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RNAS10_Oliver
Posted (edited)

I'm rather sure that C Sector was also into Phase 3 also. I seem to remember that was just the tanks as the remaining obstacle. Saw those tank markers getting knocked down again and again by those defending there. I think Sector C was the first sector to go into that phase but also the one held there the longest? Sector B was into Phase 3 but as I transited southwards after A Sector was lost to the Germans it appeared that Sector B had not lost any of it's Phase 3 objectives to the Germans.

 

Yep just checked Hot Lead's stream;

image.thumb.png.438f6127c8563a1065f9ed91c39a7b2e.png

Edited by Oliver88
J2_Drookasi
Posted

You cannot expect very accurate reports in times of war.

  • Haha 3
1PL-Lucas-1Esk
Posted

I think we stopped 5 waves of the tanks. And after the second wave was destroyed just a minute after being respawned, some strange things happened on the front :) In some moment we noticed moving tanks, without any map icon, two waves mixed together. But once all were down, the mission logic started to work as it should.

Posted
47 minutes ago, J2_Drookasi said:

You cannot expect very accurate reports in times of war.

 

Flight Officer @Oliver88 please report to the censorship department.

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No.23_Triggers
Posted
On 4/11/2021 at 6:03 PM, Oliver88 said:

I'm rather sure that C Sector was also into Phase 3 also. I seem to remember that was just the tanks as the remaining obstacle. Saw those tank markers getting knocked down again and again by those defending there. I think Sector C was the first sector to go into that phase but also the one held there the longest? Sector B was into Phase 3 but as I transited southwards after A Sector was lost to the Germans it appeared that Sector B had not lost any of it's Phase 3 objectives to the Germans.


Sector C put up a great defence against what looked like from our sector an absolute onslaught of enemy planes. Sector B nearly managed to stay in Phase 2 after beating back waves of huns, but alas one Halberstadt slipped through on a suicide run with 30 or so minutes to spare, and that's all it took. 

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BMA_Hellbender
Posted
On 4/14/2021 at 12:05 PM, US93_Larner said:

Sector B nearly managed to stay in Phase 2 after beating back waves of huns, but alas one Halberstadt slipped through on a suicide run with 30 or so minutes to spare, and that's all it took. 

 

Without going into too much detail how Sector B defense was organised, let's say that the short 15-minute death penalty and 4-hour duration of the mission combined with fewer people on Entente than Central played in our disadvantage, in spite of having the better/faster planes. I did order everyone in my element to shoot at parachutes, not because we're war criminals, but because the refly penalty for death was 5 minutes longer than for capture. I think a 20 minute refly penalty for both death and capture would alleviate the parachute shooting and the fact that we needed to have some people in the air for almost 3 hours straight to mount an effective defense. If I understand correctly the replane penalty is already 30 minutes, but that starts from the moment of take-off.

 

I do salute the bravery displayed by the other side, they went all-out to get those objectives. Anyway, I await my trial with anticipation.

=IRFC=Gascan
Posted

Heh. At one point while Kotori was on a death timer I had him relieve me at the controls of my Bristol for a minute so I could relieve myself. Its a challenging experience for sure!

RNAS10_Oliver
Posted
Quote

If I understand correctly the replane penalty is already 30 minutes, but that starts from the moment of take-off.

 

Do not believe so. The pool of aircraft at the aerodromes are replenished every 30 minutes. Unless that's what you meant. But for you finish your flight and get another aircraft (assuming the pool of aircraft at the aerodrome is not exhausted) the time you need to wait is either 5 minutes, 10 minutes, or 15 minutes. Though there was also an 1 minute timer for ending flight.

 

image.png.9fbcd9208af297089b94edab4fda54c8.png

 

image.png.597d5fccbe5bccbfff1a77e9c0c734d1.png

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US103tRoosevelt
Posted

Hey! im famous! lol. Yea that run was not planned at all. I told my kette to continue with their missions down south, I had something I needed to do, and not to follow me XD

 

On 4/14/2021 at 6:05 AM, US93_Larner said:


Sector C put up a great defence against what looked like from our sector an absolute onslaught of enemy planes. Sector B nearly managed to stay in Phase 2 after beating back waves of huns, but alas one Halberstadt slipped through on a suicide run with 30 or so minutes to spare, and that's all it took. 

