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Posted

1) Has anyone worked out how to start the game 1st time in VR mode (for Quest2/Oculus Link), when using Opencomposite.    I seem to have to start the game in desktop mode, then tick the Enable VR HMD box in graphics settings and then restart.  But it doesnt save this so every day (or session) I need to do same thing.  Bit of a pain, as I am getting much better performance in Opencomposite than SteamVR and want to keep with it

 

2) Anyone having problems with Oculus Link disconnecting now and then with Opencomposite?  I dont think it is a loose connection as often not moving when it happens.  Feels more like Oculus Link or Opencomposite crashing.  Any ideas?

 

Thanks in advance

 

 

On 12/6/2020 at 5:21 AM, mincer said:

Has anyone tried OpenComposite with Quest 2? I managed to make it work, but I get worse performance with it. I have a laptop with i5-9300h/RTX2060/16GB 2666MhZ and can get 72 FPS in a quick mission fur ball with Steam VR, but get stuck with 35 and reprojection on OpenComposite, using the same settings.

 

On 12/6/2020 at 4:42 PM, Pekka_Rayha said:

I think I'm getting a little bit better performance via OpenComposite, GTX 1080 here. Haven't benchmarked that much, I'll have to check Steam VR with big fur ball. One on one quick mission was better with OC. Maybe I'll try the benchmark video that's on some topic in here. 

 

I seem to be getting a lot better fps on Quick Mission with OC, but I have had issues with losing the link.  I dont think its a bad connection, but maybe OC or oculus link crashing.  

Posted
3 hours ago, 334th_Biffa said:

1) Has anyone worked out how to start the game 1st time in VR mode (for Quest2/Oculus Link), when using Opencomposite.    I seem to have to start the game in desktop mode, then tick the Enable VR HMD box in graphics settings and then restart.  But it doesnt save this so every day (or session) I need to do same thing.  Bit of a pain, as I am getting much better performance in Opencomposite than SteamVR and want to keep with it

 

2) Anyone having problems with Oculus Link disconnecting now and then with Opencomposite?  I dont think it is a loose connection as often not moving when it happens.  Feels more like Oculus Link or Opencomposite crashing.  Any ideas?

 

Thanks in advance

 

 

 

 

I seem to be getting a lot better fps on Quick Mission with OC, but I have had issues with losing the link.  I dont think its a bad connection, but maybe OC or oculus link crashing.  

I just open it from IL2.exe and it works flawlessly. 

 

I don't get connection errors. Maybe try different usb port in your pc? 

  • Like 1
Giovanni_Giorgio
Posted
8 hours ago, 334th_Biffa said:

1) Has anyone worked out how to start the game 1st time in VR mode (for Quest2/Oculus Link), when using Opencomposite.    I seem to have to start the game in desktop mode, then tick the Enable VR HMD box in graphics settings and then restart.  But it doesnt save this so every day (or session) I need to do same thing.  Bit of a pain, as I am getting much better performance in Opencomposite than SteamVR and want to keep with it

 

2) Anyone having problems with Oculus Link disconnecting now and then with Opencomposite?  I dont think it is a loose connection as often not moving when it happens.  Feels more like Oculus Link or Opencomposite crashing.  Any ideas?

 

Thanks in advance

 

 

I seem to be getting a lot better fps on Quick Mission with OC, but I have had issues with losing the link.  I dont think its a bad connection, but maybe OC or oculus link crashing.  


I lowered the resolution in Oculus app, and after that I started to get better performance with OpenComposite. Link has been working fine so far for me. 

One question: when I control the resolution in the Oculus app on PC, does it also change the supersampling setting of the headset in IL-2?

  • Like 1
Posted (edited)
37 minutes ago, mincer said:


I lowered the resolution in Oculus app, and after that I started to get better performance with OpenComposite. Link has been working fine so far for me. 

One question: when I control the resolution in the Oculus app on PC, does it also change the supersampling setting of the headset in IL-2?

