play without any improvements.

 

Just my thoughts, but it would be great if you could have a fully populated map, and then when a mission is created via the dynamic campaign generator it loads objects within a certain radius.

 

 

cheers all

 

 

Posted
5 hours ago, AEthelraedUnraed said:

There's one test mission included :) I'm also working on a 10-mission scripted campaign that features a *greatly* improved version.

 

I don't see why not. But that's something for @SYN_Vander to decide/implement.

I cant wait for that campaign. ? thx for answering ?

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