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Release date for Battle of Normandy


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rkiese01Otto01
Posted

Months ago I purchased an early release for BON and the Hurricane II.  

 

The Hurricane II series is very good in Battles Over the Desert , so it is out there. 

 

Map of Europe is out there. 

 

Seems like everything is close to being presentable. 

 

Advise

 

Posted

Not for a while yet.

  • 1CGS
Posted
19 minutes ago, rkiese01Otto01 said:

Map of Europe is out there. 

 

Rhineland yes, Normandy no. The completion of Normandy is still a long ways off.

Posted
35 minutes ago, rkiese01Otto01 said:

Months ago I purchased an early release for BON and the Hurricane II.  

 

The Hurricane II series is very good in Battles Over the Desert , so it is out there. 

 

Map of Europe is out there. 

 

Seems like everything is close to being presentable. 

 

Advise

 

 

 End of 2021 if we're lucky

  • Upvote 1
Mitthrawnuruodo
Posted (edited)

Currently the P-47 D-22 is the only Normandy item that is available. Additional Normandy content will become available in installments when it is ready.

 

Normandy won't approach feature-completeness until at least late 2021. Around that point you can expect a somewhat symbolic "release date" with a version number increment and availability on the Steam store.

 

The Hurricane is closer to completion. It should be ready in about a month.

Edited by Mitthrawnuruodo
Jaegermeister
Posted (edited)
2 hours ago, Mitthrawnuruodo said:

The Hurricane is nearly complete. It should be ready in a few weeks.

 

You mean in 2 weeks?

 

Maybe. No word yet on eta. We know that and a lot of other BoN content is being worked on right now from the last Dev Diary. I haven’t seen any recent screens of the Hurricane in game.

 

I hope your right though, I’ve always been a cr@p plane fan.

 

 

 

Edited by Jaegermeister
Mitthrawnuruodo
Posted (edited)
On 8/28/2020 at 5:42 PM, Jaegermeister said:

You mean in 2 weeks?

 

Probably somewhat more than that based on the latest information. Now I see that "a few" probably wasn't the best description as it can have many different meanings.

 

I'm also really excited to fly the Hurricane. These planes with mediocre performance have a certain appeal.

Edited by Mitthrawnuruodo
  • Upvote 1
Enceladus828
Posted
3 hours ago, 40plus said:

 

 End of 2021 if we're lucky

Or early 2022, that’s my bet.

Posted
18 hours ago, rkiese01Otto01 said:

Months ago I purchased an early release for BON and the Hurricane II.  

 

The Hurricane II series is very good in Battles Over the Desert , so it is out there. 

 

Map of Europe is out there. 

 

Seems like everything is close to being presentable. 

 

Advise

 

 

My guess for BoN is Q1/2022, if we are very lucky then it might even be before x-mas 2021. Not earlier until it is finalised and complete.

PatrickAWlson
Posted

Remember that if you buy in you get content as it becomes available.  So while it will not be "officially" released for some time we already have the first bit of content and more is coming.  But yes, the complete product with all planes, all objects, and the map is still a very long way off.

Posted (edited)

Anyone know if i preorder the new map, the Hurricane II will be available on the Russian maps as lend lease plane when it is out ?

I see this in the store so i am confused:

"Battle of Normandy Aircraft (P-51B/C, P-47D “Razorback”, Typhoon Mk.Ib, Mosquito F.B. Mk.VI, Bf 109 G-6 “Late”, Fw 190 A-6, Ju 88 C-6a and Me 410)"

No Hurricane II?

Edited by Vyllis
Posted (edited)
16 minutes ago, Vyllis said:

No Hurricane II?

The Hurricane is not part of Battle of Normandy, therefore it is not mentioned. But if it took part, then you will get a career for it. The same counts for the eastern front battles, where the Hurri participated, you will get a career for it.

EDIT: I just saw you are using PWCG. You can be pretty sure, Pat will include the Hurri, as well.

Edited by Yogiflight
  • 1CGS
Posted
2 hours ago, Vyllis said:

Anyone know if i preorder the new map, the Hurricane II will be available on the Russian maps as lend lease plane when it is out ?

I see this in the store so i am confused:

"Battle of Normandy Aircraft (P-51B/C, P-47D “Razorback”, Typhoon Mk.Ib, Mosquito F.B. Mk.VI, Bf 109 G-6 “Late”, Fw 190 A-6, Ju 88 C-6a and Me 410)"

No Hurricane II?

 

PatrickAWlson
Posted (edited)

I have Hurricanes being delivered to the USSR all the way into 1944.  When was their use at the front discontinued?