I'm also confused by all these settings, Oculus tray app included. Not that they seem odd to me but I can't see much of an effect no matter how I tweak. That's why I've settled at 72Hz and at x1.0, it feels and looks good to me. 

Edited by Pekka_Rayha
  • Like 2
Giovanni_Giorgio
Posted
9 minutes ago, Pekka_Rayha said:

I'm also confused by all these settings, Oculus tray app included. Not that they seem odd to me but I can't see much of an effect no matter how I tweak. That's why I've settled at 72Hz and at x1.0, it feels and looks good to me. 


Same thing, except that setting higher resolution seem to degrade the performance.

Also, can anyone explain why does the in-game show 71 fps (not 72) if I set72 Hz refresh rate (and 89 fps for 90hz)? Everything seem to be smooth, though.

  • Like 1
Posted

Of course in game settings low, medium and high have dramatic effect on performance and visuals and AA too. I'm running on medium and AA off, R5 3600 and GTX 1080. Looking for 3060Ti next summer, I'm afraid. 

  • Like 1
Posted
6 hours ago, Pekka_Rayha said:

I just open it from IL2.exe and it works flawlessly. 

 

I don't get connection errors. Maybe try different usb port in your pc? 

Thanks - will try different USB-C port.  I was using the one on the back of the GPU RTX2070 but will try the one on the back of the PC (motherboard)

1 hour ago, mincer said:


I lowered the resolution in Oculus app, and after that I started to get better performance with OpenComposite. Link has been working fine so far for me. 

One question: when I control the resolution in the Oculus app on PC, does it also change the supersampling setting of the headset in IL-2?

I am also very confused by all the different controls in app and in Oculus Tray Tool (or Oculus Debug Tool).  I am playing around with both headset Resolution/Frequency in app and Supersampling in Tray/debug, but really confused and struggling to detect major changes in graphics (just fps)

58 minutes ago, Pekka_Rayha said:

I'm also confused by all these settings, Oculus tray app included. Not that they seem odd to me but I can't see much of an effect no matter how I tweak. That's why I've settled at 72Hz and at x1.0, it feels and looks good to me. 

I am gonna try that.  What do you have your headset resolution set at with 72Hz?

Posted

Since the V23 update you should leave the OTT and debug tools out of the equation. The resolution settings in the Oculus PC app are a custom 'super sampling' algorithm. The highest setting effectively maps the pixels in the centre 1:1  to the physical pixels of the panels.

 

  • Like 3
Posted

I can't seem to figure out what are the best settings. If I turn down the graphics, it looks terrible and if I turn up the graphics the latency makes it impossible to play. I've been using my Rift S and I can hold 70+ fps and I can get 71 with the Quest but then the latency gets bad. I'm running without OTT and I've got the Quest at 72 with .9 instead of 1. I'm probably going to go back to my Rift S, I don't think I have a powerful enough computer to make the Quest 2 work. Unless someone has a better idea for settings.  I've got FXSS set at 2 other settings are at HIGH. But when I turn other settings down, things look pretty blurry and jagged.

Posted
1 hour ago, sierrabob said:

I'm probably going to go back to my Rift S, I don't think I have a powerful enough computer to make the Quest 2 work.

What are your system specs bob?

Posted

DD_Arthur,  there listed in my signature.  I7-8700 5GHZ, 32 Gigs Ram, 2 RTX 2080 Supers NLINK, EVO 970. I don't know what else to add. I have a 180mm cooler. I think that's everything. 

Posted
6 hours ago, Lensman1945 said:

Since the V23 update you should leave the OTT and debug tools out of the equation. The resolution settings in the Oculus PC app are a custom 'super sampling' algorithm. The highest setting effectively maps the pixels in the centre 1:1  to the physical pixels of the panels.

