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Stop playing tankcrew


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Posted

Mate, are you unable to understand that he already did that? xD

BraveSirRobin
Posted
4 minutes ago, Goosevich said:

Mate, are you unable to understand that he already did that? xD


I haven’t seen him post anything about that.  

Posted
3 hours ago, LachenKrieg said:

I respect that you find making several (2 or more) mouse movements to be a massive improvement over making just 1 . I don't for what are obvious reasons to me. But I am wondering how you would see the situation if the turret was smooth like you want, but you also only needed to make a single mouse movement?

Im just saying, that the current implementation of the mouse movement is far better then what we had before. It was impossible to aim, move the turret etc.

 

Now I can smoothly move the turret and aim and if I need to turn the turret more I just need to put up mouse slightly. for me it's perfect now.

 

If   they slightly improve restriction of the turret movement and the current smoothness remain it would be nice, but i dont want that unstoppable turret movement what we had before. It was tragic.

 

I would like to have different option of mouse controlling, because i would like to have this one.

 

Also It would be nice to have some communication with the team what we want to change/improve, so everyone could be happy.

 

Posted
1 minute ago, Voidhunger said:

Im just saying, that the current implementation of the mouse movement is far better then what we had before. It was impossible to aim, move the turret etc.

 

Now I can smoothly move the turret and aim and if I need to turn the turret more I just need to put up mouse slightly. for me it's perfect now.

 

If   they slightly improve restriction of the turret movement and the current smoothness remain it would be nice, but i dont want that unstoppable turret movement what we had before. It was tragic.

 

I would like to have different option of mouse controlling, because i would like to have this one.

 

Also It would be nice to have some communication with the team what we want to change/improve, so everyone could be happy.

 

It happens but not a lot from what I have seen so far compared to other platforms. This would be a great improvement in and of itself if the team would engage the forum more often. Understandably it wouldn't help what already seems to be a shortage in manpower/hours available.

Posted

When im moving turret with the mouse its like stepping on the turret movement pedal in the tank.(or at leat in some tanks). If im not moving with the mouse, its like moving leg off from the pedal., So i dont want to have turret rotating if im not moving with mouse. I hope is understandable with my English?

Posted (edited)
On 10/5/2020 at 10:36 AM, 1stCL/rudidlo said:

From official store:
"IL-2 Sturmovik: Tank Crew is part of the IL-2 Great Battles series and can be played as a separate stand-alone product or be integrated with other Great Battles titles such as Battle of Stalingrad, Battle of Moscow, Battle of Kuban and Battle of Bodenplatte. Combine all titles to create one big WWII air and ground combat simulation."

 

EDIT:

Every time I report TC issue on another map, developers are fixing them.

Thanks for offering the ray of hope.

 

 

35 minutes ago, Voidhunger said:

When im moving turret with the mouse its like stepping on the turret movement pedal in the tank.(or at leat in some tanks). If im not moving with the mouse, its like moving leg off from the pedal., So i dont want to have turret rotating if im not moving with mouse. I hope is understandable with my English?

Your English is perfectly understandable.

 

But if we look at how the current mouse control is modeled, then it would be analogous to the gunner having to pump the foot pedal with every 10 degrees of turret rotation, which is obviously not very realistic.

 

As previously mentioned, one way to overcome this would be to add a control for the x-axis such as pressing and holding the right mouse button to achieve longer turret rotations.

 

In this way, they would be able to solve all scenarios. The current mouse control would be perfect for short turret rotations. Holding the right mouse button would allow long turret rotations without having to sweep the mouse constantly. And anyone using a joy stick can keep on doing what they do.

Edited by LachenKrieg
Posted
3 hours ago, [Pb]RedeyeStorm said:

Well you can never please everyone. I hated the old mouse control. Took me ages to get my gun on target. I hated it so badly I stopped playing TC. Mayby if I had persevered I would have gotten the hang of it. Still haven’t played since the update but the discussion made me wonder why not use keyboard for rough control and then fine tune your aim with mouse? 
 

