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Campaign AI behaviour


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Posted (edited)

Hello,

 

career mode with AI is bugged. AI can be pretty effective in quick missions. So far in my current career my AI comrades have not shot down a single plane. I flew 50+ missions and have 150+ kills. My AI comrades keep dying and dying have not make a singe kill. Enemy/friendly squadrons fly more agressive get some kills sometimes. In many missions AI was crashing into the ground without taking any damage before. I started career with lowest rank and it make no difference to become flight leader and make any orders. I often watch my comrades and they just dont attack and if they do, they never hit anything. Even highest rank pilots do nothing but flying around. Please team do something, the single player experience is just frustrating. Here is my list of problems:

 

- friendly AI rarely/never attacks enemy planes

- friendly AI  rarely hit enemy planes, enemy AI is quite accurate

- friendly AI never responses to radio orders

- friendly AI never warns you/no radio communications

- general radio communications is totaly wrong. My own pilot reports enemy planes 9km far away

- reporting enemy planes is always useless, instead of giving position it tells you the personal direction

- friendly AI still crashing in the ground. 80% of my AI losses are ground crashing during fight without take damage. Enemy AI seems to do it better

- squadron statistics reports many ships, uboat and facilities being destroyed, even if you are a pure fighter squadron

- still there is no personal report of planes shot down

- being a high rank now, i can not commeny my own pilots when i am not the flight leader

 

Thank you

Edited by JG27_Steini
I./JG52_Woutwocampe
Posted

Also, they are pathetic in ground attacks. 

 

Its a river crossing attack but they'll all drop their bombs on the same AAA gun.

 

They wont correct deflection angles, and barely do evasive maneuvers when being shot at. 

 

The AI is bad on so many points its scary. On many points WORSE than AI in sims more than 20 years old. 

 

Devs : Ever heard about wingmen? Formation flying? 

 

 

I./JG52_Woutwocampe
Posted

I currently have a Me262 campaign going.

 

The AI is totally unable to use this plane properly. They are sitting ducks for the opponent. The AI cant even land it properly. Often, the autopilot will just circle around the airfield until out of fuel...

 

Most of the time, out of 4 pilots, the player will be the only one to make it back home. All others will be shot down by enemy fighters during flight. Totally unrealistic since historically most Me262 kills were recorded during takeoff and landing, not mid flight.

  • 1CGS
Posted
52 minutes ago, I./JG52_Woutwocampe said:

I currently have a Me262 campaign going.

 

The AI is totally unable to use this plane properly. They are sitting ducks for the opponent. The AI cant even land it properly. Often, the autopilot will just circle around the airfield until out of fuel...

 

You need to attach mission files showing this behavior. 

I./JG52_Woutwocampe
Posted
1 hour ago, LukeFF said:

 

You need to attach mission files showing this behavior. 

 

Ok. I will try to do that.

 

Do I also need to attach the files of every single mission I fly in Bodenplatte to prove that the p-51 and the p-38 never spawn and never did since it was release? 

  • 1CGS
Posted
7 hours ago, I./JG52_Woutwocampe said:

Do I also need to attach the files of every single mission I fly in Bodenplatte to prove that the p-51 and the p-38 never spawn and never did since it was release? 

 

No, that's not necessary. Unfortunately, that is just a side effect of the way things are configured right now. 

I./JG52_Woutwocampe
Posted
10 hours ago, LukeFF said:

 

No, that's not necessary. Unfortunately, that is just a side effect of the way things are configured right now. 

 

I see. I hope devs will be able to fix it soon because it really cripples the replay value of Bodenplatte's german career. Its extremely redundant. 

 

Thank you for your answer. As for the behaviour of the AI in the Me262 I'll get a track and start a topic in the FM/AI complain section.

  • Thanks 1
  • Upvote 1
  • 2 weeks later...
Posted

So after quite a long hiatus on my part due to other games grabbing a hold of me I decide to jump back into the cockpit. I decide to get my feet wet again, and ease back into IL 2.  I go with Quick mission builder.  I jump into a Spitfire. And set my opposition as a BF 109 G6. And discover the same old BS. I get out turned by a G6.  As laughable as getting out turned by an A20.  Why even set the opposition plane.  Might as well be one Jap 0 set as the constant opposition plane.  I was just about to lay down the cash for Normandy. But I fear the sourness returning in my saliva glands. Through my hiatus I still managed to follow the Dev blog and keep noticing all the improvements you’ve been making to the AI. Why is it the same old in Quick mission. 

