No_85_Gramps Posted November 5, 2020 Posted November 5, 2020 (edited) Yes! This new update fixes the check zone/proximity triggers! They now detect the player plane when hosting an in-game server MP mission. Thank you @-DED-Rapidus! Edited November 5, 2020 by No_85_Gramps 2
JG4_Deciman Posted November 5, 2020 Posted November 5, 2020 really? That would mean some work for me (replacing about 50% of the complex triggers) but that would also mean missions use much less resources Deci
No_85_Gramps Posted November 5, 2020 Author Posted November 5, 2020 You don't have to replace them, but they will take less resources. It's good going forward with new missions.
JG4_Deciman Posted November 5, 2020 Posted November 5, 2020 No, i'ld have to replace them. I use complex triggers and counters to check. In case I need an output every time a player enters (even if there is already someone inside) there is no other solution but whenever I need only area busy i can replace them and have the server do less work And that is work I'ld be pleased to do... Deci 2
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