super-truite Posted July 27, 2020 Posted July 27, 2020 For a mission I am building I need to dynamically activate/deactivate tank spawns (fakevehiclefield). When I deactivate one using a timer + Trigger : Deactivate, The airfield is still visible and you can still click on it but cannot spawn. You get a little black screen in lieu of the spawn interface (with the choice of tanks): It is thus doing what I want (you cannot spawn on this tankfield) but it is confusing for players as you can still click on the icons. I would like a visible hint that the spawn is not activated. I have some hacky ideas to do so but I feel like there must be a clean way of doing this.
JimTM Posted July 27, 2020 Posted July 27, 2020 (edited) See "Manage Airfield Availability" on pg. 131 of the editor manual. Of course you are dealing with tank spawns and not airfields in your case. Edited July 27, 2020 by JimTM 1
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