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Updated Dynamic Campaign by theOden: DynMis EXE


theOden
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Dynamic Singleplayer Mission

 

bild.png.969b046cfe53ae40ce107bf68d51da57.png

 

Update 18 feb 2021

El Alamein Pursuit Blue side fixed.

Squadrons now have a pre-assigned callsigns.

(note that some scenarios have more than 36 units a side so these will use a random available each mission - player squadron will always have a unique callsign)

Work done on weather/turbulence but I didn't see any big difference.

 

Update 12 feb 2021

Parts now from template and not by my horrible code

Blitz-only users should now be ok (but I've been wrong before)

 

Update 9 feb 2021


Main features of this update are two new scenarios:


Circus Offensive - Battle of Britain 1941 with Circus/Rodeo/Rhubarb/Roadstead missions for RAF and fighterbombersweeps for LW.
 

Battle of Steppe - Small compact demo/example template in the new "auto-import" folder for usermade scenario-templates.

 

Minor adjustments:


Blitz-only - Both "Battle of Britain" and "Battle of Steppe" should now be usable for those not having the Tobruk Addon.

 

Numerous small fixes and primarily flying blue side during tests I noticed that was probably not a great experience previously - should a a bit better now.

 

Battle-smoke added to groundwar areas.

 

Successful reconnaissance adds +5 to score.

 

Sinking a ship gives +9 each.

 

Airforce with numerical advantage (x2) will always have escorts attached to strikeflights (randomized else), unless a small 4-ship.

 

Formation "VIC" replaced with Echelon left/right to reduce aircollisions when AI moves in on target (and formation change usually cause a mayhem).

 

Adjusted "update user.ini" feature as I noticed I didn't get any WerkeNo on my Bf110.

 

 

    How-to

(for more details see original post below)

Copy "dynmisDover.exe" to any folder you see fit such as "Documents\1C SoftClub\il-2 sturmovik cliffs of dover".

 

To access "Battle of Steppe" also copy "dynmis" folder into "Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single".

 

Run the GUI program and select a scenario along with a squadron of choice.

 

Click "Start" to have the selected mission updated each time you quit a flight ingame (no need to back out of sim).

 

Please note that mission info as seen in menu usually shows the previous you just finished but as you enter the mission again the updated mission should show (or else you probably have a run-time error from dynmis GUI).

 

    User-made templates
To learn what a scenario needs I've added the "Battle of Steppe", a small compact groundwar template (Single/dynmis/DynMisTemplateExample.mis).

 

Also, all built-in scenarios are available in the "builtin" folder to view/edit/expand - just set a new name in .briefing or the import will ignore it.
 

Spoiler

 


In general, you're on your own now but let me give a few hints.

 

Auto-import is looking for a file-pair in "cliffs of dover\missions\Single\dynmis" of ".mis" and ".briefing", both of which are created by the mission editor when you save a new mission.

 

If you added slides (#1 should be 800x600 and #2 a 800x300) these jpegs should also be in this folder.

 

Basically, build your mission in this folder when in editor.
Omitting slides, your mission will get default slides from dynmis GUI.

 

Your templatemission need 3 entries in briefings "Mission", "Red Army" and "Blue Army" - Mission for parameters such as date, filename and daysperturn etc. and Red/Blue for groundunit names.

 

Parameters (not case sensitive):
DATE - ddmmmYYYY format like 3nov1941
DAYSPERTURN - 5 to add 5 days each new mission
FILENAME - this filename is both for mission files and the ini-file up in the il2 dover folder.
RATIO - for non-groundwar to decide action when datelimit is up
DATELIMIT - for non-groundwar period (see BoB 40/41)
INVASION - for non-groundwar end, comma-sep list of optional targets (SeeLöwe feature)
HIGHOCTANE - next available date for 100oct in early british fighters, sinking convoy ship adds days to this.
PRODRAF
PRODLW - these two control if/how much reinforcement squadrons may receive on daily basis (default 1) - multiplied with "daysperturn" and reduced from bombing etc.
STAGES - BoB feature, ignore for now

 

 

Airgroups in the editor carry some data while most is hard-coded in dynmis GUI.
Place them nearby an airfield (they will be assigned the nearest available).
After selecting plane and squadron set squadron inventory as "Fuel", 15% equals 15 plane squadron, and "Skill" (player squadron will always be "Ace").