 

Also, any word on exactly what we will be getting?  Mk IIA?  Mk II C?  8x 30 cal, 12x 30 cal, 4x 20mm?

Edited by PatrickAWlson
  • 1CGS
Posted
15 minutes ago, PatrickAWlson said:

I have Hurricanes being delivered to the USSR all the way into 1944.  When was their use at the front discontinued?

They remained in service until the end of the war. On May 1, 1945, the Air Force (VVS) had 8 Hurricanes + 34 were located at rear airfields, in the air defense aviation (VVS PVO) there were 731 Hurricanes, of which 570 were IIC modifications. The naval aviation (VVS VMF) got rid of them at the end of 1944.

 

15 minutes ago, PatrickAWlson said:

Also, any word on exactly what we will be getting?  Mk IIA?  Mk II C?  8x 30 cal, 12x 30 cal, 4x 20mm?

  1. Hurricane Mk.IIa: basic model armed with 8 х 7.69 mm Browning MGs;
  2. Hurricane Mk.IIb: the number of MGs has been increased to 12;
  3. Hurricane Mk.IIc: this model had 4 x 20 mm Hispano guns;
  4. Hurricane Mk.IId: anti-tank model armed with 2 x 40 mm Vickers-S guns and 2 x 7.69 mm MGs;
  5. Hurricane Mk.II with Soviet weaponry that was installed on the Lend-Lease aircraft: 2 х 12.7 mm UB MGs, 2 x 20 mm ShVAK guns and Soviet bomb and rocket holders.
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Posted (edited)
25 minutes ago, PatrickAWlson said:

Also, any word on exactly what we will be getting?  Mk IIA?  Mk II C?  8x 30 cal, 12x 30 cal, 4x 20mm?

 

From what the devs wrote so far, it seems like we'll be getting the Mk.II with five different gun configurations:

 

1. 8x 30cal

2. 12x 30cal

3. 4x 20mm Hispano

4. 2x 40mm 'Tank Buster'

5. Russian Field Mod, 2x 20mm + 2x 12,7mm

 

* ninja'd by edit

Edited by Fritz_X
  • Haha 1
Posted
22 hours ago, Fritz_X said:

 

From what the devs wrote so far, it seems like we'll be getting the Mk.II with five different gun configurations:

 

1. 8x 30cal

2. 12x 30cal

3. 4x 20mm Hispano

4. 2x 40mm 'Tank Buster'

5. Russian Field Mod, 2x 20mm + 2x 12,7mm

 

* ninja'd by edit

And then there is yak9 where we have to buy each version only because it have different position of cockpit ?

-=PHX=-SuperEtendard
Posted

@BlackSix  I guess we will get the modification of different boost settings? For example in 1941 the Hurricane Mk II had +12 boost for the Merlin XX engine (useful for Battle of Moscow), but from sometime in 1942 afterwards it had engine power increased to +14 or +16 boost (useful for Battle of Stalingrad) :salute:

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Posted
25 minutes ago, -=PHX=-SuperEtendard said:

@BlackSix  I guess we will get the modification of different boost settings? For example in 1941 the Hurricane Mk II had +12 boost for the Merlin XX engine (useful for Battle of Moscow), but from sometime in 1942 afterwards it had engine power increased to +14 or +16 boost (useful for Battle of Stalingrad) :salute:

I'm engaged in looking for airfields for basing units and writing their stories for the career, I cannot answer your question.

  • Thanks 2
Posted
On 8/31/2020 at 3:34 PM, BlackSix said:

 

Do you know which versions of the hurricane where active for Moscow and Stalingrad?

Can we fly the IIc in Stalingrad Career?

Can we fly the IId at all in Careermode?

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Posted
3 hours ago, ww2fighter20 said:

Can we fly the IId at all in Careermode?

 

I doubt the IID will be available in career mode - the first ones arrived in the USSR around mid-1943, and I don't think any of those flew in the Kuban. They definitely weren't around for Normandy mid-1944.

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Posted
11 hours ago, ww2fighter20 said:

Do you know which versions of the hurricane where active for Moscow and Stalingrad?

Can we fly the IIc in Stalingrad Career?

Can we fly the IId at all in Careermode?

IIb for the BOM career and IIb (2x20 + 2x12.7) mod for BOS career. IIc began to arrive in the USSR at the end of 1942, and it is unlikely that they managed to get to Stalingrad.

