Jump to content

Thoughts and suggestions for additional objects


Avimimus
 Share

Recommended Posts

 

Hello all,

 

I thought it would be fun to have a thread speculating about possible units that mission builders would benefit from having (and which are suitable to North Africa). Here is a strat.

 

 

Truck with Portée mounted QF-2 pounder:

 

What: A truck with an anti-tank gun mounted on it. I would recommend a QF-2 pounder as the higher recoil of 6 pounders meant trucks required more modifications and limited them to fewer types of truck. In contrast many types of truck were used as mobile anti-tank guns in North Africa (Morris 15 cwt, Chevrolet 30cwt WA or WB, Chevrolet C30, CMP Ford F30 were all used as tank killers).

 

Why: Desert warfare was highly mobile, but tanks were unreliable and often rare or unavailable to infantry units. Equipping trucks with anti-tank guns was common. These were useful for patrol and escort duties, as well as ambushing tanks and protecting jock columns while they were disengaging.

 

Alternatives: There is already a Krupp Protze with Portée 3.7cm included in the game. However, it is on the wrong side. In addition, the British usually mounted their anti-tank guns firing to the rear of their trucks ('Archer SPG' style) and the Krupp Protze has it fixed to fire forward.

 

 

Long Range Desert Group vehicle (Chevrolet or Ford F30)

 

What: A truck equipped with extra fuel tanks and as many as five machine guns or cannons.

 

Why: The long-range desert group is famous. It is also famous for attacking airfields behind the line and destroying aircraft on the ground - as well as fighting aircraft that managed to get off the ground. These interactions with aircraft make them particularly relevant. Their ability to fire in multiple directions also makes them interesting opponents for aircraft.

 

Alternatives: We already have a couple of ground vehicles with multiple machine gun positions which partly fulfill this gameplay. The LRDG also tended to operate a bit further south or west of the map.

 

 

Motor Gun Boat
 

What: Essentially similar to a torpedo boat with larger guns (e.g. 2xQF-6 pounders or a 3" gun) in place of torpedoes

 

Why: These boats played important roles supporting commando raids, escorting merchants, patrolling, and providing additional firepower to torpedo boat squadrons. In addition, they are sufficiently small ships to make them strafing targets.

 

Alternatives: Existing torpedo boats.

 

 

Other small boats

 

What: Small boats vulnerable to 20mm cannon fire

 

Why: Units such as the Beaufighter and Ju-88C carried cannons to suppress anti-aircraft guns on ships, damage morale by killing crews and lighting fires, and even destroy small ships. However, very few ships in the game are vulnerable to cannon fire. Thus small ships are desirable.

 

Alternatives: There are some unarmed 'little boats' and armed small ships from Cliff/Channel map.

 

 

MG34 and Bren machine guns

 

What: Infantry machine gun operated by one or two infantrymen.

 

Why: In many cases the smallest mobile anti-aircraft gun available is a 20mm cannon. A smaller anti-aircraft gun is desirable to provide a more diffuse but less significant threat to aircraft.

 

Possible use: These units could simulate the presence of infantry 'volume fire' against aircraft without having to actually model infantry. Ideally these units could be spawned from a truck when the truck falls under air attack... causing a convoy to a few a more points of unpredictable anti-aircraft fire.

 

 

Boys AT rifle

 

What: An infantry operated anti-tank rifle

 

Why: These were a significant proportion of the anti-tank capabilities of many ground units (trucks, bren carriers, infantry) in North Africa. Having a Boys AT unit would allow defeating armoured cars and other similar units, and even potentially pose a threat to aircraft on occasion.

 

Possible use: A low detail infantry unit in prone position. Because the operators are in prone position modelling their faces would be unimportant and the poly count could be kept low.

 

 

Static infantry

 

I wonder if it'd be possible to have some purely cosmetic infantry - e.g. six infantrymen in prone position as a static object... if they receive enough damage then all six would disappear (or they could even be set to invulnerable). It'd be pretty cool to fly over a bunch of semi-dug in infantry.

 

Mortars

 

It'd be neat to have a greater variety of infantry mortar units (e.g. a Bren carrier with a 2" or 3" mortar) to light up the battlefield more.

 

Edited by Avimimus
  • Like 1
Link to comment
Share on other sites

2 hours ago, Avimimus said:

 

Hello all,

 

I thought it would be fun to have a thread speculating about possible units that mission builders would benefit from having (and which are suitable to North Africa). Here is a strat.

 

 

Truck with Portée mounted QF-2 pounder:

 

What: A truck with an anti-tank gun mounted on it. I would recommend a QF-2 pounder as the higher recoil of 6 pounders meant trucks required more modifications and limited them to fewer types of truck. In contrast many types of truck were used as mobile anti-tank guns in North Africa (Morris 15 cwt, Chevrolet 30cwt WA or WB, Chevrolet C30, CMP Ford F30 were all used as tank killers).