 

 

1 hour ago, sierrabob said:

I can't seem to figure out what are the best settings. If I turn down the graphics, it looks terrible and if I turn up the graphics the latency makes it impossible to play. I've been using my Rift S and I can hold 70+ fps and I can get 71 with the Quest but then the latency gets bad. I'm running without OTT and I've got the Quest at 72 with .9 instead of 1. I'm probably going to go back to my Rift S, I don't think I have a powerful enough computer to make the Quest 2 work. Unless someone has a better idea for settings.  I've got FXSS set at 2 other settings are at HIGH. But when I turn other settings down, things look pretty blurry and jagged.

 

I dont know if this helps anyone......

 

I also set the SS to default 0 (=1.0) In Oculus Debug (or you can use OTT) and I also set the device resolution (and frequency) in the Oculus App.  However, I still use Debug to set the Oculus Link Distortion Curvature to LOW and the Encode Resolution Width to 2912.  These are the values recommended by OTT (under Quest Link tab) for my RTX2070 (it also recommends SS=1.2 but I ignore that in Debug/OTT, as I effectively use the Oculus App for SS).   I also change the Encode Bitrate from the Default 0 (=150Mbps) to 250 Mbps.  As I understand it, this helps get more compressed data down the USB link quicker.  You can take it up to 500 but the link software might crash if you have it too high for your PC spec (as I found out in middle of games).  250 seems to work for me and I intend to experiment further with Bitrate (in Debug) and Resolution/Frequency (in Oculus App), until I find my "sweet spot".  

 

This guy explains the mystery of the Oculus App resolutions really well - and why they dont match the native resolution.  recommended viewing

 

 

1 minute ago, sierrabob said:

DD_Arthur,  there listed in my signature.  I7-8700 5GHZ, 32 Gigs Ram, 2 RTX 2080 Supers NLINK, EVO 970. I don't know what else to add. I have a 180mm cooler. I think that's everything. 

You have a better rig than me (same CPU, 16GB RAM, 1xRTX2070).  See my other post just now (and the video) and try this

 

1) Use Opencomposite, not Steam VR (I get much higher FPS with OC)

2) In Oculus Debug or OTT, set SS=0 (or 1.0)

3) Also set Oculus Link Distortion Curvature to LOW and the Encode Resolution Width to 2912 and Encode Bitrate to 250 (you might even be able to get 300+ without crash issues)

4) Set ASW to disabled, so you can see the true FPS without it being forced to half-value

5) In Oculus App, under Device > Quest 2, try 90Hz and 3920x1984.

 

If that doesnt work well,

 

a) reduce the resolution in Oculus App

 

OR

 

b) keep the resolution the same and try 80Hz (it should get 90/80 or +12.5% more data down the cable per second).  If you have a Rift S you will be used to 80Hz already.  Upping to 90Hz means your PC has to work harder and/or you might be bottlenecking

 

Best of luck

17 hours ago, Pekka_Rayha said:

I just open it from IL2.exe and it works flawlessly. 

 

I don't get connection errors. Maybe try different usb port in your pc? 

Thanks for the tip IL2.exe works 1st time - but it isnt showing all my purchases (i was using the Steam link before and some of my steam purchases arent showing in IL2.exe, even though I have linked accounts???)

 

I think I have sorted link issues after some help from Oculus support today.  I did all Windows updates (inc optional ones), updated all drivers, turned Game Mode OFF in Windows10, uninstalled OTT (possible conflict with Debug) and reduced my Debug Encode Bitrate down to 250.  Fingers crossed

Posted

334th_Biffa    I've never used the Oculus Debug tool. When I opened it up it says the encode resolution width is 0 and the encode bitrate is 0. If I close the tool and open it back up it says the same as before, even if I've changed it.  I don't get how this tool works. The video was good and I have tried lowering the setting to .9 and .8 but it didn't help much.

If I set the encode resolution to 2912 and the bitrate to 250 will that work? I notice in the file menu there is an app starter. Should I start IL-2 from there?

Posted (edited)

I am using opencomposite and I've got the SS set at 1 in OTT and I set the resolution to 2912 and the bitrate to 250. But what happens is in the game when I move my head I get one image stays still and the other moves with my head. Same image but in 2 places. I must be doing something wrong. Just don't know what.

