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Posted

@Murleen

 

Fyi - flying P-51 Campaign in Bodenplatte, stationed at PetitBrogel.

When take off orientation has us to taxi to the right from parked position, the wingmen AI will start to taxi to the left, will go a very

short distance and then do a U-Turn to correctly taxi to the right. The problem this causes is the next in line to taxi starts to taxi the same way after the first has

done his U-Turn but before he has passed the planes still parked. And they sometimes collide causing damage.

 

Many times we make it through ok and make it to the runway for takeoff, but sometimes we lose someone from the damage I assume.

I would imagine if they turn right initially for the taxi procedure it would eliminate this issue that can happen from time to time.

Just wanted to bring to your attention, not a biggie or mission breaker but can cause a little frustration.

 

 

 

 

 

Posted (edited)
2 hours ago, dburne said:

@Murleen

 

Fyi - flying P-51 Campaign in Bodenplatte, stationed at PetitBrogel.

When take off orientation has us to taxi to the right from parked position, the wingmen AI will start to taxi to the left, will go a very

short distance and then do a U-Turn to correctly taxi to the right. The problem this causes is the next in line to taxi starts to taxi the same way after the first has

done his U-Turn but before he has passed the planes still parked. And they sometimes collide causing damage.

 

Many times we make it through ok and make it to the runway for takeoff, but sometimes we lose someone from the damage I assume.

I would imagine if they turn right initially for the taxi procedure it would eliminate this issue that can happen from time to time.

Just wanted to bring to your attention, not a biggie or mission breaker but can cause a little frustration.

 

 

 

 

 

I have had the same problem at this airfield. Two of the flight start to taxi but one crashes into the other after one does a u turn to begin toward the runway. I was flying #4 each time. I was flying in 352 fg and we transfered to this base after some number of missions at the original airfield. It’s pretty much a showstopper at that field. 

Edited by TheSNAFU
Posted

I do not use the coldstart, I’m starting direct at the strip. I have the same only now at the BoS map using the Yak Normadie Niemen. We are on the start strip, the first two plane are always turning and crash towards me. 

Posted (edited)

@Murleen

 

Attached  is mission file of P-51 Mission at PetitBrogel.

Good example of the problems being had with Cold Start and Taxi to runway at this airfield.

Knocked the flight lead and wingman 1 out of it.

Only two of us made it into the air, and my other wingman just circled around the home airfield.

 

Hope this helps,

Don B P 51 Bodenplatte 1944-12-16.zip

Edited by dburne
Posted

Thanks, I'll take a look. It might be that the parking spots are too close to the taxi path, not giving enough clearance for the planes. Ideally when the path goes to the right I should get the planes to spawn in the opposite order, but that's a bit tricky to get working for all airfields.

Posted

OK, I think I have an idea of how I could fix this in general - I'll start on it tomorrow. I think the real issue though is that the AI taxis the P-51 too fast and tends to overshoot the taxi points, causing the next plane to get too close while the first one is recovering. It being winter probably doesn't help, as the ground then gets more slippery...

PatrickAWlson
Posted
2 hours ago, Murleen said:

OK, I think I have an idea of how I could fix this in general - I'll start on it tomorrow. I think the real issue though is that the AI taxis the P-51 too fast and tends to overshoot the taxi points, causing the next plane to get too close while the first one is recovering. It being winter probably doesn't help, as the ground then gets more slippery...

 

Curious as to whether this can be made less voodoo like.  Is there a formula that we can run the aircraft, runway, taxiway data through that will validate the taxi process?  I would be happy to write such a test but TBH I do not have a solid understanding of what will produce the correct results.

Posted
9 hours ago, Murleen said:

OK, I think I have an idea of how I could fix this in general - I'll start on it tomorrow. I think the real issue though is that the AI taxis the P-51 too fast and tends to overshoot the taxi points, causing the next plane to get too close while the first one is recovering. It being winter probably doesn't help, as the ground then gets more slippery...

 

Nope as I always use direct on the starting strip adjustment, and the first two planes just simply turn and after turning the flight leaders bumps to my plane. All at bright clear weather, map Stalingrad, plane Yak1. 

Posted
1 hour ago, Dutch2 said:

 

Nope as I always use direct on the starting strip adjustment, and the first two planes just simply turn and after turning the flight leaders bumps to my plane. All at bright clear weather, map Stalingrad, plane Yak1. 

 

Can you share a mission file?

7 hours ago, PatrickAWlson said:

 

Curious as to whether this can be made less voodoo like.  Is there a formula that we can run the aircraft, runway, taxiway data through that will validate the taxi process?  I would be happy to write such a test but TBH I do not have a solid understanding of what will produce the correct results.

 

Where I've identified a clear rule I've added that to the taxipath unit tests, but unfortunately the game seems to make this pretty voodoo

Posted
11 hours ago, Murleen said:

OK, I think I have an idea of how I could fix this in general - I'll start on it tomorrow. I think the real issue though is that the AI taxis the P-51 too fast and tends to overshoot the taxi points, causing the next plane to get too close while the first one is recovering. It being winter probably doesn't help, as the ground then gets more slippery...

 

:good:

 

Thanks so much for looking into this!

Posted (edited)
13 hours ago, Murleen said:

 

Can you share a mission file?

 

Where I've identified a clear rule I've added that to the taxipath unit tests, but unfortunately the game seems to make this pretty voodoo

 

I will try this weekend as this is the only time I use to play.

Thanks for the help

Edited by Dutch2
Posted

I have been using a bit of a work around today that seemed to help me at least get all them in the air.

I move myself to the 2nd pilot position, and start taxiing right after the leader gets on the taxi way. The remaining two then seem to get

out ok. Obviously not ideal but at least so far it has worked better 'by my doing this.

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