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Posted (edited)

I fly Il2 GB since 2015...

Since a week I fly with oculus rift CV1...

It s great...not easy for me the shooting as in 2D yet and I need to customize myself to a new depth in 3D...and the spotting is hard.

But the joy to fly in a plane is too big...

Yes I feel myself like I m in the books I'v red since was child...

Great experience it is...

Edited by ITAF_Rani
  • Like 1
Posted (edited)

Man, so many praise IL-2 VR so much that I think it can't be bad. The OP is actually the first I think who say he dislike it.

 

Second hand prices of second gen sets like Vive Pro and Vive are going down, could get Vive Pro 600 euro and Vive 250, full set, with controllers and lighthouses.

 

So very close in buying one. I don't know how long I can resist anymore.

Edited by messsucher
Posted (edited)
38 minutes ago, messsucher said:

Man, so many praise IL-2 VR so much that I think it can't be bad. The OP is actually the first I think who say he dislike it.

Correction - the first "you've seen" who say he dislike it. I could post pages of responses and messages from Reddit and here that also didn't like it for many reasons, but I'm sure you can take my word for it. Also in the end dislike is probably the wrong word, I'd rather say "currently I prefer flatscreen" because there are definitely things I like about VR. It all comes down to preference/choice.

 

Unfortunately the massive praising of VR being so universally awesome is what overhyped it in the first place for me and caused the let down when I had the real thing.

VR IS good in several ways, but it was hyped up so much that I expected it to be life changing and amazing.. instead it was just slightly better at some things + slightly worse at other things.

 

The HP Reverb G2 improves many of the areas I had issue with, I WILL give VR another test towards Christmas. The difference is this time I go into it with better expectations and open eyes instead of expecting it to be universally better in every way. The G2 removes the problems the index had (screen door, poor blacks, light bleed, poor resolution, sweet spot) so I'm looking forward to giving it a go. Having said that I'll still fly DCS flat screen for my flight manuals and tutorials on the second screen etc. IL-2 having easier flight procedures makes it more suitable for VR (and it performs alot better than DCS). Now RTX 3080 is out that can improve some of the quality settings too.

Edited by Dan_Taipan
Posted
8 minutes ago, Dan_Taipan said:

Correction - the first "you've seen" who say he dislike it. I could post pages of responses and messages from Reddit and here that also didn't like it for many reasons, but I'm sure you can take my word for it. Also in the end dislike is probably the wrong word, I'd rather say "currently I prefer flatscreen" because there are definitely things I like about VR. It all comes down to preference/choice.

 

Unfortunately the massive praising of VR being so universally awesome is what overhyped it in the first place for me and caused the let down when I had the real thing.

VR IS good in several ways, but it was hyped up so much that I expected it to be life changing and amazing.. instead it was just slightly better at some things + slightly worse at other things.

 

The HP Reverb G2 improves many of the areas I had issue with, I WILL give VR another test towards Christmas. The difference is this time I go into it with better expectations and open eyes instead of expecting it to be universally better in every way. The G2 removes the problems the index had (screen door, poor blacks, light bleed, poor resolution, sweet spot) so I'm looking forward to giving it a go. Having said that I'll still fly DCS flat screen for my flight manuals and tutorials on the second screen etc. IL-2 having easier flight procedures makes it more suitable for VR (and it performs alot better than DCS). Now RTX 3080 is out that can improve some of the quality settings too.

 

Ok. I haven't tried VR except in amusement park where there was real roller coaster but you went it with VR headset, and was like in space in VR. That was naturally cool since all the roller coaster sensations included.

 

I am happy with my computer screen and ability to press keys in keyboard, only thing I am unhappy of is head tracking in Linux, which is at the moment in horribly messy state, which would be most easily solved by just buying a VR set, in case the VR set and this game work on Linux. They should work, but it is not guaranteed, and it seems none has tried it since no reports of this game with Linux VR.

 

Have thought also about installing Windows, head tracking would be fixed. But imagine doing that for just one game ?

 

Guess this is part of flight simming hobby. You are always missing some gear. Never able to get the final all good set ?

Posted
9 minutes ago, messsucher said:

 

I am happy with my computer screen and ability to press keys in keyboard, only thing I am unhappy of is head tracking in Linux, which is at the moment in horribly messy state, which would be most easily solved by just buying a VR set, in case the VR set and this game work on Linux. They should work, but it is not guaranteed, and it seems none has tried it since no reports of this game with Linux VR.

