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Official Historical Campaign "Hell Hawks Over the Bulge"


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Posted (edited)

I was just about to restart up this campaign (my all time favorite for immersion) in VR for the first time, hope the Devs didn't blow it up!

Edited by Patricks
Posted

Reported on the beta forum...and was already reported by others there.

Hopefully the Devs will get on it.

  • 1CGS
Posted
6 hours ago, Gambit21 said:

Reported on the beta forum...and was already reported by others there.

Hopefully the Devs will get on it.

Hello! 

If Im realizing correctly - its fixed in today's beta update. Please check. 

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Posted
36 minutes ago, Han said:

Hello! 

If Im realizing correctly - its fixed in today's beta update. Please check. 


I will check - thank you! :)

 

Posted
6 hours ago, Han said:

Hello! 

If Im realizing correctly - its fixed in today's beta update. Please check. 

 

There was an update today?

 

Posted
8 minutes ago, Patricks said:

 

There was an update today?

 

guessing it was for the beta testers....

Posted
1 minute ago, DBFlyguy said:

guessing it was for the beta testers....

 

Didn't know they had a beta channel, guess it makes sense!

 

  • 2 weeks later...
Posted

This happened today in Mission 2:

Spoiler

image.thumb.jpeg.24480e19900786a0a29bfbfac5ec99fb.jpeg

 

Posted
21 minutes ago, Vendigo said:

This happened today in Mission 2:

Same for me in Mission 2

Posted

You guys I know about the issue...stop using this thread to report it over and over and over again.

I'll post here again soon when I verify that it's fixed in beta...hopefully very soon.

I've asked 2 guys to help test since I won't be able to update in beta for few weeks.

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Jaegermeister
Posted (edited)
12 hours ago, Gambit21 said:

You guys I know about the issue...stop using this thread to report it over and over and over again.

I'll post here again soon when I verify that it's fixed in beta...hopefully very soon.

I've asked 2 guys to help test since I won't be able to update in beta for few weeks.

 

It's still a mess. I posted the error in the Beta forum. I thought it was supposed to be fixed in the next update.

 

Spoiler

image.png.02da82e205249d17a2b7d8b779f0ff64.png

 

The creeping forward on takeoff has been happening with various AC, not just the P47.

 

 

Edited by Jaegermeister
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  • 2 weeks later...
Posted

The Normandy release has fixed the problem with aircraft Running into each other during the takeoff phase.  I wish I had purchased Hell Hawks when it was first released. Outstanding scripted campaign. Give me more :)

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Posted (edited)

I agree, @Gambit21 really hit the mark with this one, I will be running through again (in VR this time) very soon! I would gladly pay for this level of detail again..

Edited by Patricks
Posted

Mission two - nets have the winter camo and the taxiing aircrat leave the white tracks:

 

Spoiler

image.thumb.jpeg.4cf4b89161ac8c3bb878f94f83f18e20.jpeg

 

Posted
3 hours ago, Vendigo said:

Mission two - nets have the winter camo and the taxiing aircrat leave the white tracks:

 

  Reveal hidden contents

image.thumb.jpeg.4cf4b89161ac8c3bb878f94f83f18e20.jpeg

 

 

Ahh...yes thank you for the reminder on this.

I wonder what happened...the original files did not have this error.

In any case, I'll open it up this week and take a look.

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  • 1 month later...
Posted

No change

On 9/11/2022 at 4:50 PM, Vendigo said:

Mission two - nets have the winter camo and the taxiing aircrat leave the white tracks:

 

  Reveal hidden contents

image.thumb.jpeg.4cf4b89161ac8c3bb878f94f83f18e20.jpeg

 

 

  • Like 1
Posted

Enjoying this campaign but noticed during mission 8 I believe it is, the one titled "The Bulge pt.1" it would appear that when flight lead first begins the attack run, he hits the ground but doesn't explode...just stays there. Enemy vehicles continue to fire on him but nothing happens. There is no trigger to move on and RTB. I was able to finish the mission by flying back myself and landing, but thought you may want to look into this. It has happened twice so far.

