namhee2 Posted August 20, 2020 Posted August 20, 2020 As you can see in many films, when an aircraft is damaged or a pilot is injured, the rescue workers are always ready on the runway. I thought about how to simulate it: See mission (since I can't simulate a wound, I replaced it with "bingo bombs" in the mission) So drop bombs so that it works. Ambulance test.zip
Gambit21 Posted August 20, 2020 Posted August 20, 2020 I don’t have time to download/look at your mission. Do you have a question or what?
Sokol1 Posted August 20, 2020 Posted August 20, 2020 Remember me that CloD script, in what the ambulance (and other service vehicles) came after a plane landing and... run over plane. ?
JimTM Posted August 20, 2020 Posted August 20, 2020 5 hours ago, namhee2 said: ... See mission (since I can't simulate a wound, I replaced it with "bingo bombs" in the mission) So drop bombs so that it works. ... You could test using an OnDamaged event, with Damage set to Threshold and Damage Report set to, say, 60 (i.e., 60% life remaining). This assumes that the pilot of a plane with 40% damage is likely injured. Of course, this may not be true if the hits are just on the wings, or the event may not trigger if the pilot is hit and plane damage is less than 40%.
Gambit21 Posted August 21, 2020 Posted August 21, 2020 3 hours ago, Sokol1 said: Remember me that CloD script, in what the ambulance (and other service vehicles) came after a plane landing and... run over plane. ? lol - great feature! There is no way in this editor to make an ambulance drive to an aircraft. You'd have to taxi to a specific spot, (damaged no less) making this endeavor a bit pointless I think.
Jaegermeister Posted August 21, 2020 Posted August 21, 2020 15 hours ago, Gambit21 said: lol - great feature! There is no way in this editor to make an ambulance drive to an aircraft. You'd have to taxi to a specific spot, (damaged no less) making this endeavor a bit pointless I think. Actually, you could line the runway with Checkzones targeting ambulance waypoints. Wherever the crashed plane stopped, you would have it activate that waypont with an "on plane crashed" command. The Ambulance would pull out and follow you down the runway stopping at the last waypoint you activate with the Checkzones Your issue is going to be whether or not the Checkzones activate or not and whether the plane is considered crashed or not since there is an "Emergency Landing", "Crashed", "Landed" and one more state of being that I forget ATM. Only 2 of them activate the command. I would have to look it up from my Crash Landing mission end goal tests. Also Checkzones become unreliable after landing and don't work right anymore. The bottom line is that it would work sometimes. You could substitute Complex Triggers for the Checkzones checking Player AC for "Stationary and Alive" and it would probably actually work. 1
Gambit21 Posted August 21, 2020 Posted August 21, 2020 4 minutes ago, Jaegermeister said: Actually, you could line the runway with Checkzones targeting ambulance waypoints. Wherever the crashed plane stopped, you would have it activate that waypont with an "on plane crashed" command. The Ambulance would pull out and follow you down the runway stopping at the last waypoint you activate with the checkzones Yes - but contingent on you landing on the runway in a normal fashion, sometimes not possible with heavy damage. 4 minutes ago, Jaegermeister said: The bottom line is that it would work sometimes. . Right We’d need a “drive at” MCU or similar.
Jaegermeister Posted August 21, 2020 Posted August 21, 2020 (edited) Just for grins... It appears to work to me. Ambulance Test.zip Edited August 21, 2020 by Jaegermeister 1
Gambit21 Posted August 21, 2020 Posted August 21, 2020 I’ll look later -logic is just on the runway correct?
=gRiJ=Roman- Posted August 21, 2020 Posted August 21, 2020 It could be a nice addition to realism you guys find the way. Thanks to all. 1
Jaegermeister Posted August 21, 2020 Posted August 21, 2020 (edited) 9 minutes ago, Gambit21 said: I’ll look later -logic is just on the runway correct? Yes, that's correct You have to crash on the runway and survive though Edited August 21, 2020 by Jaegermeister 1
namhee2 Posted August 21, 2020 Author Posted August 21, 2020 (edited) 33 minutes ago, Jaegermeister said: Just for grins... It appears to work to me. Ambulance Test.zip 10.98 kB · 0 downloads I have just tested, your variant is of course much better, thank you Edited August 21, 2020 by namhee2 1
Jaegermeister Posted August 21, 2020 Posted August 21, 2020 Just now, namhee2 said: I have just tested, your variant is of course much better, thank you Your welcome. It is an interesting little feature. I can see it being useful but all those complex triggers are a handful. I would use Checkzones, but I have found them not to work very well after you land
namhee2 Posted August 21, 2020 Author Posted August 21, 2020 Now that everything is working out with the ambulance, we still need the fire brigade.
Gambit21 Posted August 21, 2020 Posted August 21, 2020 1 hour ago, Jaegermeister said: I would use Checkzones, but I have found them not to work very well after you land That’s odd... I haven’t seen any problems. Any particular circumstance?
Jaegermeister Posted August 21, 2020 Posted August 21, 2020 (edited) 1 hour ago, Gambit21 said: That’s odd... I haven’t seen any problems. Any particular circumstance? Yes, after you land, the checkzones will not detect the player aircraft on the ground. It has to do with the AI landing logic. As the flight leader changes from plane to plane in the landing pattern, the game ceases to recognize a plane once it lands. That's why the radio calls start changing from No. 1 being flight lead to No. 2, or whoever hasn't landed yet. With the Checkzones object linked to the player as flight lead, they start detecting whoever is leading the flight but not landed yet. I have been told that the landing AI is a legacy artifact they are stuck with for now. It makes Checkzones useless for controlling triggers after landing. I tested it extensively with the landing directions in Lightning Strikes and resorted to Complex Triggers Maybe I should report it in the tester forum. Edited August 21, 2020 by Jaegermeister
Gambit21 Posted August 21, 2020 Posted August 21, 2020 @Jaegermeister Migjt be aircraft specific. For example I have check zones operating after landing in several places in Hell Hawks, as well as in the new A-20 project. Are your check zones object linked? Mine are, which might be the difference.
Jaegermeister Posted August 21, 2020 Posted August 21, 2020 (edited) 38 minutes ago, Gambit21 said: Are your check zones object linked? Mine are, which might be the difference. Yes, everything was set up and working, it was just detecting the wrong aircraft. I had Checkzones on the taxiways, activated with “on plane landed”, and triggering a message with which way to turn. It was object linked to the Player, but once the Player AC landed, the checkzones started detecting Plane 2 or after that plane landed, the next plane in the landing pattern. I figured it out when the next plane flew overhead and activated the Checkzone. I got a turn notification when I was nowhere near the correct location. Its tricky to duplicate, but I’m sure I could get a track if I ran through it enough times. I just haven’t had the time to mess with it. It could be specific to the P38, or it might even be fixed now. It’s been at least 6 months since I tried it. Edited August 21, 2020 by Jaegermeister
IckyATLAS Posted August 26, 2020 Posted August 26, 2020 I did use in one of my scripted mission a collection of spheres that create a kind of landing tunnel for a training mission to check that the player landed as it should on the runway, no too much on the borders and not before or after. This is connected to other events like OnLanded etc. Did not think to use that logic to drive cars to a given spot along a plane. Interesting. My missions are already so heavy that maybe I will skip that for the moment ?
JG1_Butzzell Posted August 26, 2020 Posted August 26, 2020 S! All, Just to show my age, you do know that the ambulance thing was real in Red Baron 3D. It came right to your plane. In single player you then got a convalescent hospital screen.
IckyATLAS Posted August 26, 2020 Posted August 26, 2020 Generally speaking, IL2 is poor in airfield animations. 1
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