 

Have thought also about installing Windows, head tracking would be fixed. But imagine doing that for just one game ?

 

Guess this is part of flight simming hobby. You are always missing some gear. Never able to get the final all good set ?

 

That IS one thing VR is great at, the head tracking. Not just looking around but the full 6DOF ties in well with the 3D vision.

TrackIR and head trackers also have an issue when you look backwards your left/right movement is still like facing forward - so check 6 and slide left but it looks like it slides right. Theres a trackir TrueView option but its a bit bugged.

VR being 1:1 movement checking 6 is a bit physically harder (actually alot harder) but there's some tricks to it to add rotation if you can't physically get your body back there due to age/restrictions/chair etc.

 

I never knew IL-2 worked on Linux, that's really cool to see.

Posted (edited)
17 minutes ago, Dan_Taipan said:

 

That IS one thing VR is great at, the head tracking. Not just looking around but the full 6DOF ties in well with the 3D vision.

TrackIR and head trackers also have an issue when you look backwards your left/right movement is still like facing forward - so check 6 and slide left but it looks like it slides right. Theres a trackir TrueView option but its a bit bugged.

VR being 1:1 movement checking 6 is a bit physically harder (actually alot harder) but there's some tricks to it to add rotation if you can't physically get your body back there due to age/restrictions/chair etc.

 

I never knew IL-2 worked on Linux, that's really cool to see.

 

This works perfect. CoD does not work at all.

 

Well, talk about checking six with head trackers. I just today thought about it (again) while watching Tobruk video. I actually hate head trackers big time because they are so unrealistic. You have year head on ball head, like tripods have, and can just look around like an owl. It is so stupid beyond words. I would like it to change, but don't bother to demand anything because the cheat is so very loved by players.

 

Good you mentioned the troubles in VR, those did not come to my mind much, except remember reading there is some sort of "scripted" action for it.  Anyway now VR got one big +++++. Harder to check your six!

 

Edit: Thinking about it physical limitations to head movements should be added as "full realistic" option. Then go play arcade or accept realism :) It would make formation flying more important too.

Edited by messsucher
Posted

Hi, trackir user here. Look, I'm intrigued by VR and it must be a great experience. Not dissing it at all.  But how do you use keyboard commands or type in chat sort of thing. Do you have a small window of vision under the goggles or do you have to raise the goggles a bit? Does it interfere with sipping a coffee or smoking a cigarette? I do like the greater situational awareness of headtracking where you can shout at the kid to shut up and see the wife's eyeroll. Watch the news even, in the boring bits.

 

I guess I'd have to spend up pretty big  to give it a go. New rig and all that. Maybe one day ....

Posted
1 hour ago, messsucher said:

Man, so many praise IL-2 VR so much that I think it can't be bad. The OP is actually the first I think who say he dislike it.

 

Second hand prices of second gen sets like Vive Pro and Vive are going down, could get Vive Pro 600 euro and Vive 250, full set, with controllers and lighthouses.

 

So very close in buying one. I don't know how long I can resist anymore.

 

VR totally ruined any monitor gaming for me.

I went VR in Jan 2017 and that was with the Rift CV1 - better headsets are certainly out now. Have not gamed on the monitor since.

I am just one that is blown away every time I game in VR.

First it was flight sims, now also have a racing sim and wheel/pedal/shifter setup . Also enjoy other VR games, really looking forward to Friday for Star Wars Squadrons release.

 

VR currently though is still not for everyone, not by a long shot. And that is ok, as it continues to mature I am sure more will eventually come over to it.

 

Posted
3 minutes ago, dburne said:

 

VR totally ruined any monitor gaming for me.

I went VR in Jan 2017 and that was with the Rift CV1 - better headsets are certainly out now. Have not gamed on the monitor since.

I am just one that is blown away every time I game in VR.

First it was flight sims, now also have a racing sim and wheel/pedal/shifter setup . Also enjoy other VR games, really looking forward to Friday for Star Wars Squadrons release.

 

VR currently though is still not for everyone, not by a long shot. And that is ok, as it continues to mature I am sure more will eventually come over to it.

 

 

Fuck these days, it so crazy, none of us know who is alive after one month of this day because of korona. And there are all those phrases carpe diem, live when you can, you can be dead tomorrow, and I am thinking should I buy VR set or not ?

Posted
17 minutes ago, messsucher said:

 

This works perfect. CoD does not work at all.