 

Why: Desert warfare was highly mobile, but tanks were unreliable and often rare or unavailable to infantry units. Equipping trucks with anti-tank guns was common. These were useful for patrol and escort duties, as well as ambushing tanks and protecting jock columns while they were disengaging.

 

Alternatives: There is already a Krupp Protze with Portée 3.7cm included in the game. However, it is on the wrong side. In addition, the British usually mounted their anti-tank guns firing to the rear of their trucks ('Archer SPG' style) and the Krupp Protze has it fixed to fire forward.

 

 

Long Range Desert Group vehicle (Chevrolet or Ford F30)

 

What: A truck equipped with extra fuel tanks and as many as five machine guns or cannons.

 

Why: The long-range desert group is famous. It is also famous for attacking airfields behind the line and destroying aircraft on the ground - as well as fighting aircraft that managed to get off the ground. These interactions with aircraft make them particularly relevant. Their ability to fire in multiple directions also makes them interesting opponents for aircraft.

 

Alternatives: We already have a couple of ground vehicles with multiple machine gun positions which partly fulfill this gameplay. The LRDG also tended to operate a bit further south or west of the map.

 

 

Motor Gun Boat
 

What: Essentially similar to a torpedo boat with larger guns (e.g. 2xQF-6 pounders or a 3" gun) in place of torpedoes

 

Why: These boats played important roles supporting commando raids, escorting merchants, patrolling, and providing additional firepower to torpedo boat squadrons. In addition, they are sufficiently small ships to make them strafing targets.

 

Alternatives: Existing torpedo boats.

 

 

Other small boats

 

What: Small boats vulnerable to 20mm cannon fire

 

Why: Units such as the Beaufighter and Ju-88C carried cannons to suppress anti-aircraft guns on ships, damage morale by killing crews and lighting fires, and even destroy small ships. However, very few ships in the game are vulnerable to cannon fire. Thus small ships are desirable.

 

Alternatives: There are some unarmed 'little boats' and armed small ships from Cliff/Channel map.

 

 

MG34 and Bren machine guns

 

What: Infantry machine gun operated by one or two infantrymen.

 

Why: In many cases the smallest mobile anti-aircraft gun available is a 20mm cannon. A smaller anti-aircraft gun is desirable to provide a more diffuse but less significant threat to aircraft.

 

Possible use: These units could simulate the presence of infantry 'volume fire' against aircraft without having to actually model infantry. Ideally these units could be spawned from a truck when the truck falls under air attack... causing a convoy to a few a more points of unpredictable anti-aircraft fire.

 

 

Boys AT rifle

 

What: An infantry operated anti-tank rifle

 

Why: These were a significant proportion of the anti-tank capabilities of many ground units (trucks, bren carriers, infantry) in North Africa. Having a Boys AT unit would allow defeating armoured cars and other similar units, and even potentially pose a threat to aircraft on occasion.

 

Possible use: A low detail infantry unit in prone position. Because the operators are in prone position modelling their faces would be unimportant and the poly count could be kept low.

 

 

Static infantry

 

I wonder if it'd be possible to have some purely cosmetic infantry - e.g. six infantrymen in prone position as a static object... if they receive enough damage then all six would disappear (or they could even be set to invulnerable). It'd be pretty cool to fly over a bunch of semi-dug in infantry.

 

Mortars

 

It'd be neat to have a greater variety of infantry mortar units (e.g. a Bren carrier with a 2" or 3" mortar) to light up the battlefield more.

 

We planned all these except the Motor Gun Boat, but we not able to include them due to time constraints.

 

If we go on to create another module, we will look at including these.

Link to comment
Share on other sites

For a start , perhaps a better system of roads & tracks between the coast towns & outposts imitating what they sort of looked like during the time period, that can be seen on the map & from the air.Of course when vehicle become drivable these will be a big help as well.

  • Like 1
Link to comment
Share on other sites

  • 7 months later...
Avimimus

Another suggestion - Tobruk had at least one Unrotated Projectile launcher / Z-Battery. There were also mobile Unrotated Projectile launchers on mobile anti-aircraft gun carriages in North Africa (and they were used in a surface-to-surface role on occasion).

 

I believe that, by this period, the Unrotated Projectile was actually an RP-3 with a 3in high explosive warhead (none of the 'trailing wire' experiments)... so it should be relatively easy to model. Also, if it is fired in one or two salvos it might not be necessary to have the rockets actually leaving the rails individually (just model an 'loaded' and an 'unloaded' state for the Z-battery). I personally think it'd look really dramatic to have even a single UP battery firing. It is one of those interesting weapon systems that only saw widespread use in North Africa. Could be good for promotional videos.

Iuz-6cYBtGdPyvKai6w3CtSX5I1MgXPOlCnXmuY14cU.jpg

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...