  • 4 weeks later...
Posted
On 10/22/2022 at 11:18 AM, Peachy9 said:

No change

 

Just played mission 2 as well. Can confirm. objects are 'winter mode'.

Aachen.

image.thumb.png.0c222ad0ad2253c616a75a13316ca194.png

Posted

Sorry guys.

As I said this is a bug that cropped up somehow quite some time after release..

I'll fix as soon as I can...which hopefully now will be sooner than later. I appreciate you patience...life has been busy.

 

 

 

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Posted (edited)
22 hours ago, Gambit21 said:

Sorry guys.

As I said this is a bug that cropped up somehow quite some time after release..

I'll fix as soon as I can...which hopefully now will be sooner than later. I appreciate you patience...life has been busy.

 

 

 

no worries. I definitely understand that.

It did make spotting ground targets easier. ;)

 

Edited by justin_z3r0
  • Haha 1
  • 3 weeks later...
Daisy_Blossom
Posted

Is there a way to turn the custom radio chatter down? It's absurdly loud, at least for me on a valve index, to the point where I have to turn the in-game volume down to the lowest level and the engines and guns are completely quiet. I'm shocked no one else has this issue; I googled around quite a bit looking for it. 

Posted (edited)
2 hours ago, Daisy_Blossom said:

Is there a way to turn the custom radio chatter down? It's absurdly loud, at least for me on a valve index, to the point where I have to turn the in-game volume down to the lowest level and the engines and guns are completely quiet. I'm shocked no one else has this issue; I googled around quite a bit looking for it. 


The radio call volume was carefully tuned to be a sensible volume at default game settings - I can’t make it “correct” for everyone’s preference or setup.

 

I think 1 tester said the volume was too loud - was fine for everyone else.

 

Very few have any sort of issue - which is why you can’t find reference to it.

 

On another note - mission 2 fix will be submitted this week.

 

 

Edited by Gambit21
Posted

There are volume controls to turn the radio calls up and down I am pretty sure. Check the manual.

 

S!Blade<><

Posted
37 minutes ago, BladeMeister said:

There are volume controls to turn the radio calls up and down I am pretty sure. Check the manual.

 

S!Blade<><


The custom calls are media MCU’s coded in the editor - not something you can adjust with game settings.

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Posted
8 hours ago, Gambit21 said:


The custom calls are media MCU’s coded in the editor - not something you can adjust with game settings.

 

Maybe he can increase all the other sounds then reduce the overall volume to balance it all out.. ?

Daisy_Blossom
Posted
10 hours ago, Patricks said:

 

Maybe he can increase all the other sounds then reduce the overall volume to balance it all out.. ?


Yeah that's what I'm wondering, too. I'll have to give that a try. Perhaps the issue is that I have the game master volume at 8% normally. I'll try to bump it up to 100% and bring the overall windows volume down to see if that fixes it. I just presumed that the game master volume was tied to the custom radio chatter. Sounds like that might not be the case. 

Posted
15 hours ago, Daisy_Blossom said:


Yeah that's what I'm wondering, too. I'll have to give that a try. Perhaps the issue is that I have the game master volume at 8% normally. I'll try to bump it up to 100% and bring the overall windows volume down to see if that fixes it. I just presumed that the game master volume was tied to the custom radio chatter. Sounds like that might not be the case. 

 

Cool, let us know if that solves your issue, still think this is the most immersive campaign out there...

Daisy_Blossom
Posted
On 12/6/2022 at 6:25 AM, Patricks said:

 

Cool, let us know if that solves your issue, still think this is the most immersive campaign out there...

Yep that fixed it! Phenomenal campaign! Might be worth noting that the custom radio volume is tied to one's windows volume, not the in-game master volume at all 

  • Like 1
Posted (edited)

Hi Gambit ... IMO the sound files are very (too?) loud. I did a lot of sound editing for film and video in the past,

and the Hell Hawks mp3s seem maxed to OdB.

You might have used some compressor making the 'loud' experience maybe even worse? See picture below.