 

Someone has suggested this before, but maybe I am missing something. Do you mean to suggest mapping 4 keyboard keys to get up, down, left, and right turret motion as well as using the mouse?

 

As it is, the keyboard mapping is pretty busy with all the current features. I spent a lot of time modifying the key-map to make things easier to memorize and be as quick as possible for me.  I avoid using dual keys as much as possible for example. To open/close a visor, I press "V". To open/close a hatch, I press "H". I use the W, A, S, D keys to drive  with LH, and RH mouse to control turret. Using the default arrow keys to drive was less comfortable for me because it placed both hands closer together and slightly off to the right. Using my current setup, the distance between the keys used to drive and the device used to control the turret more naturally aligns with my arm/hand positions.

 

Switching back and forth between the keyboard and mouse would be too inconvenient for accurate targeting IMO. It might make more sense using your suggestion to add the right mouse button to the current mouse control. That way regardless of whether you moved the mouse right or left, your hand doesn't have to move to simply press and hold the right mouse button to keep the turret rotating in the desired direction until it is released.

Posted
1 hour ago, LachenKrieg said:

Someone has suggested this before, but maybe I am missing something. Do you mean to suggest mapping 4 keyboard keys to get up, down, left, and right turret motion as well as using the mouse?

I think just left and right for big movements and fine tunning with the mouse

BraveSirRobin
Posted

I’m pretty sure that you can’t use a mix of keyboard keys and mouse control.

Posted

It's called JG1 Combined Arms. It's on at 1:30 CST Sundays and 20:30 CST Wednesdays. 

Posted (edited)
19 hours ago, LachenKrieg said:

Someone has suggested this before, but maybe I am missing something. Do you mean to suggest mapping 4 keyboard keys to get up, down, left, and right turret motion as well as using the mouse?

 

As it is, the keyboard mapping is pretty busy with all the current features. I spent a lot of time modifying the key-map to make things easier to memorize and be as quick as possible for me.  I avoid using dual keys as much as possible for example. To open/close a visor, I press "V". To open/close a hatch, I press "H". I use the W, A, S, D keys to drive  with LH, and RH mouse to control turret. Using the default arrow keys to drive was less comfortable for me because it placed both hands closer together and slightly off to the right. Using my current setup, the distance between the keys used to drive and the device used to control the turret more naturally aligns with my arm/hand positions.

 

Switching back and forth between the keyboard and mouse would be too inconvenient for accurate targeting IMO. It might make more sense using your suggestion to add the right mouse button to the current mouse control. That way regardless of whether you moved the mouse right or left, your hand doesn't have to move to simply press and hold the right mouse button to keep the turret rotating in the desired direction until it is released.


Yes that is what I had in mind. WASD for driving with your left hand, arrow keys for turret rotation with your right hand. Switch to mouse for final aiming but mayby not possible like @BraveSirRobin indicated. 

Edited by [Pb]RedeyeStorm
Posted (edited)
1 hour ago, [Pb]RedeyeStorm said:


Yes that is what I had in mind. WASD for driving with your left hand, arrow keys for turret rotation with your right hand. Switch to mouse for final aiming but mayby not possible like @BraveSirRobin indicated. 

I haven't tried it yet, but he is probably right.

Edited by LachenKrieg
  • Like 1
Posted

Anyone figured out how to steer turret with keyboard cursor keys? I have binded them, but not sure how to use it, when i press them in sight view, nothing happens. 
Same for some mouse commands - how to use it?

Thats the issue - i havent played this game for 2 months maybe, and now some new features are added and there is no manual how to use them.

Posted
5 hours ago, vlad_8011 said:

Anyone figured out how to steer turret with keyboard cursor keys? I have binded them, but not sure how to use it, when i press them in sight view, nothing happens. 
Same for some mouse commands - how to use it?

Thats the issue - i havent played this game for 2 months maybe, and now some new features are added and there is no manual how to use them.

Make sure to check in settings the input device:joystick or mouse...

  • Like 1
Posted
On ‎10‎/‎10‎/‎2020 at 12:47 PM, 1.JaVA_KEBEN said:

...