Hey! im famous! lol. Yea that run was not planned at all. I told my kette to continue with their missions down south, I had something I needed to do, and not to follow me XD

JGr2/S27b_Loppnow
Posted (edited)
16 hours ago, tKestrel said:

Hey! im famous! lol. Yea that run was not planned at all. I told my kette to continue with their missions down south, I had something I needed to do, and not to follow me XD

 

Hey! im famous! lol. Yea that run was not planned at all. I told my kette to continue with their missions down south, I had something I needed to do, and not to follow me XD

 

High Command is aware of Kestrel's blatant disobedience, but decided not to press charges in view of his ultimate sacrifice!

 

Regards,

 

Loppnow

Air Marshall

 

PS Infamous might be a more accurate term.

Edited by J5_Loppnow-Sch27b
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J2_Drookasi
Posted

4WbotTn.jpg

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J2_Drookasi
Posted

sW73K26.jpg

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Posted
2 hours ago, J2_Drookasi said:

sW73K26.jpg

Ahem-cough-cough

Posted (edited)

Larner has fallen! Was it sabotage? Subterfuge? He was not well liked. Some say he had a big head. Others that he never ventured over the lines. Not that he had a yellow streak, but mud sticks just as much as that chicks hair in There's Something About Mary. Still more say he was always whining about the Spads structural integrity and control mechanisms. Or was that Baer? Anyway, never mind .... the fog of war.

 

However, I don't believe a word of it. No siree! Jealousy has always been a deadly sin, see. And so, I think the poor chap was set up in an underperforming deathtrap with the wrong wings and a dodgy CoG!  "It'll be fine." they said. "You'll hit the 150 in this kite!" they exclaimed. "Off you go then!" they cried, "spit spot!" stifling snorts of laughter.

 

And so, another fine airman has gone west. It will be recorded as a brave airman falls to a gallant foe but I think there's more sinister games afoot ....

 

Salute! 

 

 US93_Larner.

Edited by ST_Catchov
Not telling!
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1PL-Sahaj-1Esk
Posted

Impressive streak Larner, with this DM, quite a dead!

 

Congratulations

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No.23_Triggers
Posted
1 hour ago, 1PL-Sahaj-1Esk said:

Impressive streak Larner, with this DM, quite a dead!

 

Congratulations


Thank you, sir! That's high praise coming from the man who got over 90 PvP in the Camel(!!) with the same DM! :salute:

 

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J2_Drookasi
Posted

dL5Mfjd.jpg

 

In the 25th issue of the CP, a few mistakes of the 24th issue are corrected. J5_Adam is now correctly mentioned with 96 AK instead of the 94 credited to him in the 24th issue. Additionally, due to a parser problem that regarded an Operation Michael test mission as a regular one, J15_Gontermann is no longer counted as KIA and his streak is continuing.

 

If any other pilot is negatively affected by the 20 and 21 April missions #5078 and #5079, please send me a message and I shall try to look deeper into the matter.

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J2_Drookasi
Posted

5P6fRGw.jpg

 

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  • 4 weeks later...
J2_Drookasi
Posted

pdWxDFA.jpg

After 4 weeks of laziness and a good whipping to our publisher/editor/journalist we are back with a new issue of the Circus Post. Do not neglect taking a look at it!

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J2_Drookasi
Posted (edited)
6 hours ago, kotori87 said:

Do you only mention awards received by squadron-affiliated pilots, or did you just miss Gascan's Distinguished Service Order?

http://stats.jasta5.org:8000/en/vlife/60793/?tour=37

 

Only pilots with a J in front of their names deserve to be mentioned in the Circus Post  ?

 

On a more serious note, the news written in each issue of the CP cover the period from Sunday to Saturday midnight. Since Gascan got his award on Monday, his name will be proudly presented in this Sunday's issue.

Edited by J2_Drookasi
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J2_Drookasi
Posted

mPyp6jQ.jpg

 

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DakkaDakkaDakka
Posted

This is delightful! Thank you so much for the initiative.


I'm completely and utterly blown away by the interest FC is enjoying right now. I'm jumping on nearly daily and hope to keep it up for a while. Funky DM be damned!

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J2_Drookasi
Posted (edited)

uaA4XA2.jpg

 

Edited by J2_Drookasi
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  • 3 weeks later...
J2_Drookasi
Posted

OO7Erva.jpg

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  • 2 months later...
Posted

No news from the trenches?

Week 1 of Black September with the crushing Entente victory...

Week 2 with mysterious "End of Mission in 2 min" when the crushing recon was over sector C ;) ...  