 

Well, talk about checking six with head trackers. I just today thought about it (again) while watching Tobruk video. I actually hate head trackers big time because they are so unrealistic. You have year head on ball head, like tripods have, and can just look around like an owl. It is so stupid beyond words. I would like it to change, but don't bother to demand anything because the cheat is so very loved by players.

 

Good you mentioned the troubles in VR, those did not come to my mind much, except remember reading there is some sort of "scripted" action for it.  Anyway now VR got one big +++++. Harder to check your six!

 

Edit: Thinking about it physical limitations to head movements should be added as "full realistic" option. Then go play arcade or accept realism :) It would make formation flying more important too.

 

Yeah for the majority in VR checking 6 is a "REAL" checking of 6 you have to turn around fully. The scripted method to add 45 degrees head turn is clunky, and doesn't work for everyone so you can assume that alot in VR are just using 1:1 or mirrors in the plane.

 

Trackir technically you could make the curve closer to 1:1 but if your head turns past the screen you can't see it anymore that's the problem and the main reason it's not 1:1. Side effect is it's a slight cheat in situational awareness. I think VR makes up for this though with a better feeling of where you are in space, vertical manoeuvrers I felt like I could tell where I would be and the other plane would be even if I lost sight.

10 minutes ago, ST_Catchov said:

Hi, trackir user here. Look, I'm intrigued by VR and it must be a great experience. Not dissing it at all.  But how do you use keyboard commands or type in chat sort of thing. Do you have a small window of vision under the goggles or do you have to raise the goggles a bit? Does it interfere with sipping a coffee or smoking a cigarette? I do like the greater situational awareness of headtracking where you can shout at the kid to shut up and see the wife's eyeroll. Watch the news even, in the boring bits.

 

I guess I'd have to spend up pretty big  to give it a go. New rig and all that. Maybe one day ....

 

Touch typing :) I'd guess those in VR are in teamspeak and not using the chat.

For my joystick I have a shift button so all my HOTAS commands have secondary functions I don't need to use the keyboard except to chat.

 

Yes it does interfere with coffee etc, which is one of my problems with it since I'm always short of time usually only fly meal times. Trying to find a way around that getting up early morning etc lol. If money is an issue, I'd wait for next generation next year or year after since it will be more worth the cost and last longer - currently there are improvements every single year even on graphics cards still

3 minutes ago, messsucher said:

 

Fuck these days, it so crazy, none of us know who is alive after one month of this day because of korona. And there are all those phrases carpe diem, live when you can, you can be dead tomorrow, and I am thinking should I buy VR set or not ?

 

Seriously there is no $ lost to buy a headset if you decide you don't like it, I sold mine second hand for the same price I paid new. I'd say buy it and try it, if you buy new it's a waiting period to arrive anyway. Upgrading your PC for it is another matter, I was lucky because I had already built a fast PC during lockdown

Posted
5 minutes ago, Dan_Taipan said:

If money is an issue, I'd wait for next generation next year or year after since it will be more worth the cost and last longer - currently there are improvements every single year even on graphics cards still

 

Thanks Dan. I probably will give it a year or two. I've never been an early adopter type anyway. I'm a "let 'em iron out the bugs first, make 'em lighter and more comfortable, and bring the price down" sort of chap. ;)

  • Like 1
  • Upvote 1
Posted
18 minutes ago, ST_Catchov said:

Hi, trackir user here. Look, I'm intrigued by VR and it must be a great experience. Not dissing it at all.  But how do you use keyboard commands or type in chat sort of thing. Do you have a small window of vision under the goggles or do you have to raise the goggles a bit? Does it interfere with sipping a coffee or smoking a cigarette? I do like the greater situational awareness of headtracking where you can shout at the kid to shut up and see the wife's eyeroll. Watch the news even, in the boring bits.

 

I guess I'd have to spend up pretty big  to give it a go. New rig and all that. Maybe one day ....

 

They have aux buttons and levers. Good hotas stuff. Some also use voice command program.

 

Aux buttons and levers would be nice, and Finnish pilots were required to know blind eyed where everything is, which of course makes great sense. You not think where something is in combat situation. Old Finnish MiG pilot tell:

 

 

  • Like 2
Posted
10 hours ago, Dan_Taipan said:
10 hours ago, ST_Catchov said:

Hi, trackir user here. Look, I'm intrigued by VR and it must be a great experience. Not dissing it at all.  But how do you use keyboard commands or type in chat sort of thing. Do you have a small window of vision under the goggles or do you have to raise the goggles a bit? Does it interfere with sipping a coffee or smoking a cigarette? I do like the greater situational awareness of headtracking where you can shout at the kid to shut up and see the wife's eyeroll. Watch the news even, in the boring bits.