 

These airgroups should be 1-ship and setting livery/skin on the #1 plane tab will override the built-in livery selection for early RAF fighters (A/B, black/white, grey in 41 etc)

 

Also to mark a squadron as reconnaissance tick "Idle".

 

If you want player-only squadron/aircraft tick "Script Spawn" to have is show up in GUI selection but not used by mission generator.

 

To have a squadron to arrive late set "Waypoint" altitude to YYMM such as 4011 to have them arrive on a random November date.

 

Set the waypoint speed to max value (type in 999 and it will adjust, sometimes after you close/open properties), 75% of this is used for cruise speed in flightplans.

 

That Squadron with a spiffy new Spitfire MkIIa arriving, say 4012, with a waypoint action "Follow" and "set target" on that old torn Hurricane squadron you have
will not be used but rather upgrade that hurricane squadron with new Spits and "Fuel" inventory with set "Skill" on some day in December 1940.

 

The basic dynmis scenario is a groundwar setup.
This needs a few battleareas and a start indicator.

 

Battlearea is a combination of a trigger (carries town name too) and a frontmarker.
As such you can add "fixed" frontmarkers to keep some areas red/blue.

 

Start indicator is simply a static camera that you drop nearby the battlearea where the first mission should occur.

 

This camera and a number of other objects in a template will not show up in missions but is used for positions etc. for the generator.
Trees and random stuff at airfields will though.

 

Each battlearea should have surrounding fortifications, these positions are put in as British 3.7in AAA units (or German 88mm) and if suitable some inbound supply/attack routes.

 

Roadtraffic inbound a battlearea is added using the Maddox sportscar vehicle - give them some 30min travel.

 

Other possible routes are shipping and train, see both examples in the Steppe template.

 

Airfields are stored in dynmis GUI (all current maps) but you can add offmap airfields by adding a "HomeBase" normally used in multiplayer.

 

These offmap fields should be red or blue as they are not affected by changes to the frontline.

 

Use "start altitude" to specify distance offmap, 1050 is 50km and 2130 equals 1130km (yes correct, altitude minus default 1000)

 

Airfields on the map need one or three light AAA positions, use a Bofors or Flak38 for this.

 

When a target assault is built up in the generator there is a check for any nearby amphibious positions, these are the static LCA unit - see example.
If found, the landing party is created and battlesmoke is moved to the landing spot.

 

Last important/weird feature not easily figured out is the radio call units.
As seen in the templates there are two static Anson, Bf108, CR42 or D520's, these will active British/German/Italian voice for radiocalls you can make in TAB-4 menu ingame.

 

 

 

 

 

 

 

 

This is the previously released DynMis pack reworked into a standalone exe-file.

In this new format there are some pros and cons.

 

The obvious downside is having to download and run an executable file from a stranger, which to many out there is a big no-no (me included).
Built in C# and on a Windows 10 there might be issues for Win7 users - if so, it's way outside my knowledge span and there's probably nothing I can do to help.

 

Good things compared to the previous pack is all the options.

You will now have each scenario's all included squadrons/staffelns with flyable machines available and you can also switch mid-campaign.
Also, there are options to takoff on runway, airstart, cold- or hot-parking (spawn in parked may put you over target a little late sometimes but options are good, right?)

 

Performance wise you can set the number of strike flights between 1 and 5 (3 being default) but keep in mind each strike can trigger escorts and intercept flights so there will be more flights out there - see what suits your computer better.

 

Unique for the IL2 Dover installment is to have your "user.ini" updated with serial, weathering and (rarely) skin.
Checking this option will create a backup_user.ini, if not already there.

 

When starting the engine (see below) the current settings will be written to your registry.

 

Please be aware there are also a number of files created in your 1C Softclub folder.
In this very folder there will be the dynmis log file and one ini-file for each campaign (such as DynMisCompass.ini) you've started - manually deleting the ini-files results in resetting the campaign in question (same as the button described below).

The dynmis log file was needed since IL Dover isn't updating the log.txt fully until you exit the game.

 

Down the folder structure under missions/Single the actual mission files will be created and recreated - all with "DynMis" prefix - you will have 5 for each running campaign (pictures, csharp, briefing and the mis file).

 

The somewhat cramped GUI will read your registry on start looking for your install path ("SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 754530") but if needed you can write it manually or even have the GUI to scan your drives for "Launcher64.exe" - note that this is very optional and is only used if you start the engine having "Start IL2" checked.

