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Game version 4.008 discussion: P-47D-22, Sd.Kfz.184, IceRing, IL-2-41 in 4K and other


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Posted

Applause, Applause, Applause, Applause, fainted out ........ of joy.

WIS-Redcoat
Posted
21 minutes ago, =FEW=fernando11 said:

 

That for me is the main point of it...

 

You could meet a random friendly plane, and thereticaly be able to comunicate by voice if you chose to. Without having to share a a same TS or discord server

 

A lot of it depends on how the servers use this feature.  For instance, they might have a channel devoted to "Airfields".  So if you are a player and tune to channel 1 (airfield Channel) you can hear other pilots on your side announce take offs and landings etc.  

 

All you have to do is run the software and it'll auto connect and tune.  Its really a game changer if used properly.

  • Like 2
ScotsmanFlyingscotsman
Posted

big fat THANK YOU Jason and all team members, downloading this now....will be back for a replacement Razorback  after my first landing attempt. I probably check out the local scrap yards for my Hurricane too ?

I./JG52_Woutwocampe
Posted

Sounds like I'll be pre ordering BON soon.

 

Very happy about AI improvements too.

 

 

352ndOscar
Posted (edited)

Is it me, or did the ground texture get new bump mapping?

 

answered my own question:

 

73. The ground surface looks more detailed on all summer maps;  

Edited by 352ndOscar
Posted
1 minute ago, 352ndOscar said:

Is it me, or did the ground texture get new bump mapping?

Improved ground texture for summer maps is in the list of changes

=621=Samikatz
Posted
30 minutes ago, MattS said:

Can somebody give me an opinion on the FM changes made to the P-47s?

 

 

 

Not academic, so don't take it as gospel:

 

Feels good. Feels heavy. Smooth and just "right" to control, rather than the floatiness of the old one. Buffeting, shaking, and adverse yaw make maneuvering exciting, and it feels much more controllable in a dive

 

I like it! It's not a huge buff, it won't be a world beater, but it's a lot of fun and that's what matters

  • Thanks 1
  • Upvote 1
CSW_Tommy544
Posted

Sounds amazing! Can't wait to try the the new features and test the updated flight model on P-47s. A big thumbs up for the voice chat integration as well, that is very pleasant surprise. :)

PatrickAWlson
Posted

This one could be important for mission makers:

 

54. AI pilots won’t try to attack targets with the parameter engageable = 0 which could cause steep diving on a ground target with no chance of recovery;
 

Maybe we can set AAA to engageable = 0 to prevent AAA from being the target of choice for AI

  • Upvote 1
Guest deleted@83466
Posted

I think that's a good move on SRS...satisfying the people who wanted a more "integrated" solution with frequency switching, but still relying on a third party so as not to reinvent the wheel. 

Posted

Thanks a bunch Jason and team - looks like it will be a stellar patch!?

Excited of course for the Razorback, but also adjustments to P-47D28. Appreciative of AI fixes and adjustments as always ? - and thanks so much for looking into and adjusting the outlining of aircraft against clouds! ? Hope it works...off to see.

Posted

tried out the AI on average for opponent, noticed the BF109s turn a lot harder, will now check out the rest and veteran and ace settings, certainly happy already guys with a

 

more challenging workout.

Posted (edited)

The new Jug looks really good, but the Ferdinand takes the cake.?

 

It can kill tanks  3000 meters away.

Just did a quick mission against some M4s and after a few ranging shots, I was able to hit and kill them at three kilometre range. 

:good:

 

2020-7-8-17-33-59.png

2020-7-8-17-30-0.png

2020-7-8-17-21-25.png

2020-7-8-17-25-22.png

 

 

 

 

 

 

Edited by Jaws2002
  • Upvote 4
Posted (edited)
1 hour ago, MattS said:

Can somebody give me an opinion on the FM changes made to the P-47s?

 

Well... I can fly it well now.

 

The low turn rate of the P-47 means that you need to be able to fly it pretty near to the edge of the envelope, and the improved stall behaviour and improved control surface weight gives me enough warning that I can actually get the most out of it without spinning it.