I'm showing 89 fps but with a ghost image problem.

Edited by sierrabob
Posted
17 hours ago, sierrabob said:

334th_Biffa    I've never used the Oculus Debug tool. When I opened it up it says the encode resolution width is 0 and the encode bitrate is 0. If I close the tool and open it back up it says the same as before, even if I've changed it.  I don't get how this tool works. The video was good and I have tried lowering the setting to .9 and .8 but it didn't help much.

If I set the encode resolution to 2912 and the bitrate to 250 will that work? I notice in the file menu there is an app starter. Should I start IL-2 from there?

After changing settings in ODT then click on File > Restart as Administrator.  This should save your settings.  

I havent tried using the App starter

16 hours ago, sierrabob said:

I am using opencomposite and I've got the SS set at 1 in OTT and I set the resolution to 2912 and the bitrate to 250. But what happens is in the game when I move my head I get one image stays still and the other moves with my head. Same image but in 2 places. I must be doing something wrong. Just don't know what.

I'm showing 89 fps but with a ghost image problem.

Thats weird.  I havent experienced that - sorry. Make sure you dont have OTT and ODT both open, as there could be a conflict.  Oculus advised me to remove OTT (3rd party software) as it can cause conflict.  But they would I guess.

Other than that, does it work after a reboot?

Posted (edited)

Yes it did. It works as administrator. This morning I changed graphics settings to low and pretty much turned everything down MSAA, antialiasing, 4k off. I then checked latency using OTT and the lowest I could get it to was about 49 ms. The graphics looked bad. I went into Oculus and changed the graphics to 90fps( which it already was) but I raised the slider to 1.3 and then tried to fly again. The graphics looked better and the frames held up to about 85 fps on average. I'm flying a sopwith camel against 4 folkers and I have 1 cub on my side. So 6 planes in all.

 So far that's the best I've gotten out of the Quest 2. I think I'll be sticking with the Rift S as it holds pretty close to 79 fps with graphic setting on high and MSAA 8 and 4k on and antialiasing on high.  Latency with those settings with the Rift is about 32 ms. Thanks for posting about the Oculus Debug Tool, I never even heard of it before. I'm not sure if testing by latency is the best idea, just the only one I could think of.

 At the 49 ms with the Quest and 1.3 on the slider the double image thing stopped. The image was pretty steady except when planes flew by they had that flapping wing look. The graphics were pretty good, although not as good as the Rift. With the Rift S at 32 ms the picture is really clear and no flapping wings. What kind of latency are you getting? and fps.

Edited by sierrabob
Posted
19 hours ago, sierrabob said:

Yes it did. It works as administrator. This morning I changed graphics settings to low and pretty much turned everything down MSAA, antialiasing, 4k off. I then checked latency using OTT and the lowest I could get it to was about 49 ms. The graphics looked bad. I went into Oculus and changed the graphics to 90fps( which it already was) but I raised the slider to 1.3 and then tried to fly again. The graphics looked better and the frames held up to about 85 fps on average. I'm flying a sopwith camel against 4 folkers and I have 1 cub on my side. So 6 planes in all.

 So far that's the best I've gotten out of the Quest 2. I think I'll be sticking with the Rift S as it holds pretty close to 79 fps with graphic setting on high and MSAA 8 and 4k on and antialiasing on high.  Latency with those settings with the Rift is about 32 ms. Thanks for posting about the Oculus Debug Tool, I never even heard of it before. I'm not sure if testing by latency is the best idea, just the only one I could think of.

 At the 49 ms with the Quest and 1.3 on the slider the double image thing stopped. The image was pretty steady except when planes flew by they had that flapping wing look. The graphics were pretty good, although not as good as the Rift. With the Rift S at 32 ms the picture is really clear and no flapping wings. What kind of latency are you getting? and fps.