 

Maxing to - 3dB  (3dB difference is experienced as twice as loud by average humans) is already very loud.

 

For use on computer audio i would average at around -9dB max. With delivering audio to broadcasting TV and radio stations,

above that they won't accept it, as -12dB used to be the rule, and -9dB already is considered as cheating.

The sound level advertising companies always try to get away with. Blackmail is: you broadcast this or we won't buy your advertisement time.

 

----------------------

 

When eventually correcting each file independently is a lot of work, but you can us f.i. Wavelab for bulk editing work.

Expensive program though, and maybe some Audacity (plugin?) tool can do that too.

 

It would be best to edit the original WAF or AIFF files instead of the mp3 format; converting wav to mp3 destroys IMO too much digital audio data already.

Can of worms ... sorry.

 

 

Example of an Mp3 file from the Hawks folder in Audacity:

 

856037494_-HellHawkssoundlevelexample.jpg.3e09f313cc64e1ff7f18f55c9c520b3e.jpg

 

 

 

==========================

 

Sideline: Widows 10 tip:you could probably dampen sounds here (all windows together only?):
 

 

1321134446_soundsettingswindows.jpg.edf094bfa51a702857399c7c81a5cc94.jpg

Edited by jollyjack
  • Upvote 1
Posted
12 hours ago, jollyjack said:

Hi Gambit ... IMO the sound files are very (too?) loud. I did a lot of sound editing for film and video in the past,

and the Hell Hawks mp3s seem maxed to OdB.

You might have used some compressor making the 'loud' experience maybe even worse? See picture below.

 

Maxing to - 3dB  (3dB difference is experienced as twice as loud by average humans) is already very loud.

 

For use on computer audio i would average at around -9dB max. With delivering audio to broadcasting TV and radio stations,

above that they won't accept it, as -12dB used to be the rule, and -9dB already is considered as cheating.

The sound level advertising companies always try to get away with. Blackmail is: you broadcast this or we won't buy your advertisement time.

 

----------------------

 

When eventually correcting each file independently is a lot of work, but you can us f.i. Wavelab for bulk editing work.

Expensive program though, and maybe some Audacity (plugin?) tool can do that too.

 

It would be best to edit the original WAF or AIFF files instead of the mp3 format; converting wav to mp3 destroys IMO too much digital audio data already.

Can of worms ... sorry.

 

 

Example of an Mp3 file from the Hawks folder in Audacity:

 

856037494_-HellHawkssoundlevelexample.jpg.3e09f313cc64e1ff7f18f55c9c520b3e.jpg

 

 

 

==========================

 

Sideline: Widows 10 tip:you could probably dampen sounds here (all windows together only?):
 

 

1321134446_soundsettingswindows.jpg.edf094bfa51a702857399c7c81a5cc94.jpg

 

 

 

Jack - the files were edited, tested and adjusted to sound appropriate when played in the game for most testers - the end.

I appreciate the additional feedback.

  • Upvote 1
Jaegermeister
Posted (edited)
20 hours ago, Daisy_Blossom said:

Yep that fixed it! Phenomenal campaign! Might be worth noting that the custom radio volume is tied to one's windows volume, not the in-game master volume at all 

 

 

20 hours ago, jollyjack said:

Hi Gambit ... IMO the sound files are very (too?) loud. I did a lot of sound editing for film and video in the past,

and the Hell Hawks mp3s seem maxed to OdB.

 

 

Seriously JJ, right after someone posted why your volume is too loud you want to give a lecture?

 

I played that campaign in Beta and had no issues with the volume.

 

Edited by Jaegermeister
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Posted
19 hours ago, jollyjack said:

 

Example of an Mp3 file from the Hawks folder in Audacity:

 

 

You really think I don't know what my audio files look like in a sound editor? They have intentional distortion/high pass filters etc to achieve a desired effect.

 

 

 

  • Like 1
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Posted

It has been known since Stalingrad EA that in game volume should be set to 100% and all other adjustments should be made with Windows sound mixer AFTER that.