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Posted

The whole of the journalists team is at the front, flying whatever plane the Germans can glue together. They are instructed to throw older copies of the CP into the faces of Entente pilots to blind them.

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Posted
14 hours ago, 1PL-KJ-1Esk said:

No news from the trenches?

Week 1 of Black September with the crushing Entente victory...

Week 2 with mysterious "End of Mission in 2 min" when the crushing recon was over sector C ;) ...  

 

I can report from Entente Command HQ that due to the courage and skill of the various entente squadrons we were able to see massive success week 1 in the implementation of a multi-faceted offensive plan against the enemy. Victory was achieved.

 

As of week 2, HQ received reports from the front that air superiority and military initiative were obtained over enemy lines again due to the exceptional qualities of the entente pilots, but due to an unforeseen weather event the offensive had to be postponed and all aircraft recalled to friendly lines.

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Posted

Entente HQ has received intel from the front regarding the the third week of entente offensives against strategic targets in enemy territory: multiple coordinated attacks into enemy territory were met by resistance, and both friendly and enemy suffered losses. Multiple unforseen weather events caused friendly aircraft to return to their aerodromes before completing their missions, though pilots from the battle report they believe they had tactical advantage before being forced to disengage.

 

It was noted that the enemy appeared to be throwing newspapers at us to blind our pilots!

  • Haha 1
Posted

After the third week of bad weather preventing the offensive from occurring, both sides instead played a game of volleyball. Central was able to pull out a victory to bring the black September offensive to a draw ;)

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  • 2 weeks later...
JGr2/J5_Mueller
Posted

Spooky that Black (magic) September resulted in a draw, the act of God weather events that moved the campaign to the standard front map were unprecedented. The almighty must have favored the Central side because strategy and tactics were on the side of the Entente. The final mission was a heated contest as both sides attempted to roll the map. On the Central side several attempts to complete the southern recon were rebuffed by strong defensive cover in the area. The ground attack element quickly mopped up in the south and were assisting in the North, when at a crucial moment just after losing yet another attempt at the southern recon Jasta2 had come from the North with a recon and escorts to assist J5 to finish the southern one. Having by then achieved air superiority in the area J2 was able to complete that task. Meanwhile a stiff defense of the last remaining northern bombing targets was stopping all attempts to attack them. The Entente was simultaneously quickly completing their recons and bombing targets making it a race to the finish. Assimilating reports from both sides Entente bombers were enroute to their final objectives just as Central bombers launched another attack against the northern targets with some bombers going south even before the J2 recon landed to activate the targets.With only minutes to spare before Entente bombers reached their assigned targets the Central recon landed activating the southern Rail station target. A single Halberstat was already behind enemy lines at tree top level. With 3 50kg bombs the rail station would be a one run and done but strangely no enemy fighters were over the target yet. However after pickling off all 3 and destroying the station the lone Halby was beset by at least 4 Entente Camels who saw to it the crew didn't survive the return flight. The destruction of the rail station was enough to secure a Central victory and bring the cursed campaign to a draw. Awesome fights and teamwork on both sides and a willingness to roll with unexpected occurrences and make the best of the situation made this a campaign to remember, as well as the several excellent videos that were produced to document the event.

  Hopefully the black magic will not persist into the upcoming Flanders in Flames campaign being officially reinstated this year in Flying Circus. A very long running campaign FIF is brought to us by JG1 an outstanding long established flight sim squad. This campaign has always proved very challenging in the past , requiring excellent strategy, tactics, and teamwork to be successful and this years fall event will surely be another great WW1 campaign. The stress test is this coming weekend where the Blue and Red teams will get their first crack at each other. With both teams the coalition they fly will switch from phase A to phase B so no matter which side you fly regularly you will get a chance to try both sides aircraft. The teams have been announced on the JG1 forums but it's not too late for newcomers or procrastinating old hands to still join, visit JG1 forums for details on how to register for the event that's slated to run through December. The bulk of the Blue squad remains unchanged as the nucleus is JG1 and J30, the Red team combines J5 and J2 ,J99, 1PL,3rdPG, so has a really interesting lineup which this author believes will be extremely potent. Mercs such as Gardimus and Magics will round out the Red team and new registrants will be evenly assigned to both sides. With the amount of squads and pilots signing up this promises to be quite the campaign and with one life to live Dead is dead rules flying to survive will be of utmost importance. Looking forward to Fall FIF 2021!