 

If its any consolation, I am also struggling with Quest 2 and getting the settings and frame rate I want.  I have been spoiled previously by a really good 144Hz G-Sync monitor with amazing graphics.  I like the immersiveness and 3D feel of VR but cant get used to the graphics (and motion sickness) yet.

 

I also have intermittent problems with the link disconnecting.  I have the official cable and the connections are good.  It seems to be a software crash that only seems to happen with IL2 and not games like SW Squadrons.  Very frustrating and Oculus havent found a solution yet after 3 attempts

Posted
2 minutes ago, 334th_Biffa said:

 

If its any consolation, I am also struggling with Quest 2 and getting the settings and frame rate I want.  I have been spoiled previously by a really good 144Hz G-Sync monitor with amazing graphics.  I like the immersiveness and 3D feel of VR but cant get used to the graphics (and motion sickness) yet.

 

I also have intermittent problems with the link disconnecting.  I have the official cable and the connections are good.  It seems to be a software crash that only seems to happen with IL2 and not games like SW Squadrons.  Very frustrating and Oculus havent found a solution yet after 3 attempts

 

Have you tried a different USB 3 port, or maybe a powered USB3 Hub?

Posted
5 minutes ago, 334th_Biffa said:

I am using the USB-C on the back of the RTX GPU.  When I do the connection tests in Oculus App it says all is good. 

 

It only seemed to drop out with IL2, so I uninstalled the game, uninstalled Steam VR, uninstalled (deleted) Opencomposite.  Then did an AVG maintenance scan and removed all broken registry links etc and rebooted.

Then I reinstalled the game and reinstalled Opencompoiste (but not Steam VR)

In testing phase at moment, but so far so good.  No dropped links and in-game fps/performance much better

Fingers crossed (and thanks)

 

 

 

:good:

Hopefully that did it.

Giovanni_Giorgio
Posted

I think I am kind of getting used to Quest 2, playing at low settings with 72 Hz relatively smoothly. The immersion feeling is unbelievable, but the picture lacks sharpness. It feels like it is 1995, I am sitting in a huge cinema theatre alone playing Flanker 1.5 (or whatever WW2 sim was available at that time) that is projected at the screen in front of me. But is a very unique experience, so I am sticking with it :) The only thing that annoys me is checking six: I know it is realistic, but is very hard. Mods are out of question since I am 99% online player. 

Posted
14 minutes ago, mincer said:

The only thing that annoys me is checking six: I know it is realistic, but is very hard

 

Actually it is not realistic. Real pilots were not flying with horse blinders. I use a swivel chair to overcome this, others use the snap 6 view mod pinned in the VR section. 

Giovanni_Giorgio
Posted
8 minutes ago, HunDread said:

 

Actually it is not realistic. Real pilots were not flying with horse blinders. I use a swivel chair to overcome this, others use the snap 6 view mod pinned in the VR section. 


Yeah, I am thinking about "upgrading" my chair too.

Posted
14 minutes ago, 334th_Biffa said:

 

EUREKA.  You were spot on mate.

 

I hope I'm not speaking to soon and putting a curse on it but OMG. What a difference. You would think that the best place to connect the USB-C Oculus Link cable would be the dedicated USB-C port on your RTX graphics card, wouldn't you?


Well, after 3 attempts at solutions by Oculus and after me uninstalling and reinstalling game, Oculus software, etc etc without any success, I took out the USB (as you suggested) and plugged it into the USB-C port off the motherboard.

NIGHT and DAY Difference. No more disconnects (so far), better FPS and better graphics. Feel a total idiot for not trying this sooner. I thought that the most direct route through the GPU had to be best.

If there isn't a problem with the USB port on my GPU (which could be the case), maybe the GPU doesn't like having the compressed video data being sent back through it? Who knows. Just happy that - after 2 weeks it might be actually playable now. Motion sickness decreasing too.

 

Many thanks

 

 

 

:good:

You are most welcome, glad it did the trick!!

 

I run my new Reverb G2 USB through a powered USB 3 Hub with individual on/off switches, so I can just turn it off when not using and not worry with having to unplug and re-plug each time. And the connection is solid as can be.