ShamrockOneFive
Posted
On 9/21/2020 at 9:10 PM, Scratch666 said:

So after quite a long hiatus on my part due to other games grabbing a hold of me I decide to jump back into the cockpit. I decide to get my feet wet again, and ease back into IL 2.  I go with Quick mission builder.  I jump into a Spitfire. And set my opposition as a BF 109 G6. And discover the same old BS. I get out turned by a G6.  As laughable as getting out turned by an A20.  Why even set the opposition plane.  Might as well be one Jap 0 set as the constant opposition plane.  I was just about to lay down the cash for Normandy. But I fear the sourness returning in my saliva glands. Through my hiatus I still managed to follow the Dev blog and keep noticing all the improvements you’ve been making to the AI. Why is it the same old in Quick mission. 

 

How are you getting out turned in a Spitfire by a Bf109G-6?

  • Upvote 2
69th_Mobile_BBQ
Posted
21 minutes ago, ShamrockOneFive said:

 

How are you getting out turned in a Spitfire by a Bf109G-6?

 

Think that's bad? Do 1v1s vs. He-111 and Ju-88.  They'll do aerobatics maneuvers fit for a Fokker Dr.1 until you are in a 100% guaranteed gunner hit position that IRL would injure unsecured crew - or potentially kill them. They also can calculate and last-moment maneuver away from your gunsight position so that 90% of your attack passes with miss by inches.  

Posted
44 minutes ago, Scratch666 said:

 I jump into a Spitfire. And set my opposition as a BF 109 G6. And discover the same old BS. I get out turned by a G6.


That is very very odd.  I find that I can easily throw off any aircraft just by making a quarter turn.  As soon as I pass through 100 degrees they have already lost me and go wobbling off somewhere else.  They seem to have a cone of awareness and a tight turn at close range takes you right out of it.  

  • Upvote 1
Mitthrawnuruodo
Posted
1 hour ago, Scratch666 said:

I go with Quick mission builder.  I jump into a Spitfire. And set my opposition as a BF 109 G6. And discover the same old BS. I get out turned by a G6.

 

You must be doing something wrong if you're being outturned by a G-6 in a Spitfire.

Posted
5 hours ago, Scratch666 said:

 I jump into a Spitfire. And set my opposition as a BF 109 G6. And discover the same old BS. I get out turned by a G6.

 

GB is a die and retry game. Die, think, try, die, rethink, retry and find. That's how it's done.  You have a Spitfire. 109 domination in altitude, then clean the lower levels, but don't dive at full speed, your pilot and your wings won't like it. ?

Posted
6 hours ago, ShamrockOneFive said:

 

How are you getting out turned in a Spitfire by a Bf109G-6?

 

Yeah, that is almost impossible. Do you mean that you ran out of speed by pulling to hard and the 109 kept his? At simialr speeds the SPitfire should have better rate and radius. I disagree about the AI's combat performance - they sometimes do odd things but on average I find them not to be too bad in large numbers (though they are very easy to beat 1vs.1).

 

The AI is stil a little odd, though, I just flew the 1st of Black6's new Tempest campaign - and he is an acknowledged expert at mission building - but on approach to Volkel a Spit was stuck doing doughtnuts on the runway, resulting in ATC waving off the orbiting fighters. Guess what happened?

 

I think on one the primary AI issues is the insanely over-complicated mission builder with the endless web of object / MCU links required for what are essentially (see DCS and old Il-2) fairly simple contructions.

  • Upvote 2
Posted

All and every AI Spit outturns (and most of the times outclimbs and outzooms as well) my 109G6 with no effort.

Posted

You want to see something even worse. Like I said set the opposition as an A20. They maneuver like a zero. Something to behold. 