 

Reset Campaign: This will remove ini-files and reload the template and clear player squadron selection. Good for rage-quits and needed when campaign's been completed.

 

Rebuild mission: Rebuilds the current mission - not for normal use but I thought I should leave it available if a mission created went all tits-up.

 

Start: This is where you actually start the whole thing and it will create your mission first time (or after campaign reset) and start to scan the dynmis log file.


    How to play
Press "Start" in the GUI and if not checked, start IL2 Dover manually.
No need to exit back to desktop between missions.
Once ingame go to "Single" and select the DynMis mission you have active in the GUI and fly it like any other mission.
When done with the mission and you exit back to "Single Select", count to 2½ and press "Fly" again - note that in "Single Select" you still see the old info from when you started the mission first time but the briefing after you press "Fly" will give you the new situation.
Be aware that built-in "Mission Success" etc. is not relevant to DynMis, please ignore.

 

The ingame mission menu (TAB 4) is a bit different from R10 (last publicly available version).
1. Request Assistance
2. Leader, where are you?
3. Closest Friendly Aircraft
4. View Current Score
5. Request Vector to.. (or - offmap - if flying from airstart airfield off the map)
6. Closest Enemy Aircraft
7. Reallocate to airport
8. Toggle Score Notifications

 

"Request Assistance" will show in yellow if available squadrons is out there, otherwise it's red and of no use.
This option will call for help and the squadron will divert to your position - might take a while but hang in there.
Please keep in mind the flight you request in can be someones escort (but yeah, they're AI so who cares).

 

"Leader, where are you?" will give you grid and altitude for your flightleader.

 

"Closest Friendly Aircraft" will give you grid and altitude of nearest friendly aircraft not in your group.

 

"View Current Score" will show you current score in "Blue X:Z Red" format - check #8 below

 

"Request Vector to.." will be something like "Request Vector to Manston" if you started from that airfield and will give you direction and distance to homeplate. N/A if you started in air from offmap airfield.

 

"Closest Enemy Aircraft" is pretty much same as friendly version above.

 

"Reallocate to airport" will list the nearby 8 and one farthest away airfields for manual reallocation of your squadron for the next mission.
Groundwar missions will automatically reallocate squadrons but for Battle of Britain (pre-groundwar) and a general "I don't like this place" situations this might come in handy.

 

"Toggle Score Notifications" will turn on/off the automated "View Current Score", that default is on, if you find the notifications annoying.


    Included Scenarios
Battle of France
Battle of Britain
Operation Compass
Operation Sonnenblume
Operation Crusader
Operation Venice
El Alamein Pursuit

 

 

    "Battle of France"
May 1940 Blue side needs to capture NW France (not west of Amiens/Abbeville) - groundwar only and 1 day each "turn".
Lacking planes and french squadrons I made this one with some extra artistic freedom and you'll see two french 40-plane squadrons, one with D.520 and one with Martlets.
German and British side should be pretty accurate.

 

    "Battle of Britain"
This one is the most complicated of the scenarios and not as straight forward.
 First goal is to reach 15.sept 1940 (4 days per "turn") with asset ratio > 2 for luftwaffe to launch Sea Lion and less than 2 for RAF to prevent this.
With a 2:1 ratio and having the initiative (won previous mission) the germans will make an amphibious landing (simple one that doesn't kill performance) in a random coastal location and if successful "normal" groundwar will begin on british soil.
British success reducing asset ratio below 2 will result in operation Circus flights over northern France and if highly unlikely RAF manage to reduce ratio below 1 there will be a "early" Normandy and from there on groundwar gridning.
 Starting in june 1940 there will be german single recon flights and strikes on convoys and possibly ports.
From 8.aug targets will expand to ports and nearby airfields.
On 12.jun you should see a major raid on Chain Home stations and from the 13th airfields will be under pressure.
Come 7.sept airstrikes can/should include industrial areas around London up until 15th.

 

    "Operation Compass"
Jan 1941 British Army tries to push Italian 10.Army off the map at Derna - groundwar only and 1 day per "turn".

 

    "Operation Sonnenblume"
Apr 1941 Rommel's "Sperrverband" pushed the remaining british forces, that not sailed for Greece, from Libya and is now at Gazala - groundwar only and 1 day per "turn".