     In recent news the Thursday Fly in on the Flugpark continues to be a very popular and fun tradition where action is assured but surviving is not. The Combat box servers usual Friday night fights were brought into the Flugpark with several WW2 squads that showed up and made for a very fun and busy night. Lastly Sunday Vintage flights are always a good day to find your favorite wingman and go kill your favorite enemy. 

     New control surface fixed appear to be enjoyed by many, haven't lost a control surface yet but some pilots have reported losing all controls like a brief game lock up before being disconnected but no word on if this is isolated to the players circumstance or some potential bug from the new fixes, overall I think the latest update has improved gameplay. With the pending release of more aircraft and the next map with FC2 along with more improvements to DM ,FC promises to get better and better.

         Flugpark Oktoberfest was an outstanding success this year with pilots from many diffent squads and many single pilots making the harrowing flight of the navigation challenge to the Chateau Biostrancourt for a few drinks with the "Greentails" of J5. Some reported airsickness while using VR in the heavy storm that raged while the pilots tried to navigate in predawn darkness to the field. Once there the revelry began and by dawn the storm had cleared so the pilots lined up on the obstacle course but one drunkard stole J5_Bauemers Mercedes and drove it into a landmine! Then a late arrival in a camel ,who dared to bring Tea of all things to Oktoberfest was hastily and decidedly dealt with by the areodromes defenses. The next event of target parachute drops proved difficult and as the bier continued to flow the air race and demolition derby events became more fun than competition and a fun time was had by all attendees.

   In future event news the 1920 Polish Soviet war one day campaign is currently being expanded with a companion map called "Miracle on the Vatitsa" which recreates the Polish counter offensive. The revised campaign will feature the German player controlled flak truck on the Polish side, revised aircraft to more accurately recreate the Polish Soviet front, as well as the the dynamic moving front line and emphasis on the air war supporting and being driven by the ground engagements. If you didn't try the first iteration of the 1920 map this next 2 map campaign will be something to check out as the results of the first mission will be carried over and continued on the second map. 

   Looking forward to seeing you over the front, until the next sortie, that is all.

  • Like 13
  • 1 month later...
JGr2/J5_Mueller
Posted

November showed a marked increase in popularity of the Flying Circus as new accounts flew for the first time, and many old squads such as No.42, decided to give the game a whirl after the changes in the control surface jams that happened so frequently. It is very nice to see the games popularity and exposure increase thanks to some popular youtubers like Growling Sidewinder giving some great exposure and highlighting the VR experience of the open cockpit birds. Another factor is the constant development with release of more new FC2 planes, ground objects and ww1 era vehicles and the much awaited second map for the western front. Soon we should have enough variety to begin to implement period specific plane match ups that have been requested in the community. Throughout October and November the front was hot in Flanders and Flames campaign brought to us by JG1, where the Blue team has shown strong attendance and great ability to complete assigned tasks while preventing the opposition from doing the same, despite being outnumbered most event days the Red team has been giving a good account of themselves until the tides of war shift in their favor. With only 3 event Saturdays there is still time to get in on the fun by registering on JG1 forums, with around 70 total pilots most weeks between the two teams this has proven to be a very popular campaign. With the cessation of hostilities in Flanders approaching and afterward the Christmas truce, pilots will not have to wait long as the 1920 Polish Soviet war campaign map has a tentative public release date the first or second week in January 2022. Changes from last years event are extensive and include the addition of the German flak truck to the Polish side, while leaving the Russian flak truck available on that teams side. This year AI truck gunners will be disabled so gunning for yourself or having a gunner driver team will be essential. Improvements to the plane set to more accurately reflect the aircraft available at the time, the Camel, SE5, Spad7, Bristol,D7 will be available to both sides, and the Polish have halberstadts D8,Breguets and DH4s as well. The U2 aircraft from ww2 is available on the Russian side and compares quite well to its ww1 counterparts. Last year the Polish side was restricted to defense only but this year a strong Polish counterattack can be launched by destroying the Russian communications truck. Both sides objectives are to capture and hold one city area as well as 2 enemy aerodromes for 30 minutes to roll the map. Last year made for some exciting battles to capture or retake aerodromes with player trucks and planes operating on defense and offense together, with those available to both sides it should spread the action out a bit and be very entertaining.