 

I've also found that the lower roll rate improves my deflection shots and aiming (especially head on). I'm finding it easier to co-ordinate the controls somehow and that makes it a better gun platform. The lower roll also encourages a sense of serene premeditated flying... which is really the attitude one needs to take to win a fight in a P-47... so it works out psychologically as well.

 

They fixed both P-47s... and the 150 Octane will help it in the '44-'45 scenarios.

Edited by Avimimus
  • Thanks 1
  • Upvote 2
Posted
Just now, Avimimus said:

 

Well... I can fly it now.

 

The low turn rate of the P-47 means that you need to be able to fly it pretty near to the edge of the envelope, and the improved stall behaviour and improved control surface weight gives me enough warning that I can actually get the most out of it without spinning it.

 

I've also found that the lower roll rate improves my deflection shots and aiming (especially head on). I'm finding it easier to co-ordinate the controls somehow and that makes it a better gun platform. The lower roll also encourages a sense of serene premeditated flying... which is really the attitude one needs to take to win a fight in a P-47... so it works out psychologically as well.

 

Yeah I would probably echo that sentiment as well.

To me it just feels better.

Luftschiff
Posted

Wow, what a patch - A surprise to be sure but a welcome one. I'm on vacation and won't be able to get my grubby little mitts on the P47 for a while but just reading about all these fixes make my mouth water. Amazing work, devs! That SRS integration just had me spontaneously cheering!

Posted
7 minutes ago, Jaws2002 said:

The new Jug looks really good, but the Ferdinand takes the cake.?

 

It can kill tanks  3000 meters away.

Just did a quick mission against some M4s and after a few ranging shots, I was able to hit and kill them at three kilometre range. 

:good:

 

Given its lack of historical importance (compared to say, the StuG or the T-70) the Jagdtiger shouldn't be a priority for modelling... but what you're saying makes me wonder what they 128mm could do... the penetration tables end at 3km but the round could fly for 12km...

Posted
3 minutes ago, Avimimus said:

 

Given its lack of historical importance (compared to say, the StuG or the T-70) the Jagdtiger shouldn't be a priority for modelling... but what you're saying makes me wonder what they 128mm could do... the penetration tables end at 3km but the round could fly for 12km...

 

 

I don't know how far that battleship gun could kill a tank, but this Pak 43, installed in this Ferdinand is murder incorporated. 

Posted

Diggin' the skins included for the Razorback.  Gonna fly the snot out of the less-shiny OD ones, thanks for making me slightly less visible in MP!

 

And kids, remember to always practice Safe Update Hygiene and reboot your PC after updating.   It doesn't always make sense why you should, but like throwing spilled salt over your shoulder, it don't hurt especially if it helps keep frame rates up.

 

  • Like 1
  • Upvote 1
Posted

Just did some experimenting - the outlining is still there -- but it is improved very significantly - thank you!!!! ? (and I probably notice it more as will others that play in 1080p -- but it is a MAJOR improvement to what it was before ?).

PatrickAWlson
Posted
Just now, Jaws2002 said:

 

 

I don't know how far that battleship gun could kill a tank, but this Pak 43, installed in this Ferdinand is murder incorporated. 

My impression of the 128mm on the JagdTiger has always been "overkill" ... which sort of describes how I feel about the rest of the thing too.   88mm L/71 was more than enough to kill anything on the battlefield at reasonable ranges and had a higher rate of fire than the 128mm (separate shell and charge to load).  The JagdPanther mounted the 88 L/71 in a much more mobile frame and had very good armor protection.  So yeah, IMHO the JagdTiger  to me can be summed up as very expensive bad idea.  

 

But that does seem to be a hair off topic :) - ok, let's talk about the Ferdinand ... also a bad idea, but in fairness it was a 1943 vehicle and the JagdPanther did not yet exist.  Hell, the Panther barely existed at that point.  The Ferdinands were something to do with leftover Tiger chassis so I guess ... why not.