 

    "Operation Crusader"
Nov 1941 British 8.Army plans to relieve Tobruk starts at Halfaya Pass - groundwar only and 1 day per "turn".

 

    "Operation Venice"
May 1942 having DAK back at the Gazala Line going for El Alamein - groundwar only and 1 day per "turn".

 

    "El Alamein Pursuit"
Nov 1942 DAK in full retreat from El Alamein this scenario is a bit of "late war stuff fun" as the Tobruk map was swept in a matter of days - reduced number of battle areas.

 

 

 

Download, unzip and put the exe where it suits you though I recommend in "1C Softclub" folder structure and a shortcut to your desktop.


As always, use at your own risk :)

 

Thanks to theOden for all his work on this!

 

Buzzsaw

 

 

 

 

 

DynMis.zip

Edited by theOden
New Scenarios and fixes
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Wow, Oden, this is fantastic!

 

A seriously impressive amount of work you've put in to this.

 

This starting to look seriously like something that rivals the PWCG for IL2 Great Battles. I hope lots of people try this out. I certainly will! Great work!

 

Question, what does the "parameters" field do?

 

Second question, is there any squadron in particular which results in some exceptionally fun missions?

Edited by ATAG_Flare
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I have a doubt with Tab-4 (mission)

5 - Request heading for (Tangmere)

 

Ground Control answer, say "stand by", but heading is not informed (or is not audible), after he make a "joke". 😁

 

Flight leader don't land, but keep circling near home base.

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4 hours ago, ATAG_Flare said:

Question, what does the "parameters" field do?

 

Second question, is there any squadron in particular which results in some exceptionally fun missions?

 

That's a carry over from the other two sims I have under this and is mereley startup params for the sim if using "start IL" checked.

Any particular fun squadron? naaa not sure - maybe the fighterbombers in general, should see both groundattack and intercepts in due time.

 

 

44 minutes ago, Sokol1 said:

I have a doubt with Tab-4 (mission)

5 - Request heading for (Tangmere)

 

Ground Control answer, say "stand by", but heading is not informed (or is not audible), after he make a "joke". 😁

 

Flight leader don't land, but keep circling near home base.

 

Yeah, sorry about that - if you ask for airfield still within 8 km he will just mock you and not tell info.

Landing sequence in Dover could see some improvements yes, nothing much I can adress as mission maker - can only give flight a landing WP and not individuals.

 

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10 hours ago, theOden said:

Yeah, sorry about that - if you ask for airfield still within 8 km he will just mock you and not tell info.

 

Was the case, I am very near Tangmere, just testing the options. All good. :good:

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Thundercracker

Playing through now with operation compass and RAAF 3rd sqn and enjoying every minute, plenty going on.

 

Only issue encountered so far is the flight refusing to land, but I just leave them to it. Correction: flight also just circling airfield instead of proceeding with escort mission. 

 

Is there a way to bump difficulty or are the ai levels set randomly?

 

All in all thank you very much for putting your time into this. 

Edited by Thundercracker
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34 minutes ago, Thundercracker said:

Only issue encountered so far is the flight refusing to land, but I just leave them to it.

 

This is curious, because selected mission have landing waypoint:

 


[BoB_RAF_F_43Sqn_Early.01_Way]

 TAKEOFF 104593.50 199293.70 0.00 0.00  
 ...
  LANDING 104593.50 199293.70 0.00 394.00

 

In my case could be because  nº 2 landing on water but it didn't sink, and he are the second in landing order, perhaps the leader are awaiting him join the flight. 😜

 

BTW - A nice touch is the use of wind layers, noticeable at some altitudes. :good:

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Thundercracker

I haven't been through the mission files, but from the waypoints on the map the landing waypoint is there. Of the 4 or 5 missions I've played the leader tends to break off early taking the rest of the flight with him, out of ammo or engine damage, Then they just circle endlessly.

 

I did also notice a change in wind with altitude, really caught me off guard with the gladiator with the sudden roll. 😬 Not something I've noticed before, I'm guessing it's something that needs setting by the mission builder rather than just part of the weather system? 

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Quote

Not something I've noticed before, I'm guessing it's something that needs setting by the mission builder rather than just part of the weather system? 

 

Is the 'advanced part" of weather, available for mission makers in FMB.

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Regarding the no-land-let's-circle-instead, is it only fighters and never bombers from what you guys seen so far?