  • Like 1
Posted

334th_Biffa I am hooked into the USB-C port on my motherboard. So what kind of latency are you getting now? and fps.

Posted

Well there's something wrong with my system or the Quest 2. With the settings you show I can't even play. Even the IL-2 Sturmovik screen looks really bad if I move my head and the fps is around 35. I've ordered a new cable. I don't know what else to try. Thanks for showing your settings, it gave me something to shoot for. The latency problem is really evident. When I move my head on any screen, I get double image and stuttering. 

Posted
1 hour ago, sierrabob said:

Well there's something wrong with my system or the Quest 2. With the settings you show I can't even play. Even the IL-2 Sturmovik screen looks really bad if I move my head and the fps is around 35. I've ordered a new cable. I don't know what else to try. Thanks for showing your settings, it gave me something to shoot for. The latency problem is really evident. When I move my head on any screen, I get double image and stuttering. 

 

Did you order the Oculus brand  Link cable?
I always had good luck with it with my original Quest. Little pricey but it sure did the job for me with no problems.

Posted (edited)

I didn't order from Oculus. I  have an Oculus cable that might be the problem. I ordered one I could get overnight to see if that is the problem. If it helps maybe I'll go ahead and order the Oculus cable. I would imagine, it would work best. 

I just got the new cable and gave it a try.  Didn't change a thing. Don't really know what else to try.

Edited by sierrabob
Posted (edited)
16 hours ago, sierrabob said:

I didn't order from Oculus. I  have an Oculus cable that might be the problem. I ordered one I could get overnight to see if that is the problem. If it helps maybe I'll go ahead and order the Oculus cable. I would imagine, it would work best. 

I just got the new cable and gave it a try.  Didn't change a thing. Don't really know what else to try.

I don't think you should pay for the original cable. There' alot of info to be found on different brands that work just fine, starting from 20 eur. 

Edited by Pekka_Rayha
  • Upvote 1
Posted

how is the wireless streaming with virtual desktop and IL 2?

 

I have been thinking about getting a quest 2 for xmas.

I had Reverb G1 and i found the wire annoying so this wireless option sounds interesting.

Anyone here have any experience playing IL2 with quest 2 wireless via Virtual desktop?

 

Is the latency bearable and can u use high resolution?

I have i7 9700K, DDR4 16G , Rtx 2080.

 

SCG_Fenris_Wolf
Posted

Yes, I experienced it, thanks to Raven.

 

The wireless option is great for anything, but for IL-2 there are better options.

 

a) The Oculus Link wire is very light - no comparison to Reverb G1 (or G2!). It's perfect for IL-2.

b) Nothing worse than the headset cutting out while flying. You wouldn't want that, so VD is suboptimal.

c) Compression artifacts - more prevalent in IL-2.

d) I had a wrong aspect ratio when using IL-2/VD with Quest 2. The image was pressed in the horizontal.

e) With the Oculus Link it was fine. You also want to use a sound headset for this case - the inbuilt speakers are not satisfying for IL-2's glorious engine sounds.

f) Image quality is similar to Index for the fraction of the price.

  • Upvote 1
Posted (edited)

thank you.

 

d) were u able to solve this aspect ratio issue?

 

edit: some have said that VD has better performance than link cable as long as u have 5ghz wi fi

Edited by Mollotin
Posted

Yeah I tested some time ago IL-2 with the Oculus Link cable with my original Quest, and it did quite well.

 

  • Upvote 1
SCG_Fenris_Wolf
Posted (edited)
44 minutes ago, Mollotin said:

thank you.

 

d) were u able to solve this aspect ratio issue?

 

edit: some have said that VD has better performance than link cable as long as u have 5ghz wi fi

d) no, and it had the same issue on another PC. Mind though, only via VD.

 

I've used 5GHz WiFi. Even disabled the 2.4GHz channel. Picture quality is better with Oculus Link. :good:

Edited by SCG_Fenris_Wolf
  • Upvote 1
Posted (edited)

With latest updates image quality is really good when wireless. The 2 hour battery could be problematic though. 