  • Upvote 1
Posted
3 minutes ago, PatrickAWlson said:

My impression of the 128mm on the JagdTiger has always been "overkill" ... which sort of describes how I feel about the rest of the thing too.   88mm L/71 was more than enough to kill anything on the battlefield at reasonable ranges and had a higher rate of fire than the 128mm (separate shell and charge to load).  The JagdPanther mounted the 88 L/71 in a much more mobile frame and had very good armor protection.  So yeah, IMHO the JagdTiger  to me can be summed up as very expensive bad idea.  

 

But that does seem to be a hair off topic :) - ok, let's talk about the Ferdinand ... also a bad idea, but in fairness it was a 1943 vehicle and the JagdPanther did not yet exist.  Hell, the Panther barely existed at that point.  The Ferdinands were something to do with leftover Tiger chassis so I guess ... why not.

 

Absolutely agree with you. Pak 43/KwK 43 could kill any tank in ww2 , from the front, at combat ranges.

 The JagdTiger was a monumental waste. 

This Ferdinand is still pretty stupid idea, but they had all those canceled Porsche Tiger chassis laying around, so I understand why they built it.

Posted (edited)

 

1 hour ago, MattS said:

Can somebody give me an opinion on the FM changes made to the P-47s?

 

 

I honestly did not notice any big changes. Flown it just a few qmb mussions. Other than my engine seized after a few hits from behind. No damage on engine cowling nor pilot. And I managed to do the same myself with poor management. It climb better in my opinion. Can not follow A 8 and marginally the 110 G2 ai’s 

lovely plane to look at

Edited by 216th_LuseKofte
danielprates
Posted

Cool, sneak release on a wednesday!

spitfirejoe
Posted

Tested the Razorback......the Jug flies really very nice, great feel on the controls and I love that the intense ballooning efffect was removed when lowering the flaps.

 

Great plane and a real good reason for all the others who did not preoder Battle Of Normandy to do so now. Preorder and get the beautiful, Razorback.

RedKestrel
Posted
24 minutes ago, Stoopy said:

Diggin' the skins included for the Razorback.  Gonna fly the snot out of the less-shiny OD ones, thanks for making me slightly less visible in MP!

 

And kids, remember to always practice Safe Update Hygiene and reboot your PC after updating.   It doesn't always make sense why you should, but like throwing spilled salt over your shoulder, it don't hurt especially if it helps keep frame rates up.

 

Just shoulder check before you throw the salt, just in case the wife comes over to see what you're up to and get an eyeful.

You know, hypothetically.

  • Haha 1
Posted (edited)
21 minutes ago, 216th_LuseKofte said:

 

Other than my engine seized after a few hits from behind.

 

Ahhhhhh.  So otherwise, it's the still the same good ol' IL2 BoX P-47 that we have come to know and love.  A brute on the outside, a P-39 on the inside. ?

 

Edited by Stoopy
  • Haha 1
RedKestrel
Posted (edited)
8 minutes ago, Stoopy said:

 

Ahhhhhh.  So otherwise, it's the still the same good ol' IL2 BoX P-47 that we have come to know and love.  A brute on the outside, a P-39 on the inside. ?

 

Haven't tested the new one yet but in the last few patches I have found the P-47 engine not really seizing much at all unless you got a bunch of hits directly in the engine. More than a couple times I've gotten engine damage and nursed the plane back to my airfield with oil all over my windshield, in one memorable case a 20-minute flight with next to zero frontal visibility and landing on fumes. Hopefully that is still possible.

Edited by RedKestrel
  • Upvote 1
Posted (edited)
26 minutes ago, RedKestrel said:

Haven't tested the new one yet but in the last few patches I have found the P-47 engine not really seizing much at all unless you got a bunch of hits directly in the engine. More than a couple times I've gotten engine damage and nursed the plane back to my airfield with oil all over my windshield, in one memorable case a 20-minute flight with next to zero frontal visibility and landing on fumes.

 

I bet you are right and I was just cappin' on the plane's older reputation in this sim for laughs.  I've had a few really good missions more often of late where I was able to make it back much to my amazement, oil covered windshield and peering through jagged holes in the canopy (and wing), but normally my experience, particularly in the more "campy" servers, is that I still get blasted out of the sky by defensive air cover after about 15 seconds over a target.  Although I attribute that more to the firepower, skill and target-orbiting patience of our honorable online opponents than to any shortcomings of this gorgeous and buxom big-sparred* fun-lovin' gal.   :)

 

* To borrow your term. 