Maybe it is my bad if so since fighters are given intercept WP updates during flight - their last landing WP should still remain but it could be that AI gets messed up by the "reload" of WP's.

No showstopper I guess but I'll have a look at possible workarounds someday.

 

Difficulty setting isn't really there but all squadrons have a general idea behind skill in the templates, Battle of France for instance see LW as veterans and A'dAir and RAF on average. In the desert I think I put Italians as average and others as veteran - you can edit this in the campaign ini-file if you feel it's wrong/unfair looking for SQN lines like this:

SQN,BoB_LW_JG3_I.31,Merville_Calonne,Aircraft.Bf-109E-3,Veteran,,,11,1

(actually a good way to cheat in general and maybe set asset ratio in BoB below 1)

 

Great to see you notice small things like layers :)

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Thundercracker
51 minutes ago, theOden said:

Regarding the no-land-let's-circle-instead, is it only fighters and never bombers from what you guys seen so far?

 

Speaking for myself, as if yet I've only tried the fighters. But having watched some of the bomber ai in external view they seem more will to land in the missions I've played so far. 

 

Thanks for explaining the difficulty and how to tweak it.

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Hi Oden,

I'm having a Problem with Campaigns not advancing. Once the first mission is generated and completed, it will generate the second mission. But when I finish the second Mission

it won't generate the next one Any ideas what I'm doing wrong?

 

Thanks,

Stromboli

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Wow, a pleasant surprise to see this mission generator still going and ported over to Cliffs of Sand. You're outright tempting me to go ahead and pick up a copy.

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18 hours ago, Stromboli said:

it won't generate the next one Any ideas what I'm doing wrong?

Should be me that's done something wrong in that case :)

I guess you didn't get any errors from the GUI but try to exit and press "Stop", "Rebuild Mission" and maybe that will show an error - if not press "Start" and fly the mission again and see if it gives you a new one after that mission.

What scenario is it?

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I'm trying the Generator for the first time in the Battle of France. Runs since 5 missions without recognizable problems for me. Well done.

Thanks!

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Thundercracker

Still loving this, although I seem to be helping the enemy win the war more than my side 😬

 

One thing I've noticed though, so far every ground attack mission I've flown has resulted in my flight bombing empty dessert. Is this a case of ground vehicles waypoint times not matching up with the flight? 

 

Edited by Thundercracker
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Ground attack on enemy columns get their GATTACK_TARG wp right between the column starting spot and arrival at town with a reference to the column unit - maybe these are the missions they drop bombs in the middle of nowhere?

 

I noticed a handful of such events in early development but I noticed a missing space in the mis-file waypoint line and had it work ok since.

 

The AI is supposed to find the moving ground units but if they fail they usually bring the loadout back and drop all prior landing.

 

Other occasions I've seen bombs dropped in nowhere is just when they've got bumped by enemy fighters and when entering landing area.

 

If possible, next time you notice random bomb drops, alt-tab back to dynmis GUI and press stop-button to not have the missionfile overwritten when exiting the mission then have a look at it in the editor and check that the attack waypoint has the green line to enemy ground unit - or just PM me the mis-file and I'll have a look.

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3 hours ago, meplanes1969 said:

can you do one for great battles 🤔

I had the intention once but can't get my head around that mission editor (and to be honest I have lots of work redoing the 1946 version leaving vanilla switching to B.A.T. along with another title not to be mentioned that are even further behind in features compared to Tobruk)

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Gave this a try for a few missions, it's loads of fun!

 

Trying to keep up with the AI in the DH 5-20 Hurricane is almost impossible though! That darn 2 pitch prop but the AI seem to manage it perfectly. That's not an issue with the campaign though, just the CloD AI.

 

On 10/10/2020 at 8:27 AM, meplanes1969 said:

many thanks for this ,works really well and what blitz,tobruk was crying out for:thank_you:

can you do one for great battles 🤔

I think Pat Wilson's Campaign Generator might be for you, it is similar to this one of TheOden but for GB, I've never tried it myself but I've heard lots about it.

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I did try pat wilsons campaign gen but could not get it to work,to be honest in great battles I just play single missions and scripted campaigns.

The campaign mode in great battles is slightly repetive.

I do enjoy the desert theatre a lot and do hope they expand it in future but I do think that depends on VR when it comes.

