Oyster_KAI Posted July 16, 2020 Posted July 16, 2020 (edited) Hi everyone, I'm starting to work on TC, now it is version 1.65. including 10 tanks. I will continue to research and update this mod. 0731_2020 V1.5 : Main textures upgrade, typo correction.0605_2021 V1.6 : more details for all tanks.0615_2021 V1.65 : Su-122/152 & Soviet machinegun. DL LINK: V1.65 https://drive.google.com/file/d/1GDH4s_OIapX2uJVRw314NrGD6pL2p5fP/view?usp=sharing Edited June 15, 2021 by Oyster_KAI 10 12 10
simfan2015 Posted July 16, 2020 Posted July 16, 2020 Oyster_KAI, if ever you would apply for a job at 1C ... wow ! You are making my day ... once more ! THANKS !
Tom25briklebritt Posted July 17, 2020 Posted July 17, 2020 (edited) Fantastic.. Is it possible for modders to change the textures of metal materials too? For example the beige metal in your third screenshot above (Panther) and bring textures to this fantastic level as you did it with the planes. Man, this would be epic. Thanks for your hard work ?? Edited July 17, 2020 by Tom25briklebritt 1
=DMH=Air-Striegler Posted July 18, 2020 Posted July 18, 2020 (edited) I have been craving for this. You are doing great things for humanity, my friend! Thank you so much! Edited July 18, 2020 by =DMH=Air-Striegler
Oyster_KAI Posted July 18, 2020 Author Posted July 18, 2020 Guys, If you have any ideas on how or where to enhance the texture, please feel free to suggest it, it will be very helpful.
Yankee_One Posted July 19, 2020 Posted July 19, 2020 (edited) @Oyster_KAI HI mate, first of all fantastic work! If you dont mind i found some misspellings: 1, Kürskreisel should be KURSKREISEL 2, Schaltbrelt should be SCHALTBRETT 3, Oldrucksignel should be ÖLDRUCKSIGNAL Thank you Edited July 19, 2020 by Yankee_One 3
SMARTAZZ Posted July 19, 2020 Posted July 19, 2020 There are some great uniform mods out there that would look amazing in HI RES. You would need to ask permission to alter them from their authors of course but they would look amazing!? 1
Voidhunger Posted July 20, 2020 Posted July 20, 2020 On 7/18/2020 at 6:48 PM, Oyster_KAI said: Guys, If you have any ideas on how or where to enhance the texture, please feel free to suggest it, it will be very helpful. Hi, if you can, look at the cupola textures for the commander in Panther. There are more low res textures if you look down from the open cupola. Thanks. PS: now with the working binoculars the commander cupola suffer the most from the low res textures in every tank. T34 in particular with the open hatch in front of you
Robert_Molders Posted July 31, 2020 Posted July 31, 2020 Thanks for the update your mod is simply amazing!!!
Robert_Molders Posted July 31, 2020 Posted July 31, 2020 Really a beautiful mod! You're clearly a " Jedi " of the textures! Very well done mate!
skpcarey1 Posted September 28, 2020 Posted September 28, 2020 how do you install this mod?Sorry Im kinda new to TC Thanks in advance
FTC_Zero Posted September 29, 2020 Posted September 29, 2020 (edited) 9 hours ago, skpcarey1 said: how do you install this mod?Sorry Im kinda new to TC Thanks in advance Recommended to use mod manager for this and future mods ? And after installing do not forget to enable mods in the main menu options. On 5/13/2018 at 4:49 PM, CastorTroy said: 1. Download JSGME (Jones Generic Mod Enabler) http://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml 2. Unzip JSGME to your main BOS folder... 3. Run JSGME.exe that was placed in that folder. (You can right click the JSGME exe icon, and place a shortcut to your desktop for easy access.) 4. JSGME will start and a screen will display. 5. Now close JSGME. This sets up the proper location for the JSGME MODs folder for your BOS install. 6. JSGME is now properly installed. Now for your MODs that work with JSGME.... 1. Download desired MOD zip file or files 2. Unzip your selected mod to the MOD folder that JSGME set up in the BOS main directory..... 3. Start JSGME....a new screen will open. 4. On the left side of the JSGME screen will be the list of MODs you have available. 5. Move the MOD you want to the right side of the JSGME screen. JSGME will install it. 6. Close JSGME 7. Start BOS and your selected MODs will be available. JSGME backs-up your original installation. If you don't like a mod then simply move the MOD back to the left side of the screen and JSGME will uninstall it AND put BOS back to it's original configuration.... Edited September 29, 2020 by ZeroCrack01
skpcarey1 Posted September 29, 2020 Posted September 29, 2020 Will these mods fail integrity checks for multiplayer servers? like DCS? once again Thanks
FTC_Zero Posted September 29, 2020 Posted September 29, 2020 4 hours ago, skpcarey1 said: Will these mods fail integrity checks for multiplayer servers? like DCS? once again Thanks With 'mods enabled' you simply can't join servers which disabled mod usage. You can always leave all mods activated in JSGME, but must deactivate mods ingame if you wanna join most servers.
