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Kuban Autumn Nth Africa Desert Beta upload - Updated version to V9.0a 17-10-2025 - ship pack also updated.


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Off_Winters
Posted

Hi All,

The first post has been updated to include a link to a set of Additional standalone ships. This pack adds in 5 standalone ships that can be called on in missions. It adds two British, two German and one Italian ship. details of what the pack includes can be found here: Additional Warships and Naval AI mod - Mods - IL-2 Sturmovik Forum 
Thank you to Stonehouse and Kraut1 for allowing the inclusion of their great mod.

regards Rob.

  • Like 1
Posted

Thanks for your quick reply!!

  • Off_Winters changed the title to Kuban Autumn Nth Africa Desert Beta upload - Updated version to V9. 17-09-2025 - ship pack to be updated.
  • 2 weeks later...
AcesDarthBubu
Posted

I am curious, terrain mod like this is purely a reskin of land and terrain textures or the landscapes feature are also modified to reflect real life locations?

Off_Winters
Posted (edited)
On 10/8/2025 at 11:01 AM, AcesDarthBubu said:

I am curious, terrain mod like this is purely a reskin of land and terrain textures or the landscapes feature are also modified to reflect real life locations?

G'day AcesDarthBubu,

The actual terrain model has not been edited, you are correct in your thinking that the terrain has been repainted. however this mod goes way beyond just repainting ground textures.

A large amount of work went into:
* Changing the User Interface (UI) to give the overall feel of a standalone Nth Africa/Tunisia game. 
* Swapping out Russian models with both British and US model files, so that you dont see Russian ground objects, vehicles, aircraft, tanks, ships, infantry etc.
* Historical repaints for a large number of included aircraft. 
* Russian pilot models changed over to use British pilot model files with the uniform altered to reflect the use of Khaki battle dress tunic instead of RAF blue tunic.
* In game maps have been altered to show Tunisian town/city names. this goes a long way to helping the player think of it as a Nth Africa location, as your not seeing Russian town names etc when viewing maps.
* Repaints of vehicles, tanks, ships, artillery etc to have Mediterranean paint schemes. including player drivable vehicles.
* swapped out certain building models with models more suited to the desert environment.
* removal of tree model files from terrain.

download and have a look, you can always delete if not to your liking.

regards Rob.

Edited by Off_Winters
AcesDarthBubu
Posted (edited)

Thanks for your detailed clarification @Off_Winters. Yup I did read the details on what modifications were made on the first post. Just wasn't sure on whether terrain is re-textured or re-built. In fact, I did download this mod and played the tuskegee campaign that is using this terrain and noticed how similar the land size and terrain features to the actual map location, hence my question.

 

Again many thanks for the mod. Hoping somehow location suitable buildings or palm trees are moddable to make this map even better. 

Edited by AcesDarthBubu
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Off_Winters
Posted (edited)

G'Day all,

With the release of game version 6.003, I'm working through some changes and have taken the opportunity to do a few Me109 E4 schemes. I'll upload a small patch to version 9.0a hopefully over the weekend as well as a full download set for people who haven't already downloaded V9.0

regards Rob.

 

Screenshot 2025-10-13 202830.jpg

Screenshot 2025-10-13 202807.jpg

Edited by Off_Winters
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  • Off_Winters changed the title to Kuban Autumn Nth Africa Desert Beta upload - Updated version to V9.0a 17-10-2025 - ship pack to be updated.
Off_Winters
Posted (edited)

G'Day All,

I have updated the main page to include a link to a patch that will bring the Desert Mod up to Game version 6.003. New Bf109-E4 has been revised to have desert schemed skins and UI screens.

I have also reinstated the link for the additional ship package. the visual issues having been resolved.

I will also upload a complete download of the mod for people who have not yet downloaded version 9.0 which does not require the patch file. however, I'm having trouble with unstable internet here at work and uploading a 6gig file is proving difficult. I'll update the main page link once that has been completed.

regards Rob.

Screenshot 2025-10-18 195505.jpg

Screenshot 2025-10-18 195556.jpg

Edited by Off_Winters
spelling
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  • Off_Winters changed the title to Kuban Autumn Nth Africa Desert Beta upload - Updated version to V9.0a 17-10-2025 - ship pack also updated.
Off_Winters
Posted (edited)

G'day All,

Sorry just realised the link for the full set I just posted about is missing the mission folder and tree options. I'll update the full set link later tonight.

regards Rob.

Edited by Off_Winters
  • Like 1
Off_Winters
Posted

G'Day All,

The link for main download has been updated on the first page. apologies for the messing about with links.

regards Rob.

  • Thanks 2
KodiakJac
Posted

@Off_Winters

 

Thank you for this fantastic mod!  It had been off my radar for some reason, so I just stumbled upon it from the new Tuskegee Airmen campaign by Falcon41.  So, I was able to start flying the Tuskegee Airmen campaign using this mod immediately, and the immersion is terrific!  I can't imagine the amount of work you have put into this mod, but it is greatly appreciated.  Wow!

 

Cheers! :salute:

  • Thanks 1
LF_Mark_Krieger
Posted
On 9/21/2025 at 3:38 PM, Off_Winters said:

Hi All,

The first post has been updated to include a link to a set of Additional standalone ships. This pack adds in 5 standalone ships that can be called on in missions. It adds two British, two German and one Italian ship. details of what the pack includes can be found here: Additional Warships and Naval AI mod - Mods - IL-2 Sturmovik Forum 
Thank you to Stonehouse and Kraut1 for allowing the inclusion of their great mod.

regards Rob.

If I already have the mod of the ships active with the JSGME is it necessary to download the version with the ships to work? Thanks!

Stonehouse
Posted
1 hour ago, LF_Mark_Krieger said:

If I already have the mod of the ships active with the JSGME is it necessary to download the version with the ships to work? Thanks!

No. If you have already downloaded the Additional Warships mod and enabled it, that is fine and you don't need to get it again.

  • Thanks 1
Posted

Rob,

     The new version is fantastic and again thanks for including my missions.  One question I have is that I seem to recall you saying you had removed the tactical codes from your MOD and I was wondering if and how one might be able to re-activate them as I've used them with your skins on an earlier version.  

Thanks

Bill

Off_Winters
Posted (edited)
On 10/30/2025 at 11:15 AM, Falcon41 said:

Rob,

     The new version is fantastic and again thanks for including my missions.  One question I have is that I seem to recall you saying you had removed the tactical codes from your MOD and I was wondering if and how one might be able to re-activate them as I've used them with your skins on an earlier version.  

Thanks

Bill

G’Day Bill,

 

yes mate, you can easily get the codes working again. if you open the mod folder and go to data/graphic/textures/common

 

and you will see a lot of image files towards the bottom of the list with something like tac-code in the names. Just take all those files out of the folder and reinstall mod. 
 

The way I removed the tac-codes was to place a 100% alpha channel into the file. Which makes the image in game invisible.


I’m away from PC so the file name may be a bit different to what I said above, from memory there’s a response to this question in the post I made about my individual Tac-Code removal mod.

 

And your missions are an extremely valuable part of this mod mate. They bring it to life…

 

I wish more people would take up the art of mission building for the desert environment.


 

 

Edited by Off_Winters
  • Upvote 1
Posted

Rob,

     Thanks

Bill

SARFlytitus
Posted
On 5/28/2025 at 9:47 PM, SARFlytitus said:

Love this MOD and as a temporary solution i've deleted  all files related to Tactical Codes located in "MODS\Kuban_Autumn-1943_Desert_Beta_8\data\graphics\textures\common"

 

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