Posted (edited)
21 hours ago, -=PHX=-SuperEtendard said:

@BlackSix  I guess we will get the modification of different boost settings? For example in 1941 the Hurricane Mk II had +12 boost for the Merlin XX engine (useful for Battle of Moscow), but from sometime in 1942 afterwards it had engine power increased to +14 or +16 boost (useful for Battle of Stalingrad) :salute:

 

These boost settings most likely refer to the 100 octane fuel used by the RAF since 1940. If I remember correctly the VVS did use 100 octane fuel provided by the US but only after a certain date ( end of 1942? any hint?). Are both fuel types being considered?

Edited by jaguar
-=PHX=-SuperEtendard
Posted
4 hours ago, jaguar said:

 

These boost settings most likely refer to the 100 octane fuel used by the RAF since 1940. If I remember correctly the VVS did use 100 octane fuel provided by the US but only after a certain date ( end of 1942? any hint?). Are both fuel types being considered?


Currently the Lend Lease planes are modelled in game with 100 octane fuel, the P-40 and P-39 have their 100 octane engine modes at least, so I suppose it would be the same case for the Hurricane as well.  Also the boost increase was more likely a case of reevaluation of the engine endurance rather than a change in fuel, since this applied in 1942 and the 100 octane was being used much earlier while the engine was limited to +12 boost with it available.

Posted
20 hours ago, -=PHX=-SuperEtendard said:


Currently the Lend Lease planes are modelled in game with 100 octane fuel, the P-40 and P-39 have their 100 octane engine modes at least, so I suppose it would be the same case for the Hurricane as well.  Also the boost increase was more likely a case of reevaluation of the engine endurance rather than a change in fuel, since this applied in 1942 and the 100 octane was being used much earlier while the engine was limited to +12 boost with it available.

 

In an interview with the Team Fusion guys, the reason for differences in the performance of the Kittyhawk between the 2 games was the difference in octane fuel used. They claimed the P40 on the Eastern Front used 87 octane fuel, whereas in N. Africa, 100 octane fue was used. 

Posted
2 hours ago, konate said:

 

In an interview with the Team Fusion guys, the reason for differences in the performance of the Kittyhawk between the 2 games was the difference in octane fuel used. They claimed the P40 on the Eastern Front used 87 octane fuel, whereas in N. Africa, 100 octane fue was used. 

 

When it comes to BoX the Team Fusion guys don't actually know what they're talking about.  I'd be very surprised to find out that Buzzsaw actually has a copy of the game.

 

The Russians developed their own range of succesful octane boosters and were able to manufacture close to 100 octane fuel themselves.  The reason for the performance difference in the two games is that Bomodels an early version of the P40 that was supplied to the USSR that does not have a MAP  regulator and was operated under more restrictive engine settings than the model the RAF used in the desert.

  • Upvote 1
Posted
1 hour ago, DD_Arthur said:

Buzzsaw actually has a copy of the game.

I guess he assumed this was the reason. 
Both models are based on documents. 
Different game engine can also be a part of it

Posted

The reason is, one engine has fantasy timers, the other one doesn't.

ShamrockOneFive
Posted
9 minutes ago, Arthur-A said:

The reason is, one engine has fantasy timers, the other one doesn't.

 

It's not fantasy. It's written in the Engine manual. The interpretation of the manual is the issue.

 

Perhaps the MAP regulator change that the RAF used could be a way towards more lax timers and a simulation of Russian operational use of the P-40 (which was to run them at something closer to power until they broke or were shot down).

Posted
5 hours ago, DD_Arthur said:

 

When it comes to BoX the Team Fusion guys don't actually know what they're talking about.  I'd be very surprised to find out that Buzzsaw actually has a copy of the game.

Considering the fact that TFS added many things for Desert Wings-Tobruk that they didn’t really need to do like adding tropical variants, but most importantly adding dust effects and adding all these ships like submarines and Torpedo boats. When one takes a short time to realize that the P-40 wasn’t in the original game and was an entirely new plane, just like some others that were added by Team Fusion, and they actually took their time when making them, only for it to be wrong; I’d find surprising.

 

As for the last sentence, unfortunately we don’t know who has what for the Dover series just by looking at their profile, but considering the fact that both Jason and Han have all the Battle packs/volumes, I’d be 99% sure that people like Buzzsaw and Pattle have a copy of the game that they worked very hard on for us.

 

P.S. All of the testers for IL-2 GBs, except for LukeFF and maybe a few others have all the Battle packs/volumes for IL-2 GBs.

Posted
37 minutes ago, Enceladus said:

Considering....

I take it you’re actually on Enceladus now? What do you have to breathe in order to survive on the surface? Presumably a mixture of Helium and LSD?