I think I'll try wireless IL-2 tonight. Everything else I play wireless, it's really a game changer. Can't imagine playing Alyx or Pavlov tethered to a wire ever again. 

 

Edit: it works great wireless through VirtualDesktop. 

Edit 2: I played alot with wired and wireless and I have to say I'd do wireless if I'd have more grunt on my PC: VirtualDesktop can't run OpenComposite, and my GTX 1080 can't run clouds well enough with SteamVR and 80 or 90 Hz, 80 or 90 fps. So I'm stuck with the cable, my performance is so much better with OpenComposite.

Edited by Pekka_Rayha
  • Upvote 2
Posted

SUPERSAMPLING?

I have SS (pixel density) set as default 0 in Oculus Debug Tool and use the Screen Resolution slider for the Q2 in Oculus App to experiment with different values (to get the balance of quality v FPS that feels right).  In-game I am turning AA off (MSAA or FXAA).

 

Does anyone know what is the most efficient way of increasing quality, with the smallest drop in FPS?  Is it:-

a) The way I am currently doing it, with in-game AA off and using the screen resolution slider in Oculus App,

or

b)  Using MSAA in-game with a reduced screen resolution in Oculus App

 

In other words, which of these two methods of "supersampling" is most efficient and effective?  Anyone tested this or knows?

 

Cheers

 

 

Posted

Hi @Pekka_Rayha

 

I am really struggling with my Quest 2.  I thought I had it OK until I went onto online servers and the FPS is awful, even when I drop the quality (and it looks awful).  I just cant seem to get the quality/FPS that I can be happy with.

 

Before I give up and maybe think about reselling (and getting a Rift S with DP connection), would you mind if I ask some questions on what settings you are using, as you seem to be happy with it.  SORRY if I have asked some of this before but please would you be able to share the following?

 

  1. Your CPU (I have i7-8700 @ 3.2GHz, auto boosting to 4.6)
  2. Your GPU (I have RTX 2070)
  3. Your RAM (I have 16GB)
  4. Your Refresh Rate and Rendering Resolution in Oculus App
  5. You main graphics settings in game, including any AA (could you screenshot these?)

 

Hope you can help.  Many thanks in advance and sorry to be a pain

 

Giovanni_Giorgio
Posted
1 hour ago, 334th_Biffa said:

Hi @Pekka_Rayha

 

I am really struggling with my Quest 2.  I thought I had it OK until I went onto online servers and the FPS is awful, even when I drop the quality (and it looks awful).  I just cant seem to get the quality/FPS that I can be happy with.

 

Before I give up and maybe think about reselling (and getting a Rift S with DP connection), would you mind if I ask some questions on what settings you are using, as you seem to be happy with it.  SORRY if I have asked some of this before but please would you be able to share the following?

 

  1. Your CPU (I have i7-8700 @ 3.2GHz, auto boosting to 4.6)
  2. Your GPU (I have RTX 2070)
  3. Your RAM (I have 16GB)
  4. Your Refresh Rate and Rendering Resolution in Oculus App
  5. You main graphics settings in game, including any AA (could you screenshot these?)

 

Hope you can help.  Many thanks in advance and sorry to be a pain

 


How many FPS do you get online, do you hit at least 45, does it look smooth? I have a laptop, i5-9300 (up to 4 GHz) / RTX 2060 / 16 GB, and I often get 90 FPS, but 45 at least most of the time. It does not look very good, I'd say. Almost everything dialed down to low in game, and 90 Hz / 0.8x resolution in Oculus App.

Posted
2 hours ago, 334th_Biffa said:

Hi @Pekka_Rayha

 

I am really struggling with my Quest 2.  I thought I had it OK until I went onto online servers and the FPS is awful, even when I drop the quality (and it looks awful).  I just cant seem to get the quality/FPS that I can be happy with.

