DN308 Posted October 7, 2020 Posted October 7, 2020 Here is my question : I want to land with my a/c in ennemy territory to deliver a cargo to a partisan on an abandoned AF. And take off again from there IOT finish my mission. If I do that, the mission is failed. How to do that as mission objective? Do I have to put an Allies AF on this AF or what? Thanks in advance
Gambit21 Posted October 7, 2020 Posted October 7, 2020 (edited) I’m not sure why you’d get a failed mission simply for landing. It sounds to me like simply a missing or wrongly configured objective MCU. That said you could also place a trigger zone in your cargo delivery landing area with a mission objective. I’m looking at doing a similar mission on the Normandy map. Edited October 7, 2020 by Gambit21
Sketch Posted October 7, 2020 Posted October 7, 2020 Here's how it's done: Here's a terrible screenshot of the logic. Ju52 Cargo Drop.zip Here's the group. Add it to your mission and reverse engineer it to learn what I've done. 3 4
Gambit21 Posted October 7, 2020 Posted October 7, 2020 Nice job Sketch. DN308, note the use of the “gateway” timers that exist only for this purpose (as a gate) I normally use them as 0 second nodes and label them as such “NODE” Other times it’s appropriate to actually add a time interval, but I make heavy use of 0 sec nodes in my logic. They’re also a quick way to connect and disconnect logic groups or sub- groups.( easier to edit later if you change your mind about something) 1 1
No_85_Gramps Posted October 7, 2020 Posted October 7, 2020 Wow! That is a great tutorial Sketch! Concise and to the point with great instructions! 1
DN308 Posted October 7, 2020 Author Posted October 7, 2020 JUST WOWWWW!!!!!! Many, many thanks!!!! That's really incredible all this logic I didn't have any clue before. So thanks for the file, for the picture and for the video, that's awesome! 1
JG7_X-Man Posted December 31, 2020 Posted December 31, 2020 Just wanted to thank @Sketch and the entire community for sharing your work and ideas for your videos and posting your ideas for anyone (granted we dig hard enough) to use Wish we could have a section just for these tutorials members of the community make 1
IckyATLAS Posted January 19, 2021 Posted January 19, 2021 Sketch, I finally understood the use of the Complex Trigger. I never used it but now I may as it could simplify some logic circuitry. So many thanks for this very nice tutorial. 1
DN308 Posted May 7, 2021 Author Posted May 7, 2021 (edited) @SketchSorry for digging out this topic but I have another request related to the first one. IOT go further, I want to make this scenario with two aircraft (A-20). The first one (player) will have to reach the AF, land, deliver an agent or cargo, re-take off and wait for the second one to do the same, and then, resume the mission. Here's my request. How to make the second aircraft circle, waiting for the player to land, taxiing to a truck, deliver the "cargo" (a defuse bomb is possible?), taxiing again to the runway, take-off again and circle, and then, land, do the same as the player and re-take-off at his turn? I guess that if the flight is linked, it would not be possible. Edited May 7, 2021 by DN308
AEthelraedUnraed Posted May 7, 2021 Posted May 7, 2021 1 hour ago, DN308 said: @SketchSorry for digging out this topic but I have another request related to the first one. IOT go further, I want to make this scenario with too aircraft (A-20). The first one (player) will have to reach the AF, land, deliver an agent or cargo, re-take off and wait for the second one to do the same, and then, resume the mission. Here's my request. How to make the second aircraft circle, waiting for the player to land, taxiing to a truck, deliver the "cargo" (a defuse bomb is possible?), taxiing again to the runway, take-off again and circle, and then, land, do the same as the player and re-take-off at his turn? I guess that if the flight is linked, it would not be possible. As you already suspect yourself, if the flight is linked, this is not possible.
[DBS]Tx_Tip Posted May 10, 2021 Posted May 10, 2021 On 5/7/2021 at 5:10 AM, DN308 said: @SketchSorry for digging out this topic but I have another request related to the first one. IOT go further, I want to make this scenario with two aircraft (A-20). The first one (player) will have to reach the AF, land, deliver an agent or cargo, re-take off and wait for the second one to do the same, and then, resume the mission. Here's my request. How to make the second aircraft circle, waiting for the player to land, taxiing to a truck, deliver the "cargo" (a defuse bomb is possible?), taxiing again to the runway, take-off again and circle, and then, land, do the same as the player and re-take-off at his turn? I guess that if the flight is linked, it would not be possible. DN308 Using the Ai Behavior Landing Logic show here below and in the main group sharing topic to separate grouped flights in the landing pattern. Along with some slight of hand. The impossible is now possible. AI aborting landing pattern logic to engage and resume landing - Mission Making and Mission Editor - IL-2 Sturmovik Forum (il2sturmovik.com) Cargo landing re-takeoff Mission: You and a second A-20 fly to Yantar. Deliver a small amount of cargo. Takeoff and then re-land. Adaptable and adjustable to suit your needs. Tips Land Cargo Takeoff.zip Good Luck with your mission design. Tip 1 1
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