     In open server multiplayer attendance on the Sunday furball was at maximum of 70 pilots and the server capacity was increased to 100 to allow for this, although i am often not able to fly on Sundays the times i have made it the action is awesome. Additionally Thursday night fly in has waxed and waned week to week but overall between 30 and 40 pilots on that night make it rival the fun of Sundays. Off nights of the week are hit or miss with some days seeing ten or 15 pilots and others vary few with no predictability as to what you will find or how many. Much appreciation for the die hard vets and newbees that come together on weekdays as the fights are often very intense and isolated. Recently some spawn camping over the airstarts has caused consternation, as well as incidents of fratricide, and other behaviors not appreciated. I would hope that players can appreciate the small size of the WW1 multiplayer community and being a newcomer can be a disheartening experience when your most likely flying alone facing one or more experienced squad members and little hope of victory. In that light sending a polite in game chat msg or Salute S! to the newer players can help soften the harsh experience of being gunned down repeatedly. This is needed to grow the community and i have seen this practice applied with good effect. Same should be said to the more regular pilots who only fly WW1 and despite differences in opinions and the fact that we kill each other regularly should not outweigh the fact that we are the core of this niche community. As core community members with the common aspiration of seeing the game grow it falls on all of us to realize we must remain freinemies as much as possible. With any group in life you will be drawn to certain members and repulsed from others but the health and growth of a vibrant community cannot be achieved by raging out and killing teammates or ramming or making disrespectful comments to each other or spawn killing newbs. I myself have been guilty of negative behaviors that dont benefit the community as a whole but do try to correct those behaviors and encourage other players to do the same. This will be the way to grow the online community and make the multiplayer experience better as a whole. With such a small player base losing even one is a great blow, just as gaining a new regular member is a boon. As the holidays approach i hope the spirit of them resides within this community and even though we cannot have peace on earth here on the Western front, perhaps we could just have good will towards men.

    I miss J2 Drookasis addition of the current steaks and 103rd Larners aviators chronicle, if anyone has a good steak going worth a mention, please pipe up and post it, also stories of great fights or anything else Flying Circus would be welcome to post in here. Only one i know of is Gus_GT and his 130 AI streak that is still going, also heard about an 80 player kill streak by Rummel i believe? Anyway, until the next sortie, that is all.

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JGr2/J5_Mueller
Posted

update: Latest reports indicate the 131 streak of Gus_GT apparently ended in a tragic collision. While US93_Rummel has increased his player streak to 84, great accomplishments, gents. 

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JGr2/J5_Mueller
Posted

Retraction: the good will towards men and holiday spirit crap has been cancelled, hate and kill away.

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76SQN-Gresham
Posted (edited)

Hey all,

 

   Fully aware that it comes not close to those in the hall of fame however I've just had my best PVP streak of 33, sadly come to an end. Managed all these in the S.E.5a and was wondering if anyone has had similar success in streaks in that particular fine machine? I'd love to know if I'm anywhere near the top in regard to S.E.5 Vpilots! 

 

=RAW=76SQN-Wellington

Edited by =RAW=76SQN-Wellington
  • Like 4
JGr2/J5_Mueller
Posted

Great achievement, congrats sir, first of the year the Flugpark should have parser tracking by plane type, but unless anyone else knows differently, yours is the highest PVP SE5 streak that i know of.

 

Posted

I managed 20 before my wings divorced me. They were mostly with the SE5a, but I think a few may have been in the Bristol, since I ran a few recons and did some ground attack missions in that life as well. I lost it when my wings fell off in a dive trying to save Kotori from a marauding D7. Looking at the parser, the only damage I took was 0.1% from a flak burst less than a minute before I died, and the track showed the closest puff of flak was maybe 100 feet away. The SE5a can be quite robust if you don't abuse it when trying to escape from a fight that has gone badly, so I'm not surprised to see some decent streaks with it. 76SQN knows how to handle that crate, and I need to fly with you guys some more!

76SQN-Gresham
Posted

Haha I'll take highest until proven otherwise then! The S.E can be very robust and somehow delicate at the same time for sure. Cheers for the kind words Gascan. If we hear of a recon going on we tend to jump on escort sharpish! 

 

  • Like 2
Posted (edited)

Impressive score, considering the fragility of the S.E. and your noble attitude towards disabled enemies limping back home, Sir! S!

Edited by J2_NobiWan
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Posted
8 hours ago, J5_Mueller said:

Flugpark should have parser tracking by plane type

 

 

Hrre's a challenge: what about highest score without ever repeating a plane type? I.e., any sortie that you score one or more kills, you must change plane type, until you finally die. This should prove interesting.

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