Oyster_KAI Posted November 5, 2020 Author Posted November 5, 2020 20 hours ago, randybutternubs said: any new updates coming? I have new ideas and new methods, but I have been working in the WWII cockpit recently.? 3 1 1
Oyster_KAI Posted November 24, 2020 Author Posted November 24, 2020 bad news.... My system disc is dead, and the TC remade texture files are placed on the desktop? I have a backup of system disc in April, which is not including TC psd files? The psd files of FC and WWII planes are safe. 7
clanitho Posted November 24, 2020 Posted November 24, 2020 25 minutes ago, Oyster_KAI said: bad news.... My system disc is dead, and the TC remade texture files are placed on the desktop? I have a backup of system disc in April, which is not including TC psd files? The psd files of FC and WWII planes are safe. Nooooooooooooo.............. 1
Guest deleted@188321 Posted November 28, 2020 Posted November 28, 2020 The horror. :,( What happened to the drive? Corrupt? Mechanical failure? I suppose our copies of the mod can't be "uncompiled" back in to the elements you need?
Count_Sessine Posted December 3, 2020 Posted December 3, 2020 Such good work! Well done. Heartbreaking to hear about your drive.
Oyster_KAI Posted December 3, 2020 Author Posted December 3, 2020 On 11/29/2020 at 12:32 AM, randybutternubs said: The horror. :,( What happened to the drive? Corrupt? Mechanical failure? I suppose our copies of the mod can't be "uncompiled" back in to the elements you need? The work should be able to continue, but because the psd files for edit are missing, I can’t undo the modified part or adjust it. However, the impact of the loss of data is not as big as I imagined. 4 1
Oyster_KAI Posted June 5, 2021 Author Posted June 5, 2021 V1.6 Updated!!! see the first post I haven't touched this MOD for a long time since my hard disk was damaged and the editing psd file was lost in November last year. Digital Form seems to have done some TC updates this year. Therefore the old v1.5 mod may not work correctly. I have redrawn the v1.6 version and added more details, but I need to test and confirm whether there are typos. I have more upgrade ideas on the work list, which will appear in future versions. 1 4
MajorMagee Posted June 5, 2021 Posted June 5, 2021 (edited) I use Gigapixel AI to do this sort of upscale work for my old sims like CFS3. It's fast (4 sec to go from 1024 TO 2048) and gets good results pretty automatically. Are you doing this all by hand, or are you using a similar tool? Edited June 5, 2021 by MajorMagee
Oyster_KAI Posted June 5, 2021 Author Posted June 5, 2021 (edited) Yes, AI computing can generate a large enough canvas for me. But I personally think that AI can only achieve about 30~40% of the results, and the rest needs to be hand-drew. Edited June 5, 2021 by Oyster_KAI 1
Guest deleted@188321 Posted June 7, 2021 Posted June 7, 2021 On 6/5/2021 at 10:59 AM, Oyster_KAI said: V1.6 Updated!!! see the first post I haven't touched this MOD for a long time since my hard disk was damaged and the editing psd file was lost in November last year. Digital Form seems to have done some TC updates this year. Therefore the old v1.5 mod may not work correctly. I have redrawn the v1.6 version and added more details, but I need to test and confirm whether there are typos. I have more upgrade ideas on the work list, which will appear in future versions. Thanks man! Love your work.
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