I do love to fly the Italian birds in tobruk

I was really hoping for a med theatre in great battles but do not think that will never happen!

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This a nice addition and needed one too! How ever, i would like to see something for winter/autumn  maps too. Maybe phoney war scenario or something after BoB. I haven't seen any missions/campaigns for those maps.

Cheers and thank you again for your hard work!

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  • 2 weeks later...
On 10/15/2020 at 12:47 PM, Kapteeni said:

This a nice addition and needed one too! How ever, i would like to see something for winter/autumn  maps too. Maybe phoney war scenario or something after BoB. I haven't seen any missions/campaigns for those maps.

Cheers and thank you again for your hard work!

OOps! My bad. There is missions for autumn map!

Sorry....

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Hi Oden,

Sorry for the long pause. So this is what I get when I try to start a Campaign. I can't figure out what I did wrong.

Thanks,

Stromboli

 

i572304103_Screenshot(13).png.b0656495a006c429cee86b12872b07be.png

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Hi Stromboli,

That seems to be the when both mission JPEG files are written to disk so possibly a permission issue.

You get the same error no matter selected template I guess?

 

I could try and compile a picture-less build for you but I suspect we will see a similar error when the actual mission files are to be written when you press "Start".

 

Win10 or Win7?

 

 

Edit:

Try the attached binary.

I've added a filepath line in dynmislog right before trying to export the picture, should work despite you getting an error on the lines after.

 

Look in "Documents\1C SoftClub\il-2 sturmovik cliffs of dover" for dynmislog.txt and check if my pathfinder might not work on your system.

You should see something like below:

 

Starting DynMis
Main Picture: C:\Users\LG\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\single\DynMisFrancemain.jpg
Thin Picture: C:\Users\LG\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\single\DynMisFrancethin.jpg

 

dynmisDover.zip

Edited by theOden
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102.R.dd_Fufek

Hi Oden!

 

there is something wrong with my il2, the app makes the dynmis files but i cant find them in the simulator. i tried to copy paste to another folder but it not worked as well.

do you have any idea how can i fix this?

thanks

nothere.jpg

there.jpg

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In "Single Select" click in the circle  "(- -).." for see more single mission folders inside "Single" folder. 

Edited by Sokol1
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102.R.dd_Fufek

these are the missions inside the "Single" folder. i've tried to make a new folder and just copy the dynMisBritain files. but it didnt show up. so my path  inside the sim is not the problem i think. 

Edited by MuiMui
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Hi MuiMui,

 

I can't see why it should behave like this since you seem to have all the needed files in place.

 

Can you open the ".briefing" file and check it's readable similar like below?

 

Maybe it's a localisation issue (I'm pretty new to this c-sharping stuff still).

 

[Info]
Info
<Slide>
DynMisCompassmain.jpg
<Caption>
DynMis Operation Compass
<Slide>
DynMisCompassthin.jpg
<Caption>
Operation Compass
14.January 1941
[Mission]
<Name>
Mission
<Description>
Operation Compass
14.January 1941
Halfaya, RAF 73 Sqn

	Situation
Babini Group I Medium Tank Battalion attacks 6th Australian Division at Tobruk Fortress West

RAF 274 Sqn attacks Italian 10th Army armor column at Tobruk Fortress West
RAF 33 Sqn attacks Italian 10th Army armor column at Tobruk Fortress West

 

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102.R.dd_Fufek

it looks the same with notepad and notepad++ /except the time and theathre/. ive tried fresh install,different campaign etc, no luck yet. / :

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Do you have Tobruk expansion?

Is required:

 

[PARTS]
  core.100
  bob.100
  tobruk.100

 

Although I don't think this is the cause of mission don't be visible in Single Select, since al five files needed in the folder.

 

Make a Steam file validation for CloD.

 

BTW - You can run from a new folder:

 

DinMiss.jpg.499882cae804624d70fe221531936353.jpg

 

 

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102.R.dd_Fufek

that was it!! ive deleted the line "tobruk.100" from the .mis file and now it shows. im going to test it tomorrow if it works.

thank you for the help for both of you!

 

/i dont have tobruk yet but if this dyn mis works i think i will : )  /

Edited by MuiMui
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Removing Tobruk .100 reference the this first mission run OK, but later missions include Tobruk contend and result in error. 

When I test this DynMiss I don't have Tobruk installed and are able to run only first mission.

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