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ATAG_Pattle

Patch 005 Changelog

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Hi all,

 

Hope everyone is having great weekend.

 

Hope to see you in our upcoming event - 2100GMT 12/9.

 

The below changelog  information has been posted in another thread. Posting here for those that may have missed it and look for official TFS releases in the announcement/update section.

 

=== CHANGELOG ===

*** Full Mission Builder, updated airfield templates:
NOTE: For the safety of modifications you may have made, we do not
overwrite files in your "MyDocuments" folder. To update the files
changed by this update, please delete the folder "<MyDocuments>\1C
SoftClub\il-2 sturmovik cliffs of
dover\missions\Templates\Tobruk\airfields", so that the game can update
the files on next startup.
Updated: al'ukht alddayiea, Alam Barghut, Althaeban (LG80), Amseat No1,
Siwi North (LG66), Siwi Town (LG67)

*** Corrected Tomahawk/Kittyhawk Airfoil induced drag profile,
Stall/Spin behaviour

*** Corrected Curtiss 0532D Electric Propellor blade width
(Tomahawk/Kittyhawk)

*** Corrected all Beaufighter - Airfoil induced drag profile, Oil
reservoir load and TARE weights

*** Corrected all Macchi C.202 stall recovery characteristics

*** GUIMap: No Map Path no longer directly tied with No Map Icons in
Difficulty Settings.

*** Dashboard (wonder woman view) for US aircraft.

*** Bf 110 pits: updated fuel selector texture.

*** Martlet Trop pit: Air filter cap no longer disappears.

*** Bf 109Fs and Tomahawk textures updated.

*** Possible fix for #1185: Dust trail while flying.

*** Fix Autoprotetto S.27 steering wheels.

*** Map Updates - Base sand texture upgrades.

*** Map Updates - Hospital texture damage model update.

*** Ju-88 A-1 up to C-2: Selecting empty nose guns results in no gun in
the cockpit

*** C.202 external: air filter flap added and animated


*** Bf-110 external: corrected fuel tank numbering issues

*** Bf-110 Trop cockpits: fuel warning lights fixed

*** Revised damage model constructions on all static and stationary
building Objects

*** Damage model forts alignment.

*** France speedtree patterns modified

*** Ocean wave white caps modified

 

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Thank you so much Pete, great improvements indeed. The textures on the Tobruk map are so realistic now. I'm of those who were happy with the map as it was, but now it is much better.

 

May I ask two questions?

 

1. What is that "wonder woman view" thing?? (I'm sorry if I'm supposed to know, but I really don't know what it is).

 

2. "France speedtree patterns modified". What does this really mean? how can this be noticeable in the game?

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1- "Wonder Woman View" (Shift + F1) is like in IL-2:46 (and EAW), make your plane became invisible, a "gamey" feature. 😜

 

2922d2db9d5472812daf4af36ab3b847.jpg

 

2 - Don't know specifically, but France landscape gives the impression of being more colorful, with patches more defined.

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Thank you Sokol1, I think I got that "wonder woman view" thing, it's a bug correction isn't it?

 

I already had made some flights over France after the patch was released, but I didn't notice any novelty...

 

Anyway it's ok, I'm happy with the patch. Now: looking forward to new improvements... and new add-ons...  😁

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Quote

.."wonder woman view" thing, it's a bug correction isn't it?

 

Not really, just a addition for the new planes introduced by Tobuk, default planes of game already have this thing.

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Thank you for the explanations, Sokol.

 

I think there's a typo on your  text... isn't there? Didn't you mean "Ctrl + F1" for the "wonder woman view" rather than "Shift + F1".

 

Otherwise, I made a few tests with my sim, obviously with "Ctrl + F1" as the assigned combined keys... and it's not working.

 

Is this video an example of the "wonder woman view" feature? (although in external view):

 

 

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Ctrl+F1, yes.
There is a realism option, cockpit always on (iirc, or something similar) that you need to uncheck for it to work. Your video shows wonder woman view, yes. You can use it like Warthunder too, with a reticule showing where the bullets will hit.

 

Shoft+F1 is lean to gunsight normally. 

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47 minutes ago, 9./JG52_J-HAT said:

There is a realism option, cockpit always on (iirc, or something similar) that you need to uncheck for it to work.

 

 

Facepalm! I forgot that one... thank you J-HAT.

 

 

47 minutes ago, 9./JG52_J-HAT said:

Shoft+F1 is lean to gunsight normally. 

 

 

Indeedly indeed...

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