 

I guess I'd have to spend up pretty big  to give it a go. New rig and all that. Maybe one day ....

 

Touch typing :) I'd guess those in VR are in teamspeak and not using the chat.

For my joystick I have a shift button so all my HOTAS commands have secondary functions I don't need to use the keyboard except to chat.

 

Yes it does interfere with coffee etc, which is one of my problems with it since I'm always short of time usually only fly meal times. Trying to find a way around that getting up early morning etc lol. If money is an issue, I'd wait for next generation next year or year after since it will be more worth the cost and last longer - currently there are improvements every single year even on graphics cards still

 

Drinking is not a problem for me, smoking should not be either. Hotas is recommened for keys probably doable without it with practice. Typing in chat is not really possible for me. Maybe a few basic stuff but always inconvenient so I rather don't use it. 

  • Thanks 1
Posted
17 hours ago, messsucher said:

Thinking about it physical limitations to head movements should be added as "full realistic" option.

You know every time you guys say this I’m going to post this picture, right? It’s a VR myth that pilots can’t turn their heads ?

 

270E5D96-3838-48FE-83AB-E265FBF11164.jpeg

  • Haha 1
Posted
12 minutes ago, SharpeXB said:

You know every time you guys say this I’m going to post this picture, right? It’s a VR myth that pilots can’t turn their heads ?

 

270E5D96-3838-48FE-83AB-E265FBF11164.jpeg

 

Post that again please while doing 6 g combat flight maneuvers.

Posted
51 minutes ago, SharpeXB said:

You know every time you guys say this I’m going to post this picture, right? It’s a VR myth that pilots can’t turn their heads ?

 

 

 

Do you mean this picture proves that TrackIR is realistic?

Posted (edited)
1 hour ago, messsucher said:

 

Post that again please while doing 6 g combat flight maneuvers.

Of course this requires effort but that can’t be simulated in a game unless you want force feedback head tracking and VR

26 minutes ago, HunDread said:

 

Do you mean this picture proves that TrackIR is realistic?

Not really, the owl neck turn isn’t realistic. If it were modeled correctly like DCS does it would actually make looking around the seat back like in the photo, easier. 
 

It’s another myth that fighter pilots are strapped in like race car drivers or astronauts. This guy tightened the straps when he lands back on the carrier for sure but not in combat  look how loose his harness is, it almost slips off  

 

Edited by SharpeXB
  • Haha 1
Posted
6 minutes ago, SharpeXB said:

Not really, the owl neck turn isn’t realistic. If it were modeled correctly like DCS does it would actually make looking around the seat back like in the photo, easier. 

 

How do they do it in DCS?

Posted
Just now, HunDread said:

 

How do they do it in DCS?

Your head and shoulder rotate like the real thing so you lean and turn in one motion. In IL-2 you have to turn and lean separately. If you look back in DCS it’s automatically over your shoulder instead of straight back into the headrest. 

  • Like 1
Posted

In VR leaning and turning are the same.

1:1 tracking ratio.

You should try it sometime.

Posted (edited)
2 hours ago, SharpeXB said:

You know every time you guys say this I’m going to post this picture, right? It’s a VR myth that pilots can’t turn their heads ?

 

 

 

There is a big difference between doing something like this (which I can do just fine in VR) and what people do in trackIR. 

 

What you are seeing is a pilot cranked to the limits of his spine and neck so that he can peer out of the corner of his one leading eye. This is absolutely doable in VR and I do it all the time. It is a far cry from a comfortable 180 position with both eyes centered and looking backwards with a full stereoscopic field of view. 

 

Honestly, I don't care that people can do the comfortable 180 degree turn in trackIR. Every medium has it's advantages. That said, I sure as heck don't think it's realistic. 

Edited by SCG_Wulfe
  • Upvote 2
Posted
Just now, SCG_Wulfe said:

It is a far cry from the comfortable 180 position with both eyes centered and looking backwards with a full stereoscopic field of view. . 

Key word. “Comfortable”. You can’t simulate physical effort in a PC game. And the view on a monitor isn’t stereoscopic nor is there any way to simulate that on a 2D screen. 

