Jump to content

New DM and Bombing.


Recommended Posts

Posted

Has there been any word on if the new model and bombing is working as intended?  Just today I had what I thought was a great drop with a 1,000 lber on a group of buildings only to find I only got one them. Same with softer targets!  Seems if I do not actually hit the target dead on with my bomb I will get little to damage. Is this just a git good moment and I’ve been spoiled or is this something that needs a tweek?

[DBS]Browning
Posted

It's working as intended.

Doubling the bomb size does not mean it will have anything like double the blast radius. Big bombs are only useful for hardened targets.

Instead of a couple of 1000kg bombs, take many smaller bombs and you will have better luck.

  • Upvote 1
216th_Jordan
Posted

It appears that we've all been spoiled with bomb damage before. Bombs now deal more damage short range but the effect decreaes rapidly.

Large bombs are mainly for really tough buildings or large formations of vehicles / guns / light targets which will be destroyed by blast and or shrapnel. Now more bombs with less damage are usually preferred against the most common targets.

 

Someone posted this: what a hit of a SC500 (German 500 KG bomb) would do. (40.59)

 

  • Upvote 2
  • 1CGS
Posted
2 hours ago, 216th_Jordan said:

It appears that we've all been spoiled with bomb damage before. Bombs now deal more damage short range but the effect decreaes rapidly.

Large bombs are mainly for really tough buildings or large formations of vehicles / guns / light targets which will be destroyed by blast and or shrapnel. Now more bombs with less damage are usually preferred against the most common targets.

 

Someone posted this: what a hit of a SC500 (German 500 KG bomb) would do. (40.59)

 

 

This is why I like the 28x SC 50 + 4x SC 250 bomb loadout on the Ju 88. It gives a good combination of bomb blast power and wide area coverage. 

-=PHX=-SuperEtendard
Posted

I guess the crater graphical effect should be reworked based on the new destruction radius of the bombs. Maybe also implement damage textures for buildings, because you can have a building at 90% damage but it will still look as if nothing happened to it.

  • Like 1
  • Upvote 2
Posted (edited)
12 hours ago, [DBS]Browning said:

Doubling the bomb size does not mean it will have anything like double the blast radius.

 

Correct.

 

12 hours ago, [DBS]Browning said:

Big bombs are only useful for hardened targets

 

That's NOT how it works IRL. @Kamron mentioned he was attacking a group of  buildings. 500 lb or 1000 lb GP bombs are ideal for unhardened buildings. IRL they are also great for cutting runways, bridge approaches, POL storage, airplanes on open ramps.

Edited by busdriver
Posted (edited)

I find the fact taking 16 100 kg bombs or 28 50 kg bombs on A 20 or HE 111 now make a lot of sense. And that is a good thing. Planes fly better with internal bombs

Edited by 216th_LuseKofte
Posted
1 hour ago, 216th_LuseKofte said:

28 50 kg bombs on A 20 or HE 111

32 in the H16, that is why I don't really like the H6 with its only 16 50kg bombs.

 

On a sidenote, I don't know if the difference of a bomb with impact detonator and delayed detonator is modelled in game. But IRL a bomb detonating seconds after hitting the ground will have a much smaller blast diameter at the ground as the blast comes out of the crater it digged into the ground and goes diagonally upwards, while the blast of a bomb detonating, when hitting the ground goes more or less along the ground.

  • Upvote 2
Posted

Maybe it is the JU 88 that got 28 internals. 
I might confuse with clod that had 10 + 18 internal bombs. Thanks for the corrections

Posted
6 hours ago, busdriver said:

 

Correct.

 

 

That's NOT how it works IRL. @Kamron mentioned he was attacking a group of  buildings. 500 lb or 1000 lb GP bombs are ideal for unhardened buildings. IRL they are also great for cutting runways, bridge approaches, POL storage, airplanes on open ramps.

I think One issue is that the DM is not sophisticated enough to show the partial destruction and secondary fires caused by nearby blasts. Something is either dead or alive. Sometimes on a ground attack sortie I will make only a couple nearby hits, no direct, and get a bunch of kills because previous runs have damaged the buildings to a point where the nearby blast finishes them off. But the structures look pristine.

 

I don’t think major improvements in the building DM are likely just for the sake of performance, so we just have to deal. 

 

  • Upvote 1
Posted
4 hours ago, 216th_LuseKofte said:

Maybe it is the JU 88 that got 28 internals. 
I might confuse with clod that had 10 + 18 internal bombs. Thanks for the corrections

10 + 18 are the forward and rearward bombbays of the Ju 88. The He 111 had four bomb boxes left and right for four 250kg bombs per side, and in each box there could 4 50kg bombs be loaded, hanging tail downwards.

  • Thanks 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...