I./JG52_Woutwocampe
Posted
4 hours ago, Scratch666 said:

You want to see something even worse. Like I said set the opposition as an A20. They maneuver like a zero. Something to behold. 

 

The A-20 was actually known as an extremely agile plane....for a bomber. 

 

If you guys wanna see bad, just start an Me262 career. The AI is horrible with it. If they carry bombs, they wont even jettison them if attacked by enemies. They cant do $hit. Nothing the AI does with the 262 is good. NOTHING.

  • 1CGS
Posted (edited)
4 minutes ago, I./JG52_Woutwocampe said:

 

The A-20 was actually known as an extremely agile plane....for a bomber. 

 

If you guys wanna see bad, just start an Me262 career. The AI is horrible with it. If they carry bombs, they wont even jettison them if attacked by enemies. They cant do $hit. Nothing the AI does with the 262 is good. NOTHING.

 

As I have told you in this very topic, you need to post mission files and track files showing this behavior.

Edited by LukeFF
I./JG52_Woutwocampe
Posted
On 9/22/2020 at 5:56 PM, LukeFF said:

 

As I have told you in this very topic, you need to post mission files and track files showing this behavior.

 

Ok, or one of you from the devs team should maybe try a german Bodenplatte career and see the hundreds of wrong things in it by yourselves in a matter of a mere few days? Jeez. Its not like it was a subtle bug or a rare occurence. Any beta tester who'd try a Me262 career would see right away the AI cant do jack with this plane, not even the basics.

 

I need to post mission files? Ok, I'm willing to do it, I'll do my part. Do I need to record a mission and host it online and post it here or I can only attach a file to a post so you guys can open it somehow and see what happened? I'm willing to do what you request here but one of you guys also needs to start a damn german career in Bodenplatte and get to work. Just start a career damn it and you'll see by yourself quickly so you finally can get things going with the team!

 

And yes, its frustrating. I am frustrated by the total disregard to improve careers and sp experience right now. 

 

 

  • Upvote 1
Posted
23 hours ago, Scratch666 said:

 I jump into a Spitfire. And set my opposition as a BF 109 G6. And discover the same old BS. I get out turned by a G6. 

 

Try setting your RPM to max when the fight starts.  The Spit can easily turn inside a G6.

  • 1CGS
Posted
2 hours ago, I./JG52_Woutwocampe said:

I need to post mission files? Ok, I'm willing to do it, I'll do my part. Do I need to record a mission and host it online and post it here or I can only attach a file to a post so you guys can open it somehow and see what happened? I'm willing to do what you request here but one of you guys also needs to start a damn german career in Bodenplatte and get to work.

 

Just copy the _gen.mis file immediately after you've flown the mission, put it in a zip file, and attach it to a post in the tech support section of the forum. 

  • 3 months later...
Posted (edited)

Just a question; I get really a lot of crashes by the AI planes in singleplayer lately and I want to ask if this is a known issue? Because my game is modded and I play only 3rd party generated missions I didn't want to ask in the official bug section.

Example from the last weeks: Today I had two missions in a 109 squad where all my 5 wingmen were labeled as crashed (on the ground) plus two planes from a second flight too after the sortie. I re-flew and got almost the same result.

This second time I could watch what was going on: The enemy flew ground attacks with IL-2 planes in a very low height and our 109 were using their boom+zoom tactics, approaching much too fast and hitting the fields.

Other sorties where I couldn't watch the circumstances ended with eight crashed Ju-88 rsp. four Pe-2.

Together with the AI's bullet wasting/spraying behaviour (at least the 109 does it) it's now on the point I don't want to play anymore.

That's sad; having played every IL-2 title since 2002 and was glad when I heard that 'Stalingrad' has at last an SP feature.

Edited by vonGraf
Posted

Yes, I know the section where top post it but I think it makes no sense to post scenes from a highly modded game run on 3rd party mission generator there.

And I'd never play the game 'vanilla' and without these mods.

I just wanted to get a hint that this is not only me who has this problem.

Posted

Ah I missed reading your first part about it being modded, my apologies. Still may be worth a shot if it is seen elsewhere. I can say that there still is a bit of AI crashing on their own, a lot of it having can be contributed to them blacking out during combat.

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