After  operation on my nerve system in my left arm  , i can not hold a stick for a long time ..it gives a lot of pain  and  that why i must stop flying with miy old team 1.JaVA . Also a lot of pain in my neck en my right arm...... thats why i cant hold a joystick for a long time .

Working is some days a big problem , i'm master technician by a  Hyundai car dealer ..and sometimes is that is heavy work 

2 years ago i had a surgery on my left arm because slowly i lose the feeling on that side ( getting old  ?  ) 

But something went wrong on that surgery  and give more pain then before the surgery . Also i lost a lot of feeling on that side ,thats why i cant use the joystick . 

 

 

Sad to hear this KEBEN...

1.JaVA was always a class act and you were a big part of that.

 

Thoughts and Prayers,

Tip

  • Like 1
Posted
47 minutes ago, [DBS]Tx_Tip said:

 

Sad to hear this KEBEN...

1.JaVA was always a class act and you were a big part of that.

 

Thoughts and Prayers,

Tip

Thanks Tip  !

Posted

Thanks for all the kind replays 

 

Keyboard is no problem for me , driving with the cursors i use my left arm ( i'm right by the way ) 

Only for aiming and shooting i use the mouse with my right arm , thats the way i can play tc with a lot of fun .

 

 

The only problem is now th movement of the mouse that what is changed in not the best way after the update .

I dont know what the dev's had done , but this is a big step back .

 

I miss a lot of speed , and the movement cost me more time and more mouse movement .

 

 

When i set the setting right for the turrent ( inside)  and that is playable , then the setting for the outside view of the turrent is not correctly responding and give a blurry feeling .

But he two views are one setting , so i cant change that in a proper way ... 

 

Or inside is fine , or ourside is fine .. both settings fine is not a option .

 

 

The mouse settings before the update where 99% perfect ..really perfect . Fast action , good view , fine tunning was also oke . 

 

I really dont know why they change this setting ? .

 

I'm playing with the best red and blue players  online for a lot of hours and i really know after al this time what are the best settings , and that is not this blurry feeling 

??

 

 

For the rest TC is really great , a lot of fun and a fine community online ,

 

 

 

 

  • Like 2
  • 2 weeks later...
Posted
On 10/14/2020 at 1:06 AM, RIVALDO said:

Make sure to check in settings the input device:joystick or mouse...

I got this checked. I still cant move turret by arrow keys.

  • 2 months later...
Posted

I just bought the game after being hesitant due to some of the FUD for the past 4 months.  I should have bought the game long time ago...  It's freakin amazing..  This is what wwiionline wanted to be in 1999. 

 

Now we need more tanks, seriously.  There are a PLETHORA of planes now we need to work on the ground component.  

 

Jadgpanther (Normandy), when?

 

We also need a howitzer.  The Stug42 would fit that model perfectly and could be used to make the Stug3g in the future...     

  • Upvote 5
Posted
10 hours ago, Jadgtiger said:

I just bought the game after being hesitant due to some of the FUD for the past 4 months.  I should have bought the game long time ago...  It's freakin amazing..  This is what wwiionline wanted to be in 1999. 

 

Now we need more tanks, seriously.  There are a PLETHORA of planes now we need to work on the ground component.  

 

Jadgpanther (Normandy), when?

 

We also need a howitzer.  The Stug42 would fit that model perfectly and could be used to make the Stug3g in the future...     

If you are on Steam, please write a review and include your request for more collector vehicles.

  • Upvote 1
Posted

I usually buy games on Steam but ended up buying it via il2 website thinking I was just going to buy TankCrew at best...  I've been having a lot of fun and looks like I'll pick up Bodenplatte before the sale ends.

 

Can I leave a comment on Steam for the need for more tanks even if I bought the game on il2's site? 

Posted
7 hours ago, Jadgtiger said:

I usually buy games on Steam but ended up buying it via il2 website thinking I was just going to buy TankCrew at best...  I've been having a lot of fun and looks like I'll pick up Bodenplatte before the sale ends.

 

Can I leave a comment on Steam for the need for more tanks even if I bought the game on il2's site? 

Unfortunately you cannot. But voicing it here should be just as good.

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