 

Before I give up and maybe think about reselling (and getting a Rift S with DP connection), would you mind if I ask some questions on what settings you are using, as you seem to be happy with it.  SORRY if I have asked some of this before but please would you be able to share the following?

 

  1. Your CPU (I have i7-8700 @ 3.2GHz, auto boosting to 4.6)
  2. Your GPU (I have RTX 2070)
  3. Your RAM (I have 16GB)
  4. Your Refresh Rate and Rendering Resolution in Oculus App
  5. You main graphics settings in game, including any AA (could you screenshot these?)

 

Hope you can help.  Many thanks in advance and sorry to be a pain

 

No problem at all.

 

1. CPU = Ryzen 5 3600 (auto oc, max 1,475V and 4,2 Ghz)

2. GPU = GTX 1080

3. RAM = 16GB DDR 3200 Mhz

4. 80 Hz and auto rendering resolution, which is 3440 x 1744, so a little bit below native resolution. Haven't tried better resolution yet. I run OpenComposite so no SteamVR SS. When I tried it was 110% and later 140%, that much I can remember. Could not get solid 80 fps with clouds. OpenComposite I can use "high" setting at clouds. Have not tried "extreme".

5. Sorry about the quality:

 2020_12_21__16_54_48.jpg.397567e15c9382add62a5b8d7ab0c1de.jpg

 

I haven't tweaked that much, just basic lowish setting that can run online at 75-80fps, I think 90% of the time at native 80. It's not pretty of course but I got an old GPU. I just ran Flugpark and Berloga online for an hour and kept an eye on the fps meter, quite a solid 80fps and few dirty kills too lol. Damn what a fun it was, but WW1 dogfighting, all that turning and looping is making me slightly sick now ?

 

Ask away if you need to know something, I'm happy to help.

Posted
5 hours ago, mincer said:


How many FPS do you get online, do you hit at least 45, does it look smooth? I have a laptop, i5-9300 (up to 4 GHz) / RTX 2060 / 16 GB, and I often get 90 FPS, but 45 at least most of the time. It does not look very good, I'd say. Almost everything dialed down to low in game, and 90 Hz / 0.8x resolution in Oculus App.

Hi there.  Thanks for responding.  Been working on it today. In a full Wings of Liberty, I am getting around 42  with MXAAx4 and around 53 with MSAAx2.  ASW off. I have the graphics dialled up fairly high and I have 72Hz/x1.0 = 3616x1840 (as recommended by App for my pc).  I am getting used to it but still playing with quality v FPS.  Might try with undersampling plus MSAA.  This seems to look better for me than higher render resolution (or supersampling) and no MSAA

4 hours ago, Pekka_Rayha said:

No problem at all.

 

1. CPU = Ryzen 5 3600 (auto oc, max 1,475V and 4,2 Ghz)

2. GPU = GTX 1080

3. RAM = 16GB DDR 3200 Mhz

4. 80 Hz and auto rendering resolution, which is 3440 x 1744, so a little bit below native resolution. Haven't tried better resolution yet. I run OpenComposite so no SteamVR SS. When I tried it was 110% and later 140%, that much I can remember. Could not get solid 80 fps with clouds. OpenComposite I can use "high" setting at clouds. Have not tried "extreme".

5. Sorry about the quality:

 2020_12_21__16_54_48.jpg.397567e15c9382add62a5b8d7ab0c1de.jpg

 

I haven't tweaked that much, just basic lowish setting that can run online at 75-80fps, I think 90% of the time at native 80. It's not pretty of course but I got an old GPU. I just ran Flugpark and Berloga online for an hour and kept an eye on the fps meter, quite a solid 80fps and few dirty kills too lol. Damn what a fun it was, but WW1 dogfighting, all that turning and looping is making me slightly sick now ?

 

Ask away if you need to know something, I'm happy to help.

Thanks mate.  REALLY helpful.  I havent found my sweet spot yet but it is really useful to know how others are getting on with their specs.  Really appreciate it.

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