Posted (edited)
5 minutes ago, SharpeXB said:

Key word. “Comfortable”. You can’t simulate physical effort in a PC game. And the view on a monitor isn’t stereoscopic nor is there any way to simulate that on a 2D screen. 

 

Sure you can.. the physical effort is almost 1:1 in VR (Depending on FOV). 

 

Of course you can't really simulate loss of stereo vision on monitor. However you also lose FOV when you lose one eye.  What you get in game with trackIR is certainly much clearer than when you try and look hard into your peripheral...

Edited by SCG_Wulfe
Posted

Track IR can be set however one wants, up to and including spinning the head Linda Blair style ( without the green pea soup).

VR - 1:1 just like - real life.

 

There is nothing realistic about Track IR, although it does help to mimick moving ones head on a monitor image, certainly better than snap views.

If I were flying on a monitor again, I certainly would be using my Track IR again.

 

VR is as close to reality as one can get so far on a computer game, even with it's current limitations. The trade off is the image quality, but that is improving as

time marches on.

Not sure why these debates keep popping up, the two are really very much different things.

  • Like 1
Posted
17 minutes ago, SCG_Wulfe said:

Sure you can.. the physical effort is almost 1:1 in VR (Depending on FOV). 

Not with Gs

6 minutes ago, dburne said:

Not sure why these debates keep popping up, the two are really very much different things.

Agree. The two get seemingly compared but they’re not even the same thing. One is just changing your view on a monitor. The other is putting you in the 3D world. 

Posted (edited)

The main reason I have not gone VR (and I have tried it) its an addon to the game, like most games not built for VR from the outset. If you can't interact with the plane and the menus using VR (ie they are just a 2D port into VR) it just ruins the experience, plus the performance hit of VR on graphics.

 

VR is still a young technology in gaming , its just not yet at the level I want VR to be, plus its  lot of $ to buy and have Hardware to run it and get a decent experience.

For games built for VR you can interact with , that's a dif story. Il-2 GB 's VR is a plugin. Its not a True/full VR experience.

 

And for me personally I want a more true VR experience for my $ than is currently offered in IL-2 GB. (and for me me that's a very expensive pc upgrade to just get a visual only experience, basically 2x what ppl in the US would pay, with taxes and exchange rates)

 

That's my personal opinion on current VR in il-2 GB (and as it matures its changing as more titles come out with VR build from the ground up).

Edited by =RS=Stix_09
Posted
1 hour ago, SharpeXB said:

Of course this requires effort but that can’t be simulated in a game unless you want force feedback head tracking and VR

 

Yeah, but this game is a different thing for different people. For some this is a platform to do some combat flying, and do it as "effectively" as they can. For some this is about simulating combat flying best they can. I said I dislike TrackIR because I feel it to be gamey and cheat, and even more now since you can in real only see with one eye to your six, like SCG_Wulfe pointed out. That does not anyway mean I would blame someone of cheating because there is no rule saying so. It is just apples and oranges, everyone play as they want, as they should, and that's all there is into it.

 

But in the pursuit of getting more real and immersive simulation I begin to be 99% sure that VR is the way to go because of many reasons, of which this owl head vs real head is one very big reason for me because how you can see your six is a biggie.

 

By the way the struggle to check your six in various 6 to 9 g turns and dives could be simulated. There is vectors and with them could be calculated the strength and direction your head is affected by G turns, and with that data your head movement could be restricted accordingly. This would work in TrackIR, but I think it would not work in VR because people say that if the view they see does not match to what their head is doing it can feel uncomfortable.

Posted (edited)

At the very least you should be able to interact with the GUI interface (menus)

20 minutes ago, messsucher said:

 

 I said I dislike TrackIR because I feel it to be gamey and cheat, and even more now since you can in real only see with one eye to your six, like SCG_Wulfe pointed out. That does not anyway mean I would blame someone of cheating because there is no rule saying so. It is just apples and oranges, everyone play as they want, as they should, and that's all there is into it.

 


I don't agree with  that at all. What is dif to using mouse look or jstick hat and head tracking. The problem is not Tracir its how its implemented in game regarding the snap look . If snap view was disabled in trackir problem solved.

Edited by =RS=Stix_09
Posted
8 minutes ago, =RS=Stix_09 said:

At the very least you should be able to interact with the GUI interface (menus)


I don't agree with  that at all. What is dif to using mouse look and head tracking. The problem is not Tracir its how its implemented in game regarding the snap look , (Same as a kbd or mouse, the ability of quick view snap not trackir that's the problem) If snap view was disabled in tracir problem solved.