  • Haha 1
  • Upvote 1
Posted
52 minutes ago, DD_Arthur said:

I take it you’re actually on Enceladus now? What do you have to breathe in order to survive on the surface? Presumably a mixture of Helium and LSD?

I take it your back in 900 A.D. searching for the Holy Grail or crying that you were unable to pull Excalibur out of the rock.

Posted
19 hours ago, ShamrockOneFive said:

 

It's not fantasy. It's written in the Engine manual. The interpretation of the manual is the issue.

 

Perhaps the MAP regulator change that the RAF used could be a way towards more lax timers and a simulation of Russian operational use of the P-40 (which was to run them at something closer to power until they broke or were shot down).

 

As far as these timers go, I'm curious how they worked in the real planes. The manuals state that you shouldn't run a particular MAP and RPM setting over a particular amount of time.  But, isn't that to avoid overheating?  So, ultimately your temperature gauge should tell you when your engine is about to burn out, not a timer.  Is this correct?

ShamrockOneFive
Posted
4 minutes ago, konate said:

 

As far as these timers go, I'm curious how they worked in the real planes. The manuals state that you shouldn't run a particular MAP and RPM setting over a particular amount of time.  But, isn't that to avoid overheating?  So, ultimately your temperature gauge should tell you when your engine is about to burn out, not a timer.  Is this correct?

 

It's less about overheating than it is about mechanical stress. Let's hypothetically throw thermodynamics out the window and suggest that the engine can be cooled at precisely the right amount (not too hot, not to cold) but you're also running it at maximum manifold pressure and RPM. There's still considerable amounts of stress involved on all of the moving bits in the engine.

 

One of the contentions with the P-40's engine timers is that they are essentially based on pre-war recommendations by Allison to maintain the life of the engine between overhauls. That obviously matters less when you're not even sure if the aircraft is going to survive contact with the enemy.

  • Upvote 2
Mitthrawnuruodo
Posted
43 minutes ago, konate said:

 

As far as these timers go, I'm curious how they worked in the real planes. The manuals state that you shouldn't run a particular MAP and RPM setting over a particular amount of time.  But, isn't that to avoid overheating?  So, ultimately your temperature gauge should tell you when your engine is about to burn out, not a timer.  Is this correct?

 

Generally, the timers are a game mechanic based on a strict interpretations of the published wartime limits. As Shamrock says, they were used to maintain the life of the engine between overhauls. Engines were not likely to fail if the time was exceeded during one mission (as long as other limits were respected).

 

A few aircraft in Great Battles have power settings that are limited by the supply of antidetonant fluid that is injected into the engine. Running the engine at high boost without the fluid could damage the engine quickly.

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Posted
4 hours ago, konate said:

As far as these timers go, I'm curious how they worked in the real planes. The manuals state that you shouldn't run a particular MAP and RPM setting over a particular amount of time.  But, isn't that to avoid overheating?  So, ultimately your temperature gauge should tell you when your engine is about to burn out, not a timer.  Is this correct?

 

Just to add to what others have said: the main point of the engine time limits was to keep the engine in operating shape for as long as possible over multiple missions. There's an interesting line in Donald Caldwell's JG 26 War Diary where he mentions how, at one point during the summer of 1944, most of I./JG 26's Fw 190s were down for maintenance for a few days because the engines had been run at max operating power for over 30 minutes during a mission and thus had to be replaced. When I have the time I'll find the exact quote (it's around mid-July 1944).

Posted (edited)

Max operating power for over 30 min!!!! 

Edited by konate
Posted

 

44 minutes ago, LukeFF said:

 

Just to add to what others have said: the main point of the engine time limits was to keep the engine in operating shape for as long as possible over multiple missions. There's an interesting line in Donald Caldwell's JG 26 War Diary where he mentions how, at one point during the summer of 1944, most of I./JG 26's Fw 190s were down for maintenance for a few days because the engines had been run at max operating power for over 30 minutes during a mission and thus had to be replaced. When I have the time I'll find the exact quote (it's around mid-July 1944).

 

Translated in ingame terms consequently the result of overstretching the engine limits should be, that your plane counts as "lost" in career even if landed undamaged rather than your engine actually seizing to function in the heat of combat.

  • 1CGS
Posted
27 minutes ago, Eisenfaustus said:

Translated in ingame terms consequently the result of overstretching the engine limits should be, that your plane counts as "lost" in career even if landed undamaged rather than your engine actually seizing to function in the heat of combat.

 

That might be a bit extreme. I could go with the status being something equivalent to "Damaged", where it is then out of service and under repair for a number of days.

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