Edited by Stoopy
  • Haha 1
HBB*Hunger
Posted

Thanks again devs! Wonderful work!

Jason_Williams
Posted

Guys,

 

I have added a Quick Start Guide for SRS for IL-2. The SRS release build has not been posted yet, but soon. Now you can read how it works at least.
 

 

Jason

  • Like 1
  • Thanks 11
  • Upvote 1
Posted

Another great work for the best know air combat simulator . Thanks you. 

Posted

The new snow is pretty amazing too... and this is the opinion of a Canadian!

Honestly, there are a lot of features in this update that should be given more attention (even if it means including them retroactively in a future dev update)!

RedKestrel
Posted
26 minutes ago, Stoopy said:

 

I bet you are right and I was just cappin' on the plane's older reputation in this sim for laughs.  I've had a few really good missions more often of late where I was able to make it back much to my amazement, oil covered windshield and peering through jagged holes in the canopy (and wing), but normally my experience, particularly in the more "campy" servers, is that I still get blasted out of the sky by defensive air cover after about 15 seconds over a target.  Although I attribute that more to the firepower, skill and target-orbiting patience of our honorable online opponents than to any shortcomings of this gorgeous and buxom big-sparred* fun-lovin' gal.   :)

 

* To borrow your term. 

Think of  it this way - if your inevitable demise soaks up an extra few 30mm shells on every sortie, eventually you'll win the war by sheer logistics!

  • Haha 1
  • 1CGS
Posted

If you find the camera position in Razorback inconveniently shifted for you, please use its default snapview file (copy p47d22.svc from data\LuaScripts\snapviews\defaults to data\LuaScripts\snapviews overwriting the existing file). Or just adjust it to your liking using Insert, Home, Delete, End, Page Up and Page Down keys and save with F10.

  • Thanks 3
Posted
1 hour ago, RedKestrel said:

Just shoulder check before you throw the salt, just in case the wife comes over to see what you're up to and get an eyeful.

You know, hypothetically.

The wife has got an eyeful before...

  • Haha 2
Posted

Loving the terrain updates.

 

Still depressed when flying 110E career in Stalingrad - Free Hunt first mission = dead 110E  Thought I could nurse it home after engaging Migs but my flight leader pisses off and as I limp back over the border - bam 3 La5's blow me into a fiery explosion seconds after being alerted to them via my rear gunner.

 

Looked gorgeous in the process though.  There is so much the Dev's deliver every update.

 

@[LAS]JanMcQuack

- The 109's tail needs work for damage modelling.  Will be a large undertaking as the models have to be upgraded - anyway, plenty of places to aim for to bring 109's down. 

- I didn't notice my 110E flying like an ultralight one 1 engine just before I died.  Right engine going on combat power, left shut down closed up and feathered.  She doesn't sink to the ground like the Pe2's do but she ain't a high powered aerobatics machine on 1 engine either.

- Agreed on AI gunners comment though.

[LAS]JanMcQuack
Posted

I noticed it in a coop, also in multiplayer, but in the coop when the AI hooks you, it is very difficult to release you, I was in a Spit MKV, both with the same energy, the 110 began to rotate with me and I easily reached turns. 360º, I changed tactics and started to use the higher rate roll capacity of the spit and it equaled me in rate roll too, very difficult to believe in a heavier plane, although it exceeds power not weight, and long the wings.?

Koenigstiger
Posted (edited)

Hello,

 

oh happy day - thanks from an old tanker ! If you could regulate the speed of the Ferdinand better now - it really wasn't good as a racing car! In addition, a few good and loud track noises (squeaking) when driving and all hatches open with the crew - heart, what more do you want ?!

 

Good luck

 

Guenther

Edited by Koenigstiger
Motherbrain
Posted (edited)

The new Jug looks very nice. As does the Ferdinand. :salute:

 

9969190608014504.jpg

 

3139f219a66a875d1805ef5ca731f20e.jpg

Edited by Motherbrain

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