 

I have not said mouse or snaps would be better. They are not. They are much worse. Just horrible. TrackIR is not horrible at least.

Posted (edited)
9 minutes ago, messsucher said:

 

I have not said mouse or snaps would be better. They are not. They are much worse. Just horrible. TrackIR is not horrible at least.

 

Its just making it harder for non VR and non head tracking users. But I do agree some changes made to how its implemented would be nice , its overdone somewhat.

But it is still a game as well as a sim, not everyone wants that level of realism.

 

Slowing down viewing is possible its just not tied to G force currently, its a fixed static setting in options.

Edited by =RS=Stix_09
Posted
4 minutes ago, =RS=Stix_09 said:

 

Its just making it harder for non VR and non head tracking users. But I do agree some changes made to how its implemented would be nice , its overdone somewhat.

But it is still a game as well as a sim, not everyone wants that level of realism.

 

Slowing down viewing is possible its just not tied to G force currently, its a fixed static setting in options.

 

I see, cool, have to try it if I happen to make do with Freetrack.

 

I would not call this a game, I would call this light simulator. And this should have options for everything, like this now have quite many options, so that people can chose what features they want. One size never fits all.

Posted (edited)
5 minutes ago, messsucher said:

 

I see, cool, have to try it if I happen to make do with Freetrack.

 

I would not call this a game, I would call this light simulator. And this should have options for everything, like this now have quite many options, so that people can chose what features they want. One size never fits all.

 

It's def a game too, ppl some just want it not to be.

 

Quote

A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.[1] Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).

 

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.

 

Edited by =RS=Stix_09
Posted
2 minutes ago, =RS=Stix_09 said:

 

It's def a game too, ppl some just want it not to be.

 

Haha, yes ?

Posted
44 minutes ago, messsucher said:

By the way the struggle to check your six in various 6 to 9 g turns and dives could be simulated. There is vectors and with them could be calculated the strength and direction your head is affected by G turns, and with that data your head movement could be restricted accordingly. This would work in TrackIR, but I think it would not work in VR because people say that if the view they see does not match to what their head is doing it can feel uncomfortable.

Yes, this would likely make people sick in VR

26 minutes ago, messsucher said:

 

I have not said mouse or snaps would be better. They are not. They are much worse. Just horrible. TrackIR is not horrible at least.

Remember head tracking is not there to simulate reality, it’s an alternative to using a mouse to look around. It’s as much cheating as using mouse-look to easily look around in an FPS game. 

Posted
23 minutes ago, SharpeXB said:

Yes, this would likely make people sick in VR

Remember head tracking is not there to simulate reality, it’s an alternative to using a mouse to look around. It’s as much cheating as using mouse-look to easily look around in an FPS game. 

 

I think messsucher point was about how its implemented , ie its look ability is not impacted by physiology effects, for example like a real person In a high G maneuver would be.

Posted
35 minutes ago, =RS=Stix_09 said:

 

I think messsucher point was about how its implemented , ie its look ability is not impacted by physiology effects, for example like a real person In a high G maneuver would be.

 

Yes, this.

Posted
3 hours ago, =RS=Stix_09 said:

 

I think messsucher point was about how its implemented , ie its look ability is not impacted by physiology effects, for example like a real person In a high G maneuver would be.

Anything that artificially moves or changes your head movement unnaturally would make somebody sick. 

Posted
24 minutes ago, SharpeXB said:

Anything that artificially moves or changes your head movement unnaturally would make somebody sick. 

 

I don't think limiting movement would do this, and certainly not in TrackIR, it depends how its done.

Posted
Just now, =RS=Stix_09 said:

 

I don't think limiting movement would do this, and certainly not in TrackIR, it depends how its done.

Even if you slow down the movement it’s still easier to look around with head tracking vs VR
Nobody is forcing you to play in VR. If you feel at a disadvantage, it’s your own choice. 

Posted (edited)
13 minutes ago, SharpeXB said:

Even if you slow down the movement it’s still easier to look around with head tracking vs VR
Nobody is forcing you to play in VR. If you feel at a disadvantage, it’s your own choice. 

 

I already said my opinion above and that is nothing to do with suggestion that point being  is IRL you would not be able to do this.

Another way would be something like darken the screen if attempting a rear look , something like currently in game to simulate the difficulty in looking back under high g load.

Edited by =RS=Stix_09

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