  • Upvote 3
Posted
On 12/4/2022 at 1:01 PM, Daisy_Blossom said:

Is there a way to turn the custom radio chatter down? It's absurdly loud, at least for me on a valve index, to the point where I have to turn the in-game volume down to the lowest level and the engines and guns are completely quiet. I'm shocked no one else has this issue; I googled around quite a bit looking for it. 


Same experience on my Samsung Odyssey. Nearly scared the crap out of me every time there was a radio call. 

  • Haha 1
AEthelraedUnraed
Posted
3 hours ago, jollyjack said:

As said the only fix seems editing the chatter mp3 files and take 3db or more OFF the individual sound files.

It does seen there's no adjustable level mixer in the game itself for game sounds and chatter individually.

 

With this free program you can change levels of complete folder Mp3 contents.

It takes a bit of time to check correction settings, but basically change 89 to 99 and you're there:

https://sourceforge.net/projects/mp3gain/

Install the full version, you might need some standard Microsoft stuff otherwise missing.

 

To make things easier for rookies i experimented a bit with it and bulk edited the whole Hawks voices to about half as loud.

For installing it: replace the content inside your Campaigns\hawks folder (link below).

 

If this folder is not there create a new folder called "hawks" in IL-2 Sturmovik Great Battles\data\campaigns\ and unzip this file there in the root, download:

https://www.mediafire.com/file/0lygt97zcvcnofb/-__Lowered_levels_Hawks_MP3_chatter.zip/file

 

PS if you don''t have level problems like Spidey002, please ignore this post ?.

Might be wise to make a backup of your original hawks folder first, or use JSGME.

 

Just to add to this - Gambit's campaign and its audio files are fine. It might not use the same volume standards the TV/radio industry uses, but this isn't TV or radio. This is the game industry, and given the widely different volume settings I need for several games, I very much doubt the game industry uses any volume standard at all. The volume Gambit used in his files are fine for the volume settings (both in-game and Windows) most people use. For individuals, the volume may be off.

 

If the volume is off, you can either increase all individual volume settings and reduce the overall one as Patricks suggested, or as jollyjack posted above, download and install the lower volume files or edit the files yourself.

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Posted

Jolly,

 

It is abundantly clear the issue you are attempting to solve is self induced. It's time to move on and stop posting OT responses (here and elsewhere). Continuing down this path will result in further moderation.

 

Smith

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Posted (edited)

Mission 8

Taking off with that much ordnance is fine but apparently something went screwy with the altitude setting as the AI is trying really hard to go over 10,000 feet and pushing the poor planes to the breaking point trying to get there. 130-120mph climb speed, I watched the flight lead stall and tumble before starting to climb again. 
Waypoint says roughly 3,000 feet but I think the AI missed the memo ?

EDIT: Mission 9, same thing, AI initiates a full-power, near stall speed climb far past the intended altitude on the waypoint marker. I watched one of Elwood White's birds run out, tumble out of the sky, and auger into a forest. 
I don't think thats part of USAAC doctrine 

Edited by TacticalOni
Posted
17 minutes ago, TacticalOni said:

Mission 8

Taking off with that much ordnance is fine but apparently something went screwy with the altitude setting as the AI is trying really hard to go over 10,000 feet and pushing the poor planes to the breaking point trying to get there. 130-120mph climb speed, I watched the flight lead stall and tumble before starting to climb again. 
Waypoint says roughly 3,000 feet but I think the AI missed the memo ?

EDIT: Mission 9, same thing, AI initiates a full-power, near stall speed climb far past the intended altitude on the waypoint marker. I watched one of Elwood White's birds run out, tumble out of the sky, and auger into a forest. 
I don't think thats part of USAAC doctrine 

 

I'll paste in the beta forum...thank you!

 

  • Like 1
  • 2 weeks later...
Posted

Mission 3

 

The mission doesn't seem to progress after all aircraft takeoff.  My flight just circles the airfield with all the other flights endlessly.  I have no mods.  Has anyone seen this before? I'm new to this campaign and game for the most part.

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