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check zone/proximity triggers bug


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Posted (edited)

Yes! This new update fixes the check zone/proximity triggers! They now detect the player plane when hosting an in-game server MP mission. Thank you @-DED-Rapidus!

Edited by No_85_Gramps
  • Upvote 2
Posted

really?

 

That would mean some work for me (replacing about 50% of the complex triggers)

but that would also mean missions use much less resources

 

Deci

Posted

You don't have to replace them, but they will take less resources. It's good going forward with new missions.

Posted

No, i'ld have to replace them.

 

I use complex triggers and counters to check.

In case I need an output every time a player enters (even if there is already someone inside) there is no other solution

but whenever I need only area busy i can replace them and have the server do less work

 

And that is work I'ld be pleased to do...

 

Deci

 

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